Night Scythe: Difference between revisions

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On the Tabletop: Cleaning up the old title-bloated crunch section
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== On the Tabletop ==
== On the Tabletop ==


=== 5th Edition ===
Starting with 5th Edition, the Night Scythe provided the Necrons with a flying transport option. While a flying transport's not all that weird (after all, the [[Imperial Guard|IG]] have Valkyries and the [[Space Marines]] have Thunderhawks), the Night Scythe had some things going for it that other flying transports didn't, which is why it was regarded as a cheese machine before everyone got decent anti-air:
 
The Night Scythe provides the Necrons with a flying transport option, While a flying transport's not all that weird (after all, the [[Imperial Guard|IG]] have Valkyries and the [[Space Marines]] have Thunderhawks), the Night Scythe had some things going for it that other flying transports didn't, which is why it was regarded as a cheese machine before everyone got decent anti-air:


*Firstly was that it could be taken as a dedicated transport, this at the start of sixth edition meant that you could flood the board with these, if you couple that with their extremely fast speed and pretty decent weaponry your opponent would have no reasonable way of dealing with them.  Sure they were a bit pricey but their durability (remember that back then nearly everyone needed 6's to hit them) made them almost guaranteed to make their points back.
*Firstly was that it could be taken as a dedicated transport, this at the start of sixth edition meant that you could flood the board with these, if you couple that with their extremely fast speed and pretty decent weaponry your opponent would have no reasonable way of dealing with them.  Sure they were a bit pricey but their durability (remember that back then nearly everyone needed 6's to hit them) made them almost guaranteed to make their points back.
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*The second (and very minor) difference was that if those other flying transports crash, they can potentially kill members of the squad it was carrying.  If a Night Scythe crashes, since it technically uses a wormhole to another area to move troops around (similar to the monolith but smaller), the Necrons waiting "in" it enter ongoing reserves instead (though they cannot deep strike), denying your opponent a much weaker unit to score an easy kill point off of.
*The second (and very minor) difference was that if those other flying transports crash, they can potentially kill members of the squad it was carrying.  If a Night Scythe crashes, since it technically uses a wormhole to another area to move troops around (similar to the monolith but smaller), the Necrons waiting "in" it enter ongoing reserves instead (though they cannot deep strike), denying your opponent a much weaker unit to score an easy kill point off of.


=== 7th Edition ===
In 7th Edition, they were still awesome. A little pricier... but still just as awesome as ever.
 
Still awesome. A little pricier... but still just as awesome as ever.
Moved into fast attack... so...  
Moved into fast attack... so...  


Fast attack your opponent off the table! Stay focused on your warriors of course, but you wont regret it.
Fast attack your opponent off the table! Stay focused on your warriors of course, but you wont regret it.
The Night Scythe took a [[Nerf]] with the release of [[Death From the Skies]], both [[Doom Scythe|Scythes]] lost Sky Fire removing a standard Necron force's anti-air capability.
=== 8th Edition ===
Now they're in the dedicated Flyers role, among the many other changes made to vehicles.


[[Category: Warhammer 40,000]]
[[Category: Warhammer 40,000]]

Revision as of 13:50, 17 November 2020

The original flying croissant.

Night Scythes, also known as Flying Space Croissants, are a flying piece of Necron technology introduced in 5th Edition that, at the start of 6th edition is one of the many reasons people called the 'crons Mega-Cheese. Fluff wise though, these are your transports to your Doom Scythe fighters.

Unlike most troop transports however, these craft do not contain any transportation compartment. Instead, they ride into battle with a captive wormhole linked to a distant Tomb World built into its hull. As all Necrons are made of inorganic Necrodermis, they don't really need to care about any adverse affects of that wormhole. This concept has actually been in 40k for a while, as back in Epic, Eldar had the Storm Serpent super-heavy transport, which functioned basically identically, only with a Webway portal.

Despite their emphasis on transportation, these vehicles are armed with twin-linked Tesla Destructors and are still formidable craft in their own right when compared to the attack craft of lesser races.

On the Tabletop

Starting with 5th Edition, the Night Scythe provided the Necrons with a flying transport option. While a flying transport's not all that weird (after all, the IG have Valkyries and the Space Marines have Thunderhawks), the Night Scythe had some things going for it that other flying transports didn't, which is why it was regarded as a cheese machine before everyone got decent anti-air:

  • Firstly was that it could be taken as a dedicated transport, this at the start of sixth edition meant that you could flood the board with these, if you couple that with their extremely fast speed and pretty decent weaponry your opponent would have no reasonable way of dealing with them. Sure they were a bit pricey but their durability (remember that back then nearly everyone needed 6's to hit them) made them almost guaranteed to make their points back.
  • The second (and very minor) difference was that if those other flying transports crash, they can potentially kill members of the squad it was carrying. If a Night Scythe crashes, since it technically uses a wormhole to another area to move troops around (similar to the monolith but smaller), the Necrons waiting "in" it enter ongoing reserves instead (though they cannot deep strike), denying your opponent a much weaker unit to score an easy kill point off of.

In 7th Edition, they were still awesome. A little pricier... but still just as awesome as ever. Moved into fast attack... so...

Fast attack your opponent off the table! Stay focused on your warriors of course, but you wont regret it.

Forces of the Necrons
Command: Cryptek (Chronomancer, Plasmancer, Psychomancer) - Lokhust Lord
Necron Lord - Necron Overlord - Phaeron - Skorpekh Lord - Royal Warden
Troops: Apprentek - Cryptothralls - C'tan Shards - Deathmarks - Flayed Ones
Hexmark Destroyers - Immortals - Lychguards - Necron Warriors
Ophydian Destroyers - Pariahs - Skorpekh Destroyers - Triarch Praetorians
Constructs: Canoptek Doomstalker - Canoptek Plasmacyte - Canoptek Reanimator
Canoptek Spyder - Canoptek Wraith - Crypt Stalker - Scarab
Seraptek Heavy Construct - Tomb Sentinel - Tomb Stalker
Triarchal Menhir
Vehicles: Annihilation Barge - Catacomb Command Barge - Dais of Dominion
Doomsday Ark - Ghost Ark - Monolith - Tesseract Ark - Triarch Stalker
Flyers: Canoptek Acanthrite - Doom Scythe - Lokhust Heavy Destroyer
Necron Destroyers - Night Scythe - Night Shroud
Structures: Convergence of Dominion - Necron Pylon - Sentry Pylon - Starstele
Super-Heavy
Vehicles:
Abattoir - Æonic Orb - Doomsday Monolith
Megalith - Obelisk - Tesseract Vault
Necron Fleets: Tomb Blades