Warhammer 40,000/4th Edition Tactics/Space Marines
This is an old Edition's Space Marine tactics. [5th Edition Tactics are here.]
Why Play Space Marines
Wargear
Unit Analysis
HQ Units
- Commander: Both the Chapter Master and Captain come with the rites of war ability, allowing space marines to use their leadership whilst the commander is on the table. At leadership 10 this can be quite handy for helping with target priority tests.
- Librarian
- Chaplain
Troops
- Tactical Squad
- Scout Squad
Elites
- Terminator Squad
- Terminator Assault Squad
- Space Marine Veteran Squad
- Dreadnought
Fast Attack
- Assault Squad
- Bike Squad
- Attack Bike Squad
- Scout Bike Squad
- Land Speeder Squad
- Land Speeder Tornado
- Land Speeder Typhoon
Heavy Support
- Devastator Squad
- Predator Annihilator
- Predator Destructor
- Vindicator
- Land Raider
- Land Raider Crusader
- Whirlwind
Dedicated Transports
- Rhino: The reliable metal box. If its immobilized it can self repair on a D6 roll of 6 instead of shooting. Smoke launchers are a recommended must to give you a turn of protection from being bailed out by a penetrating hit.
- Razorback
- Drop Pod
Chapters
Ultramarines
Imperial Fists
White Scars
Iron Hands
Ravenguard
Salamanders
<tabs>
<tab name="10th">
General Tactics | |
---|---|
Imperium | |
Chaos | |
Eldar | |
Necrons | |
Orks | |
Tau | |
Tyranids | |
Votann |
</tab>
<tab name="9th">
General Tactics | |
---|---|
Imperium | |
Chaos | |
Eldar | |
Necrons | |
Orks | |
Tau | |
Tyranids | |
Votann |
</tab>
<tab name="8th">
General Tactics | |
---|---|
Imperium | |
Chaos | |
Eldar | |
Necrons | |
Orks | |
Tau | |
Tyranids |
</tab>
<tab name="7th">
General Tactics | |
---|---|
Imperium | |
Chaos | |
Eldar | |
Necrons | |
Orks | |
Tau | |
Tyranids |
</tab>
<tab name="6th">
General Tactics | |
---|---|
Imperium | |
Chaos | |
Eldar | |
Necrons | |
Orks | |
Tau | |
Tyranids |
</tab>
<tab name="All">
General Tactics |
|
---|---|
Imperium (8th) |
|
Chaos | |
Eldar |
|
Necrons | |
Orks | |
Tau | |
Tyranids |
</tab>
</tabs>