Warhammer 40,000/10th Edition Tactics/Talons of the Emperor

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This is the current 10th Edition's Adeptus Custodes tactics. 9th Edition Tactics are here.

Why Play Adeptus Custodes

Pros

Cons

  • Sisters of Silence are no longer immune to all psychic shenanigans. While they do get a 3+ FNP against psychic weapons, they can be just as subject to any debuff auras as anyone else.

Faction Rules

  • Martial Ka'tah: Returning in this condition and no longer restricted to only using one before switching to another and forgetting about the last one. Instead, you just pick the most suitable one for each fight phase.
    • Dacatarai Stance: Melee weapons gain Sustained Hits 1.
    • Kaptaris Stance: Enemies take -1 to hit custodes in melee.
    • Rendax Stance: Melee weapons gain Lethal Hits.

Detachments

Shield Host

Special Rules

  • Aegis of the Emperor: Your bananas gain a 4+ FNP save against mortal wounds. Be lucky that's all you'll get.

Stratagems

  • Vigil Unending (1 CP): During your command phase, you can resurrect one model in a non-character non-Anathema Psykana Infantry unit at max wounds. This will mean a lot since your bananas are your most valuable assets for their power, but it's only usable once per game per unit. Whichever unit you use this on, you'd best hope that they won't go down the next turn.


Equipment

Unit Analysis

Characters

Epic Heroes

  • Trajann Valoris: Remains rather tanky with T6 and a 2+/4++ save with a 5+ FNP. While the misericordia no longer seems to exist for him, his axe remains devastating at S10 AP-2 D3 with a S5 AP-2 D3 bolter using Assault so he can always shoot. Fortunately, he's also an excellent pick for leader, as he makes his unit immune to any modifiers they suffer.
    • The Moment Shackle returns with its three benefits: Doubling the number of attacks the axe can make in melee, giving a 2++ Invuln or giving Fights First.

Battleline

Adeptus Custodes

Sisters of Silence

  • Prosecutors: Oh, this is sad. No longer does the power of the nulls make them flat-out immune to psychic powers, now they just get a 3+ FNP against psychic weapons. While they have Precision and Lethal Hits against enemy psykers, using them on only bolters does give a bit of doubt when most psykers worth their salt will get a good invulnerable save.

Infantry

Adeptus Custodes

  • Allarus Custodians: Toughness 7, holy shit. Combined with their 2+/4++ saves and they'll be going nowhere. Even better, you'll be wanting them to camp on objectives with their OC 2 with an additional point of OC per model if they take a Vexilla. Their Castellan Axes remain high-powered weapons that can cut through MEQs with ease and threaten TEQs while their Guardian Spears are give more attacks at a higher AP; Their guns are identical either way, with S4 AP-1 D2 with Assault on both guns. Sadly, the Misericordia are relegated to just being gag weapons, gaining nothing like Extra Attacks to make them able to stack on anything else.
    • Their biggest loss is their loss in speed, being made M5". Once per game though, you can make them jump back into reserve before redeploying them on the next Reserves phase.

Sisters of Silence

Vehicles

Dedicated Transports

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Warhammer 40,000 Tactics Articles (10th Edition)
General Tactics
Imperium
Chaos
Eldar
Necrons
Orks
Tau
Tyranids
Votann

</tab>

<tab name="9th">

Warhammer 40,000 Tactics Articles (9th Edition)
General Tactics
Imperium
Chaos
Eldar
Necrons
Orks
Tau
Tyranids
Votann

</tab>

<tab name="8th">

Warhammer 40,000 Tactics Articles (8th Edition)
General Tactics
Imperium
Chaos
Eldar
Necrons
Orks
Tau
Tyranids

</tab>

<tab name="7th">

Warhammer 40,000 Tactics Articles (7th Edition)
General Tactics
Imperium
Chaos
Eldar
Necrons
Orks
Tau
Tyranids

</tab>

<tab name="6th">

Warhammer 40,000 Tactics Articles (6th Edition)
General Tactics
Imperium
Chaos
Eldar
Necrons
Orks
Tau
Tyranids

</tab>

<tab name="All">

Warhammer 40,000 Tactics Articles (All)
General Tactics
Imperium (8th)
Chaos
Eldar
Necrons
Orks
Tau
Tyranids

</tab>

</tabs>