Variant Class: Difference between revisions

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Examples of variant classes in ''D&D'' include the [[Sidhe Scholar]] (a [[Druid]] who learns its lore from [[Fey|fae]] tutors, giving it unique traits like learning [[Alignment|Evil]] [[Cleric Domain|Domain]] spells) and the [[Paladin]]s of Freedom, Tyranny and Slaughter (Paladins who must be Chaotic Good, Lawful Evil and Chaotic Evil, respectively). Similarly, 4th Edition has the oft-maligned ''Essentials'' classes from the latter parts of the edition's lifespan (Usually from the ''Heroes of X'' classes) which attempted to simplify the progressions of classes by making overarching features that progressed as the character advanced, but often stripped the character of any choice from the parent class' powers and sticking them with leftovers.
Examples of variant classes in ''D&D'' include the [[Sidhe Scholar]] (a [[Druid]] who learns its lore from [[Fey|fae]] tutors, giving it unique traits like learning [[Alignment|Evil]] [[Cleric Domain|Domain]] spells) and the [[Paladin]]s of Freedom, Tyranny and Slaughter (Paladins who must be Chaotic Good, Lawful Evil and Chaotic Evil, respectively). Similarly, 4th Edition has the oft-maligned ''Essentials'' classes from the latter parts of the edition's lifespan (Usually from the ''Heroes of X'' classes) which attempted to simplify the progressions of classes by making overarching features that progressed as the character advanced, but often stripped the character of any choice from the parent class' powers and sticking them with leftovers.


==3.5E==
==3.x E==
 
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!Source
!Source
|-
|-
! rowspan="6" | Barbarian
! rowspan="5" | Barbarian
|-
|-
|[[Horselord]]
|[[Horselord]]
|
|[[Dragon Magazine]] #338 pg. 88
|-
|[[Hunter]]
|
|-
|-
|[[Implacable]]
|[[Implacable]]
Line 30: Line 26:
|[[Unearthed Arcana]] pg. 58
|[[Unearthed Arcana]] pg. 58
|-
|-
! rowspan="7" | Bard
! rowspan="6" | Bard
|-
|-
|[[Bardic Sage]]
|[[Bardic Sage]]
Line 37: Line 33:
|[[Divine Bard]]
|[[Divine Bard]]
|[[Unearthed Arcana]] pg. 50
|[[Unearthed Arcana]] pg. 50
|-
|[[Fey Bard]]
|
|-
|-
|[[Harbinger]]
|[[Harbinger]]
|
|[[Dragon Magazine]] #337 pg. 93
|-
|-
|[[Savage Bard]]
|[[Savage Bard]]
Line 50: Line 43:
|[[Unearthed Arcana]] pg. 58
|[[Unearthed Arcana]] pg. 58
|-
|-
! rowspan="11" | Cleric
! rowspan="10" | Cleric
|-
|-
|[[Ancestral Speaker]]
|[[Ancestral Speaker]]
Line 63: Line 56:
|[[Benevolent]]
|[[Benevolent]]
|[[Dragon Magazine]] #311 pg. 50
|[[Dragon Magazine]] #311 pg. 50
|-
|[[Champion]]
|
|-
|-
|[[Cloistered Cleric]]
|[[Cloistered Cleric]]
Line 82: Line 72:
|[[Unearthed Arcana]] pg. 58
|[[Unearthed Arcana]] pg. 58
|-
|-
! rowspan="12" | Druid
! rowspan="11" | Druid
|-
|-
|[[Druidic Avenger]]
|[[Druidic Avenger]]
|[[Unearthed Arcana]] pg. 51
|[[Unearthed Arcana]] pg. 51
|-
|[[Huntsman]]
|
|-
|-
|[[Metal Master]]
|[[Metal Master]]
Line 117: Line 104:
|[[Dragon Magazine]] #311 pgs. 60-62
|[[Dragon Magazine]] #311 pgs. 60-62
|-
|-
! rowspan="18" | Fighter
! rowspan="17" | Fighter
|-
|-
|[[Bodyguard]]
|[[Bodyguard]]
Line 127: Line 114:
|[[Corsair]]
|[[Corsair]]
|[[Dragon Magazine]] #310 pgs. 34-35
|[[Dragon Magazine]] #310 pgs. 34-35
|-
|[[Dirty Fighter]]
|
|-
|-
|[[Exoticist]]
|[[Exoticist]]
Line 224: Line 208:
|[[Incarnate]] (N)
|[[Incarnate]] (N)
|[[Dragon Magazine]] #310 pgs. 52-53
|[[Dragon Magazine]] #310 pgs. 52-53
|-
|[[Inquisitor]]
|
|-
|-
|[[Paladin of Freedom]]
|[[Paladin of Freedom]]
Line 240: Line 221:
|[[Dragon Magazine]] #310 pgs. 50-52
|[[Dragon Magazine]] #310 pgs. 50-52
|-
|-
|[[Variant Paladin]]
|[[Solstice Knight]]
|[[Dragon Magazine]] #338 pg. 94
|-
|[[Variant Paladin]] (UA)
|[[Unearthed Arcana]] pg. 58
|[[Unearthed Arcana]] pg. 58
|-
|-
|[[Warrior Paladin]]
|[[Variant Paladin]] (CW)
|
|[[Complete Book Series|Complete Warrior]] pg. 13
|-
|-
|[[Wyrmslayer]]
|[[Wyrmslayer]]
|[[Dragon Magazine]] #332 pg. 90
|[[Dragon Magazine]] #332 pg. 90
|-
|-
! rowspan="8" | Ranger
! rowspan="7" | Ranger
|-
|-
|[[Mystic Ranger]]
|[[Mystic Ranger]]
|
|[[Dragon Magazine]] #336 pg. 105
|-
|-
|[[Planar Ranger]]
|[[Planar Ranger]]
|[[Unearthed Arcana]] pg. 55  
|[[Unearthed Arcana]] pg. 55  
|-
|[[Predator]]
|
|-
|-
|[[Urban Ranger]]
|[[Urban Ranger]]
|[[Unearthed Arcana]] pgs. 55-56
|[[Unearthed Arcana]] pgs. 55-56
|-
|-
|[[Variant Ranger]]
|[[Variant Ranger]] (UA)
|[[Unearthed Arcana]] pg. 58
|[[Unearthed Arcana]] pg. 58
|-
|-
|[[Warrior Ranger]]
|[[Variant Ranger]] (CW)
|
|[[Complete Book Series|Complete Warrior]] pg. 13
|-
|-
|[[Wild Defender]]
|[[Wild Defender]]
|[[Dragon Magazine]] #324 pg. 95
|[[Dragon Magazine]] #324 pg. 95
|-
|-
! rowspan="4" | Rogue
! rowspan="3" | Rogue
|-
|[[Adventurer]]
|
|-
|-
|[[Wilderness Rogue]]
|[[Wilderness Rogue]]
|[[Unearthed Arcana]] pg. 56
|[[Unearthed Arcana]] pg. 56
|-
|-
|[[Variant Paladin]]
|[[Variant Rogue]] (UA)
|[[Unearthed Arcana]] pg. 58
|[[Unearthed Arcana]] pg. 58
|-
|-
! rowspan="4" | Sorcerer
! rowspan="3" | Sorcerer
|-
|-
|[[Battle Sorcerer]]
|[[Battle Sorcerer]]
|[[Unearthed Arcana]] pg. 56-57
|[[Unearthed Arcana]] pg. 56-57
|-
|-
|[[Variant Paladin]]
|[[Variant Sorcerer]]
|[[Unearthed Arcana]] pgs. 58-59
|[[Unearthed Arcana]] pgs. 58-59
|-
|[[Witch]]
|
|-
|-
! rowspan="10" | Wizard
! rowspan="10" | Wizard
Line 320: Line 295:
|[[Dragon Magazine]] #312 pgs. 34-36
|[[Dragon Magazine]] #312 pgs. 34-36
|-
|-
|[[Variant Paladin]]
|[[Variant Wizard]]
|[[Unearthed Arcana]] pg. 59
|[[Unearthed Arcana]] pg. 59
|}
|}

Revision as of 07:05, 20 January 2023

A Variant Class is a mechanic that is applied in RPGs with a distinct class-structure approach; more freeform games, such as Unknown Armies, GURPS, Deadlands, World of Darkness, etc, would have no use for it.

As the name suggests, a variant class is an alternative set of traits and features applied to an existing class for a different interpretation of the class's core concept whilst still retaining greater cohesion. Variant classes are simpler and easier to use than full-fledged alternate classes, because they "piggyback" most of their traits on the existing class. Dungeons & Dragons has long made extensive use of this practice, from the Kits of Advanced Dungeons & Dragons to the openly named variant classes and (closely related but not quite the same) alternate class features of 3rd Edition to the "Archetypes" mechanics of Pathfinder and 5th Edition.

Examples of variant classes in D&D include the Sidhe Scholar (a Druid who learns its lore from fae tutors, giving it unique traits like learning Evil Domain spells) and the Paladins of Freedom, Tyranny and Slaughter (Paladins who must be Chaotic Good, Lawful Evil and Chaotic Evil, respectively). Similarly, 4th Edition has the oft-maligned Essentials classes from the latter parts of the edition's lifespan (Usually from the Heroes of X classes) which attempted to simplify the progressions of classes by making overarching features that progressed as the character advanced, but often stripped the character of any choice from the parent class' powers and sticking them with leftovers.

3.x E

Base Class Variant Source
Barbarian
Horselord Dragon Magazine #338 pg. 88
Implacable
Totem Barbarian Unearthed Arcana pgs. 48-49
Variant Barbarian Unearthed Arcana pg. 58
Bard
Bardic Sage Unearthed Arcana pg. 49
Divine Bard Unearthed Arcana pg. 50
Harbinger Dragon Magazine #337 pg. 93
Savage Bard Unearthed Arcana pg. 50
Variant Bard Unearthed Arcana pg. 58
Cleric
Ancestral Speaker Dragon Magazine #311 pgs. 47-48
Arcane Disciple Dragon Magazine #311 pg. 49
Aspirant Dragon Magazine #311 pgs. 49-50
Benevolent Dragon Magazine #311 pg. 50
Cloistered Cleric Unearthed Arcana pgs. 50-51
Crusader Dragon Magazine #311 pgs. 50-51
Evangelist Dragon Magazine #311 pgs. 52-53
Rage Cleric Dragon Magazine #333 pg. 86
Variant Cleric Unearthed Arcana pg. 58
Druid
Druidic Avenger Unearthed Arcana pg. 51
Metal Master Dragon Magazine #311 pgs. 59-60
Sidhe Scholar Dragon Magazine #339 pgs. 90-91
Storm Druid Dragon Magazine #328 pg. 87
Totem Druid Dragon Magazine #335 pg. 87
Urban Druid Dragon Magazine #317 pgs. 30
Variant Druid Unearthed Arcana pg. 58
Wild Reaper Dragon Magazine #311 pgs. 55-57
Wind Walker Dragon Magazine #311 pgs. 57-59
Winter Warden Dragon Magazine #311 pgs. 60-62
Fighter
Bodyguard Dragon Magazine #310 pg. 33
Commander Dragon Magazine #310 pgs. 33-34
Corsair Dragon Magazine #310 pgs. 34-35
Exoticist Dragon Magazine #310 pg. 35
Fencer Dragon Magazine #310 pgs. 35-36
Horseman Dragon Magazine #310 pgs. 36
Janissary Dragon Magazine #334 pgs. 88
Kensai Dragon Magazine #310 pgs. 36
Knight Dragon Magazine #310 pgs. 36-37
Pugilist Dragon Magazine #310 pgs. 37-38
Shield Bearer Dragon Magazine #310 pg. 38
Survivalist Dragon Magazine #310 pg. 38
Targetteer Dragon Magazine #310 pgs. 38-39
Thane Dragon Magazine #323 pg. 96
Thug Unearthed Arcana pg. 51
Variant Fighter Unearthed Arcana pg. 58
Monk
Chaos Monk Dragon Magazine #335 pg. 89
Holy Monk Dragon Magazine #310 pg. 45
Hunter Monk Dragon Magazine #310 pg. 45
Martial Monk Dragon Magazine #310 pg. 45
Raging Monk Dragon Magazine #310 pg. 45
Sidewinder Monk Dragon Magazine #331 pg. 89
Steadfast Monk Dragon Magazine #310 pg. 45
Variant Monk Unearthed Arcana pg. 58
Vigilant Monk Dragon Magazine #310 pg. 45
Wild Monk Dragon Magazine #324 pg. 97
Paladin
Anarch (CN) Dragon Magazine #310 pgs. 47-49
Anti-Paladin (CE) Dragon Magazine #312 pgs. 20-22
Avenger (CG) Dragon Magazine #310 pgs. 49-50
Corrupter (NE) Dragon Magazine #312 pgs. 24-26
Despot (LE) Dragon Magazine #312 pgs. 23-24
Enforcer (LN) Dragon Magazine #310 pgs. 53-54
Incarnate (N) Dragon Magazine #310 pgs. 52-53
Paladin of Freedom Unearthed Arcana pgs. 53-55
Paladin of Slaughter Unearthed Arcana pgs. 53-55
Paladin of Tyranny Unearthed Arcana pgs. 53-55
Sentinel (NG) Dragon Magazine #310 pgs. 50-52
Solstice Knight Dragon Magazine #338 pg. 94
Variant Paladin (UA) Unearthed Arcana pg. 58
Variant Paladin (CW) Complete Warrior pg. 13
Wyrmslayer Dragon Magazine #332 pg. 90
Ranger
Mystic Ranger Dragon Magazine #336 pg. 105
Planar Ranger Unearthed Arcana pg. 55
Urban Ranger Unearthed Arcana pgs. 55-56
Variant Ranger (UA) Unearthed Arcana pg. 58
Variant Ranger (CW) Complete Warrior pg. 13
Wild Defender Dragon Magazine #324 pg. 95
Rogue
Wilderness Rogue Unearthed Arcana pg. 56
Variant Rogue (UA) Unearthed Arcana pg. 58
Sorcerer
Battle Sorcerer Unearthed Arcana pg. 56-57
Variant Sorcerer Unearthed Arcana pgs. 58-59
Wizard
Anagakok Dragon Magazine #344 pgs. 104-105
Combat Wizard
Deathwalker Dragon Magazine #312 pgs. 30-32
Domain Wizard Unearthed Arcana pgs. 57-58
Filidh Dragon Magazine #324 pg. 90
Fleshcrafter Dragon Magazine #312 pgs. 32-34
High Specialist
Soul Reaper Dragon Magazine #312 pgs. 34-36
Variant Wizard Unearthed Arcana pg. 59
Dungeons & Dragons 3rd Edition classes
Player's Handbook BarbarianBardClericDruidFighterMonkPaladinRangerRogueSorcererWizard
Player's Handbook II BeguilerDragon ShamanDuskbladeKnight
Complete Adventurer ExemplarNinjaScoutSpellthief
Complete Arcane WarlockWarmageWu jen
Complete Divine Favored SoulShugenjaSpirit Shaman
Complete Psionic ArdentDivine MindEruditeLurk
Complete Warrior HexbladeSamuraiSwashbuckler
Dragon Compendium Battle DancerDeath MasterJesterMountebankSavantSha'irUrban Druid
Dragon Magazine Sha'ir
Dragon Magic Dragonfire Adept
Dungeonscape Factotum
Eberron Campaign Setting Artificer
Heroes of Horror ArchivistDread Necromancer
Magic of Incarnum IncarnateSoulbornTotemist
Miniatures Handbook Favored SoulHealerMarshalWarmage
Ghostwalk Eidolon (Eidoloncer)
Oriental Adventures SamuraiShamanShugenjaSoheiWu Jen
Psionics Handbook PsionPsychic WarriorSoulknifeWilder
Tome of Battle CrusaderSwordsageWarblade
Tome of Magic BinderShadowcasterTruenamer
War of the Lance Master
Wizards's Website Psychic Rogue
NPC Classes AdeptAristocratCommonerExpertMagewrightWarrior
Second Party MarinerMysticNobleProphet
Class-related things Epic LevelsFavored ClassGestalt characterMulticlassingPrestige ClassRacial Paragon ClassTier SystemVariant Class

4E

As mentioned above, all the variant classes for 4th Edition weren't using the AEDU system that most classes up until that point were using. Being the creation of Essentials, which tried to simplify the creation and play process for 4E, but to...less than stellar results.

  • Blackguard - Variant Paladin with powers drawn from vices.
  • Berserker - Variant Barbarian focused on a striking anyone who gets too close.
  • Binder - Variant Warlock with less curses.
  • Bladesinger - Variant Wizard who casts spells through a sword. Loses out on a lot of the supplementary spells from stuff like Arcane Power.
  • Cavalier - Variant Paladin that's focused more on offense at the cost of healing potential.
  • Elementalist - Variant Sorcerer powered by the elements.
  • Executioner - Variant Assassin who exchanges dailies for crafting poisons and sacrifices encounter powers for a lone encounter power that adds extra damage.
  • Hexblade - Variant Warlock who wields a special pact weapon and summons monsters.
  • Hunter - Variant Ranger that's focused on archery and stances.
  • Knight - Variant Fighter focused more on defensive auras and stances.
  • Protector - Variant Druid with an AoE attack instead of Wildshape. Sacrifices dailies for a multi-use power to summon creatures.
  • Mage - Variant Wizard focused more on a particular school of magic.
  • Scout - Variant Ranger more focused on dual-wielding.
  • Sentinel - Variant Druid with an animal companion.
  • Sha'ir - Variant Wizard who controls a Gen like a familiar.
  • Skald - Variant Bard with an aura that lets others gain extra HP when they spend a recovery.
  • Slayer - Variant Fighter more focused on offense.
  • Thief - Variant Rogue that's more of a skill monkey and has a special encounter power for a meaner sneak attack.
  • Witch - Variant Wizard with a familiar and fortune-telling.
Dungeons & Dragons 4th Edition Classes
Player's Handbook 1 ClericFighterPaladinRangerRogueWarlockWarlordWizard
Player's Handbook 2 AvengerBarbarianBardDruidInvokerShamanSorcererWarden
Player's Handbook 3 ArdentBattlemindMonkPsionRunepriestSeeker
Heroes of X Blackguard* • Binder* • Cavalier* • Elementalist* • Hexblade* • Hunter* • Mage* • Knight* • Protector* • Scout* • Sentinel* • Skald* • Slayer* • Sha'ir* • Thief* • Vampire* • Warpriest* • Witch*
Settings Book ArtificerBladesinger* • Swordmage
Dragon Magazine Assassin
Others Paragon PathEpic Destiny
*·: Non-AEDU variant classes

Pathfinder

While the Archetype system helped cut down on the extreme amount of variant classes as seen above, this game wasn't exactly immune to the phenomenon.

The first of the lot are the "Unchained" classes (of which there are for the Barbarian, Monk, Rogue, and Summoner). These weren't too different from their base classes aside from rewordings to avoid abuse cases - which were extremely common in the case of the Summoner. In most cases, these were treated as little more than sidegrades with an RAW issue of blocking off all archetypes not explicitly written with them in mind.

The second are the actual variant classes:

  • Ninja - Variant Rogue with a ki pool from the Monk and capable of lifting other tricks as well. Replaces Trap Sense with more of a stealth focus.
  • Samurai - Variant Cavalier who loses Teamwork feats but becomes tougher to take down by sheer stubbornness.