Krieg Mester: Difference between revisions

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Remember how we state that these guys are a bunch of LARPers? Yeah, apparently, despite their house - House Greim - being styled in a military fashion, most of their members never ''actually'' participate in a battlefield. They just ''really'' think the Guard is [[awesome|cool]], which, we can't blame them to be honest. But [[/d/|masturbating]] over different shades of [[Cadia|Cadian camo]] whilst [[fail|draft-dodging]] at the same time isn't really a good look. So to compensate, the House sends the Krieg Mesters into the Underhive to get some experience of real fighting.
Remember how we state that these guys are a bunch of LARPers? Yeah, apparently, despite their house - House Greim - being styled in a military fashion, most of their members never ''actually'' participate in a battlefield. They just ''really'' think the Guard is [[awesome|cool]], which, we can't blame them to be honest. But [[/d/|masturbating]] over different shades of [[Cadia|Cadian camo]] whilst [[fail|draft-dodging]] at the same time isn't really a good look. So to compensate, the House sends the Krieg Mesters into the Underhive to get some experience of real fighting.


But while they dress the part, the inexperienced Mesters are protected by former Astra Militarum [[Jagerkin]] bodyguards, who ensure their safety in the Underhive. While there, the Mesters accompany House Greim friendly gangs, whose leaders they serve as military advisers to or oversee the gangs testing the latest of Greim's weaponry. This is not to say that they are a bunch of useless conman however, though Mesters allegedly lack tactical insight, due to their lack of experience, their cunning battle plans sometimes actually work and they ''are'' trained sufficiently enough with their [[Bolt Pistol]] and [[Power sword|Power Sword]].  
But while they dress the part, the inexperienced Mesters are protected by former Astra Militarum [[Jagerkin]] bodyguards, who ensure their safety in the Underhive. While there, the Mesters accompany House Greim friendly gangs, whose leaders they serve as military advisers to or oversee the gangs testing the latest of Greim's weaponry. This is not to say that they are a bunch of useless conman however, though Mesters allegedly lack tactical insight, due to their lack of experience, their cunning battle plans sometimes actually work and they ''are'' trained sufficiently enough with their [[Bolt Pistol]] and [[Power sword|Power Sword]].


==Crunch==
==Crunch==
On Necromunda, the Krieg Mester is a tough nut to crack, clad comfortably in his [[Carapace Armour|Light Carapace armour]] and guarded by his pal thanks to the '''Bodyguard''' rule. He’s not a combat beast, swinging and shooting on 4+, but is more than capable of defending himself with his Bolt Pistol and the ever-deadly Power Sword. His role is more as a force multiplier, since his version of '''Overseer''' is able to be used on members of his host gang. (Most Retinue leaders have Overseer, but with a specific restriction limiting it to other fighters in the Retinue that the Mester lacks.)  
On Necromunda, the Krieg Mester is a tough nut to crack, clad comfortably in his [[Carapace Armour|Light Carapace armour]] and guarded by his pal thanks to the '''Bodyguard''' rule. He’s not a combat beast, swinging and shooting on 4+, but is more than capable of defending himself with his Bolt Pistol and the ever-deadly Power Sword. His role is more as a force multiplier, since his version of '''Overseer''' is able to be used on members of his host gang. (Most Retinue leaders have Overseer, but with a specific restriction limiting it to other fighters in the Retinue that the Mester lacks.)


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Revision as of 07:38, 4 June 2023

LARPing to the next level.

Krieg Mesters are lower-ranked members of House Greim, who offer tactical advice to Underhive gang leaders and oversee the testing of the latest Greim weaponry. These guys are all-round LARPers and no, we are not making this shit up.

No relation to the Death Korps.

Overview

Remember how we state that these guys are a bunch of LARPers? Yeah, apparently, despite their house - House Greim - being styled in a military fashion, most of their members never actually participate in a battlefield. They just really think the Guard is cool, which, we can't blame them to be honest. But masturbating over different shades of Cadian camo whilst draft-dodging at the same time isn't really a good look. So to compensate, the House sends the Krieg Mesters into the Underhive to get some experience of real fighting.

But while they dress the part, the inexperienced Mesters are protected by former Astra Militarum Jagerkin bodyguards, who ensure their safety in the Underhive. While there, the Mesters accompany House Greim friendly gangs, whose leaders they serve as military advisers to or oversee the gangs testing the latest of Greim's weaponry. This is not to say that they are a bunch of useless conman however, though Mesters allegedly lack tactical insight, due to their lack of experience, their cunning battle plans sometimes actually work and they are trained sufficiently enough with their Bolt Pistol and Power Sword.

Crunch

On Necromunda, the Krieg Mester is a tough nut to crack, clad comfortably in his Light Carapace armour and guarded by his pal thanks to the Bodyguard rule. He’s not a combat beast, swinging and shooting on 4+, but is more than capable of defending himself with his Bolt Pistol and the ever-deadly Power Sword. His role is more as a force multiplier, since his version of Overseer is able to be used on members of his host gang. (Most Retinue leaders have Overseer, but with a specific restriction limiting it to other fighters in the Retinue that the Mester lacks.)

Original Necromundan Houses Extended Necromundan Houses Other Necromundan Factions
Necromunda: House Escher
Command: Gang Queen - Gang Matriarch
Troops: Chymist - Death-Maiden - Gang Sister
Little Sister - Shivver - Wyld Runner
Beasts: Khimerix - Phelynx - Phyrr Cat
Vehicles: Cargo-8 Ridgehauler - Chronos Pattern Ironcrawler - Escher Cutter
Hired Guns
& Neutrals:
Agitator - Ammo-Jack - Beastwrangler - Bone Scrivener
Brute-Handler - Chem Dealer - Corpse Grinder - Dome Runner
Gang Lookout - Gun-smyth - Hive Scum - Jagerkin
Outland Beastmaster - Krieg Mester - Master Nautican
Pale Consort - Relicmonger - Rogue Doc - Scabber - Scalies
Slopper - Servitor-Ogryn - Subnautican - Syphonite - Pit Slave
Propagandist - Spyrer - Bounty Hunter
Necromunda: House Goliath
Command: Overtyrant - Forge Tyrant - Forge Boss
Troops: Bruiser - Bully - Forge-Born - Stimmer - 'Zerker
Beasts: Sumpkroc
Vehicles: Cargo-8 Ridgehauler - Chronos Pattern Ironcrawler - Goliath Mauler
Hired Guns
& Neutrals:
Agitator - Ammo-Jack - Beastwrangler - Bone Scrivener
Brute-Handler - Chem Dealer - Corpse Grinder - Dome Runner
Gang Lookout - Gun-smyth - Hive Scum - Jagerkin
Outland Beastmaster - Krieg Mester - Master Nautican
Pale Consort - Relicmonger - Rogue Doc - Scabber - Scalies
Slopper - Servitor-Ogryn - Subnautican - Syphonite - Pit Slave
Propagandist - Spyrer - Bounty Hunter
Necromunda: House Orlock
Command: Road Captain - Road Sergeant
Troops: Arms Master - Greenhorn - Orlock Gunner - Wrecker
Constructs: Ambot - Cyber-Mastiff - Servitor (Lugger) - Servitor-Ogryn
Vehicles: Cargo-8 Ridgehauler - Chronos Pattern Ironcrawler - Outrider Quad
Hired Guns
& Neutrals:
Agitator - Ammo-Jack - Beastwrangler - Bone Scrivener
Brute-Handler - Chem Dealer - Corpse Grinder - Dome Runner
Gang Lookout - Gun-smyth - Hive Scum - Jagerkin
Outland Beastmaster - Krieg Mester - Master Nautican
Pale Consort - Relicmonger - Rogue Doc - Scabber - Scalies
Slopper - Subnautican - Syphonite - Pit Slave - Propagandist
Spyrer - Bounty Hunter
Necromunda: House Cawdor
Command: Redemptor Priest - Word-Keeper
Troops: Cawdor Bonepicker - Cawdor Brethren - Cawdor Firebrand
Cawdor Headsman - Flagellator - Redemptionist Brethren
Redemptionist Deacon - Redemptionist Zealot
Hive Preacher - Stig Shambler
Beasts: Bomb Rat
Constructs: Sheen Birds - Cherubim
Walkers: Ridge Walker
Vehicles: Cargo-8 Ridgehauler - Chronos Pattern Ironcrawler
Hired Guns
& Neutrals:
Agitator - Ammo-Jack - Beastwrangler - Bone Scrivener
Brute-Handler - Chem Dealer - Corpse Grinder - Dome Runner
Gang Lookout - Gun-smyth - Hive Scum - Jagerkin
Outland Beastmaster - Krieg Mester - Master Nautican
Pale Consort - Relicmonger - Rogue Doc - Scabber - Slopper
Servitor-Ogryn - Subnautican - Syphonite - Pit Slave
Propagandist - Spyrer - Bounty Hunter
Necromunda: House Delaque
Command: Delaque Master of Shadow - Delaque Phantom
Troops: Delaque Ghost - Delaque Shadow
Nacht-Ghul - Psy-Gheist - Spyker
Psychoteric Thrall
Beasts: Psychoteric Wyrm
Constructs: Cephalopod Spekter - Piscean Spektor
Vehicles: Cargo-8 Ridgehauler - Chronos Pattern Ironcrawler
Hired Guns
& Neutrals:
Agitator - Ammo-Jack - Beastwrangler - Bone Scrivener
Brute-Handler - Chem Dealer - Corpse Grinder - Dome Runner
Gang Lookout - Gun-smyth - Hive Scum - Jagerkin
Outland Beastmaster - Krieg Mester - Master Nautican
Pale Consort - Relicmonger - Rogue Doc - Scabber - Scalies
Slopper - Servitor-Ogryn - Subnautican - Syphonite - Pit Slave
Propagandist - Spyrer - Bounty Hunter
Necromunda: House Van Saar
Command: Archeotek - Prime
Troops: Augmek - Neotek - Subtek - Tek
Constructs: Ambot - Cyberarachnid - Servitor - Servitor-Ogryn
Walkers: Arachni-rig
Vehicles: Cargo-8 Ridgehauler - Chronos Pattern Ironcrawler - Grav-Cutter
Hired Guns
& Neutrals:
Agitator - Ammo-Jack - Beastwrangler - Bone Scrivener
Brute-Handler - Chem Dealer - Corpse Grinder - Dome Runner
Gang Lookout - Gun-smyth - Hive Scum - Jagerkin
Outland Beastmaster - Krieg Mester - Master Nautican
Pale Consort - Relicmonger - Rogue Doc - Scabber - Scalies
Slopper - Subnautican - Syphonite - Pit Slave - Propagandist
Spyrer - Bounty Hunter
Necromunda: Ironhead Squat Prospectors
Command: Charter Master - Drill Master
Troops: Drill-Kyn - Digger - Vartijan Exo-Driller
Vehicles: Cargo-8 Ridgehauler - Chronos Pattern Ironcrawler
Hired Guns
& Neutrals:
Agitator - Ammo-Jack - Beastwrangler - Bone Scrivener
Brute-Handler - Chem Dealer - Corpse Grinder - Dome Runner
Gang Lookout - Gun-smyth - Hive Scum - Jagerkin
Outland Beastmaster - Krieg Mester - Master Nautican
Pale Consort - Relicmonger - Rogue Doc - Scabber - Scalies
Slopper - Servitor-Ogryn - Subnautican - Syphonite - Pit Slave
Propagandist - Spyrer - Bounty Hunter
Necromunda: Palanite Enforcers
Command: Enforcer Captain - Enforcer Sergeant
Troops: Enforcer Patrolman - Enforcer Rookie - Palanite Subjugator
Constructs: Cyber-Mastiff - Servo-hunter
Legio
Cybernetica::
Sanctioner Pattern Automaton
Vehicles: Cargo-8 Ridgehauler - Chronos Pattern Ironcrawler
Hired Guns
& Neutrals:
Agitator - Ammo-Jack - Beastwrangler - Bone Scrivener
Brute-Handler - Chem Dealer - Corpse Grinder - Dome Runner
Gang Lookout - Gun-smyth - Hive Scum - Jagerkin
Outland Beastmaster - Krieg Mester - Master Nautican
Pale Consort - Relicmonger - Rogue Doc - Scabber - Scalies
Slopper - Servitor-Ogryn - Subnautican - Syphonite - Pit Slave
Propagandist - Spyrer - Bounty Hunter
Allies: Adeptus Arbites