Renegade Command Squad
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Renegade Command Squads are forces of the Lost and the Damned. Consisting of a Renegade Demagogue and his group of immediate Disciples, in the press of battle the charismatic presence of their leader keeps often undisciplined masses of renegades from fleeing at the first sign of defeat. They are the eviler and spikier counterparts of the Imperial Guard Command Squad.
Tabletop Rules
The Renegade Command Squad is made up of a few units.
- The Arch-demagogue: WS:4 , BS:4 , S:3 , T:3 , W:3 , I:3 , A:3 , Sv:5+
- Disciple: WS:3 , BS:4 , S:3 , T:3 , W:1 , I:3 , A:1 , Sv:5+
- Disciple Heavy Weapons Team: WS:3 , BS:4 , S:3 , T:3 , W:2 , I:3 , A:2 , Sv:5+
The special rules are Uncertain Worth, Fanatic, Independent Character (Arch-demagogue only), Master of Renegades (Arch-demagogue only) and Bulky (Disciple Heavy Weapons Team only). The wargear for the Command Squad includes an autogun/lasgun/shotgun (Disciple only), autopistol/laspistol (Arch-demagogue only), a close combat weapon, some frag grenades and Flak armour. Furthermore, the Renegade Command Squad can be given special specific covenants for each Chaos God to gain special rules or even units. This can be seen below.
Overall, if you want to play renegade guardsmen, than the Renegade Command Squad is a rather decent moral booster.