Doomsday Ark
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Basically a Ghost Ark with a huge cannon underslung beneath it.
Deals out big steaming helpings of FUCK YOU! in the form of S9 AP1 large blasts with 72in. range when it stays still or a S7 AP4 blast with 24 in. range if it moved, which is still nothing to sneeze at. Can reliably eat MEQS, TEQ and armoured vehicles for breakfast (when the scatter dice hits successfully)
It is a very good model to have on the deep end of the table (the table on the other room is better) but if the enemy deep-strikes(CREEEEED!!!!) anything dangerous too close to it, you better run away and let your troops do the clean-up.
Which brings us to one of the main problems of the Doomsday Ark; if it moves (or Jink) you cannot benefit from the full power of the Doomsday Cannon. The other problem is while AV13 is durable, like all Necron-Skimmers it is also Open-Topped meaning AP1 weaponry can force the vehicle to explode on a 4+ or penetrate it and lose its Quantum Shielding.
Combine with a triarch stalker to fuck anything that you don't like (1/2 chances to get a hit) and if it survives just bring in the doom scythes.
Forces of the Necrons |
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