Kanak Skull Takers: Difference between revisions

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It is noted that the population are so far removed from the rest of the Imperium, that they very closely resemble [[Ogryn]], doubtless meaning that they can discuss Shakespeare with the Ogryn Bone'Ead while eating pastries and complimenting each other's ritual scars and tattoos.
It is noted that the population are so far removed from the rest of the Imperium, that they very closely resemble [[Ogryn]], doubtless meaning that they can discuss Shakespeare with the Ogryn Bone'Ead while eating pastries and complimenting each other's ritual scars and tattoos.


These guys hate heavy weaponry and vehicles, instead taking the manly approach and picking up the nearest axe and hitting something very hard in the neck with it. You probably shouldn't mention the 5th Edition Imperial Guard codex (and its subsequent removal of Regimental Doctrines, like "Warrior Weapons", which allowed such an awesome melee Guard army) or they will be [[RAGE|very sad]].
These guys hate heavy weaponry and vehicles, instead taking the manly approach and picking up the nearest axe and hitting something very hard in the neck with it. You probably shouldn't mention the 5th Edition Imperial Guard codex (and its subsequent removal of Regimental Doctrines like "Warrior Weapons", which allowed for an awesome melee Guard army) or they will be [[RAGE|very sad]].


{{40k-Imperial-Regiments}}
{{40k-Imperial-Regiments}}

Revision as of 13:06, 11 March 2013

This page is needs images. Help plz.

Kanak is a lovely little planet, wracked with boiling veins of molten-hot magma that will sear your skin off before you can say "convection".

Its occupants are, as one would expect, tough as three day-old steak. They are barbaric, tattoo-covered maniacs who slaughter their enemies and take their heads in the name of the Emperor, forming up the bulk of the crazy sons-of-bitches that make up the Kanak Skull Takers.

The Imperial Guard (for better or worse) have taken it upon themselves to use the Kanakian's military service as a means to an end of civilising them, hoping that they will take back the more boring and "civilised" approach that such a duty entails back to their home planet, which is essentially a bit like The Flintstones, but with more inter-tribal warfare and rape.

It is noted that the population are so far removed from the rest of the Imperium, that they very closely resemble Ogryn, doubtless meaning that they can discuss Shakespeare with the Ogryn Bone'Ead while eating pastries and complimenting each other's ritual scars and tattoos.

These guys hate heavy weaponry and vehicles, instead taking the manly approach and picking up the nearest axe and hitting something very hard in the neck with it. You probably shouldn't mention the 5th Edition Imperial Guard codex (and its subsequent removal of Regimental Doctrines like "Warrior Weapons", which allowed for an awesome melee Guard army) or they will be very sad.

Regiments of the Imperial Guard
Armageddon Ork Hunters • Armageddon Steel Legion • Athonian Tunnel Rats • Attilan Rough Riders • Brontian Longknives • Cadian Shock Troops • Catachan Jungle Fighters • Death Korps of Krieg • Dieprian Mountain Men • Drookian Fen Guard • Elysian Drop Troops • Gilead Gravediggers • Harakoni Warhawks • Indigan Praefects • Kanak Skull Takers • Jopall Indentured Guard • Last Chancers • Maccabian Janissaries • Mordant Acid Dogs • Mordian Iron Guard • Necromundan Spiders • Phantine Air Corps • Phantine Skyborne • Praetorian Guard • Roane Deepers • Savlar Chem Dogs • Scintillan Fusiliers • Tallarn Desert Raiders • Tanith First (And Only) • Terrax Guard • Valhallan Ice Warriors • Vostroyan Firstborn • Ventrillian Nobles