Warhammer 40,000/10th Edition Tactics/Space Marines: Difference between revisions
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==Why Play Space Marines== | ==Why Play Space Marines== | ||
== | ==Faction Rules== | ||
*'''Oath of Moment''': The special rule of the faction, this lets you mark one enemy unit. All of your forces can re-roll to hit and wound this one unit, making it ideal for focus-firing an enemy to death. | *'''Oath of Moment''': The special rule of the faction, this lets you mark one enemy unit. All of your forces can re-roll to hit and wound this one unit, making it ideal for focus-firing an enemy to death. | ||
Revision as of 13:31, 3 May 2023
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This is the current 10th Edition's Space Marine tactics. 9th Edition Tactics are here.
Why Play Space Marines
Faction Rules
- Oath of Moment: The special rule of the faction, this lets you mark one enemy unit. All of your forces can re-roll to hit and wound this one unit, making it ideal for focus-firing an enemy to death.
Detachments
Gladius Task Force
Special Rules
- Combat Doctrines: This has come back, but it's been cut back considerably form being a fundamental asset for guiding your army's movement to now once-per-game buffs.
- Devastator Doctrine: Your army can always shoot after advancing. Incredibly handy for heavy gunners Heavy Intercessors and Helblasters.
- Tactical Doctrine: Your army can shoot and charge after falling back.
- Assault Doctrine: Your army can charge after advancing.
Stratagems
- Only in Death Does Duty End (2 CP): If your enemy hits and kills one of your models in melee, that model can get one last swing before going down.
Equipment
Unit Analysis
Characters
- Captain:
- Terminator Captain:
- Librarian:
- Terminator Librarian:
- Lieutenant:
- Phobos Lieutenant:
- Apothecary Biologis:
Epic Heroes
- Roboute Guilliman:
Core
- Infernus Squad:
- Sternguard Veterans:
- Terminator Squad:
Infantry
Vehicles
- Ballistus Dreadnought:
Dedicated Transports
- Drop Pod:
- Rhino:
- Repulsor:
- Land Raider: Already we see the significant bump in Toughness as its Toughness got bumped up from 8 to 12 - Incidentally, that's just enough that its lascannons (now toting the "Godhammer" moniker) can only wound it on a 4+. That tankiness also influences its damage track, as it now only suffers a penalty to BS when it's on its last 5 wounds. Assault Ramps also make a glorious return, granting your squads the ability to charge after disembarking.
- As with last edition, it can easily grab Wulfen and Termies with ease (each model taking two slots) and can even fit Centurions (each taking three slots), but now it can also carry any Gravis units as well (at two slots a model), meaning you can easily use it to cart a pack of Aggressors so they can incinerate the opposition or assist some Heavy Intercessors with capping a point.
- Of course, it's unique Godhammer lascannons don't have to deal with the return of Twin-Linked and just get 2 shots base.
<tabs>
<tab name="10th">
General Tactics | |
---|---|
Imperium | |
Chaos | |
Eldar | |
Necrons | |
Orks | |
Tau | |
Tyranids | |
Votann |
</tab>
<tab name="9th">
General Tactics | |
---|---|
Imperium | |
Chaos | |
Eldar | |
Necrons | |
Orks | |
Tau | |
Tyranids | |
Votann |
</tab>
<tab name="8th">
General Tactics | |
---|---|
Imperium | |
Chaos | |
Eldar | |
Necrons | |
Orks | |
Tau | |
Tyranids |
</tab>
<tab name="7th">
General Tactics | |
---|---|
Imperium | |
Chaos | |
Eldar | |
Necrons | |
Orks | |
Tau | |
Tyranids |
</tab>
<tab name="6th">
General Tactics | |
---|---|
Imperium | |
Chaos | |
Eldar | |
Necrons | |
Orks | |
Tau | |
Tyranids |
</tab>
<tab name="All">
General Tactics |
|
---|---|
Imperium (8th) |
|
Chaos | |
Eldar |
|
Necrons | |
Orks | |
Tau | |
Tyranids |
</tab>
</tabs>