Warhammer 40,000/10th Edition Tactics/Adeptus Mechanicus: Difference between revisions

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===Cons===
===Cons===
*Void Armour is gone, you're now stuck suffering in the same way everyone else did.
*Your Skitarii are worse than Guardsmen now


==Faction Rules==
==Faction Rules==

Revision as of 13:08, 16 May 2023

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This is the current 10th Edition's Adeptus Mechanicus tactics. 9th Edition Tactics are here.


Why Play Adeptus Mechanicus

Pros

Cons

  • Your Skitarii are worse than Guardsmen now

Faction Rules

  • Doctrina Imperatives: No longer restricted to once a game, you can pick one of two doctrines each turn.
    • Conqueror Doctrine: All of your guns gain Assault to improve your mobility while any ranged attacks against your units within your own DZ have their AP improved by 1.
    • Protector Doctrine: All of your guns gain Heavy for that accuracy bump when immobile while any ranged attacks against your units within your DZ have their AP reduced by 1.

Detachments

Rad-Cohort

Special Rules

  • Rad-Bombardment: What better way to show what this detachment means than by blasting the board in radiation? On the first turn, your enemy has to choose between either going to cover or standing firm; going to cover makes the unit battle-shocked, but standing firm requires you to roll a d6 for each unit inside their DZ and dealing d3 MWs on a 3+. On every turn afterward, any units still within the DZ must roll a d6 and suffer a MW on a 3+.

Stratagems

  • Aggressor Imperative (1 CP): When you have the Conqueror Imperative active, you can have one Skitarii unit charge after advancing.
  • Bulwark Imperative (1 CP): When you have the Protector Imperative active, one Skitarii the enemy tries to shoot will get their invulnerable save boosted to a 4++.

Equipment

Unit Analysis

Characters

Epic Heroes

  • Belisarius Cawl: With the many bumps to tanks and monsters, Papa Cawl has now pretty much been relegated to a small monster at T8 W10. Fortunately, this seemingly unimpressive statline is backed by a 2+/4++ save that heals d3 wounds each turn and gains the Lone Operative rule when he's next to other AdMech units, letting him be bubblewrapped in Skitarii.
    • The Solar Atomiser pretty much gives you a single gun that can demolish terminators and punch holes in tanks with shocking ease. In melee, he'll be relying on the S8 AP-2 D2 axe for fighting. Aside from that he has an S5 AP-1 Arc Scourge that has Anti-Vehicle 4+ and Devastating Wounds to make it a lot more threatening against the odd tank and an array of Mechadendrites that 2d6 S4 attacks.
    • Cawl shows that canticles are now tied to the character than a single universal set, and for him these all give a 6" bubble. Invocation of Machine Vengeance lets units re-roll hit rolls of 1, Mantra of Discipline lets them re-roll Leadership and Battleshock tests, and Shroudpsalm gives units Stealth.

Battleline

  • Skitarii Vanguard: Their radiation seems to make more use for them, as this makes a 3" bubble that makes any non-vehicle units inside it reduce their OC by 1, making anything outside of monsters and battleline units unable to cap anything. Their stock Arc Rifles gain a bit of an edge against vehicles thanks to having Rapid Fire 1, Anti-Vehicle 4+ and Devastating Wounds to bolster being a rather meh S8 AP-1 Dd3. The Plasma Caliver remains the most powerful against most units due to its high AP and Strength while the Radium Carbine has Anti-Infantry 4+ to give it a bit of an edge over any armored mobs. The Transuranic Arquebus remains the sniper, retaining Precision and Heavy with S7 AP-2 Dd3.
    • The Omnispex remains valuable by letting their guns ignore cover while the Enhanced Data-Tether gives you a chance to refund CP after using a strat on them.

Infantry

  • Sicarian Ruststalkers: Adds +1 to Advance and Charge rolls. Even better is that when they're within 6" of a friendly Battleline unit, they add +2 to those rolls, making mid-range Skitarii into slingshots.

Vehicles

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Warhammer 40,000 Tactics Articles (10th Edition)
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