Warhammer 40,000/10th Edition Tactics/Space Marines: Difference between revisions

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==Why Play Space Marines==
==Why Play Space Marines==


==Special Rules==
==Faction Rules==
*'''Oath of Moment''': The special rule of the faction, this lets you mark one enemy unit. All of your forces can re-roll to hit and wound this one unit, making it ideal for focus-firing an enemy to death.
*'''Oath of Moment''': The special rule of the faction, this lets you mark one enemy unit. All of your forces can re-roll to hit and wound this one unit, making it ideal for focus-firing an enemy to death.



Revision as of 13:31, 3 May 2023

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This is the current 10th Edition's Space Marine tactics. 9th Edition Tactics are here.

Why Play Space Marines

Faction Rules

  • Oath of Moment: The special rule of the faction, this lets you mark one enemy unit. All of your forces can re-roll to hit and wound this one unit, making it ideal for focus-firing an enemy to death.

Detachments

Gladius Task Force

Special Rules

  • Combat Doctrines: This has come back, but it's been cut back considerably form being a fundamental asset for guiding your army's movement to now once-per-game buffs.
    • Devastator Doctrine: Your army can always shoot after advancing. Incredibly handy for heavy gunners Heavy Intercessors and Helblasters.
    • Tactical Doctrine: Your army can shoot and charge after falling back.
    • Assault Doctrine: Your army can charge after advancing.

Stratagems

  • Only in Death Does Duty End (2 CP): If your enemy hits and kills one of your models in melee, that model can get one last swing before going down.

Equipment

Unit Analysis

Characters

  • Captain:
    • Terminator Captain:
  • Librarian:
    • Terminator Librarian:
  • Lieutenant:
    • Phobos Lieutenant:
  • Apothecary Biologis:

Epic Heroes

  • Roboute Guilliman:

Core

  • Infernus Squad:
  • Sternguard Veterans:
  • Terminator Squad:

Infantry

Vehicles

  • Ballistus Dreadnought:

Dedicated Transports

  • Drop Pod:
  • Rhino:
  • Repulsor:
  • Land Raider: Already we see the significant bump in Toughness as its Toughness got bumped up from 8 to 12 - Incidentally, that's just enough that its lascannons (now toting the "Godhammer" moniker) can only wound it on a 4+. That tankiness also influences its damage track, as it now only suffers a penalty to BS when it's on its last 5 wounds. Assault Ramps also make a glorious return, granting your squads the ability to charge after disembarking.


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Warhammer 40,000 Tactics Articles (10th Edition)
General Tactics
Imperium
Chaos
Eldar
Necrons
Orks
Tau
Tyranids
Votann

</tab>

<tab name="9th">

Warhammer 40,000 Tactics Articles (9th Edition)
General Tactics
Imperium
Chaos
Eldar
Necrons
Orks
Tau
Tyranids
Votann

</tab>

<tab name="8th">

Warhammer 40,000 Tactics Articles (8th Edition)
General Tactics
Imperium
Chaos
Eldar
Necrons
Orks
Tau
Tyranids

</tab>

<tab name="7th">

Warhammer 40,000 Tactics Articles (7th Edition)
General Tactics
Imperium
Chaos
Eldar
Necrons
Orks
Tau
Tyranids

</tab>

<tab name="6th">

Warhammer 40,000 Tactics Articles (6th Edition)
General Tactics
Imperium
Chaos
Eldar
Necrons
Orks
Tau
Tyranids

</tab>

<tab name="All">

Warhammer 40,000 Tactics Articles (All)
General Tactics
Imperium (8th)
Chaos
Eldar
Necrons
Orks
Tau
Tyranids

</tab>

</tabs>