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[[Image:RG AM 01.jpg|200px|thumb|right|Here to chop you to death]]
{{topquote|Fury from the sky! Cut them down!|[[Thaddeus]]}}


Space Marine chapters sometimes need fast-moving, versatile troops that can be easily inserted onto the battlefield and made to quickly close with the enemy. If 8-foot power-armoured posthumans weren't good enough, now they come with [[Awesome|jetpacks]].
[[Image:RG AM 01.jpg|300px|thumb|right|Here to chop you to death]]
Space Marine chapters sometimes need fast-moving, versatile troops that can be easily inserted onto the battlefield and made to quickly close with the enemy. If 8-foot power-armoured posthumans weren't good enough, now they come with [[Awesome|jump packs]].
==Overview==
'''Assault Squads''' are one of the [[Tactical Squad]]'s cousins. They are of a similar size (5-10), but shun [[bolter]]s and other long-range weapons in favour of [[jump pack]]s, [[Chainsword|chainswords]], [[power weapon]]s and [[Bolt_Pistol|bolt pistols]]. Assault Squads are usually deployed from [[Thunderhawk|Thunderhawk Gunships]], slowing their drop with their jump packs, but it is not unheard of for squads to make use of [[Drop Pod|Drop Pods]] or even [[Rhino|Rhinos]]. Once on the battlefield they aim to enter close-to-mid-range combat with the enemy, harassing their front lines and using the jump packs to quickly switch targets.


Assault Squads are one of the [[Tactical Squad]]'s cousins. They are of a similar size (5-10), but shun [[bolter]]s and other long-range weapons in favour of [[jump pack]]s, [[Chainsword|chainswords]], [[power weapon]]s, and [[Bolter#Bolt_Pistol|bolt pistols]]. Assault Squads are usually deployed from [[Thunderhawk|Thunderhawk Gunships]], slowing their drop with their jetpacks, but it is not unheard of for squads to make use of [[Drop Pod|Drop Pods]] or even [[Rhino|Rhinos]]. Once on the battlefield they aim to enter close-to-mid-range combat with the enemy, harassing their front lines and using the jump packs to quickly switch targets.
All [[Codex Astartes|Codex]]-compliant space marine chapters move new recruits to Assault Squads after their duty in [[Devastator Squad|Devastator squads]], using it as a second and final level of upper-division training before the recruit's full induction as a tactical marine within the chapter.


All [[Codex Astartes|Codex]]-compliant space marine chapters move new recruits to Assault Squads after their duty in [[Devastator Squad|Devastator squads]], using it as a second and final level of training before the recruit's full induction as a tactical marine within the chapter.
The [[Blood Angels]] use Assault Squads as part of their main forces, as opposed to a supporting force. In a departure from the Codex, Blood Angels [[Scout]]s who have just received their Black Carapace will be placed in Assault Squads, to allow them a chance to use their natural instincts for close combat without ruining a battle plan by risking a fall to the Red Thirst (Which is bit stupid when you think about it. You'd think they'd put the guys who have proven themselves resistant to the thirst into melee, not the new guys who might wig out at any second. But then again if you're gonna flip your shit and start ripping and tearing, you might as well be equipped to make the most of it, especially since it can actually be useful in that case. And how do you know who's resistant to it unless you put them through the gauntlet of melee.) Every Blood Angel tactical marine maintains his jump pack and close-combat training from his duty in the Assault Squads, allowing the chapter to form massed [[Deep Strike]]s of Assault Marines. When not acting as Terminators, the Blood Angels First Company will function as Vanguard Veterans.


The [[Blood Angels]] use Assault Squads as part of their main forces, as opposed to a supporting force. In a departure from the Codex, Blood Angels [[Scout]]s who have just received their Black Carapace will be placed in Assault Squads, to allow them a chance to use their natural instinctive for close combat without ruining a battle plan by risking a fall to the Red Thirst (Devastators are Veterans who have shown better control over resisting the Thirst). Every Blood Angel tactical marine maintains his jump pack and close-combat training from his duty in the Assault Squads, allowing the chapter to form massed [[Deep Strike]]s of Assault Marines. When not acting as Terminators, the Blood Angels First Company will function as Vanguard Veterans.  
Among the [[Space Wolves]], the role of Assault Marine is given to the [[Blood Claw]]s, neophyte Wolves who are still coming to grips with the inner Wolf and expending their [[furry]] by charging the enemy, a lot like their <s>vampire</s> Blood Angel counterparts. However, they do not use Jump Packs, which are instead given to [[Skyclaw]]s, who are considered the trouble makers in a Chapter of Space Vikings who don't like flying: "If the [[God-Emperor of Mankind|Allfather]] wanted us to fly, he would have given us wings." [[Derp|Which is a pretty retarded statement when you think of it, because if he intended you to shoot xenos filth he would have turned you into]] [[obliterators]]. And the [[Emperor|Allfather]] ''did'' give Space Marines wings, they're called "Jump Packs". If he didn't want Space Marines to fly, he wouldn't have given them flying machines and jet engines strapped to their backs. Speaking of which, there's also the Chaos version [[Chaos Raptors|Raptors]], of which the [[Night Lords]] are particularly fond of using, and the [[Warp Talons]], where Raptors go daemonic. In the [[Death Guard]], [[Plague Marines]] effectively double as Assault Marines using Nurglified Power Weapons, although they're [[Tumblr|too fat to use jump packs.]] Also there's the [[Seraphim Squad]] of the Sisters, [[Venatari]] of Custodes.


Among the [[Space Wolves]], the role of Assault Marine is given to the Blood Claws, neophyte Wolves who are still coming to grips with the inner Wolf and expending their fury by charging the enemy. However, they do not use Jump Packs, which are instead given to Skyclaws, who are considered the trouble makers in a Chapter of Space Vikings who don't like flying: "If the [[God-Emperor of Mankind|Allfather]] wanted us to fly, he would have given us wings."
At the moment, Assault Marines are kind of shitty compared to bikers because they are so easily killed and lack long range weaponry. If there was an option to give them bolters, or Seraphim-style paired pistols, or chainswords actually did something, or they were a little more affordable they might be worth taking, but at the moment are kinda meh in their current role. They are decent in the [[Warhammer_40,000/Tactics/Space_Marines%287E%29#Dataslate_Formations| Skyhammer Annihilation Force]], however, due to their ability to assault after Deep Striking. Additionally, they can use their Jump Packs to both move and assault, increasing their chances of getting into combat immediately.


{{Marines-Codex}}
==Equipment==
All assault marines wear the standard space marine [[Mark VII: Aquila/Imperator Armour|Mark VII: Aquila Armour]] (Although some Chapters like the [[Raven Guard]] opt for the [[Mark VI: Corvus Armour]] instead) and carry a [[chainsword]], [[Bolt Pistol|bolt pistol]] and [[Grenades & Explosives#Frag Grenade|frag]] or [[Grenades & Explosives#Krak Grenade|krak grenades]]. Back in the [[Horus Heresy]] the Assault Squad was one of the most effected units when it came to equipment. In the beginning, the [[Mark IV: Maximus Armour]] was the standard, but ''very quickly'', the [[Mark V: Heresy Armour]] immediately took over as the Maximus was getting wrecked left to right due to the Assault marine's profession in getting real close and personal.
 
The majority of assault squads will equip themselves with [[jump pack]]s, but those who do not go into battle by either transport or drop pod. Some members in the squad (typically 2) will be armed with either [[Plasma Pistol|plasma pistols]] or [[Flamer#Flamer|flamers.]] Blood Angels and their successor chapters assault marines can additonally be armed with [[Hand Flamer|hand flamers]] and/or [[Inferno Pistol|infernus pistols.]]
 
The space marine sergeant may also take melta bombs, and can exchange his chainsword and/or bolt pistol for a [[combi-weapon]], combat shield, [[Grav-Pistol|grav-pistol,]] [[Plasma Pistol|plasma pistol,]] [[Chain weapon#Eviscerator|eviscerator,]] [[power weapon]], [[powerfist]], storm shield, [[Thunder Hammer|thunder hammer]] and either one or a pair of [[Lightning Claws|lightning claws.]]
 
==Gallery==
 
<gallery>
image:UltramarinesAssaultSquad.png|<center>Ultramarines</center>
image:DarkAngelsAssaultSquad.png|<center>Dark Angels</center>
image:BloodAngelsAssaultSquad.png|<center>Blood Angels</center>
image:BloodAngelsAssaultSquadLegion.png|<center>Blood Angels</center><center>(Heresy-era)</center>
image:HeresyAssaultSquad.png|<center>Death Guard</center><center>(Heresy-era)</center>
AssaultSquadFixed.jpg|Black Templars
</gallery>
 
[[Category:Warhammer 40,000]]
[[Category:Imperial]]
[[Category:Space Marines]]
[[Category:Official Space Marine Chapters]]
[[Category:Blood Angels]]
[[Category:Dark Angels]]
 
{{Marines-Forces}}
 
{|align=center border=2 cellspacing=0 cellpadding=4
|-
!colspan=1| Codex-compliant Adeptus Astartes!!  Non-compliant Adeptus Astartes
|- valign=top
|
{{Ultramarines}}
{{White Scars}}
{{Imperial Fists}}
{{Iron Hands}}
{{Salamanders}}
{{Raven Guard}}
|
{{Blood Angels}}
{{Dark Angels}}
|}

Latest revision as of 14:54, 17 June 2023

"Fury from the sky! Cut them down!"

Thaddeus
Here to chop you to death

Space Marine chapters sometimes need fast-moving, versatile troops that can be easily inserted onto the battlefield and made to quickly close with the enemy. If 8-foot power-armoured posthumans weren't good enough, now they come with jump packs.

Overview[edit]

Assault Squads are one of the Tactical Squad's cousins. They are of a similar size (5-10), but shun bolters and other long-range weapons in favour of jump packs, chainswords, power weapons and bolt pistols. Assault Squads are usually deployed from Thunderhawk Gunships, slowing their drop with their jump packs, but it is not unheard of for squads to make use of Drop Pods or even Rhinos. Once on the battlefield they aim to enter close-to-mid-range combat with the enemy, harassing their front lines and using the jump packs to quickly switch targets.

All Codex-compliant space marine chapters move new recruits to Assault Squads after their duty in Devastator squads, using it as a second and final level of upper-division training before the recruit's full induction as a tactical marine within the chapter.

The Blood Angels use Assault Squads as part of their main forces, as opposed to a supporting force. In a departure from the Codex, Blood Angels Scouts who have just received their Black Carapace will be placed in Assault Squads, to allow them a chance to use their natural instincts for close combat without ruining a battle plan by risking a fall to the Red Thirst (Which is bit stupid when you think about it. You'd think they'd put the guys who have proven themselves resistant to the thirst into melee, not the new guys who might wig out at any second. But then again if you're gonna flip your shit and start ripping and tearing, you might as well be equipped to make the most of it, especially since it can actually be useful in that case. And how do you know who's resistant to it unless you put them through the gauntlet of melee.) Every Blood Angel tactical marine maintains his jump pack and close-combat training from his duty in the Assault Squads, allowing the chapter to form massed Deep Strikes of Assault Marines. When not acting as Terminators, the Blood Angels First Company will function as Vanguard Veterans.

Among the Space Wolves, the role of Assault Marine is given to the Blood Claws, neophyte Wolves who are still coming to grips with the inner Wolf and expending their furry by charging the enemy, a lot like their vampire Blood Angel counterparts. However, they do not use Jump Packs, which are instead given to Skyclaws, who are considered the trouble makers in a Chapter of Space Vikings who don't like flying: "If the Allfather wanted us to fly, he would have given us wings." Which is a pretty retarded statement when you think of it, because if he intended you to shoot xenos filth he would have turned you into obliterators. And the Allfather did give Space Marines wings, they're called "Jump Packs". If he didn't want Space Marines to fly, he wouldn't have given them flying machines and jet engines strapped to their backs. Speaking of which, there's also the Chaos version Raptors, of which the Night Lords are particularly fond of using, and the Warp Talons, where Raptors go daemonic. In the Death Guard, Plague Marines effectively double as Assault Marines using Nurglified Power Weapons, although they're too fat to use jump packs. Also there's the Seraphim Squad of the Sisters, Venatari of Custodes.

At the moment, Assault Marines are kind of shitty compared to bikers because they are so easily killed and lack long range weaponry. If there was an option to give them bolters, or Seraphim-style paired pistols, or chainswords actually did something, or they were a little more affordable they might be worth taking, but at the moment are kinda meh in their current role. They are decent in the Skyhammer Annihilation Force, however, due to their ability to assault after Deep Striking. Additionally, they can use their Jump Packs to both move and assault, increasing their chances of getting into combat immediately.

Equipment[edit]

All assault marines wear the standard space marine Mark VII: Aquila Armour (Although some Chapters like the Raven Guard opt for the Mark VI: Corvus Armour instead) and carry a chainsword, bolt pistol and frag or krak grenades. Back in the Horus Heresy the Assault Squad was one of the most effected units when it came to equipment. In the beginning, the Mark IV: Maximus Armour was the standard, but very quickly, the Mark V: Heresy Armour immediately took over as the Maximus was getting wrecked left to right due to the Assault marine's profession in getting real close and personal.

The majority of assault squads will equip themselves with jump packs, but those who do not go into battle by either transport or drop pod. Some members in the squad (typically 2) will be armed with either plasma pistols or flamers. Blood Angels and their successor chapters assault marines can additonally be armed with hand flamers and/or infernus pistols.

The space marine sergeant may also take melta bombs, and can exchange his chainsword and/or bolt pistol for a combi-weapon, combat shield, grav-pistol, plasma pistol, eviscerator, power weapon, powerfist, storm shield, thunder hammer and either one or a pair of lightning claws.

Gallery[edit]

Forces of the Codex Compliant Astartes
Command: Apothecary - Brother-Captain - Brother-Sergeant - Chaplain - Chapter Master
Command Squad - Honour Guard - Librarian - Techmarine
Troops: Assault Squad - Centurion Squad - Chapter Serf - CATs - Devastator Squad
Scout Squad - Servo-skull (Data Skull - Skull Probe) - Tactical Squad
Terminator Squad - Veteran Squad
Great Crusade-era: Breacher Siege Squad - Consul - Despoiler Squad - Destroyer Squad
Legiones Decurion - Legion Herald - Legion Outrider Squad - Legion Vigilator
Moritat - Master of the Signal - Praetor - Reconnaissance Squad - Seeker Squad
Sky Hunter Squad - Tactical Support Squad - Inductii
Structures: Castellum Stronghold
Walkers: Dreadnought (Castraferrum - Contemptor - Deredeo - Leviathan)
Transports: Land Raider - Mastodon Heavy Assault Transport - Razorback Transport
Rhino Transport - Spartan Assault Tank - Termite
Vehicles: Bike Squad - Javelin Attack Speeder - Jetbike - Kratos Heavy Assault Tank
Land Speeder - Predator Tank - Sabre Tank Hunter - Sicaran Battle Tank
Vindicator
Ordnance: Hunter - Legion Arquitor Bombard - Rapier Armoured Carrier - Stalker
Thunderfire Cannon - Whirlwind
Flyers: Caestus Assault Ram - Fire Raptor - Orgus Flyer - Storm Eagle - Stormbird
Stormhawk - Stormraven - Stormtalon - Thunderhawk - Xiphon Interceptor
Superheavy Tanks: Cerberus Heavy Tank Destroyer - Fellblade Super-Heavy Tank
Typhon Heavy Siege Tank
Spacecraft: Boarding Torpedo - Drop Pod - Space Marine Landing Craft
Allied Space Marines: Fallen Angel - Primaris Marine - Blood Angels - Dark Angels
Deathwatch - Grey Knights - Space Wolves - Black Templars
Codex-compliant Adeptus Astartes Non-compliant Adeptus Astartes
Forces of the Ultramarines
Command: Apothecary - Brother-Captain - Brother-Sergeant - Chaplain
Chapter Master - Command Squad - Librarian - Techmarine
Ultramarines Honour Guard - Victrix Guard
Troops: Assault Squad - Centurion Squad - Chapter Serf - CATs
Devastator Squad - Scout Squad - Tactical Squad - Terminator Squad
Veteran Squad (Tyrannic War Veterans)
Great Crusade-era: Fulmentarus - Invictus Guard - Locutarus
Nemesis Destroyers - Praetorian Breacher Squad
Walkers: Dreadnought (Castraferrum - Contemptor - Deredeo - Leviathan)
Transports: Land Raider - Land Speeder Storm
Razorback Transport - Rhino Transport
Vehicles: Bike Squad - Javelin Attack Speeder - Land Raider Terminus Ultra
Land Speeder - Predator Tank - Sicaran Battle Tank - Vindicator
Ordnance: Hunter Multi-Launcher Vehicle - Stalker - Thunderfire Cannon - Whirlwind
Superheavy Vehicles: Fellblade (Falchion)
Flyers: Fire Raptor - Storm Eagle - Stormhawk
Stormtalon - Stormraven - Thunderhawk
Spacecraft: Drop Pod - Boarding Torpedo - Space Marine Landing Craft
Allies: Fallen Angels - Space Marines - Primaris Marines
Forces of the White Scars
Command: Apothecary - Brother-Captain - Brother-Sergeant
Chaplain - Chapter Master - Command Squad
Stormseer - Techmarine
Troops: Assault Squad - Chapter Serf - Scout Squad
Tactical Squad - Veteran Squad
Great Crusade-era: Ebon Keshig - Falcon's Claws - Golden Keshig
Karaoghlanlar - Legion Outrider Squad - Sky Hunter Squad
Vehicles: Bike Squad - Imperial Jetbike - Javelin Attack Speeder
Kyzagan Assault Speeder - Land Speeder (Tempest)
Predator Tank - Rhino Transport
Flyers: Nephilim Jetfighter - Fire Raptor - Storm Eagle
Stormhawk - Stormtalon - Thunderhawk
Spacecraft: Drop Pod (Adeptus Astartes - Deathstorm)
Allies: Fallen Angels - Space Marines - Primaris Marines
Forces of the Imperial Fists
Command: Apothecary - Brother-Captain - Brother-Sergeant
Chaplain - Chapter Master - Command Squad
Huscarls - Librarian - Techmarine
Troops: Assault Squad - Centurion Squad - Chapter Serf - Devastator Squad
Scout Squad - Tactical Squad - Terminator Squad - Veteran Squad
Great Crusade-era: Breacher Siege Squad - Templar Brethrens - Phalanx Warders
Structures: Castellum Stronghold
Walkers: Dreadnought (Castraferrum - Contemptor - Deredeo - Leviathan)
Vehicles: Bike Squad - Imperial Jetbike - Javelin Attack Speeder
Land Raider (Land Raider Achilles) - Land Speeder - Predator Tank
Razorback Transport - Rhino Transport - Vindicator
Ordnance: Hunter Multi-Launcher Vehicle - Legion Arquitor Bombard
Rapier Armoured Carrier - Stalker - Thunderfire Cannon
Whirlwind
Flyers: Caestus Assault Ram - Storm Eagle - Stormhawk
Stormtalon - Stormraven - Thunderhawk
Special Vehicles: Ætos Dios
Spacecraft: Drop Pod - Boarding Torpedo - Space Marine Landing Craft
Allies: Fallen Angels - Space Marines - Primaris Marines
Forces of the Iron Hands
Command: Apothecary - Brother-Captain - Brother-Sergeant - Chaplain
Command Squad - Iron Father - Librarian - Techmarine
Troops: Assault Squad - Centurion Squad - Chapter Serf - CATs - Devastator Squad
Scout Squad - Tactical Squad - Terminator Squad - Veteran Squad
Great Crusade-era: Breacher Siege Squad - Morlocks - Gorgon Terminators - Medusan Immortals
Walkers: Dreadnought (Castraferrum - Contemptor - Deredeo - Leviathan)
Vehicles: Bike Squad - Imperial Jetbike - Javelin Attack Speeder
Land Raider - Land Speeder - Predator Tank
Razorback Transport - Rhino Transport - Sabre Strike Tank
Sicaran Battle Tank - Vindicator
Ordnance: Hunter Multi-Launcher Vehicle - Legion Arquitor Bombard
Stalker - Thunderfire Cannon - Whirlwind
Flyers: Storm Eagle - Stormhawk - Stormtalon - Stormraven - Thunderhawk
Superheavy Vehicles: Cerberus Heavy Tank Destroyer - Fellblade - Land-Behemoth
Spacecraft: Drop Pod - Boarding Torpedo - Space Marine Landing Craft
Allies: Adeptus Mechanicus - Fallen Angels - Space Marines - Primaris Marines
Forces of the Salamanders
Command: Apothecary - Brother-Captain - Brother-Sergeant - Chaplain - Chapter Master
Command Squad - Forgefather - Librarian - Pyre Guard - Techmarine
Troops: Assault Squad - Centurion Squad - Chapter Serf - CATs - Devastator Squad
Scout Squad - Tactical Squad - Terminator Squad - Veteran Squad
Great Crusade-era: Breacher Siege Squad - Firedrakes - Pyroclasts
Walkers: Dreadnought (Castraferrum - Contemptor - Deredeo - Leviathan)
Transports: Land Raider (Land Raider Redeemer - Land Raider Prometheus
Land Raider Crusader) - Mastodon - Razorback Transport - Rhino
Vehicles: Bike Squad - Predator Tank (Predator Annihilator
Predator Deimos Annihilator - Predator Infernus
)
Vindicator
Ordnance: Hunter Multi-Launcher Vehicle - Stalker - Thunderfire Cannon - Whirlwind
Superheavy Vehicles: Fellblade (Glaive)
Flyers: Storm Eagle - Stormhawk - Stormtalon - Stormraven - Thunderhawk
Spacecraft: Drop Pod - Boarding Torpedo - Space Marine Landing Craft
Allies: Fallen Angels - Space Marines - Primaris Marines
Forces of the Raven Guard
Command ApothecaryBrother-CaptainBrother-SergeantChaplainChapter MasterCommand SquadLibrarianTechmarine
Troops Assault SquadChapter SerfDevastator SquadMor DeythanScout SquadTactical SquadVeteran Squad
Great Crusade-era Dark FuriesDeliverersShadow WardensMoritatRaptorsLegion VigilatorReconnaissance Squad
Transports Land Speeder Storm
Vehicles Bike SquadImperial JetbikeJavelin Attack SpeederLand Speeder (Land Speeder TornadoLand Speeder Typhoon)
Flyers Chiropteran ScoutStorm Eagle (Darkwing) • StormhawkStormtalonStormravenThunderhawk • (Shadowhawk) • Whispercutter
Spacecraft Drop PodSpace Marine Landing Craft
Allies Fallen AngelsSpace MarinesPrimaris Marines
Forces of the Blood Angels
Command: Apothecary - Brother-Captain - Brother-Sergeant - Chaplain
Chapter Master - Librarian - Sanguinary Priest - Techmarine
Troops: Assault Squad - Devastator Squad - Sanguinary Guard - Scout Squad
Tactical Squad - Terminator Squad - Veteran Squad
Death Company: Death Company - Death Company Chaplain - Death Company Terminator
Great Crusade-era: Angel's Tears - Crimson Paladin - Dawnbreaker
Walkers: Contemptor-Furioso Dreadnought - Contemptor-Incaendius Dreadnought
Death Company Dreadnought - Dreadnought - Furioso Dreadnought
Librarian Dreadnought
Transports: Razorback - Rhino
Vehicles: Baal Predator - Land Raider (Land Raider Crusader - Land Raider Phobos
Land Raider Redeemer - Land Raider Angel Infernus
)
Predator Tank - Vindicator - Hunter - Stalker - Whirlwind
Flyers: Stormhawk - Stormraven - Stormtalon - Storm Eagle - Thunderhawk
Spacecraft: Boarding Torpedo - Drop Pod - Space Marine Landing Craft
Allies: Space Marines - Primaris Marines
Forces of the Dark Angels
Command: Apothecary - Company Master - Interrogator-Chaplain
Chaplain - Librarian - Techmarine - Deathwing Knight
Dark Angels Grand Master
Troops: Assault Squad - Deathwing - Deathwing Strikemaster
Devastator Squad - Company Veterans - Scout Squad
Tactical Squad - Ravenwing Black Knight
Watcher in the Dark
Great Crusade-era: Interemptors - Knights Cenobium - Deathwing Companion
Structures: Fortress of Redemption
Walkers: Dreadnought (Deathwing Dreadnought - Contemptor Dreadnought)
Contemptor-Mortis Dreadnought - Mortis Dreadnought
Transports: Land Raider (Land Raider Phobos - Land Raider Crusader
Land Raider Redeemer - Land Raider Ares
Land Raider Solemnus Aggressor) - Rhino
Vehicles: Bike Squad - Razorback - Predator - Vindicator - Hunter
Stalker - Whirlwind - Land Speeder Vengeance
Ravenwing Darkshroud
Flyers: Dark Talon - Nephilim Jetfighter - Stormraven - Storm Eagle
Thunderhawk
Spacecraft: Boarding Torpedo - Drop Pod - Space Marine Landing Craft
Hexagrammaton Deathwing - Dreadwing - Firewing - Ironwing - Ravenwing - Stormwing
Allies: Space Marines - Primaris Marines