Warhammer 40,000/10th Edition Tactics/Imperial Knights

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This is the current 10th Edition's Imperial Knights tactics. 9th Edition Tactics are here.


Why Play Imperial Knights

Pros

Cons

  • Seeing as your Armigers are only OC8 and your Questoris Knights OC 10, you're going to need to wipe off a few models from a battleline squad before you can claim something from the enemy.
  • Your Invulnerable saves only work on guns, not on anyone going up to punch your giant mechs.

Faction Rules

  • Code Chivalric: Similar to last edition, you have a mini-mission you to accomplish each game. Accomplishing it not only makes your detachment "Honoured", but it also gives you 3 CP to blow out the gate.
    • Lay Low the Tyrant: Your units get to re-roll 1s to hit and to wound. Your goal is to kill the enemy Warlord, which is more than a worthwhile goal.
    • Reclaim the Realm: Your units get +1" to movement and +1 to advance and charge rolls. Your goal is to claim an objective in the enemy DZ.

Detachments

Noble Lance

Special Rules

  • Indomitable Heroes: A 6+ FNP is something you'll absolutely be needing, as you're going to be in the line of fire immediately. If you manage to finish your goal and get Honoured, that FNP gets upped to a 5+.

Stratagems

  • Shoulder the Burden (2 CP): If one of your knights is wounded, they can pull this off in order to get a +1 to Toughness, Movement, Save, Leadership, and OC for a turn as well as +1 to hit. This should only be used to get that knight closer to finishing your code, as you can only use it once per game, with getting Honoured lets you use it one more time.
  • Trophy Claim (1 CP): When one of your knights faces off against an enemy Monster or Vehicle, you can use this to get +1 to Wound. While it's only usable once per game if you don't kill something, killing the enemy not only lets you reuse it but it also refunds your spent CP.

Equipment

Unit Analysis

Characters

Epic Heroes

  • Canis Rex: Sir Hekhtur's Knight returns, reaping the benefits of the edition change with a monstrous T12 and W22 as well as being able to get one stratagem spent on it for free. All of its attacks score critical hits on a natural 5+, which works quite well since all of its weapons get Sustained Hits 1 regardless of which way they're used. Freedom's Hand grew quite monstrous with its strike being a monstrous S20 AP-3 D9 to demolish anything smaller than an Armiger while the sweep remains able to cut through marines on a 2+ to wound. The Chainbreaker Las-Impulser similarly got boosted with its high-intensity setting being able to damage enemy knights with ease while the low-intensity setting gets more use out of Blast with 2d6 shots.
    • The Damage Track for the Canis Rex comes with two different settings - When it reaches 7 wounds, it not only suffers the typical -1 to hit, but its OC is now cut in half from 10 to 5. If the Canis Rex goes down, however, you still have the option to get Sir Hekhtur out for an additional round.

Battleline

  • Armiger Warglaive: T10 means that it can now tank the odd plasma or meltagun aimed at it with some reliability, though any hits it does suffer won't be pretty. Its Thermal Spear, however, is more than capable of taking down any rival War Dogs, especially if you're in range to trigger its Melta 4 rule. Its Reaper Chain-Cleaver remains as useful as ever against mobs, and Impetuous Glory makes it gain Sustained Hits 1 on the charge.
    • The Heavy Stubbers got merged into one Questoris Heavy Stubber, being essentially the old Ironhail Stubber with Rapid Fire 3 so it can fire even more in close range.

Infantry

Vehicles

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Warhammer 40,000 Tactics Articles (10th Edition)
General Tactics
Imperium
Chaos
Eldar
Necrons
Orks
Tau
Tyranids
Votann

</tab>

<tab name="9th">

Warhammer 40,000 Tactics Articles (9th Edition)
General Tactics
Imperium
Chaos
Eldar
Necrons
Orks
Tau
Tyranids
Votann

</tab>

<tab name="8th">

Warhammer 40,000 Tactics Articles (8th Edition)
General Tactics
Imperium
Chaos
Eldar
Necrons
Orks
Tau
Tyranids

</tab>

<tab name="7th">

Warhammer 40,000 Tactics Articles (7th Edition)
General Tactics
Imperium
Chaos
Eldar
Necrons
Orks
Tau
Tyranids

</tab>

<tab name="6th">

Warhammer 40,000 Tactics Articles (6th Edition)
General Tactics
Imperium
Chaos
Eldar
Necrons
Orks
Tau
Tyranids

</tab>

<tab name="All">

Warhammer 40,000 Tactics Articles (All)
General Tactics
Imperium (8th)
Chaos
Eldar
Necrons
Orks
Tau
Tyranids

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</tabs>