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==Warhammer 40,000==
==Warhammer 40,000==
[[File:DOWDropPod1.png|150px|thumb|right|A [[Blood Ravens]] Drop Pod in [[Dawn of War#Dawn of War|Dawn of War.]]]]
 
The [[Deep Strike]] is the [[Space Marine]]'s iconic deployment method.  A pod holds ten Marines, one [[Dreadnought]], or one Thunderfire cannon with gunner.  It takes a lot of the guesswork out of Deep Striking because it avoids obstacles automatically -- that's why [[Boreale]] loves them so much.  For entirely unexplained reasons, once the pod lands, no one can stand (or sit) inside it again - everyone has to get out, and then some sort of miracle bars them from re-entry.
The [[Deep Strike]] is the [[Space Marine]]'s iconic deployment method.  A pod holds ten Marines, one [[Dreadnought]], or one Thunderfire cannon with gunner.  It takes a lot of the guesswork out of Deep Striking because it avoids obstacles automatically -- that's why [[Boreale]] loves them so much.  For entirely unexplained reasons, once the pod lands, no one can stand (or sit) inside it again - everyone has to get out, and then some sort of miracle bars them from re-entry.


===Deathstorm Drop Pod===
===Adeptus Astartes Drop Pod===
A drop pod that holds weapons instead of soldiers. If a drop zone is just too hot to land in, the Space Marines will use Deathstorm Drop Pods (equipped with [[assault cannons]] or [[Whirlwind]] missile launchers) to clear the way. [[Orks|They're only BS 2, but they compensate through volume of fire]] (they fire [[D3]] times at ''every'' unit with 12" the turn they come in).
[[File:99120101069_DropPodNEW01.jpg|200px|right|thumb|[[Boreale|STEEL REHN! DROP PODS FALLING FROM THE SKY AGAIN!]]]]
The classic and original [[Steel Rain|STEEL REHN!]] The drop pod is capable of carrying up to 12 Space Marines into combat. They are launched from a vessel in low orbit towards the drop zone, usually in the midst of or near a battlefield. Once launched, the Drop Pod plummets through the atmosphere until its retro rockets fire to slow its descent. [[Angry Marines|Although certain ''overly zealous'' marine chapters]] are known to use their drop pods as giant orbital bombs; dropping the drop pod at full speed until it eventually crushes any unfortunate heretical bitches underneath and indirectly/directly killing their occupants from sheer impact. A Machine Spirit (on-board computer) guides the Drop Pod to its destination and can receive further commands from the Pod's mothership.
 
Like most drop pods, they become immobile and pointless once they land, with the only use they have post-crash is to act as some sort of limited cover for the marines and fire support from its internally built weapon turrets (Usually in the form of a single Storm Bolter or Deathwind Missile Launcher). However, it can later be recovered by the Chapter's [[Techmarine|Techmarines]] and reused if it is not destroyed.
 
When a Drop Pod is modified to carry Space Marines in Terminator Armour, two standard-sized restraints must be replaced with a single large restraint due to the sheer bulk of Terminator Armour.
 
Certain versions of Drop Pods such as the Dominica Pattern Drop Pod used by the [[Sisters of Battle]] and inquisitorial strike forces, last seen in 2002, only holds five people, the rest of the space probably being used with shock dampeners to make up for the occupants' lack of superhuman physiology, or a votive shrine.
 
A support variant exists, equipped with [[Melta|multi-meltas]] or [[Bolter|twin-linked heavy bolters]] instead of assault cannons and missile launchers like their Space Marines counterparts.


It would be a heartening sight if the Navy were to use these en-mass to support the Guard.  Come to think of it, a massive volley of these things would be highly effective against Orks, Tyranids, and possibly Necrons.  They could also be useful as a rapid, highly potent response to daemons.  After all, the fluff says fighting daemonic hosts is very difficult because they can poof anywhere on the battlefield, so there are no real battle-lines in such an engagement. In that vein, they may be useful against Eldar of all types, too.  Hell, just shoot huge numbers of them at anything that looks at you wrong.
Additionally, the assassins of the [[Eversor Assassin|Eversor Temple]] are deployed in special Drop Pods that prepare them for their missions. These Pods are equipped with neuro-links that feed the details of the mission to the assassin while remote links activate and begin to prepare his body for the task at hand.


===Lucius Pattern Dreadnought Drop Pod===
===Deathstorm Drop Pod===
A drop pod with all the restraints and harnesses taken out, and only three fins instead of five.  This means that only a [[Dreadnought]] can survive landing in it. Previously, it allowed it to assault as soon as it landed, but now, when nothing can assault from reserves Lucius DP have been changed to granting Shrouded for himself, and everything hiding behind it or on it on the turn it deep strikes, likely to represent cloud of dust, dirt and debris, raised by its meteoric descent. Oh, and the dread can stay inside the pod, to use it as ablative hull points, and even fire his weapons from the inside, as it's open-topped. All in all a great way to deep strike your dread, and be sure he won't be shot off board the turn it drops.
[[File:Death2-drop-pod.jpg|200px|thumb|right|When your forces surrounds a drop pod, guns ready and prepared to open fire on some juicy [[Space Marines|canned humans.]] But instead, [[Trap|the doors opens with five Assault Cannons primed and ready]]...[[Just As Planned|must have been some]] [[Tactical genius|tactical gen]]-[[Creed|CREEEEEEEED!]]]]


Found in IA2:2nd, these pods also have drop pod assault and can get precision deep strike for 20pts using Dropsite Massacre legacy rules in the appendix, but as drop pods they already had the ability to reduce scatter. Yes it still has the assault vehicle rule (despite already having it for being open toped - typical Forge World rules stupidity for you), but that still doesn't actually allow things to charge the turn they deep strike, very few things get around the BRB that way.
A drop pod that holds weapons instead of soldiers. Ergo, the ultimate [[Trap]] Drop Pod bristling with [[Just As Planned]]. If a drop zone is just too hot to land in, the Space Marines will use Deathstorm Drop Pods (equipped with [[assault cannons]] or [[Whirlwind]] missile launchers) to clear the way.  [[Orks|They're only BS 2, but they compensate through volume of fire]] (they fire [[D3]] times at ''every'' unit with 12" the turn they come in).


===Kharybdis Assault Claw===
Deathstorm Drop Pods were first conceived and prototyped by the [[Raven Guard]] Legion during the Great Crusade, who sought to augment the firepower of their precision-orbital assaults. The Raven Guard's preference for such surgical-strike tactics would, upon occasion, leave them at a disadvantage in the case of both protracted engagements and in assaulting very heavily fortified targets where heavy units such as Legion tanks and artillery could not be used. So they compensated by loading a bunch of heavy weapons on each end of the Drop Pod's door and voila! The Deathstorm was born!
A Super Heavy Drop Pod used during the [[Great Crusade]], capable of carrying twenty Marines or a pair of Dreadnoughts. Also used for burning shit with its engines as it flies over it, and ''melting'' shit it lands on (not to mention having the ability to fly back to its ship for another batch of soldiers to make planetfall). Sadly, the Kharybdis suffered similar problems as its smaller brother, the Dreadclaw. While the latter had a malevolent AI that caused lethal "accidents" (which became much more frequent when the Horus Heresy started and which forced Imperial Commanders to simply jettison them into the blackness of space), the Kharybdis (while also having an AI) had it differently.


The AI of the Drop Pod tended to bond with a person to the point that it would indiscriminately attack anyone who wasn't its handler to the point that the latter had to be summoned to calm the Drop Pod out of its frenzy. If the handler somehow died, then the Kharybdis whose handler perished had to be jettisoned or destroyed since it would attack anyone who even looked at it. Thus no Space Marine Chapter has a single one these days, though Chaos Marine Legions still have some in their armouries.
Of course, such unorthodox modifications caused the AdMech to have a [[Butthurt|bitchfit]] and would have sanctioned it as tech-heresy if it weren't for the fact that it was approved by [[Corvus Corax|Emo Kid no#1 himself.]]


===Dominica Pattern Drop Pod===
It would be a heartening sight if the Navy were to use these en-mass to support the Guard.  Come to think of it, a massive volley of these things would be highly effective against Orks, Tyranids, and possibly Necrons.  They could also be useful as a rapid, highly potent response to daemons. After all, the fluff says fighting daemonic hosts is very difficult because they can poof anywhere on the battlefield, so there are no real battle-lines in such an engagement.  In that vein, they may be useful against Eldar of all types, too.  Hell, just shoot huge numbers of them at anything that looks at you wrong.
The version used by the [[Sisters of Battle]] and inquisitorial strike forces, last seen in 2002. Only holds five people, the rest of the space probably being used with shock dampeners to make up for the occupants' lack of suprahuman physiology, or a votive shrine.


A support variant exists, equipped with [[Melta|multi-meltas]] or [[Bolter|twin-linked heavy bolters]] instead of assault cannons and missile launchers like their Space Marines counterparts.
Its predecessor, the Deathwind Drop Pod is no longer used by the Adeptus Astartes. This variant, similar in nearly every way to the Deathstorm variant that ultimately replaced it, was originally armed with Deathwind Missile Launchers to provide fire support. This variant has been replaced with the Deathstorm variant due to Whirlwind Missile Launchers being more powerful than Deathwind Missile Launchers and just as easy and cost effective to manufacture.  


=== Dreadclaw Assault Pod ===
=== Dreadclaw Assault Pod ===
[[File:Dreadclaw_Pod.png|200px|right|thumb|The only drop pod that is the most cost effective and reusable. Unfortunately, its [[Heresy|heretical nature]] turns this machine into a [[RIP AND TEAR|flying blender.]]]]
{{Main|Dreadclaw}}
{{Main|Dreadclaw}}
The Imperium used to use the Dreadclaw, until they learned that its design made it receptive to the influence of [[Chaos]] during the [[Horus Heresy]].  This was not a problem for [[Chaos Space Marines]], who use them to this day.  Unfortunately, they are both more versatile and more deadly than drop pods; capable of being used as assault boats or drop pods and then return to orbit to get more marines.  They also have plasma cannons to blast everyone with.  Its machine spirit had been described as being unusually blood thirsty, which often caused lethal "incidents" with maintenance crews, and even Marines themselves, even before the pods fell to Chaos, hence why the Dreadclaw wasn't very popular amongst legions, who actually gave a fuck about their mortal serfs. And then when the Heresy kicked off and the Dreadclaws began actively sabotaging ships, the last thing Imperial Navy captains wanted was a bunch of murderous pods with heavy Melta guns right next to their bulkheads.
The '''''only''''' drop pod that could actually be ''reused''.
 
The Dreadclaw was one of the most advanced if not ''the'' most advanced drop pod that the Imperials actually got a hold on. The fact that it could ''fly'' back up to its mothership and still be able to be 'resupplied' with even ''more'' marines without being limited to the amount of drop pods you can use, makes the Dreadclaw absolutely [[Awesome]]....if you ignore the fact that the Dreadclaw is also the [[That Guy|most notorious drop pod,]] [[FATAL|notable in turning its occupants into mincemeat,]] [[Not As Planned|not so Awesome.]]
 
The Imperium used to use the Dreadclaw, until they learned that its design made it receptive to the influence of [[Chaos]] during the [[Horus Heresy]].  This was not a problem for [[Chaos Space Marines]], who use them to this day.  Unfortunately, they are both more versatile and more deadly than drop pods; capable of being used as assault boats or drop pods and then return to orbit to get more marines.  They also have plasma cannons to blast everyone with.   
 
Its machine spirit had been described as being unusually blood thirsty, which often caused lethal "incidents" with maintenance crews, and even Marines themselves, even before the pods fell to Chaos, hence why the Dreadclaw wasn't very popular amongst legions, who actually gave a fuck about their mortal serfs. And then when the Heresy kicked off and the Dreadclaws began actively sabotaging ships, the last thing Imperial Navy captains wanted was a bunch of murderous pods with heavy Melta guns right next to their bulkheads.


That said, for the Chaos Legions, they've become much more safe and docile.  
That said, for the Chaos Legions, they've become much more safe and docile.  
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[[Forge World]] used to make these in [[Battlefleet Gothic]] scale.
[[Forge World]] used to make these in [[Battlefleet Gothic]] scale.
===Lucius Pattern Dreadnought Drop Pod===
[[File:Dread_Pod.png|200px|right|thumb|A more sensible way on creating a flying dreadnought than the ''[[Derp|other]]'' [[Librarian Dreadnought|alternative that GW coughed up.]]]]
A drop pod with all the restraints and harnesses taken out, and only three fins instead of five. The Lucius was a obviously much larger variant than the standard Drop Pods of the Legiones Astartes and had a more powerful engine to compensate, allowing for a dangerously meteoric descent to the battlefield. This means that only a [[Dreadnought]] can survive landing in it.
This Drop Pod pattern is the largest known Drop Pod variant used by the Adeptus Astartes save for [[Skub|arguably]] the Kharybdis Assault Claw, and is capable of delivering a single Dreadnought into combat.
The Dreadnought Drop Pod uses three or four large external door ramps as opposed to the smaller ones used on other types of Drop Pods. These Drop Pods are capable of delivering both Contemptor Dreadnoughts and now-standard Castraferrum Pattern Mars Mark IV and Mark V Dreadnoughts to the battlefield.
Previously, it allowed it to assault as soon as it landed, but now, when nothing can assault from reserves Lucius DP have been changed to granting Shrouded for himself, and everything hiding behind it or on it on the turn it deep strikes, likely to represent cloud of dust, dirt and debris, raised by its meteoric descent. Oh, and the dread can stay inside the pod, to use it as ablative hull points, and even fire his weapons from the inside, as it's open-topped. All in all a great way to deep strike your dread, and be sure he won't be shot off board the turn it drops.
Found in IA2:2nd, these pods also have drop pod assault and can get precision deep strike for 20pts using Dropsite Massacre legacy rules in the appendix, but as drop pods they already had the ability to reduce scatter. Yes it still has the assault vehicle rule (despite already having it for being open toped - typical Forge World rules stupidity for you), but that still doesn't actually allow things to charge the turn they deep strike, very few things get around the BRB that way.
===Kharybdis Assault Claw===
[[File:Kharybdis.jpg|200px|right|thumb|The biggest falling Space Marines-in-a-Can of this isle. If it was any bigger, it would have been classified as an Ork Attack Rok.]]
A Super Heavy Drop Pod used during the [[Great Crusade]], capable of carrying twenty Marines or a pair of Dreadnoughts. Also used for burning shit with its engines as it flies over it, and ''melting'' shit it lands on (not to mention having the ability to fly back to its ship for another batch of soldiers to make planetfall). Sadly, the Kharybdis suffered similar problems as its smaller brother, the Dreadclaw. While the latter had a malevolent AI that caused lethal "accidents" (which became much more frequent when the Horus Heresy started and which forced Imperial Commanders to simply jettison them into the blackness of space), the Kharybdis (while also having an AI) had it differently.
The AI of the Drop Pod tended to bond with a person to the point that it would indiscriminately attack anyone who wasn't its handler to the point that the latter had to be summoned to calm the Drop Pod out of its frenzy. If the handler somehow died, then the Kharybdis whose handler perished had to be jettisoned or destroyed since it would attack anyone who even looked at it. Thus no Space Marine Chapter has a single one these days, though Chaos Marine Legions still have some in their armouries.
Because of its ability to essentially punch through meters thick armor like butter, they are also popular as makeshift boarding vehicles in the [[Imperial Navy]]. The arrival of a flight of these ominous Assault craft, boarding hooks extended as they approached their target, signaled that asses are going to be creamed whoever that dared opposed the Legiones Astartes.
Some [[Heresy|''unorthodox'']] commanders have watched one too many Mad Max movies or grew up on a Ork infested world; thereby prompting these individuals to employ the Kharybdis as a tank hunter, [[Awesome|ramming enemy armor in low-altitude attack runs.]]


== Starship Troopers ==
== Starship Troopers ==
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<gallery>
<gallery>
Image:JokaeroDropPod.jpg|150px|thumb|right|A [[Jokaero]] Drop Pod.
Image:JokaeroDropPod.jpg|150px|thumb|right|A [[Jokaero]] Drop Pod.
File:DOWDropPod1.png|A [[Blood Ravens]] Drop Pod in [[Dawn of War#Dawn of War|Dawn of War.]]
File:Ultra_Drop_Pod.jpg
</gallery>
</gallery>



Revision as of 10:40, 1 May 2018

Oh, God-Emperor, why don't they do this on tabletop?

Just about every modern sci-fi setting has a military that uses Drop Pods to deploy; if you take a sufficiently broad interpretation, you could say that the Martian cylinders from H. G. Wells' The War of the Worlds were the very first drop pods, but it was Robert Heinlein's Starship Troopers that really crystallized the concept as we know it: a means of deployment for super-elite soldiers right where they are needed, when they are needed, and in style.

Warhammer 40,000

The Deep Strike is the Space Marine's iconic deployment method. A pod holds ten Marines, one Dreadnought, or one Thunderfire cannon with gunner. It takes a lot of the guesswork out of Deep Striking because it avoids obstacles automatically -- that's why Boreale loves them so much. For entirely unexplained reasons, once the pod lands, no one can stand (or sit) inside it again - everyone has to get out, and then some sort of miracle bars them from re-entry.

Adeptus Astartes Drop Pod

STEEL REHN! DROP PODS FALLING FROM THE SKY AGAIN!

The classic and original STEEL REHN! The drop pod is capable of carrying up to 12 Space Marines into combat. They are launched from a vessel in low orbit towards the drop zone, usually in the midst of or near a battlefield. Once launched, the Drop Pod plummets through the atmosphere until its retro rockets fire to slow its descent. Although certain overly zealous marine chapters are known to use their drop pods as giant orbital bombs; dropping the drop pod at full speed until it eventually crushes any unfortunate heretical bitches underneath and indirectly/directly killing their occupants from sheer impact. A Machine Spirit (on-board computer) guides the Drop Pod to its destination and can receive further commands from the Pod's mothership.

Like most drop pods, they become immobile and pointless once they land, with the only use they have post-crash is to act as some sort of limited cover for the marines and fire support from its internally built weapon turrets (Usually in the form of a single Storm Bolter or Deathwind Missile Launcher). However, it can later be recovered by the Chapter's Techmarines and reused if it is not destroyed.

When a Drop Pod is modified to carry Space Marines in Terminator Armour, two standard-sized restraints must be replaced with a single large restraint due to the sheer bulk of Terminator Armour.

Certain versions of Drop Pods such as the Dominica Pattern Drop Pod used by the Sisters of Battle and inquisitorial strike forces, last seen in 2002, only holds five people, the rest of the space probably being used with shock dampeners to make up for the occupants' lack of superhuman physiology, or a votive shrine.

A support variant exists, equipped with multi-meltas or twin-linked heavy bolters instead of assault cannons and missile launchers like their Space Marines counterparts.

Additionally, the assassins of the Eversor Temple are deployed in special Drop Pods that prepare them for their missions. These Pods are equipped with neuro-links that feed the details of the mission to the assassin while remote links activate and begin to prepare his body for the task at hand.

Deathstorm Drop Pod

When your forces surrounds a drop pod, guns ready and prepared to open fire on some juicy canned humans. But instead, the doors opens with five Assault Cannons primed and ready...must have been some tactical gen-CREEEEEEEED!

A drop pod that holds weapons instead of soldiers. Ergo, the ultimate Trap Drop Pod bristling with Just As Planned. If a drop zone is just too hot to land in, the Space Marines will use Deathstorm Drop Pods (equipped with assault cannons or Whirlwind missile launchers) to clear the way. They're only BS 2, but they compensate through volume of fire (they fire D3 times at every unit with 12" the turn they come in).

Deathstorm Drop Pods were first conceived and prototyped by the Raven Guard Legion during the Great Crusade, who sought to augment the firepower of their precision-orbital assaults. The Raven Guard's preference for such surgical-strike tactics would, upon occasion, leave them at a disadvantage in the case of both protracted engagements and in assaulting very heavily fortified targets where heavy units such as Legion tanks and artillery could not be used. So they compensated by loading a bunch of heavy weapons on each end of the Drop Pod's door and voila! The Deathstorm was born!

Of course, such unorthodox modifications caused the AdMech to have a bitchfit and would have sanctioned it as tech-heresy if it weren't for the fact that it was approved by Emo Kid no#1 himself.

It would be a heartening sight if the Navy were to use these en-mass to support the Guard. Come to think of it, a massive volley of these things would be highly effective against Orks, Tyranids, and possibly Necrons. They could also be useful as a rapid, highly potent response to daemons. After all, the fluff says fighting daemonic hosts is very difficult because they can poof anywhere on the battlefield, so there are no real battle-lines in such an engagement. In that vein, they may be useful against Eldar of all types, too. Hell, just shoot huge numbers of them at anything that looks at you wrong.

Its predecessor, the Deathwind Drop Pod is no longer used by the Adeptus Astartes. This variant, similar in nearly every way to the Deathstorm variant that ultimately replaced it, was originally armed with Deathwind Missile Launchers to provide fire support. This variant has been replaced with the Deathstorm variant due to Whirlwind Missile Launchers being more powerful than Deathwind Missile Launchers and just as easy and cost effective to manufacture.

Dreadclaw Assault Pod

The only drop pod that is the most cost effective and reusable. Unfortunately, its heretical nature turns this machine into a flying blender.
Main article: Dreadclaw

The only drop pod that could actually be reused.

The Dreadclaw was one of the most advanced if not the most advanced drop pod that the Imperials actually got a hold on. The fact that it could fly back up to its mothership and still be able to be 'resupplied' with even more marines without being limited to the amount of drop pods you can use, makes the Dreadclaw absolutely Awesome....if you ignore the fact that the Dreadclaw is also the most notorious drop pod, notable in turning its occupants into mincemeat, not so Awesome.

The Imperium used to use the Dreadclaw, until they learned that its design made it receptive to the influence of Chaos during the Horus Heresy. This was not a problem for Chaos Space Marines, who use them to this day. Unfortunately, they are both more versatile and more deadly than drop pods; capable of being used as assault boats or drop pods and then return to orbit to get more marines. They also have plasma cannons to blast everyone with.

Its machine spirit had been described as being unusually blood thirsty, which often caused lethal "incidents" with maintenance crews, and even Marines themselves, even before the pods fell to Chaos, hence why the Dreadclaw wasn't very popular amongst legions, who actually gave a fuck about their mortal serfs. And then when the Heresy kicked off and the Dreadclaws began actively sabotaging ships, the last thing Imperial Navy captains wanted was a bunch of murderous pods with heavy Melta guns right next to their bulkheads.

That said, for the Chaos Legions, they've become much more safe and docile.

Also, somehow, evidence suggests it's daemon proof. When daemons are too scared or can't even possess them, you know it's good.

Forge World used to make these in Battlefleet Gothic scale.

Lucius Pattern Dreadnought Drop Pod

A more sensible way on creating a flying dreadnought than the other alternative that GW coughed up.

A drop pod with all the restraints and harnesses taken out, and only three fins instead of five. The Lucius was a obviously much larger variant than the standard Drop Pods of the Legiones Astartes and had a more powerful engine to compensate, allowing for a dangerously meteoric descent to the battlefield. This means that only a Dreadnought can survive landing in it.

This Drop Pod pattern is the largest known Drop Pod variant used by the Adeptus Astartes save for arguably the Kharybdis Assault Claw, and is capable of delivering a single Dreadnought into combat.

The Dreadnought Drop Pod uses three or four large external door ramps as opposed to the smaller ones used on other types of Drop Pods. These Drop Pods are capable of delivering both Contemptor Dreadnoughts and now-standard Castraferrum Pattern Mars Mark IV and Mark V Dreadnoughts to the battlefield.

Previously, it allowed it to assault as soon as it landed, but now, when nothing can assault from reserves Lucius DP have been changed to granting Shrouded for himself, and everything hiding behind it or on it on the turn it deep strikes, likely to represent cloud of dust, dirt and debris, raised by its meteoric descent. Oh, and the dread can stay inside the pod, to use it as ablative hull points, and even fire his weapons from the inside, as it's open-topped. All in all a great way to deep strike your dread, and be sure he won't be shot off board the turn it drops.

Found in IA2:2nd, these pods also have drop pod assault and can get precision deep strike for 20pts using Dropsite Massacre legacy rules in the appendix, but as drop pods they already had the ability to reduce scatter. Yes it still has the assault vehicle rule (despite already having it for being open toped - typical Forge World rules stupidity for you), but that still doesn't actually allow things to charge the turn they deep strike, very few things get around the BRB that way.

Kharybdis Assault Claw

The biggest falling Space Marines-in-a-Can of this isle. If it was any bigger, it would have been classified as an Ork Attack Rok.

A Super Heavy Drop Pod used during the Great Crusade, capable of carrying twenty Marines or a pair of Dreadnoughts. Also used for burning shit with its engines as it flies over it, and melting shit it lands on (not to mention having the ability to fly back to its ship for another batch of soldiers to make planetfall). Sadly, the Kharybdis suffered similar problems as its smaller brother, the Dreadclaw. While the latter had a malevolent AI that caused lethal "accidents" (which became much more frequent when the Horus Heresy started and which forced Imperial Commanders to simply jettison them into the blackness of space), the Kharybdis (while also having an AI) had it differently.

The AI of the Drop Pod tended to bond with a person to the point that it would indiscriminately attack anyone who wasn't its handler to the point that the latter had to be summoned to calm the Drop Pod out of its frenzy. If the handler somehow died, then the Kharybdis whose handler perished had to be jettisoned or destroyed since it would attack anyone who even looked at it. Thus no Space Marine Chapter has a single one these days, though Chaos Marine Legions still have some in their armouries.

Because of its ability to essentially punch through meters thick armor like butter, they are also popular as makeshift boarding vehicles in the Imperial Navy. The arrival of a flight of these ominous Assault craft, boarding hooks extended as they approached their target, signaled that asses are going to be creamed whoever that dared opposed the Legiones Astartes.

Some unorthodox commanders have watched one too many Mad Max movies or grew up on a Ork infested world; thereby prompting these individuals to employ the Kharybdis as a tank hunter, ramming enemy armor in low-altitude attack runs.

Starship Troopers

Each member of the Mobile Infantry gets his own pod, containing his suit of armor. The armor is actually perfectly capable of surviving re-entry, and can even fly ("a little," as Heinlein writes); the pod is actually meant to disintegrate in the atmosphere, giving the Mobile Infantryman a cloud of chaff to confuse ground defences.

Command and Conquer

In the Command & Conquer universe, by the era of Tiberian Sun, GDI makes use of drop pods, fired from their orbital space station Philadelphia as very quick response troops. The pods are rather small, holding only one trooper each, and have forward mounted machine guns which give off a nice hail of gunfire while dropping to at least somewhat clear the landing zone. While the soldiers come as Elite ranked, they are only otherwise regular Light Troopers and Disc Throwers (though the first mission's FMV depicts them having some kind of crazy Railgun/beam weapon). Was only available when mission triggers dropped them, but as of Firestorm, the Upgrade Center gave you the choice of building a plugin for a rechargeable targeted power, fuck yeah.

By the time of the 3rd Tiberium War , GDI is capable of dropping 3 squads worth of Zone Troopers, elite infantry specialized in operating in tiberium infested areas.

Gallery

Vehicles of the Imperium of Man
Walkers Brutalis Dreadnought - Contemptor-Galatus Dreadnought - Contemptor-Incaendius Dreadnought
Death Company Dreadnought - Deathwatch Dreadnought - Dreadnought - Nemesis Dreadknight
Doomglaive Dreadnought - Furioso Dreadnought - Ironstrider Ballistarius - Invictor Tactical Warsuit
Librarian Dreadnought - Mortifier - Mortis Dreadnought - Onager Dunecrawler - Penitent Engine
Redemptor Dreadnought - Sentinel - Space Wolves Venerable Dreadnought - Sydonian Dragoon
Telemon Heavy Dreadnought - Throne of Judgement - Wulfen Dreadnought - Paragon Warsuit
Arachni-rig - Ballistus Dreadnought - Eldthursar - Hrimthursar - Ridge Walker
Unmanned
Robots
Auto-Gurney - Ambot - Castellan-class robot - Cataphract-class robot - Colossus-class robot
Conqueror-class robot - Crusader-class robot - Cyclops Demolition Vehicle - CATs - Nuncio-Aquila
Robot Crawler - Sanctioner Pattern Automaton - Servo-Automata - Servo-skull - Scyllax-class robot
Thanatar-class robot - Thunderfire Cannon - Vultarax stratos-automata
Transports Aurox - Chimera - Coronus Grav Carrier - Crassus Armored Assault Transport - Chronos Pattern Ironcrawler
Goliath Truck - Gorgon Armored Assault Transport - Hades Breaching Drill - Immolator - Impulsor - Macro-Hauler
Pegasus AAV - Razorback Transport - Repressor - Rhino - Road-Wheeler - Taurox - Testudo - Titan Train
Trojan Support Vehicle - Triaros Armoured Conveyer - Tunneling Transport Vehicles
Light
Vehicles
Atlas Recovery Tank - Achilles Ridgerunner - Bane Wolf - Bike Squad - Cargo-8 Ridgehauler - Centaur Utility Vehicle
Devil Dog - Field Ordnance Battery - Galvanic Servohauler - Goliath Mauler - Heavy Quad-Launcher - Hellhound
Invader ATV - Land Crawler - Outrider Quad - Pegasus AFV - Salamander Reconnaissance Tank - Scylla Light Tank
Siegfried - Squat Bike - Squat Trike - Tauros - Tectonic Fragdrill - Venator - Wolfquad
Battle
Tanks
Castigator Tank - Caladius Grav-Tank - Gladiator Tank - Kratos Heavy Assault Tank - Krios Battle Tank
Land Raider - Leman Russ Battle Tank - Predator - Ragnarok - Repulsor Tank - Rogal Dorn Battle Tank
Sabre Tank Hunter - Sicaran Battle Tank - Spartan Assault Tank - Vindicator
Ordnance Basilisk Artillery Gun - Colossus Bombard - Deathstrike Missile Launcher - Exorcist
Goliath Mega-Cannon - Griffon Heavy Mortar Carrier - Hunter - Hydra Flak Tank
Legion Arquitor Bombard - Manticore Launcher Tank - Medusa Siege Gun
Rapier Armoured Carrier - Stalker - Whirlwind - Wyvern Suppression Tank
Superheavy
Tanks
Astraeus - Baneblade - Capitol Imperialis - Cerberus Heavy Tank Destroyer - Fellblade
Leviathan - Macharius Heavy Tank - Macrocarid Explorator - Malcador Heavy Tank
Mobile Cathedral - Mastodon - Ordinatus - Typhon Heavy Siege Tank
Skimmers Dawneagle Jetbike - Escher Cutter - Gyrfalcon Pattern Jetbike - Imperial Jetbike
Javelin Attack Speeder - Grav-Cutter - Grav-Rhino - Kharon - Kyzagan Assault Speeder
Land Speeder - Land Speeder Vengeance - Pulpit of Saint Holline's Basilica
Skorpius Hover Tank - Stormrider - Storm Speeder - Pallas Grav-Attack - Abeyant
Flyers Archaeocopter - Ares Gunship - Caestus Assault Ram - Container Transporter - Corvus Blackstar
Fire Raptor - Iron Eagle Gyrocopter - Nephilim Jetfighter - Orgus Flyer - Orion Gunship - Overlord Gunship
Sky Talon - Space Marine Landing Craft - Storm Eagle - Stormbird - Stormhawk - Chiropteran
Stormraven - Stormtalon - Stormwolf - Thunderhawk - Whispercutter - Valkyrie - Vendetta - Vulture
Fighters &
Bombers
Avenger Strike Fighter - Lightning Fighter - Marauder Bomber
Stormfang - Thunderbolt Fighter - Xiphon Interceptor
Spacecraft Aquila Lander - Arvus Lighter - Boarding Torpedo - Devourer Dropship - Drop Pod
Faustus Interceptor - Fury Interceptor - Gun-Cutter - Shark Assault Boat
Starhawk Bomber - Tetrarch Heavy Lander - Galaxy Troop Ship
Titans Imperial Knight - Warhound Scout Titan - Dire Wolf Heavy Scout Titan - Reaver Battle Titan
Warbringer Nemesis Titan - Warlord Battle Titan - Warmaster Heavy Battle Titan - Emperor Battle Titan
Forces of the Codex Compliant Astartes
Command: Apothecary - Brother-Captain - Brother-Sergeant - Chaplain - Chapter Master
Command Squad - Honour Guard - Librarian - Techmarine
Troops: Assault Squad - Centurion Squad - Chapter Serf - CATs - Devastator Squad
Scout Squad - Servo-skull (Data Skull - Skull Probe) - Tactical Squad
Terminator Squad - Veteran Squad
Great Crusade-era: Breacher Siege Squad - Consul - Despoiler Squad - Destroyer Squad
Legiones Decurion - Legion Herald - Legion Outrider Squad - Legion Vigilator
Moritat - Master of the Signal - Praetor - Reconnaissance Squad - Seeker Squad
Sky Hunter Squad - Tactical Support Squad - Inductii
Structures: Castellum Stronghold
Walkers: Dreadnought (Castraferrum - Contemptor - Deredeo - Leviathan)
Transports: Land Raider - Mastodon Heavy Assault Transport - Razorback Transport
Rhino Transport - Spartan Assault Tank - Termite
Vehicles: Bike Squad - Javelin Attack Speeder - Jetbike - Kratos Heavy Assault Tank
Land Speeder - Predator Tank - Sabre Tank Hunter - Sicaran Battle Tank
Vindicator
Ordnance: Hunter - Legion Arquitor Bombard - Rapier Armoured Carrier - Stalker
Thunderfire Cannon - Whirlwind
Flyers: Caestus Assault Ram - Fire Raptor - Orgus Flyer - Storm Eagle - Stormbird
Stormhawk - Stormraven - Stormtalon - Thunderhawk - Xiphon Interceptor
Superheavy Tanks: Cerberus Heavy Tank Destroyer - Fellblade Super-Heavy Tank
Typhon Heavy Siege Tank
Spacecraft: Boarding Torpedo - Drop Pod - Space Marine Landing Craft
Allied Space Marines: Fallen Angel - Primaris Marine - Blood Angels - Dark Angels
Deathwatch - Grey Knights - Space Wolves - Black Templars
Forces of the Blood Angels
Command: Apothecary - Brother-Captain - Brother-Sergeant - Chaplain
Chapter Master - Librarian - Sanguinary Priest - Techmarine
Troops: Assault Squad - Devastator Squad - Sanguinary Guard - Scout Squad
Tactical Squad - Terminator Squad - Veteran Squad
Death Company: Death Company - Death Company Chaplain - Death Company Terminator
Great Crusade-era: Angel's Tears - Crimson Paladin - Dawnbreaker
Walkers: Contemptor-Furioso Dreadnought - Contemptor-Incaendius Dreadnought
Death Company Dreadnought - Dreadnought - Furioso Dreadnought
Librarian Dreadnought
Transports: Razorback - Rhino
Vehicles: Baal Predator - Land Raider (Land Raider Crusader - Land Raider Phobos
Land Raider Redeemer - Land Raider Angel Infernus
)
Predator Tank - Vindicator - Hunter - Stalker - Whirlwind
Flyers: Stormhawk - Stormraven - Stormtalon - Storm Eagle - Thunderhawk
Spacecraft: Boarding Torpedo - Drop Pod - Space Marine Landing Craft
Allies: Space Marines - Primaris Marines
Forces of the Dark Angels
Command: Apothecary - Company Master - Interrogator-Chaplain
Chaplain - Librarian - Techmarine - Deathwing Knight
Dark Angels Grand Master
Troops: Assault Squad - Deathwing - Deathwing Strikemaster
Devastator Squad - Company Veterans - Scout Squad
Tactical Squad - Ravenwing Black Knight
Watcher in the Dark
Great Crusade-era: Interemptors - Knights Cenobium - Deathwing Companion
Structures: Fortress of Redemption
Walkers: Dreadnought (Deathwing Dreadnought - Contemptor Dreadnought)
Contemptor-Mortis Dreadnought - Mortis Dreadnought
Transports: Land Raider (Land Raider Phobos - Land Raider Crusader
Land Raider Redeemer - Land Raider Ares
Land Raider Solemnus Aggressor) - Rhino
Vehicles: Bike Squad - Razorback - Predator - Vindicator - Hunter
Stalker - Whirlwind - Land Speeder Vengeance
Ravenwing Darkshroud
Flyers: Dark Talon - Nephilim Jetfighter - Stormraven - Storm Eagle
Thunderhawk
Spacecraft: Boarding Torpedo - Drop Pod - Space Marine Landing Craft
Hexagrammaton Deathwing - Dreadwing - Firewing - Ironwing - Ravenwing - Stormwing
Allies: Space Marines - Primaris Marines
Forces of the Deathwatch
Command: Forge Master - Keeper - Deathwatch Chaplain
Watch Captain - Watch Master - Deathwatch Epistolary
Deathwatch Librarian
Troops: Deathwatch First Company Veteran - Deathwatch Champion
Terminator Squad - Veteran Squad - Kill Team - Kill Marine
Blackshield
Walkers: Venerable Dreadnought - Deathwatch Dreadnought
Vehicles: Bike Squad - Rhino - Razorback
Land Raider (Land Raider Redeemer - Land Raider Crusader)
Flyers: Corvus Blackstar
Spacecraft: Kill-Ship - Boarding Torpedo
Drop Pod - Space Marine Landing Craft
Allies: Space Marines - Primaris Marines
Forces of the Sisters of Battle
Command: Triumph of Saint Katherine - Canoness
Ecclesiarchy Battle Conclave - Imagifier
Ministorum Priest - Palatine - Dogmata
Sororitas Command Squad
Troops: Avenging Angel - Arco-flagellant - Battle Sister Squad
Celestians - Crusaders - Death Cult Assassin
Dominion Squad - Novitiate Squad - Retributor Squad
Seraphim Squad - Sisters Repentia - Zephyrim Squad
Walkers: Paragon Warsuit - Penitent Engine - Mortifier (Anchorite)
Vehicles: Castigator Tank - Exorcist
Immolator - Repressor - Rhino
Special Vehicles: Pulpit of Saint Holline's Basilica
Superheavy
Vehicles:
Mobile Cathedral
Flyers: Avenger Strike Fighter
Spacecraft: Aquila Lander - Drop Pod
Saints: Living Saint - Geminae Superia
Non Militant: Orders Dialogous - Orders Famulous - Orders Hospitaler
Orders Pronatus - Hagiolater
Allies: Black Templars
Forces of the Adeptus Custodes
Command: Companions/Hetaeron - Shield-Captain - Blade Champion
Troops: Allarus Custodians - Aquilon Terminator - Custodian Guard
Custodian Warden - Sagittarum Guard - Sentinel Guard
Vexilus Praetor - Venatari - Warder
Walkers: Contemptor-Galatus Dreadnought - Telemon Heavy Dreadnought
Venerable Contemptor Dreadnought
Transports: Coronus Grav Carrier - Grav-Rhino
Rhino - Venerable Land Raider
Vehicles: Caladius Grav-Tank - Dawneagle Jetbike
Gyrfalcon Pattern Jetbike - Pallas Grav-Attack
Flyers: Ares Gunship - Orion Gunship - Stormbird
Titans: Warlord-Sinister Pattern Battle Psi-Titan
Spacecraft: Drop Pod
Auxiliaries: Sisters of Silence - Solar Auxilia