The /tg/ Heresy

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One fine evening on /tg/, a bunch of creatively-minded anons got together to come up with their very own Primarch and Astartes Legion. This proved very popular, and it wasn't long before /tg/ decided to take everyone's fluff, put it together into their own self-contained alternate universe, and tell the age-old story of the Horus Heresy.

Hence, The /tg/ Heresy.

Check out our Timeline. And here is our writefaggotry.

The GoogleDoc for this can be found at https://docs.google.com/document/d/1TAl_Rh3q0UR3cqX6Pbn-4TnB87BS-GrFrax-ErtOL2E/edit Sup/tg/ links can be found within the Googledoc.

Okay guys, be excellent to one another and don’t fuck this up

The Space Marine Legions

Remaining issues, including proposals for Legions, sorting out the Primarch discovery order, and defining Legion specialities and numbers, can be raised on the Talk page. At the moment there are four "missing" Legions, akin to the two missing Legions of the original universe.

Legion I: The Knights of Justice, a Loyalist Legion dedicated to honour and high-intensity air-mobile assaults.

Legion II: The War Scribes, a Loyalist Legion famed for more scholarly pursuits.

Legion IV: The Sons of Fire, a Traitor Legion with a tendency towards pyromania and collateral damage.

Legion V: The Void Angels, a Loyalist Legion feared for its ruthlessness.

Legion VI: The Entombed, a Loyalist Legion doomed by its defective geneseed.

Legion VII: The Scions of Europa, a Loyalist Legion praised for its stubborn courage and flexibility.

Legion IX: The Lions Rampant, a Traitor Legion notorious for its excess and degeneracy.

Legion X: The Crusaders, a Loyalist Legion that knows only the inexorable advance to victory.

Legion XI: The Heralds of Hektor, the Arch-Traitor's Legion.

Legion XII: The Life Bringers, a Traitor Legion that commands terrible biological weaponry.

Legion XIII: The Children of Armok, a Traitor Legion gifted in the arts of deception.

Legion XIV: The Black Augurs, a Traitor Legion of sorcerers.

Legion XVI: The Eternal Zealots, a Traitor Legion whose merciful spirit led them into utter damnation.

Legion XVII: The Gorgers, a Traitor Legion that is really hungry.

Legion XVIII: The Sand Keepers, a Loyalist Legion of seers and prophets.

Legion XIX: The Eyes of the Emperor, a Loyalist Legion reviled for one act of cowardice.

Legion XX: The Iron Rangers, a Traitor Legion skilled in stealth and black operations.

Legion XXI: The Iron Assembly, a Traitor Legion with terminators and shouting.

Legion XXII: The Thunder Kings, a Loyalist Legion whose tribal ways were almost their undoing.

Legion XXIII: The Silver Cataphracts, a Loyalist Legion which never counts the cost.

Legion XXIV: The Mastodontii, a Traitor Legion scarcely seen without its heavy vehicles.

Legion XXV: The Scale Bearers, a Loyalist Legion strangely in tune with mighty reptiles.

Legion XXVI: The Steel Marshals, a Loyalist Legion of duelists and siege-masters.

Legion XXVII: The Stone Men, a Loyalist Legion of mysterious giants.

Legion XXVII: The Bulwark, a Traitor Legion renowned for its fortifications.

Legion XXIX: The Horns of Ruin, a Traitor Legion fierce enough to run through fire and stone.

Notable Successor Chapters and Warbands

Here's a template for Successor Chapters

Brazen Wings Loyalist Successors of the Sand Keepers. They attempt to make up for their lack of psykers with careful planning.

Brothers Itinerant, Renegade Successors of the War Scribes, responsible for many acts of piracy.

Knights Draconian, Loyalist Successors of the War Scribes, embittered by their parent Legion's tragic past.

Nova Defenders, Loyalist Successors of The Crusaders, guardians of an ancient relic.

The Mercurials, Loyalist Successors of the Void Angels, experts in lightning war

Thousand Swords, Loyalist Successors of The Crusaders, never stopped Crusading.

Other Notable Imperial formations

The Auron Infantries (WIP)

(I'm thinking a mix of "everything", like, drawing on ANZAC elements from the world wars, but also from the Vietnam wars (hence a sprinkle of Catachan), but also blended in with sci-fi to keep it consistent with 30k. Still in the early stages though, so could change later on.)

The Auron Infantries are known affectionately among themselves, and those who know them, as ‘Aurries’ (an oh-so very original nickname). The formation was founded on the planet Auron, and ever has ever since recruited its numbers from there.

The Auron Infantries have an emphasis, obviously, on infantry. They make use of little heavy weapons or vehicles.

The flavor is ,predominantly, a mix between WWI and WWII Aus soldiers (them Slouch hats, brownish cloths, sometimes pouches across chests), but obviously worked into the future-soldier look, with a sprinkle of Catachan (singlets, bandannas, muscles, knives, etc).

Solar Auxillia pattern armor is incorporated slightly, just enough to blend it with sci-fi. The Auron Infantry/ies will keep mainly with the lightly armored look (for now), as I think it fits well with the theme.

Their behavior is characterized by Mateship, their casual attitude, a strong brothers-in-arms feeling, general larrikinism, a jokey outlook, but also the tendency to get deadly determined and serious if things turn out dire.

The Auron foot soldiers seem more at home in harsher, wild environments than the average soldier, especially in hot climates, as they are used to such conditions on Auron, especially the rural areas.

Living on Auron has also let Aurries develop certain habits and rituals, like checking your boots EVERY time you put them on, NOT leaving clothing on the ground, and the old tried and tested assuming EVERYTHING that moves is a danger. Such practices further add to the Auron Infantry’s resilience to harsh environments.

This doesn’t mean that the Auron Infantry can breathe toxic air and live in deadly temperatures; it’s just that their ‘comfortable fighting conditions’ is wider and more flexible than the average joe.

Select companies of the Auron Infantry have found niches in the theatre of war, specifically jungle fighting, in which the natural habits of the Aurries are extremely useful (like tracking), although these specialist fighters remain as merely an element of the Auron Infantry.

The Auron Infantries' claim to fame is that they are underestimated by other Imperial Commanders (the casualness gives the impression of minimal dedication), but loved by other foot soldiers (friendly, jokey, generally great guys, always ready to share a cigarette).

The Exiran Armored Brigades

So named for the perponderance of tanks and other armored equipment in their divisions, the Exirans are among the most widespread of Imperial Guard units, with Princes fighting on almost every side of every conflict. Hailing from the eponymous sector, Exiran units feature some of the best individual fighting forces in the Imperium. Exirus is home to countless factories spanning entire continents, and based on a tradition of ritualized warfare between local nobles Exiran units have developed a stong tradition of integrated armor/infantry/artillery operations. While the various Princes have since embraced naval and space combat as well, the wargame traditions have often time blinded them to wider strategic considerations.

If left to their own devices an Exiran brigade may quickly run out of fuel, run out of food, run out of ammo in protracted battles. This is not indicative of any sort of wastefulness on the part of Exirus soldiers but a testament to the Kriegspiel traditions of their commanding officers, when a single battle might have dictated the fate of an entire nation. Exiran infantry may require greater resupply but they are well trained professional soldiers rather than the mass conscripts of other parts of the Imperium. Squads train with nearly every weapon available to them. A commanding officer couldn't ask for a better fighting force, but Imperial Commissars often butt heads with them. As such, one will often find Princes of Exirus leading a brigade from the front in the Commissar's stead.

Xenos

Orks

WAAAGH! Sarkus

The Ork Warboss known as Sarkus had small beginnings, starting out as a Feral Ork sometime in M27. By about 436.M29, however, he had become the effective ruler of the small Age of Strife civilization that inhabited his planet, the primitive local humans cowering in fear before the Orks and their newest technological acquisitions. It is possible that at least some of this knowledge was "looted" from an earlier, unsuccessful human attempt to reunite the scattered civilizations of the galaxy, and it is clear that whatever the case, the area now known as Segmentum Tempestus was due for a reckoning. Some time after Sarkus first campaigned off-world, an as-yet unidentified Eldar Craftworld passed through the area, only to come into conflict with the swelling power of Sarkus' WAAAGH. Sarkus had laid utter waste to fifty worlds and conquered some two hundred and fourty more, including two human and some five minor Xenos civilizations. Some thirty of these worlds had been set aside for the express purpose of producing untold numbers of Squiggoths, and pieces of "looted" war materiel included a number of sonic and pressure-based weapons, likely made by the minor xenos trampled beneath the Orkish heel. The Eldar, however, knew one thing Sarkus did not - that the Emperor's Great Crusade would arrive in but a few centuries. The path was long, and the method of guidance tiring, but the results were clear - on the dead world of Meteon, a WAAAGH that utterly dwarfed the Scale Bearers Legion had just finished picking through a number of ancient Xenos ruins when they noted Imperial craft in the skies above. Tiran Osoros had arrived, and the stage was set for a rivalry the likes of which neither had known before.

Eldar

Necrons

Other

Writefaggotry

Go to this page for that.

General Art Gallery

The Space Marine Legions of the /tg/ Heresy
Loyalist: The Entombed - Eyes of the Emperor - Scale Bearers - Silver Cataphracts
Steel Marshals - Stone Men - Thunder Kings - Void Angels - War Scribes
Traitor: Black Augurs - The Justiciars - Eternal Zealots - Heralds of Hektor
Iron Rangers - Life Bringers - Lions Rampant - Mastodontii - Sons of Fire