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[[File:Doom Chaplain.jpg|300px|thumb|right|Welcome to the 1st Imperial Church of Awesome]]
{{Topquote|Happy indeed will you be if he finds you faithful in your stewardship. You are called shepherds; see that you do not act as hirelings. But be true shepherds, with your crooks always in your hands. Do not go to sleep, but guard on all sides the flock committed to you. For if through your carelessness or negligence a wolf carries away one of your sheep, you will surely lose the reward laid up for you with God.|Pope Urban II.}}


In the Warhammer 40K universe, a Chaplain is a basically a [[Space Marine]] version of the [[Ecclesiarchy|Ecclesiastical]] priest, but with guns and some [[Artificer Armour|pimped out power armor]]. They are also the most badass type of Space Marine.


[[File:Doom Chaplain.jpg|300px|thumb|right|Welcome to the 1st Imperial Church of Awesome]]
==Overview==
Chaplains were originally formed by [[Lorgar]] as part of the religious slant he brought to the [[Word Bearers]], charging them with spreading the cult of the Lectitio Divinatus, his early form of [[God-Emperor of Mankind|Emperor]]-worship. After assuming control of the Council of [[Terra]], [[Malcador the Sigillite]] instructed the Space Marine Legions to employ Chaplains to enforce the [[Council of Nikaea|Decree of Nikaea]], the Emperor's restrictions on [[Librarians]], as a sort of proto-[[Commissar]]. Prior to this some legions employed the [[Legion Consul]]s for a while.
[[File:DreadnoughtChaplain01.jpg|300px|thumb|left|This Chaplain is a Dreadnought, [[Chaos Space Marines|your]] [[Heresy|argument]] is invalid]]


In the Warhammer 40K universe, a Chaplain is a basically a [[Space Marine]] version of the [[Ecclesiarchy|Ecclesiastical]] priest, but with guns and power armor.  
In the present, a Chaplain's role in the chapter is primarily [[Dogmata |ensuring the spiritual purity]] of the chapter: rooting out potential heresy, instilling and enforcing the wisdom of the [[Imperial Cult]] (although given the high amount of autonomy the Astartes gets, they may or may not have their own interpretations), and reminding his brothers of the chapter's traditions and history, from which they may draw strength and inspiration.


Chaplains were originally formed by [[Lorgar]] as part of the religious slant he brought to the [[Word Bearers]], charging them with spreading the cult of the Lectitio Divinatus, his early form of [[God-Emperor of Mankind|Emperor]]-worship. After assuming control of the Council of [[Terra]], [[Malcador the Sigillite]] instructed the Space Marine Legions to employ Chaplains to enforce the Decree of Nikea, the Emperor's restrictions on [[Librarians]], as a sort of proto-[[Commissar]].
In battle however, Chaplains are just as inspiring, as they are in a chapel sermon. Donning black power or terminator armor with a skull helmet, a rosarius, their badge of office (a sacred power maul called a [[Power weapon#Crozius Arcanum|"Crozius Arcanum"]]) and a fiery rhetoric able to inspire the most unmotivated troops into fanatical warriors of the Emperor on the spot. A chaplain maintains the morale of his battle brothers, ensuring their [[RAGE|righteous anger]] is stoked into a raging fire, even in the most bleak and darkest of battles, either through inspiring sermons and/or being an example of The Emperor's fury by bashing His enemies into a bloody pulp with extreme prejudice. Outside of the company Chaplains, you have the Master of Sanctity or High Chaplain oversees the [[Space Marine Chapter|Chapter]] Chaplaincy and is a senior advisor to the [[Chapter Master]], and the Reclusiarch, who oversees the Reclusiam, where the Chapter's sacred relics and trophies are displayed. Many Chapters combine the two posts, but not always.


In the present, a Chaplain's role in a chapter is to root out [[heresy]], inspire other Marines by chanting a litany of verses, maintain the Chapter's relics and traditions, and basically make the Marines around him righteously angry. Unlike [[Commissar]]s of the Imperial Guard, he isn't keen on executing his own men for simple cowardice, mainly because Space Marines only retreat to gain a better tactical advantage and the fact that a Marine is more expensive to create than an expendable guardsman; but he does still torture/kill [[xenos]], mutants and heretics for tactical, religious, or recreational purposes. Chaplains are an HQ unit and use a Crozius Arcanum. It is their badge of office, a fuckhueg mace capable of going straight through armour and utterly shattering your head right off of your shoulders in a single swipe, while looking totally sweet in his black power armour and skull visage helmet, while scaring the living shit out of the enemy (until 6th/7th edition, it's now AP4 so it's even worse than a normal Power Weapon for that. THANKS GW!!), higher ranked Chaplains may also get artificer or Terminator armour. Outside of the company Chaplains, you have the Master of Sanctity or High Chaplain, who oversees the [[Space Marine Chapter|Chapter]] Chaplaincy and is a senior advisor to the [[Chapter Master]], and the Reclusiarch, who oversees the Reclusiam, where the Chapter's sacred relics and trophies are displayed. Often times the two posts are combined.  
For all intents and purposes, just imagine a Space Marine, but even more fanatical and badass. He also has [[Indrick Boreale|great oratorical skills]] to make his brothers stop [[Bitch|bitching]] and to pick up his knife then charge that [[Bloodthirster]] and stab him right in the balls because goddammit that's how you make the [[God-Emperor of Mankind|Emprah]] proud. [[Promotions|It is also suggested that Chaplains use their "oratory" skills for other purposes as well]], but these may just be rumours spread to question the [[Slaanesh|loyalty]] of the Spess Mehreens. As an interesting aside chaplains seem to be more in-touch with their emotions than other Space Marines, seriously though if you listen to their lines in Dawn of War they sound like they're about to burst into manly tears of pride or rage; they must watch [[Fist of the North Star]] as part of training.


For all intents and purposes, just imagine a Space Marine, but even more fanatical and badass. He also has great oratorical skills to make his brothers stop bitching and to pick up his knife then charge that [[Bloodthirster]] and stab him right in the balls because godsdamnit that's how you make the [[God-Emperor of Mankind|Emprah]] proud. It is also suggested that Chaplains use their "oratory" skills for other purposes as well, but these may just be rumours spread to question the MANLINESS of the Spess Mehreens.  
The [[Chaos Space Marine]] equivalent is the [[Dark Apostle]], most associated with the [[Word Bearers]]. Older fluff stated that this was because Word Bearers Chaplains were already those who were preaching about the Chaos gods before they'd even made it to their position, whereas the Chaplains in all other traitor legions (who were still all in favour of the Imperium) refused to turn and were killed by their fellow legionnaires. [[FAIL|Of course this didn't stop Forgeworld from giving traitors the ability to take Chaplains anyway.]]


The [[Chaos Space Marine]] equivalent is the [[Dark Apostle]], most associated with the [[Word Bearers]]. Older fluff stated that only Word Bearers could have them because no other Chaplains ever fell or will fall to Chaos... which later editions reveal to be a lie, since Chaplains in their present form only originally existed ''in'' the Word Bearers in the first place.
For those more observant saying "Wait a minute, aren't loyalist Space Marines atheist super soldiers who still follow their own interpretation of the [[Imperial Truth]], and have no need of Chaplains after the Nikaea edict was dissolved?" After the Horus Heresy their roles changed from enforcers to moral & JAG(Judge Advocate General's) officers who watch for signs of Chaos taint among their battle brothers in addition to their normal duties.


==Variations==
==Variations==
===Blood Angels Chaplain===
===Blood Angels Chaplain===
 
The Blood Angels Chaplains were originally known as "Wardens", who served as advisors and mentors to the younger generations. When the Edict of Nikaea was declared and the Chaplain Edict followed, the Wardens were appointed to oversee enforcement. Following the Horus Heresy, the Wardens of the Blood Angels and their successor Chapters became Chaplains, and were tasked with an additional, somber purpose: they were to lead the [[Death Company]], those Marines who fell to the Black Rage and the Red Thirst, into battle. Being surrounded by raging berserkers, the Chaplains must have iron strong wills to oversee these Marines and maintain their own sanity.
The Blood Angels Chaplains were originally known as "Wardens", who served as advisors and mentors to the younger generations. When the Edict of Nikaea was declared and the Chaplain Edict followed, the Wardens were appointed to oversee enforcement. Following the Horus Heresy, the Wardens of the Blood Angels and their successor Chapters became Chaplains, and were tasked with an additional, somber purpose: they were to lead the [[Death Company]], those Marines who fell to the Black Rage and the Red Thirst, into battle. Being surrounded by raging berserkers, the Chaplains must have iron strong wills to oversee these Marines and maintain their own sanity.


===Dark Angels Interrogator-Chaplain===
===Dark Angels Interrogator-Chaplain===


The [[Dark Angels]] and their successors have an extra rank for Chaplains who make it into the Inner Circle and learn the "truth" (or at least part of it) about the <s>[[Fallen Angels]]</s> HUGE PARTY THE LION THREW AT CALIBAN. After passing several trials of the soul (the penalty for failure being death or worse), they interrogate (read: torture) captured <s>Fallen Angels</s> TRAITORS THAT HAVE NO CONECTIONS TO THE DARK ANGELS WHATSOEVER to try and force them to repent for their crimes. These "Interrogator-Chaplains" are extremely patient and resilient against the *cough* ''insidious lies'' of captured heretics, and will take as long as necessary to finally break them. To put this in perspective, the very best Interrogator-Chaplain that the Dark Angels ever had only managed to get ten <s>Fallen</s> TRAITORS FROM THE NINE LEGIONS to confess and repent over the course of 300 years of service.
The [[Dark Angels]] and their successors have an extra rank for Chaplains who make it into the Inner Circle and learn the "truth" (or at least part of it) about <s>the [[Fallen Angels]]</s> {{BLAM|RENEGADE MARINES DARING TO IMPERSONATE DARK ANGELS AND DO WRONG AGAINST THE IMPERIUM}}. After passing several trials of the soul (the penalty for failure being death or worse), they interrogate (read: torture) captured <s>Fallen Angels</s> {{BLAM|HERETICS WEARING STOLEN DARK ANGELS ARMOR}} to try and force them to repent for their crimes. These "[[Interrogator-Chaplain]]s" are extremely patient and resilient against the *cough* ''insidious lies'' of captured heretics, and will take as long as necessary to finally break them. To put this in perspective, the very best Interrogator-Chaplain that the Dark Angels ever had only managed to get ten <s>Fallen</s> {{BLAM|DOPPELGANGERS}} to confess and repent over the course of 300 years of service.


===Iron Hands Iron Father===
===Iron Hands Iron Father===
Among the [[Iron Hands]], the Chaplains are known as an "[[Iron Father]]", which combines the role of Chaplain and [[Techmarine]] together, which reflects the Iron Hands heavy preference for augmentics. Also unique in the fact that they're completely separated from the Ecclesiarchy altogether, considering the chapter's predilection towards machinery and the like. The spat ended with them splitting off and the Iron Hands unable to have Rosarii. To compensate that, the Iron Hands have to fabricate their own equivalents using some special [[Adeptus Mechanicus]] schemes.


Among the [[Iron Hands]], the Chaplains are known as an "Iron Father", which combines the role of Chaplain and [[Techmarine]] together, which reflects the Iron Hands heavy <s>obsession</s> preference for augmentics. Also unique in the fact that they're completely separated from the Ecclesiarchy altogether, considering the chapter's predilection towards machinery and the like.  The spat ended with them splitting off and the Iron Hands unable to have Rosarii.  To compensate that, the Iron Hands have to fabricate their own equivalents using some special [[Adeptus Mechanicus]] schemes.  Needless to say, when comparing the technological prowess of the Ecchlesiarchy and the Mechanicus...
===Space Wolves Wolf Priest===
The Chaplains of the [[Space Wolves]] are the [[Wolf Priest]]s, who combine the role of Chaplain and medic <s>and wolf</s> into one. All Wolf Priests, along with the [[Rune Priest]]s ([[Librarian]]s) and [[Iron Priest]]s ([[Techmarine]]s) serve as part of the Company of the Great Wolf (the elite Great Company under the Chapter Master of the Space Wolves) and are assigned to the other eleven Great Companies as needed.


===Space Wolves Wolf Priest===
===Grey Knights Chaplains===
The Chaplains of the [[Space Wolves]] are the Wolf Priests, who combine the role of Chaplain and [[Apothecary]] into one. All Wolf Priests, along with the Rune Priests (Librarians) and Iron Priests (Techmarines) serve as part of the Company of the Great Wolf (the elite Great Company under the Chapter Master of the Space Wolves) and are assigned to the other eleven Great Companies as needed.
Believe it or not, [[Grey Knights]] do have Chaplains of their own. The Chaplains of The Emperor's Space Paladins don't differ greatly when compared to other Chapters, but the challenges Grey Knight Chaplains have are unique (and very often difficult). Although Grey Knights are incorruptible, with time even their faith can be tested and doubt will assail their minds at some point one way or another. Chaplains are here to straighten them up, get them on the proper tracks, have their doubts evaporated and give new meanings to the mission of their Battle-Brothers. Just like all Grey Knights, the Chapter's Chaplains are also Psykers. They are recruited from the very purest of the Paladin Brotherhood, which is already one of the two elite brotherhoods, so this makes the Grey Knight Chaplains one man armies to a man. Also were known to not be available as HQ options for some stupid reason until 8th.
 
===Alpha Legion Chaplains===
All Alpha Legion chaplains are secretly Alpharius, just as all other Alpha Legionnaires are secretly Alpharius. or maybe not. They are used to spread propaganda and misinformation amongst Imperial citizens, though they might not be. Alpharius himself may have been a Chaplain, though he might not have been.
 
===Primaris Chaplains===
The [[Primaris Marines]]' [[Primaris Chaplain|version]] basically function pretty much the same, the only notable differences are their appearance and their Crozius Arcanum.


==Notable Chaplains==
==Notable Chaplains==
*'''Varnus''': An [[Ultramarines]] Chaplain whose defining deed is single-handedly [[AWESOME|pwning a fuck-mothering]] [[Bloodthirster|BLOODTHIRSTER]]. Needless to say, Khorne was very salty.
*'''Varnus''': An [[Ultramarines]] Chaplain whose defining deed (making him a potential Mary Sue (IT WAS [[AWESOME]] NONETHELESS)) is single-handedly [[AWESOME|pwning a fuck-mothering]] [[Bloodthirster|BLOODTHIRSTER]]. Needless to say, [[Khorne]] was very [[RAGE|salty]].
*'''[[Asmodai]]''': Interrogator-Chaplain of the [[Dark Angels]]. A major buzzkill, and batshit crazy, but more famous than his boss.  
*'''[[Asmodai]]''': Interrogator-Chaplain of the [[Dark Angels]]. A major buzzkill and batshit crazy, but more famous than his boss thanks to how much Asmodai sucks at his job. Takes interrogation to another level and leaves his victims deranged and totally insane, though, this seems to reveal little to no information.  
*'''Sapphon''': Head Interrogator-Chaplain of the Dark Angels, at odds with Asmodai over practically everything.
*'''Sapphon''': High-Interrogator of the Dark Angels, at odds with Asmodai over practically everything. Supposed to be the head honcho, but Asmodai doesn't give a shit.
*'''[[Grimaldus]]''': Reclusiarch of the [[Black Templars]]. A seriously hardcore bastard who defended Helsreach.
*'''[[Grimaldus]]''': Reclusiarch of the [[Black Templars]]. A seriously hardcore bastard who defended Helsreach and all-around [[awesome]] character. Took on a sizable WAAAAAAGH with a meager garrison, said some mean ass shit, and beat the crap out of countless orks.
*'''[[Xavier]]''': Famous [[Salamanders]] Chaplain, meaning he's a major bro.
*'''[[Xavier]]''': Famous [[Salamanders]] Chaplain, meaning he's a major bro.
*'''[[Ortan Cassius]]''': Master of Sanctity for the [[Ultramarines]]. Responsible for the formation of the Tyrannic War Veterans, to better help combat the menace that [[Tyranids|almost devoured all of Ultramar]].
*'''[[Ortan Cassius]]''': Master of Sanctity for the [[Ultramarines]]. Responsible for the formation of the Tyrannic War Veterans, to better help combat the menace that [[Tyranids|almost devoured all of Ultramar]]. One of the few Ultramarine character who is not "THA BEST EVAR!" and thus an unsufferable Mary Sue. Also helped envision serious deviations from the Codex Astartes... but anyone who goes blow for blow with a carnifex and asks for seconds gets their opinions duly rewarded.
*'''[[Ulrik the Slayer]]''': High Wolf Priest of the [[Space Wolves]]. A wild bastard who survived the First War of Armageddon and also has [[Leman Russ]]' own helmet.
*'''[[Ulrik the Slayer]]''': High Wolf Priest of the [[Space Wolves]]. A wild bastard who survived the First War of Armageddon and also has [[Leman Russ]]' own helmet. Angron himself saluted this dude's combat prowess after he curb stomped three Berzerkers completely unarmed.
*'''[[Kardan Stronos]]''': [[Iron Hands]] Iron Father. <s>Considered the de facto Chapter Master for some retarded reason despite there being a council of clans</s> Was elected to act as Chapter Master by the clan council. Also has a massive boner for Razorbacks, and an equally large hate-boner for the [[Necrons]].
*'''[[Kardan Stronos]]''': [[Iron Hands]] Iron Father. Was elected to act as Chapter Master by the clan council. Also has a massive boner for Razorbacks, and an equally large hate-boner for the [[Necrons]].
*'''[[Astorath]] the Grim''': [[Blood Angels]] Master of Sanctity and ''Redeemer of the Lost''. His job involves rounding up those in the [[Death Company]] and then lops their heads off, as they're pretty much lost causes by that point.
*'''[[Astorath]] the Grim''': [[Blood Angels]] Master of Sanctity and ''Redeemer of the Lost''. His job involves rounding up those in the [[Death Company]] and then lopping their heads off, as they're pretty much lost causes by that point. Gabriel Seth himself even said this dude was more than a match for him, and had to hurl him off a wall just to prove a point.
*'''Lemartes''': Blood Angels Chaplain who's badassed enough to rein control over the [[Black Rage]]. Keeps an eye over the Death Company as ''Guardian of the Lost''. He is currently the second most 40K thing in 40K, being the patron saint of always being mind-shatteringly angry, closely beat out by the Eversor Assassin.  
*'''[[Lemartes]]''': Blood Angels Chaplain who's badass enough to rein control over the [[Black Rage]]. Keeps an eye over the Death Company as ''Guardian of the Lost''. He is currently the second most 40K thing in 40K, being the patron saint of always being mind-shatteringly angry, closely beat out by the [[Eversor Assassin]]. He is only released when unstoppable carnage is the most expedient means to achieve victory.
*'''Mikelus''': [[Blood Ravens]] Reclusiarch who was said to have beaten the Necron Lord of Kronus...according to [[Davian Thule]]. Everyone else can attest to him dying like a bitch to the 'cron Lord's incredible amounts of [[cheese]].
*'''Mikelus''': [[Blood Ravens]] Reclusiarch who was said to have beaten the Necron Lord of Kronus...according to [[Davian Thule]]. Everyone else can attest to him dying like a bitch to the 'cron Lord's incredible amounts of [[cheese]]. But he was a nice honour guard member so it's okay.
*'''Carnak''': [[Aaron Dembski-Bowden|No, not that Carnac.]] This one is a Chaplain of the [[Imperial Fists]], from [[Ultramarines: The Movie]]. How do you stand out in a movie about the Ultrasmurfs? John Hurt has two words for you: '''"BURRRRRRRRRRRRRRRRRRN, HERETICS!"'''
*'''Durendin''': Chaplain of the [[Grey Knights]] who appears in the first story of Justicar Alaric. Known for wielding [[awesome|relic nemesis force lightning claws]] passed down from the early days of the chapter.
*'''[[Diomedes]]''': Former Honor Guard Captain turned Chaplain in light of his never waving faith and loyalty in the emperor when the [[Blood Ravens]] chapter master went full-heresy. His great oratory skills spur on his brothers in the battle for baldness. Believes that in a mad age, the [[Angry Marines|madmen]] should lead the way.
*'''[[Soul Drinkers|Daenyathos]]''': The [[Spiritual Liege]] of the [[Soul Drinkers]] chapter and a [[Heresy|traitor]] who used his influence and reputation to turn the Soul Drinkers away from the Emperor. His vision was to rule the galaxy through suffering and the enslavement of Chaos. He turned the Soul Drinker's entire Reclusiam into his personal agents of corruption.
*'''[[Thalastian Jorus]]''': Contender to the title of most awesome Chaplain to have ever lived in their 10 millennia of existence, for channelling the spirit of [[Sigismund]] (despite being a Blood Angel) and kicking [[Abaddon]]'s arse. No we are not kidding. This man lead a small contingent of Death Company brother on a string of suicide ambushes directly upon the Warmaster and his chosen guard. They fought so well, that after they were eventually slain, their bodies and armor were carefully preserved. NO looting or defilement at all. Abbadon himself demanded that they be honored. Though given Abbadon's track record, that may not be much of an honor.


==Tabletop==
==Tabletop==
For 90 pts Chaplains have a Veteran stat line with +1WS, 2Ws, and LD10. They've got a bolt pistol and Crozius which counts as a powermaul, and a 4++, with access to Terminator armor, ranged, special issue, and chapter relics like other Independant Characters. Chaplains are more a support character than a singular power house, giving their unit re-rolls to hit, and Fearless. Vanilla Marine's chaplains have no choice in melee weapons for some reason. Odd considering that codex represents the broadest spectrum of chapters. Only getting to take a powerfist, in place of their pistol.
For 90 pts Chaplains have a Veteran stat line with +1WS, 2Ws, and LD10. They've got a bolt pistol and Crozius which counts as a powermaul, and a 4++, with access to Terminator armor, ranged, special issue, and chapter relics like other Independent Characters. Chaplains are more a support character than a singular power house, giving their unit re-rolls to hit, and Fearless. Vanilla Marine's chaplains have no choice in melee weapons for some reason. Odd considering that codex represents the broadest spectrum of chapters. Only getting to take a powerfist, in place of their pistol.


Dark Angels have two, regular ones and Interrogators. Regular ones are identical to the above, but cannot take Terminator Armor and Chapter Relics. They do however have access to melee weapons. Interrogators come for 20 more points and get the Inner Circle rule and a Captain stat line with -1WS, and access to every piece of wargear expect heavy weapons. Given the shooty nature of DA you likely wont have much use for a chaplain. If you do use them they're best used in either the Black Knights or Deathwing Knights.
Dark Angels have two: regular ones and Interrogators. Regular ones are identical to the above, but cannot take Terminator Armor and Chapter Relics. They do however have access to melee and ranged weapons. Interrogators come for 20 more points and get the Deathwing, Preferred Enemy (Chaos) and ''Fear'' rules and a near-captain stat line with -1WS, and access to every piece of wargear expect heavy weapons, they practically outstrip regular Captains in every way unless you pimp out a captain with loads of expensive gear. If you use them they're best used in either the Black Knights or Deathwing Knights.


Wolf Priests are probably an oddity among the Space Wolves, since they can take multiple ranged options but no melee. They also have access to Chapter Relics, Terminator Armor and Runic Armor, other than having a 4++ thanks to the wolf talisman. Having the same stat line of regular chaplains, these guys are even more support-focused than their vanilla counterparts. Thanks to the half-apothecary gig, they give Feel No Pain(6+) to the unit they're in, along with Favoured Enemy, making them the perfect scrub-sitters, making the weakest units in your army able to hold their own in a fight, especially if supported by big numbers. Wolf Priests also have Counter Attack and Acute Sense, much like every other unit in a Space Wolf army.
Wolf Priests are probably an oddity among the Space Wolves, since they can take multiple ranged options but no melee. They also have access to Chapter Relics, Terminator Armor and Runic Armor, other than having a 4++ thanks to the wolf talisman. Having the same stat line of regular chaplains, these guys are even more support-focused than their vanilla counterparts. Thanks to the half-apothecary gig, they give Feel No Pain(6+) to the unit they're in, along with Favoured Enemy, making them the perfect scrub-sitters, making the weakest units in your army able to hold their own in a fight, especially if supported by big numbers. Wolf Priests also have Counter Attack and Acute Sense, much like every other unit in a Space Wolf army.
Best use for a Wolf Priest is to stick them in a big Blood Claws unit (or even better, Swift Claws) and use them to target the opponent's infantry. Favoured Enemy allows you to use an abundance of plasma guns with relative safety and kinda makes up for the Blood Claws' WS3 and BS3, while FNP gives your guys a chance to last even against stronger opponents, at least for a while. Unfortunately, the lack of melee options means the Wolf priest is not gonna be much useful in challenges against MEQs, so you better give him a Wolf Guard pack leader properly kitted for the task, while the Wolf Priest and the Blood Claws drown the rest of the enemy unit with the sheer amount of attacks.
Best use for a Wolf Priest is to stick them in a big Blood Claws unit (or even better, Swift Claws) and use them to target the opponent's infantry. Favoured Enemy allows you to use an abundance of plasma guns with relative safety and kinda makes up for the Blood Claws' WS3 and BS3, while FNP gives your guys a chance to last even against stronger opponents, at least for a while. Unfortunately, the lack of melee options means the Wolf Priest is not gonna be much useful in challenges against MEQs, so you better give him a Wolf Guard pack leader properly kitted for the task, while the Wolf Priest and the Blood Claws drown the rest of the enemy unit with the sheer amount of attacks.


Blood Angels coming soon. Please help.
<gallery>
image:SpaceMarineChaplains.png|<center>Chaplains</center>
image:BloodAngelsChaplain.png|<center>Death Company</center>
image:DarkAngelsChaplain.png|<center>Interrogator-Chaplain</center>
image:IronFather.png|<center>Iron Father</center>
image:UlrikTheSlayerModel.png|<center>Wolf Priest</center><center>(''[[Ulrik the Slayer]]'')</center>
image:DeathwatchChaplainOrtanCassius.png|<center>Deathwatch</center><center>(''[[Ortan Cassius]]'')</center>
image:GreyKnightChaplain.png|<center>Grey Knight</center>
</gallery>


== Gallery ==
== Gallery ==
Line 57: Line 81:
<gallery>
<gallery>
Image:Chapdread.jpg|Now in [[Dreadnought]] flavour.
Image:Chapdread.jpg|Now in [[Dreadnought]] flavour.
image:ChapDread.jpg
Image:BurningChaplain.jpg|I SERVE THE [[EMPRAH]]!!!!!
Image:BurningChaplain.jpg|I SERVE THE [[EMPRAH]]!!!!!
Image:Grimaldushelsreach.jpg|PRAISE THE EMPEROR AND PASS THE AMMUNITION!
Image:Grimaldushelsreach.jpg|PRAISE THE EMPEROR AND PASS THE AMMUNITION!
File:EmprahsMetal.png|A Chaplain's role is not only to fight in combat, but to also duel in guitar solos.
File:EmprahsMetal.png|A Chaplain's role is not only to fight in combat, but to also duel in guitar solos.
File:Interrogator Chap.jpg
</gallery>
</gallery>


{{Marines-Codex}}
[[Category: Warhammer 40,000]]
 
[[Category: Imperial]]
 
[[Category: Space Marines]]
 
[[Category: Official Space Marine Chapters]]
 
[[Category: Blood Angels]]
 
[[Category: Dark Angels]]
 
[[Category: Deathwatch]]
 
[[Category: Grey Knights]]
 
{{Marines-Forces}}


[[Category: Warhammer 40,000]][[Category: Imperial]][[Category:Space Marines]]
{|align=center border=2 cellspacing=0 cellpadding=4
|-
!colspan=1| Codex-compliant Adeptus Astartes!!  Non-compliant Adeptus Astartes
|- valign=top
|
{{Ultramarines}}
{{Imperial Fists}}
{{White Scars}}
{{Salamanders}}
{{Iron Hands}}
{{Raven Guard}}
|
{{Blood Angels}}
{{Dark Angels}}
{{Black-Templars}}
{{Grey Knights}}
|}

Latest revision as of 10:04, 20 June 2023

Welcome to the 1st Imperial Church of Awesome

"Happy indeed will you be if he finds you faithful in your stewardship. You are called shepherds; see that you do not act as hirelings. But be true shepherds, with your crooks always in your hands. Do not go to sleep, but guard on all sides the flock committed to you. For if through your carelessness or negligence a wolf carries away one of your sheep, you will surely lose the reward laid up for you with God."

– Pope Urban II.

In the Warhammer 40K universe, a Chaplain is a basically a Space Marine version of the Ecclesiastical priest, but with guns and some pimped out power armor. They are also the most badass type of Space Marine.

Overview[edit]

Chaplains were originally formed by Lorgar as part of the religious slant he brought to the Word Bearers, charging them with spreading the cult of the Lectitio Divinatus, his early form of Emperor-worship. After assuming control of the Council of Terra, Malcador the Sigillite instructed the Space Marine Legions to employ Chaplains to enforce the Decree of Nikaea, the Emperor's restrictions on Librarians, as a sort of proto-Commissar. Prior to this some legions employed the Legion Consuls for a while.

This Chaplain is a Dreadnought, your argument is invalid

In the present, a Chaplain's role in the chapter is primarily ensuring the spiritual purity of the chapter: rooting out potential heresy, instilling and enforcing the wisdom of the Imperial Cult (although given the high amount of autonomy the Astartes gets, they may or may not have their own interpretations), and reminding his brothers of the chapter's traditions and history, from which they may draw strength and inspiration.

In battle however, Chaplains are just as inspiring, as they are in a chapel sermon. Donning black power or terminator armor with a skull helmet, a rosarius, their badge of office (a sacred power maul called a "Crozius Arcanum") and a fiery rhetoric able to inspire the most unmotivated troops into fanatical warriors of the Emperor on the spot. A chaplain maintains the morale of his battle brothers, ensuring their righteous anger is stoked into a raging fire, even in the most bleak and darkest of battles, either through inspiring sermons and/or being an example of The Emperor's fury by bashing His enemies into a bloody pulp with extreme prejudice. Outside of the company Chaplains, you have the Master of Sanctity or High Chaplain oversees the Chapter Chaplaincy and is a senior advisor to the Chapter Master, and the Reclusiarch, who oversees the Reclusiam, where the Chapter's sacred relics and trophies are displayed. Many Chapters combine the two posts, but not always.

For all intents and purposes, just imagine a Space Marine, but even more fanatical and badass. He also has great oratorical skills to make his brothers stop bitching and to pick up his knife then charge that Bloodthirster and stab him right in the balls because goddammit that's how you make the Emprah proud. It is also suggested that Chaplains use their "oratory" skills for other purposes as well, but these may just be rumours spread to question the loyalty of the Spess Mehreens. As an interesting aside chaplains seem to be more in-touch with their emotions than other Space Marines, seriously though if you listen to their lines in Dawn of War they sound like they're about to burst into manly tears of pride or rage; they must watch Fist of the North Star as part of training.

The Chaos Space Marine equivalent is the Dark Apostle, most associated with the Word Bearers. Older fluff stated that this was because Word Bearers Chaplains were already those who were preaching about the Chaos gods before they'd even made it to their position, whereas the Chaplains in all other traitor legions (who were still all in favour of the Imperium) refused to turn and were killed by their fellow legionnaires. Of course this didn't stop Forgeworld from giving traitors the ability to take Chaplains anyway.

For those more observant saying "Wait a minute, aren't loyalist Space Marines atheist super soldiers who still follow their own interpretation of the Imperial Truth, and have no need of Chaplains after the Nikaea edict was dissolved?" After the Horus Heresy their roles changed from enforcers to moral & JAG(Judge Advocate General's) officers who watch for signs of Chaos taint among their battle brothers in addition to their normal duties.

Variations[edit]

Blood Angels Chaplain[edit]

The Blood Angels Chaplains were originally known as "Wardens", who served as advisors and mentors to the younger generations. When the Edict of Nikaea was declared and the Chaplain Edict followed, the Wardens were appointed to oversee enforcement. Following the Horus Heresy, the Wardens of the Blood Angels and their successor Chapters became Chaplains, and were tasked with an additional, somber purpose: they were to lead the Death Company, those Marines who fell to the Black Rage and the Red Thirst, into battle. Being surrounded by raging berserkers, the Chaplains must have iron strong wills to oversee these Marines and maintain their own sanity.

Dark Angels Interrogator-Chaplain[edit]

The Dark Angels and their successors have an extra rank for Chaplains who make it into the Inner Circle and learn the "truth" (or at least part of it) about the Fallen Angels RENEGADE MARINES DARING TO IMPERSONATE DARK ANGELS AND DO WRONG AGAINST THE IMPERIUM. After passing several trials of the soul (the penalty for failure being death or worse), they interrogate (read: torture) captured Fallen Angels HERETICS WEARING STOLEN DARK ANGELS ARMOR to try and force them to repent for their crimes. These "Interrogator-Chaplains" are extremely patient and resilient against the *cough* insidious lies of captured heretics, and will take as long as necessary to finally break them. To put this in perspective, the very best Interrogator-Chaplain that the Dark Angels ever had only managed to get ten Fallen DOPPELGANGERS to confess and repent over the course of 300 years of service.

Iron Hands Iron Father[edit]

Among the Iron Hands, the Chaplains are known as an "Iron Father", which combines the role of Chaplain and Techmarine together, which reflects the Iron Hands heavy preference for augmentics. Also unique in the fact that they're completely separated from the Ecclesiarchy altogether, considering the chapter's predilection towards machinery and the like. The spat ended with them splitting off and the Iron Hands unable to have Rosarii. To compensate that, the Iron Hands have to fabricate their own equivalents using some special Adeptus Mechanicus schemes.

Space Wolves Wolf Priest[edit]

The Chaplains of the Space Wolves are the Wolf Priests, who combine the role of Chaplain and medic and wolf into one. All Wolf Priests, along with the Rune Priests (Librarians) and Iron Priests (Techmarines) serve as part of the Company of the Great Wolf (the elite Great Company under the Chapter Master of the Space Wolves) and are assigned to the other eleven Great Companies as needed.

Grey Knights Chaplains[edit]

Believe it or not, Grey Knights do have Chaplains of their own. The Chaplains of The Emperor's Space Paladins don't differ greatly when compared to other Chapters, but the challenges Grey Knight Chaplains have are unique (and very often difficult). Although Grey Knights are incorruptible, with time even their faith can be tested and doubt will assail their minds at some point one way or another. Chaplains are here to straighten them up, get them on the proper tracks, have their doubts evaporated and give new meanings to the mission of their Battle-Brothers. Just like all Grey Knights, the Chapter's Chaplains are also Psykers. They are recruited from the very purest of the Paladin Brotherhood, which is already one of the two elite brotherhoods, so this makes the Grey Knight Chaplains one man armies to a man. Also were known to not be available as HQ options for some stupid reason until 8th.

Alpha Legion Chaplains[edit]

All Alpha Legion chaplains are secretly Alpharius, just as all other Alpha Legionnaires are secretly Alpharius. or maybe not. They are used to spread propaganda and misinformation amongst Imperial citizens, though they might not be. Alpharius himself may have been a Chaplain, though he might not have been.

Primaris Chaplains[edit]

The Primaris Marines' version basically function pretty much the same, the only notable differences are their appearance and their Crozius Arcanum.

Notable Chaplains[edit]

  • Varnus: An Ultramarines Chaplain whose defining deed (making him a potential Mary Sue (IT WAS AWESOME NONETHELESS)) is single-handedly pwning a fuck-mothering BLOODTHIRSTER. Needless to say, Khorne was very salty.
  • Asmodai: Interrogator-Chaplain of the Dark Angels. A major buzzkill and batshit crazy, but more famous than his boss thanks to how much Asmodai sucks at his job. Takes interrogation to another level and leaves his victims deranged and totally insane, though, this seems to reveal little to no information.
  • Sapphon: High-Interrogator of the Dark Angels, at odds with Asmodai over practically everything. Supposed to be the head honcho, but Asmodai doesn't give a shit.
  • Grimaldus: Reclusiarch of the Black Templars. A seriously hardcore bastard who defended Helsreach and all-around awesome character. Took on a sizable WAAAAAAGH with a meager garrison, said some mean ass shit, and beat the crap out of countless orks.
  • Xavier: Famous Salamanders Chaplain, meaning he's a major bro.
  • Ortan Cassius: Master of Sanctity for the Ultramarines. Responsible for the formation of the Tyrannic War Veterans, to better help combat the menace that almost devoured all of Ultramar. One of the few Ultramarine character who is not "THA BEST EVAR!" and thus an unsufferable Mary Sue. Also helped envision serious deviations from the Codex Astartes... but anyone who goes blow for blow with a carnifex and asks for seconds gets their opinions duly rewarded.
  • Ulrik the Slayer: High Wolf Priest of the Space Wolves. A wild bastard who survived the First War of Armageddon and also has Leman Russ' own helmet. Angron himself saluted this dude's combat prowess after he curb stomped three Berzerkers completely unarmed.
  • Kardan Stronos: Iron Hands Iron Father. Was elected to act as Chapter Master by the clan council. Also has a massive boner for Razorbacks, and an equally large hate-boner for the Necrons.
  • Astorath the Grim: Blood Angels Master of Sanctity and Redeemer of the Lost. His job involves rounding up those in the Death Company and then lopping their heads off, as they're pretty much lost causes by that point. Gabriel Seth himself even said this dude was more than a match for him, and had to hurl him off a wall just to prove a point.
  • Lemartes: Blood Angels Chaplain who's badass enough to rein control over the Black Rage. Keeps an eye over the Death Company as Guardian of the Lost. He is currently the second most 40K thing in 40K, being the patron saint of always being mind-shatteringly angry, closely beat out by the Eversor Assassin. He is only released when unstoppable carnage is the most expedient means to achieve victory.
  • Mikelus: Blood Ravens Reclusiarch who was said to have beaten the Necron Lord of Kronus...according to Davian Thule. Everyone else can attest to him dying like a bitch to the 'cron Lord's incredible amounts of cheese. But he was a nice honour guard member so it's okay.
  • Carnak: No, not that Carnac. This one is a Chaplain of the Imperial Fists, from Ultramarines: The Movie. How do you stand out in a movie about the Ultrasmurfs? John Hurt has two words for you: "BURRRRRRRRRRRRRRRRRRN, HERETICS!"
  • Durendin: Chaplain of the Grey Knights who appears in the first story of Justicar Alaric. Known for wielding relic nemesis force lightning claws passed down from the early days of the chapter.
  • Diomedes: Former Honor Guard Captain turned Chaplain in light of his never waving faith and loyalty in the emperor when the Blood Ravens chapter master went full-heresy. His great oratory skills spur on his brothers in the battle for baldness. Believes that in a mad age, the madmen should lead the way.
  • Daenyathos: The Spiritual Liege of the Soul Drinkers chapter and a traitor who used his influence and reputation to turn the Soul Drinkers away from the Emperor. His vision was to rule the galaxy through suffering and the enslavement of Chaos. He turned the Soul Drinker's entire Reclusiam into his personal agents of corruption.
  • Thalastian Jorus: Contender to the title of most awesome Chaplain to have ever lived in their 10 millennia of existence, for channelling the spirit of Sigismund (despite being a Blood Angel) and kicking Abaddon's arse. No we are not kidding. This man lead a small contingent of Death Company brother on a string of suicide ambushes directly upon the Warmaster and his chosen guard. They fought so well, that after they were eventually slain, their bodies and armor were carefully preserved. NO looting or defilement at all. Abbadon himself demanded that they be honored. Though given Abbadon's track record, that may not be much of an honor.

Tabletop[edit]

For 90 pts Chaplains have a Veteran stat line with +1WS, 2Ws, and LD10. They've got a bolt pistol and Crozius which counts as a powermaul, and a 4++, with access to Terminator armor, ranged, special issue, and chapter relics like other Independent Characters. Chaplains are more a support character than a singular power house, giving their unit re-rolls to hit, and Fearless. Vanilla Marine's chaplains have no choice in melee weapons for some reason. Odd considering that codex represents the broadest spectrum of chapters. Only getting to take a powerfist, in place of their pistol.

Dark Angels have two: regular ones and Interrogators. Regular ones are identical to the above, but cannot take Terminator Armor and Chapter Relics. They do however have access to melee and ranged weapons. Interrogators come for 20 more points and get the Deathwing, Preferred Enemy (Chaos) and Fear rules and a near-captain stat line with -1WS, and access to every piece of wargear expect heavy weapons, they practically outstrip regular Captains in every way unless you pimp out a captain with loads of expensive gear. If you use them they're best used in either the Black Knights or Deathwing Knights.

Wolf Priests are probably an oddity among the Space Wolves, since they can take multiple ranged options but no melee. They also have access to Chapter Relics, Terminator Armor and Runic Armor, other than having a 4++ thanks to the wolf talisman. Having the same stat line of regular chaplains, these guys are even more support-focused than their vanilla counterparts. Thanks to the half-apothecary gig, they give Feel No Pain(6+) to the unit they're in, along with Favoured Enemy, making them the perfect scrub-sitters, making the weakest units in your army able to hold their own in a fight, especially if supported by big numbers. Wolf Priests also have Counter Attack and Acute Sense, much like every other unit in a Space Wolf army. Best use for a Wolf Priest is to stick them in a big Blood Claws unit (or even better, Swift Claws) and use them to target the opponent's infantry. Favoured Enemy allows you to use an abundance of plasma guns with relative safety and kinda makes up for the Blood Claws' WS3 and BS3, while FNP gives your guys a chance to last even against stronger opponents, at least for a while. Unfortunately, the lack of melee options means the Wolf Priest is not gonna be much useful in challenges against MEQs, so you better give him a Wolf Guard pack leader properly kitted for the task, while the Wolf Priest and the Blood Claws drown the rest of the enemy unit with the sheer amount of attacks.

Gallery[edit]

Forces of the Codex Compliant Astartes
Command: Apothecary - Brother-Captain - Brother-Sergeant - Chaplain - Chapter Master
Command Squad - Honour Guard - Librarian - Techmarine
Troops: Assault Squad - Centurion Squad - Chapter Serf - CATs - Devastator Squad
Scout Squad - Servo-skull (Data Skull - Skull Probe) - Tactical Squad
Terminator Squad - Veteran Squad
Great Crusade-era: Breacher Siege Squad - Consul - Despoiler Squad - Destroyer Squad
Legiones Decurion - Legion Herald - Legion Outrider Squad - Legion Vigilator
Moritat - Master of the Signal - Praetor - Reconnaissance Squad - Seeker Squad
Sky Hunter Squad - Tactical Support Squad - Inductii
Structures: Castellum Stronghold
Walkers: Dreadnought (Castraferrum - Contemptor - Deredeo - Leviathan)
Transports: Land Raider - Mastodon Heavy Assault Transport - Razorback Transport
Rhino Transport - Spartan Assault Tank - Termite
Vehicles: Bike Squad - Javelin Attack Speeder - Jetbike - Kratos Heavy Assault Tank
Land Speeder - Predator Tank - Sabre Tank Hunter - Sicaran Battle Tank
Vindicator
Ordnance: Hunter - Legion Arquitor Bombard - Rapier Armoured Carrier - Stalker
Thunderfire Cannon - Whirlwind
Flyers: Caestus Assault Ram - Fire Raptor - Orgus Flyer - Storm Eagle - Stormbird
Stormhawk - Stormraven - Stormtalon - Thunderhawk - Xiphon Interceptor
Superheavy Tanks: Cerberus Heavy Tank Destroyer - Fellblade Super-Heavy Tank
Typhon Heavy Siege Tank
Spacecraft: Boarding Torpedo - Drop Pod - Space Marine Landing Craft
Allied Space Marines: Fallen Angel - Primaris Marine - Blood Angels - Dark Angels
Deathwatch - Grey Knights - Space Wolves - Black Templars
Codex-compliant Adeptus Astartes Non-compliant Adeptus Astartes
Forces of the Ultramarines
Command: Apothecary - Brother-Captain - Brother-Sergeant - Chaplain
Chapter Master - Command Squad - Librarian - Techmarine
Ultramarines Honour Guard - Victrix Guard
Troops: Assault Squad - Centurion Squad - Chapter Serf - CATs
Devastator Squad - Scout Squad - Tactical Squad - Terminator Squad
Veteran Squad (Tyrannic War Veterans)
Great Crusade-era: Fulmentarus - Invictus Guard - Locutarus
Nemesis Destroyers - Praetorian Breacher Squad
Walkers: Dreadnought (Castraferrum - Contemptor - Deredeo - Leviathan)
Transports: Land Raider - Land Speeder Storm
Razorback Transport - Rhino Transport
Vehicles: Bike Squad - Javelin Attack Speeder - Land Raider Terminus Ultra
Land Speeder - Predator Tank - Sicaran Battle Tank - Vindicator
Ordnance: Hunter Multi-Launcher Vehicle - Stalker - Thunderfire Cannon - Whirlwind
Superheavy Vehicles: Fellblade (Falchion)
Flyers: Fire Raptor - Storm Eagle - Stormhawk
Stormtalon - Stormraven - Thunderhawk
Spacecraft: Drop Pod - Boarding Torpedo - Space Marine Landing Craft
Allies: Fallen Angels - Space Marines - Primaris Marines
Forces of the Imperial Fists
Command: Apothecary - Brother-Captain - Brother-Sergeant
Chaplain - Chapter Master - Command Squad
Huscarls - Librarian - Techmarine
Troops: Assault Squad - Centurion Squad - Chapter Serf - Devastator Squad
Scout Squad - Tactical Squad - Terminator Squad - Veteran Squad
Great Crusade-era: Breacher Siege Squad - Templar Brethrens - Phalanx Warders
Structures: Castellum Stronghold
Walkers: Dreadnought (Castraferrum - Contemptor - Deredeo - Leviathan)
Vehicles: Bike Squad - Imperial Jetbike - Javelin Attack Speeder
Land Raider (Land Raider Achilles) - Land Speeder - Predator Tank
Razorback Transport - Rhino Transport - Vindicator
Ordnance: Hunter Multi-Launcher Vehicle - Legion Arquitor Bombard
Rapier Armoured Carrier - Stalker - Thunderfire Cannon
Whirlwind
Flyers: Caestus Assault Ram - Storm Eagle - Stormhawk
Stormtalon - Stormraven - Thunderhawk
Special Vehicles: Ætos Dios
Spacecraft: Drop Pod - Boarding Torpedo - Space Marine Landing Craft
Allies: Fallen Angels - Space Marines - Primaris Marines
Forces of the White Scars
Command: Apothecary - Brother-Captain - Brother-Sergeant
Chaplain - Chapter Master - Command Squad
Stormseer - Techmarine
Troops: Assault Squad - Chapter Serf - Scout Squad
Tactical Squad - Veteran Squad
Great Crusade-era: Ebon Keshig - Falcon's Claws - Golden Keshig
Karaoghlanlar - Legion Outrider Squad - Sky Hunter Squad
Vehicles: Bike Squad - Imperial Jetbike - Javelin Attack Speeder
Kyzagan Assault Speeder - Land Speeder (Tempest)
Predator Tank - Rhino Transport
Flyers: Nephilim Jetfighter - Fire Raptor - Storm Eagle
Stormhawk - Stormtalon - Thunderhawk
Spacecraft: Drop Pod (Adeptus Astartes - Deathstorm)
Allies: Fallen Angels - Space Marines - Primaris Marines
Forces of the Salamanders
Command: Apothecary - Brother-Captain - Brother-Sergeant - Chaplain - Chapter Master
Command Squad - Forgefather - Librarian - Pyre Guard - Techmarine
Troops: Assault Squad - Centurion Squad - Chapter Serf - CATs - Devastator Squad
Scout Squad - Tactical Squad - Terminator Squad - Veteran Squad
Great Crusade-era: Breacher Siege Squad - Firedrakes - Pyroclasts
Walkers: Dreadnought (Castraferrum - Contemptor - Deredeo - Leviathan)
Transports: Land Raider (Land Raider Redeemer - Land Raider Prometheus
Land Raider Crusader) - Mastodon - Razorback Transport - Rhino
Vehicles: Bike Squad - Predator Tank (Predator Annihilator
Predator Deimos Annihilator - Predator Infernus
)
Vindicator
Ordnance: Hunter Multi-Launcher Vehicle - Stalker - Thunderfire Cannon - Whirlwind
Superheavy Vehicles: Fellblade (Glaive)
Flyers: Storm Eagle - Stormhawk - Stormtalon - Stormraven - Thunderhawk
Spacecraft: Drop Pod - Boarding Torpedo - Space Marine Landing Craft
Allies: Fallen Angels - Space Marines - Primaris Marines
Forces of the Iron Hands
Command: Apothecary - Brother-Captain - Brother-Sergeant - Chaplain
Command Squad - Iron Father - Librarian - Techmarine
Troops: Assault Squad - Centurion Squad - Chapter Serf - CATs - Devastator Squad
Scout Squad - Tactical Squad - Terminator Squad - Veteran Squad
Great Crusade-era: Breacher Siege Squad - Morlocks - Gorgon Terminators - Medusan Immortals
Walkers: Dreadnought (Castraferrum - Contemptor - Deredeo - Leviathan)
Vehicles: Bike Squad - Imperial Jetbike - Javelin Attack Speeder
Land Raider - Land Speeder - Predator Tank
Razorback Transport - Rhino Transport - Sabre Strike Tank
Sicaran Battle Tank - Vindicator
Ordnance: Hunter Multi-Launcher Vehicle - Legion Arquitor Bombard
Stalker - Thunderfire Cannon - Whirlwind
Flyers: Storm Eagle - Stormhawk - Stormtalon - Stormraven - Thunderhawk
Superheavy Vehicles: Cerberus Heavy Tank Destroyer - Fellblade - Land-Behemoth
Spacecraft: Drop Pod - Boarding Torpedo - Space Marine Landing Craft
Allies: Adeptus Mechanicus - Fallen Angels - Space Marines - Primaris Marines
Forces of the Raven Guard
Command ApothecaryBrother-CaptainBrother-SergeantChaplainChapter MasterCommand SquadLibrarianTechmarine
Troops Assault SquadChapter SerfDevastator SquadMor DeythanScout SquadTactical SquadVeteran Squad
Great Crusade-era Dark FuriesDeliverersShadow WardensMoritatRaptorsLegion VigilatorReconnaissance Squad
Transports Land Speeder Storm
Vehicles Bike SquadImperial JetbikeJavelin Attack SpeederLand Speeder (Land Speeder TornadoLand Speeder Typhoon)
Flyers Chiropteran ScoutStorm Eagle (Darkwing) • StormhawkStormtalonStormravenThunderhawk • (Shadowhawk) • Whispercutter
Spacecraft Drop PodSpace Marine Landing Craft
Allies Fallen AngelsSpace MarinesPrimaris Marines
Forces of the Blood Angels
Command: Apothecary - Brother-Captain - Brother-Sergeant - Chaplain
Chapter Master - Librarian - Sanguinary Priest - Techmarine
Troops: Assault Squad - Devastator Squad - Sanguinary Guard - Scout Squad
Tactical Squad - Terminator Squad - Veteran Squad
Death Company: Death Company - Death Company Chaplain - Death Company Terminator
Great Crusade-era: Angel's Tears - Crimson Paladin - Dawnbreaker
Walkers: Contemptor-Furioso Dreadnought - Contemptor-Incaendius Dreadnought
Death Company Dreadnought - Dreadnought - Furioso Dreadnought
Librarian Dreadnought
Transports: Razorback - Rhino
Vehicles: Baal Predator - Land Raider (Land Raider Crusader - Land Raider Phobos
Land Raider Redeemer - Land Raider Angel Infernus
)
Predator Tank - Vindicator - Hunter - Stalker - Whirlwind
Flyers: Stormhawk - Stormraven - Stormtalon - Storm Eagle - Thunderhawk
Spacecraft: Boarding Torpedo - Drop Pod - Space Marine Landing Craft
Allies: Space Marines - Primaris Marines
Forces of the Dark Angels
Command: Apothecary - Company Master - Interrogator-Chaplain
Chaplain - Librarian - Techmarine - Deathwing Knight
Dark Angels Grand Master
Troops: Assault Squad - Deathwing - Deathwing Strikemaster
Devastator Squad - Company Veterans - Scout Squad
Tactical Squad - Ravenwing Black Knight
Watcher in the Dark
Great Crusade-era: Interemptors - Knights Cenobium - Deathwing Companion
Structures: Fortress of Redemption
Walkers: Dreadnought (Deathwing Dreadnought - Contemptor Dreadnought)
Contemptor-Mortis Dreadnought - Mortis Dreadnought
Transports: Land Raider (Land Raider Phobos - Land Raider Crusader
Land Raider Redeemer - Land Raider Ares
Land Raider Solemnus Aggressor) - Rhino
Vehicles: Bike Squad - Razorback - Predator - Vindicator - Hunter
Stalker - Whirlwind - Land Speeder Vengeance
Ravenwing Darkshroud
Flyers: Dark Talon - Nephilim Jetfighter - Stormraven - Storm Eagle
Thunderhawk
Spacecraft: Boarding Torpedo - Drop Pod - Space Marine Landing Craft
Hexagrammaton Deathwing - Dreadwing - Firewing - Ironwing - Ravenwing - Stormwing
Allies: Space Marines - Primaris Marines
Forces of the Black Templars
Command: High Marshal - Marshal - Castellan - Emperor's Champion
Brother-Captain - Chaplain - Techmarine - Apothecary
Troops: Sword Brethren - Terminator Squad
Black Templar Neophyte - Initiate
Crusader Squad
Walkers: Castraferrum Dreadnought
Vehicles: Bike Squad - Rhino - Razorback - Land Speeder
Predator - Vindicator - Whirlwind - Stalker - Hunter
Land Raider (Land Raider Redeemer - Land Raider Crusader)
Flyers: Thunderhawk - Stormraven - Stormtalon
Stormhawk - Storm Eagle
Seacraft: Cross of Dorn-class Maritime Cruiser
Spacecraft: Drop Pod - Boarding Torpedo
Space Marine Landing Craft
Allies: Sisters of Battle - Space Marines - Primaris Marines
Forces of the Grey Knights
Command: Brotherhood Champion - Grand Master - Librarian
Techmarine - Chaplain - Apothecary
Troops: Grey Knight Paladin - Interceptor Squad - Justicar
Purgation Squad - Purifier - Strike Squad - Terminator Squad
Walkers: Dreadknight - Doomglaive Dreadnought - Venerable Dreadnought
Vehicles: Land Raider (Land Raider Crusader - Land Raider Vortimer)
Rhino - Razorback (Razorback Vortimer)
Flyers: Stormraven - Stormtalon - Stormhawk - Thunderhawk
Spacecraft: Aquila Lander - Boarding Torpedo
Drop Pod - Space Marine Landing Craft
Allies: Inquisition - Sisters of Battle