Ironhead Squat Prospectors

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You don't Rock and Stone, you ain't coming home!

"Rock and Stone!"

– The Prospector's infamous battlecry

"I am a dwarf squat and I'm digging a hole. Diggy diggy hole, I'm digging a hole!"

– Ironhead mining song

Squat Prospectors from Necromunda. Basically Deep Rock Galactic, but Necromundan. While they’re miners and resources diggers through and through, like any space dorf, they’re just as willing to use their guns and mining gear to fight off anyone trying to hijack their ore. What little we know comes from this post over on Warcom. While they’re culturally distant cousins with the Leagues of Votann due to settling Necromunda some time in M31, they’re said to get along well.

The Ironheads were once Kin who came to Necromunda as part of the clean up crew in M31, in the wake of the Horus Heresy. Apparently, the rebellious sons of the Emperor also made a mess of their room (that being the galaxy), as Necromunda had so much trash and scrap on it, that the Kin were contracted to come clean it up. Well, nine millennia later, the Kin that came to Necromunda have diverged heavily from their League-bound cousins. Going so far as to lose much contact with them, though retaining familial bonds. Kinda like an uncle twice-removed from the family. You’re not really very close or know much about him but you respect him enough to get along, and maybe you agree on a few things, but that's basically it. Going officially by the name "Squats", the Ironheads formed a nomadic, mining-based cultured on the hive world, where their massive rig-cities, dust crawlers, and Cargo-8 Ridgehauler land trains travel the dune wastes looking for junk and scrap to harvest, as well as digging up valuable ores, archaeotech, ancestral shards of valuable lost data, and shooting any longshanks dumb enough to try and take their shit.

For the most part the Ironheads tend to avoid traveling to or dealing directly with the Hive cities as the guys on the upper levels of the hive tend to be a bunch of racist small minded assholes and won’t let the abhumans in thus forcing them to use other wasteland traders as intermediaries. Should news of a piece of valuable tech or data getting uncovered reach their ears though, or should a Squat become an outcast amongst his people due to some past action, then you will occasionally see them sneaking in and visiting the underhive, something which is a lot easier than visiting the upper levels since Hive Enforcer patrols tend to be lighter down there and, due to the rampant mutation occurring on the lowers levels, the people down there tend to be a bit more accepting of abhumans.

Culturally, the Ironheads have retained an affinity with better tech, though theirs is much more along the lines of everyone having artificer wargear rather than ion guns and true AI, unlike the Kin. Their society is divided into a set of twelve clans with each having a separate fort from which they seasonally leave in Land Trains to find prospective drill sites for valuable scrap tech and ore to extract for use or profit. The four biggest clans are the mercantile Anglish, mercenary Svardhol, the technophilic Tapferkeit, and the exploratory Scragfrid. Since then, their society has become one of a rigid workplace environment, with the bosses and overseers, known as Charter Masters, with their centuries of experience and their sick ass hammers, leading their efforts. Below them are the Drill Masters, which would be akin to middle management, as well as serving the role as champions. Lastly, there's the drill-kyn, who are the workhorse grunts of the clans raised from their rookies that are called diggers. Supporting them are the Vartijan Exo-Drillers, named after the inventor of the armor they wear, the legendary Squat engineer Valya Vartijan of the Svardhol mining clan. Clad in giant mech suits that could rival Centurion Armor in girth and rotundness, the Vartijan Exo-Drillers are effectively both the guardians and heavy lifters of the mining crews, dealing with enemies that get too close with their piston-powered pulverising fist and seismic crusher or wiping out swarms of enemies with a burst from either a heavy flamer or heavy bolter depending on how they are equipped. Lastly, their vehicles are all piloted by gearheads. Only thing their lacking is a Molly of their own to carry their rocks and stones to go full Deep Rock Galactic.

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