Arjac Rockfist: Difference between revisions

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==On the Tabletop==
==On the Tabletop==
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Arjac Rockfist is a BEAST. This fucker has well earned his status as [[Logan Grimnar|The High King's]] champion. As far as rules go he has the typical wolf's ATSKNF and Acute Senses plus counterattack, stubborn, and independent character. His Anvil of Fenris ability means that if he isn't running alone he can only run with Terminators or Wolf Guard (terminators), and since he's the chapter champion accepting and throwing out challenges is mandatory which can be problematic, but more on that later. As far as gear goes he has Terminator armor and two relics, his Anvil Shield and Mjolnir. His anvil shield gives him Hammer of Wrath and Eternal Warrior, and his hammer is StrX2 concussive and unwieldy, but it's also 6" ranged assault 1 concussive, as [[AWESOME|he can throw his hammer and it comes back]].
Arjac Rockfist is a BEAST. This fucker has well earned his status as [[Logan Grimnar|The High King's]] champion. As far as rules go he has the typical wolf's ATSKNF and Acute Senses plus counterattack, stubborn, and independent character. His Anvil of Fenris ability means that if he isn't running alone he can only run with Terminators or Wolf Guard (terminators), and since he's the chapter champion accepting and throwing out challenges is mandatory which can be problematic, but more on that later. As far as gear goes he has Terminator armor and two relics, his Anvil Shield and Mjolnir. His anvil shield gives him Hammer of Wrath and Eternal Warrior, and his hammer is StrX2 concussive and unwieldy, but it's also 6" ranged assault 1 concussive, as [[AWESOME|he can throw his hammer and it comes back]].
Arjac is T4 2+ 3++ eternal warrior with strength 10, and he plays like a poor man's [[Darnath Lysander]]. He'll destroy MC's, but he doesn't have the attack volume to get out of tarpits without help. He's good in a challenge, but not unbeatable: he has 3++ and EW, yes, but he's striking at Initiative 1 and [[FAIL|he only has 2 wounds]]. If you put him against a character or squad with a fair amount of AP2 attacks or lots of rending, he'll probably die before he can even strike. Very powerful but situational.  
Arjac is T4 2+ 3++ eternal warrior with strength 10, and he plays like a poor man's [[Darnath Lysander]]. He'll destroy MC's, but he doesn't have the attack volume to get out of tarpits without help. He's good in a challenge, but not unbeatable: he has 3++ and EW, yes, but he's striking at Initiative 1 and [[FAIL|he only has 2 wounds]]. If you put him against a character or squad with a fair amount of AP2 attacks or lots of rending, he'll probably die before he can even strike. Very powerful but situational.  
{{Template:Marines-Characters}}
 
{{Marines-Official}}
 
[[Category:Space Wolves]]

Revision as of 09:51, 18 October 2016

One ton of wolf frenzy coming through!!!

The Thor to the Loki of Lukas the Trickster. Arjac Rockfist (pronounced Ar-yak) is currently one of the toughest Wolf Guard members in the Space Wolves Chapter. A man of few words and with a lot of brains and brawn, though he always says that he's unfit as a leader and would rather remain a warrior first and foremost. Once a smith and member of the Bear Tribe of Fenris, Arjac was already known as a giant among his people. When the Space Wolves found him, he joined the Iron Priests, for he really enjoyed working in the forge. That is after a certain event that changed his career...

One particularly hot season on the Iron Islands on Fenris caused thousand of Kraken Spawns to come out of the seas. During that time the Iron Priests were too absorbed in making awesome wargear that their senses were dulled. When they realized what was going on, the senior Iron Priest Hengis Blackhand locked up everyone in giant vaults so that the Kraken Spawns wouldn't get to them. Arjac on the other hand thought of it as SHAMEFUR DISPRAY and smashed through the vault gates, freeing everyone and readying himself to fight the chitinous abominations. Before he readied himself, a dozen of volunteers joined him in order to aid Arjac.

When Space Wolf reinforcements finally arrived, the sons of Russ noticed a single figure hammering off the waves of Kraken Spawn. When they finally reached Arjac, the battle was over, the forge was save and every last of the spawns dead... with Arjac buried under the corpses. For this act of unquestionable badassery and valour, Arjac was promoted to the Wolf Guard by Old Wolf Logan. Nay, he became the personal champion of the Great Wolf.

Arjac, apart of his suit of Terminator Armour, is armed with a unique Thunder Hammer named Foehammer that he can throw at an enemy and teleport back into his hand thanks to a build in teleporter (making it the 40K equivalent of Mjolnir), and a Storm Shield named the Anvil Shield that allows him to bash his enemies as hard as he can with his hammer.

Even to this day, the Wolf Guard still misses chilling out in the forge along his Iron Priest buddies, but every other Space Wolf will think that he's better off as a Wolf Guard due to the Titan sized awesome he generates.

On the Tabletop

Pts WS BS S T W I A Ld Sv
Arjac Rockfist: 115 6 5 5 4 2 4 3 10 2+/3++

Arjac Rockfist is a BEAST. This fucker has well earned his status as The High King's champion. As far as rules go he has the typical wolf's ATSKNF and Acute Senses plus counterattack, stubborn, and independent character. His Anvil of Fenris ability means that if he isn't running alone he can only run with Terminators or Wolf Guard (terminators), and since he's the chapter champion accepting and throwing out challenges is mandatory which can be problematic, but more on that later. As far as gear goes he has Terminator armor and two relics, his Anvil Shield and Mjolnir. His anvil shield gives him Hammer of Wrath and Eternal Warrior, and his hammer is StrX2 concussive and unwieldy, but it's also 6" ranged assault 1 concussive, as he can throw his hammer and it comes back. Arjac is T4 2+ 3++ eternal warrior with strength 10, and he plays like a poor man's Darnath Lysander. He'll destroy MC's, but he doesn't have the attack volume to get out of tarpits without help. He's good in a challenge, but not unbeatable: he has 3++ and EW, yes, but he's striking at Initiative 1 and he only has 2 wounds. If you put him against a character or squad with a fair amount of AP2 attacks or lots of rending, he'll probably die before he can even strike. Very powerful but situational.

Chapters of the Adeptus Astartes
First Founding
(M29)
Blood Angels • Dark Angels • Imperial Fists • Iron Hands • Raven Guard • Salamanders • Space Wolves • Ultramarines • White Scars
Second Founding
(021.M31)
Angels of Absolution • Angels Encarmine • Angels Porphyr • Angels of Redemption • Angels Sanguine • Angels of Vengeance • Angels Vermillion • Aurora Chapter • Black Consuls • Black Guard • Black Templars • Blood Drinkers • Brazen Claws • Crimson Fists • Destroyers • Doom Eagles • Eagle Warriors • Excoriators • Fists Exemplar • Flesh Tearers • Genesis Chapter • Inceptors • Iron Snakes • Libators • Lions Sable • Marauders • Mortifactors • Nemesis • Novamarines • Obsidian Glaives • Patriarchs of Ulixis • Purple Stars • Praetors of Orpheus • Rampagers • Raptors • Red Talons • Revilers • Silver Eagles • Silver Skulls • Soul Drinkers • Storm Lords • White Consuls • Wolf Brothers
Third to
Twelfth Founding
(M32-M35)
Astral Claws • Angels Penitent • Angels Revenant • Charnel Guard • Dark Paladins • Executioners • Flesh Eaters • Halo Brethren • Howling Griffons • Iron Knights • Mantis Warriors • Marines Malevolent • Night Swords • Sable Swords (initial) - Scythes of the Emperor • Space Sharks • Sons of Guilliman
Thirteenth Founding
(M35)
Death Spectres • Exorcists
Fourteenth to
Twentieth Founding
Angels of Fire • Avenging Sons • Celebrants
Twenty-First Founding
(991.M35)
Black Dragons • Blood Gorgons • Fire Hawks • Flame Falcons • Lamenters • Minotaurs • Sons of Antaeus • Tiger Claws
Twenty-Second to
Twenty-Sixth Founding
(M35-M41)
Angels of Vigilance • Angels Excelsis • Celestial Lions • Dark Hunters • Disciples of Caliban • Emperor's Spears • Fire Angels • Golden Sons • Hospitallers • Imperial Harbingers • Iron Lords • Knights of the Raven • Marines Errant • Mentors • Fire Claws/Relictors • Star Phantoms • Subjugators
Ultima Founding
(999.M41/000.M42 to 012.M42)
Angels of Defiance • Black Vipers • Blades of Vengeance • Castellans of the Rift • Covenant of Fire • Dark Krakens • Fulminators • Knights Cerulean • Knights of the Chalice • Knights of Thunder • Necropolis Hawks • Nemesors • Praetors of Ultramar • Prime Absolvers • Rift Stalkers • Silver Drakes • Silver Templars • Sons of the Phoenix • Storm Reapers • Umbral Knights • Unnumbered Sons • Valiant Blades • Void Tridents • Wolfspear
Unknown Founding Absolvers • Accipiters • Adulators • Angel Guard • Angels Eradicant • Angels of Retribution • Astral Knights • Blood Ravens • Blood Swords • Brazen Drakes • Bringers of Judgement • Brothers Penitent • Carmine Blades • Cowled Wardens • Crimson Castellans • Crimson Consuls • Crimson Scythes • Dark Hands • Dark Sons • Death Eagles • Doom Warriors • Emperor's Shadows • Fire Lords • Guardians of the Covenant • Graven Spectres • Hammers of Dorn • Harbingers • Hawk Lords • Invaders • Iron Crusaders • Iron Talons • Jade Dragons • Knights of Blood • Knights Unyielding • Marines Exemplar • The Nameless • Night Watch • Rainbow Warriors • Reclaimers • Red Hunters • Red Scorpions • Red Seraphs • Red Templars • Retributors • Sable Swords (refounded) • Shadow Wolves • Solar Hawks • Sons of Orar • Star Dragons • Stormwatchers • Storm Giants • Storm Wardens • Valedictors • Viper Legion • Vorpal Swords • White Templars • Storm Wings
Unsanctioned Founding Consecrators (founding unknown, but likely after 2nd Founding) • Sons of Medusa (separated from parent Chapters, ratified by edict) • Steel Confessors (de facto 22nd Founding, de jure ratified by edict) • Ashen Claws (separatist Raven Guard Legion exiles, nominal loyalists)
Others Astartes Praeses • Deathwatch • Grey Knights • Judged • Legion of the Damned