Forces of Malal
The forces of the Renegade God has always been solitary and spread thin. But what they lack in proper cohesive force they make up for pure power and cunning. The forces of both mortal and daemon alike both strive to honor their Anarchic lord through varying contradictions and staunched atheistic beliefs. Like their god before them, the forces of Malal are extraordinary different from the usual and identifiable hordes of blood drenched Bloodletters of Khorne, to the shifting masses of Tzeentch, from the erotic Daemonettes of Slaanesh and the decaying corpses of Plaguebearers of Nurgle. The daemons of Malal are best described as masses of gnarled bones, hollowed scales, insectoid legs and color ranging from the absolute opposites of black and white. They looked different, weird and bizarrely out of place against Chaos, and in many regards that was Malal's greatest strength.
The forces of Malal do not believe in the existence from other gods as mentioned, even their own parental god, Malal is put into question by his own followers. While the irony may prove a bit much to the eyes of the Imperium or other Chaos warbands, to the forces of Malal, one thing stands clear; kill all the believers. This in turn has put them at odds with the Word Bearers and their ilk. With an endless bloodbath being sown across the battlefields, spilling the deaths of both traitor and loyal at once.
Their anti-chaos outlook has alerted the interests of more radical Inquisitors, however the Ordo Malleus as a whole warn the dangers of using these agnostic foes as they are as easy to turn against the Imperium as they are each other.
Sons of Malice
The Sons of Malice are the main chosen followers of Malal, and have vowed to eliminate all followers of religion until only science and unbelief reigns supreme. Identifiable by their black and white color palette befitting to a god of contradictions, the Sons of Malice are ruthless followers notorious for their cannibalistic tendencies that is above and beyond even the standards of Chaos. Yet despite this, the Sons of Malice are overall neutral towards the Imperium despite the incident that involved a Inquisitor and a few Celestians if only to continue their focus of their main objective which is in the annihilation of all things Chaos.
It is widely documented that the Sons of Malice are known to only rarely be supported in battle by non-Malal daemons is also considered relevant to their religious practices. It has been noted, however, that on those rare occasions that daemons have appeared alongside the Chapter, they appear to be of those types already documented by the Imperium (Bloodletters or Plaguebearers, etc.) but have been chastised or bound, and they often wear the distinctive black and white livery of the Sons. This act of daemonic bounding is theorized by some in the Inquisition as a symbol of submission and humiliation of the particular daemon, prevented from honoring their parental gods by committing acts that many would call treasonous.
If a Son of Malice should gain Maalal's favor he is promoted into Doomed Ones. Equivalent to the more mainstream Aspiring Chaos Champions, Doomed Ones are the elites of the Sons of Malice forces. Every member of this elite coterie is granted Malice's divine gifts of untold power and sent off to walk the dark paths of the galaxy, slaying their enemies among the servants of Order and Chaos alike with cold efficiency.
Their current leading 'Anarch' is Kathal. Once the Captain of the Sons of Malice's elite 1st Company, Kathal was granted the honor of leading the Chapter in its victory rites after the successful Cilix 225 Campaign. It was these rights that led the Inquisitor Pietas to declare the Sons of Malice Heretics and ultimately to her death at the hands of the Chapter. It was Kathal who ritually sacrificed the intruding Inquisitor and ate her remains alongside his Battle-Brothers before they turned Renegade and found a new home in the service of Malice. After the disappearance of the Chapter Master Ba'kel Draak, Kathal replaced him as the Sons of Malice's new and current Anarch.
The Sons of Malice still retain plenty of wargear dating back during pre-Heresy. Some are even reported to still have functioning Titans and warmachines that have been altered to suit Malal's tastes.
Null Knights
Null Knights, also known as Null Marines, are the elite mortals who have dedicated wholeheatedly to Malal's course towards total anarchy and infighting. Each Null Knight are colored not unlike the Sons of Malice. They are differed however with a bisected skull helmet to honor their patron god. Null Knights while armed with a conventional bolter and CQC weapon are noticeable with their aura of dread that effects all things Chaos.
Like the Blanks utilized by the Imperium, Null Knights 'nullify' their surroundings of all psychic influence hence their name. This aura of nullification is a great danger to psykers and a absolute death sentence towards lesser daemons of the other Chaos Gods. Thus, combating Null Knights have been a dangerous task committed by the other forces of Chaos. Their nullification renders the blasphemous and heretical sorcery of Chaos Sorcerers obsolete and harmless as the warp energy simply dissipates without even going near the Knights. Only through conventional means and weapons would damage be done to the followers of Malal.
Null Knights are utterly fearless and disciplined, shocking the followers of Khorne with dread and admiration at the same time. If it was not for Malal's anarchic policy of utter destruction, then Malal would of made best allies with the Blood God.
Guardian of Contradictions
The Guardian of Contradictions are the Greater Daemons of Malal and are thus, his most powerful loyal subjects. Resembling a skeletal jackal, these daemons are incredibly disciplined and methodical. Rather than going head first into battle in a blinding rage like a Bloodthirster or in ecstatic arousal like a Keeper of Secrets, the Guardians stand on the back lines forming battle plans and strategic actions against their foes.
While Guardians are few in number in contrast to the Greater Daemons of the other Chaos Gods, they make this up with quality gear and weaponry that can break a Bloodthirster in two. Indeed it is a common sight to see a Guardian go up against several winged heralds of Khorne only to see the Guardian slaughtering Khorne's favored sons with relative ease.
Guardians of Contradictions wield the extremely dangerous and volatile Etherblades which aura of un-Chaos dissipates any chaotic influences before slicing a daemon in two. The nature of the Guardians is to reverse the nature of whichever Daemon it face. For example, in close contact, a follower of Khorne would suddenly lose the will to fight and the feelings of hate and anger before being slain by a Guardian. A follower of Slaanesh would lose all her orgasmic delight and be installed with immense feelings of depression, dread and fear before being reduced into a cowering and sobbing wreck. A follower of Tzeentch would lose all his cognitive and ambitious willpower and be replaced with intense idiocy and bewilderment that would infuriate the complex plans of Tzeentch. Lastly a follower of Nurgle would lose all diseases and decay after returning into a pristine and healthy body before being disintegrated by the contradicting energies of a Guardian. It is of this reason why the Guardian of Contradictions are feared throughout the realms of Chaos.
Whereas the Guardian is composed mainly of a large bipedal, skeletal jackal, it also comprises a second minor entity of that of a young women forming the end of its tail. This secondary entity compose of a young beautiful women, connected either through the entire neck of the Guardian or through her tailbone. If it is the latter, she resemble something overall human, albeit naked and her limbs being insectoid in appearances. It can be said that the minor entities whose main body has yet to fully form are immature, while those with the body of a full adult women are the matured entity. These secondary entities are separate to that of the main Guardian, possessing a different mind of its own. While a Guardian is cold, calculative and merciless, the female entity is manipulative, formal and of high class. These entities prefer to wear modest clothes once they fully mature and often 'ride' on the backs of their Guardians as warmounts. When not in battle, these females discuss to their mortal followers on what next plan to do. If a particular mortal gains her favor, she would then allow him to impregnate her while her Guardian sits uncomfortably close. Once her and her favored mortal has done doing their business, she then later gives birth to a new Guardian juvenile. This act on daemonic impregnation was a shocking find to the Imperium as not even Slaanesh's Daemonettes would go this far. However the female entity insists that it is done out of necessity rather then depravity and they feel no arousal instead.
When Guardians of Contradictions are not in battle, they stand busy guarding the Eternal Mansion of Malal.
Maidens of Malal
Over time this female entity from the Guardian of Contradictions eventually grow more independent from her Guardian. Once in this state she can cut off the tail connection between her and her Guardian. Once the female entity from the Guardian of Contradictions are fully matured she becomes a Maiden of Malal, extremely powerful matriarchs who are just as powerful as her previous Guardian.
Maidens of Malal are Greater Daemons unlike any other. Unlike most of her equivalents, these Maidens are quite small, in fact they are the size of an adult female human. Whereas the Guardians form the plan and strategy makers of the battlefields, the Maidens are the priestess of Malal. Their motherly and maternal aspect brings out a bizarre relationship to her 'sons' and would become dangerously overprotective if one of her followers of Malal gets harmed in front of her. Maidens in this respect forms the polar opposition of the paternal fatherly figure of Nurgle. Putting them at odds with the Plague Father.
While the Inquisition is not sure why a Greater Daemon would be so emphatic to her followers, the most likely theory is to ensure loyalty to Malal. The lack of any maternal experience have been known to drive the Sons of Malice in a quagmire of mixed emotions. Maidens of Malal are unlike the seductive and corruptive influence of Slaanesh Daemonettes. Whereas Slaaneshi followers represent the dark twisted side of feminine lust, the Maidens of Malal represents the dark manipulative nature of maternal trust. Indeed it is common to see a Maiden fully dressed in formal attire, never ever being seen without her clothes save during her brief separation with her Guardian.
When forced into combat, Maidens of Malal quickly becomes one of the most powerful forces of the Rogue God. These Maidens are armed with a Spear of Disorder, causing the very atoms to react in polar opposite directions, quickly disintegrating any poor foe who face their wrath. Maidens are also lightning quick and beyond graceful and acrobatic, leaping into the warzone with splits, somersaults and agility, like some sort of twisted act of ballet. Their aura of un-Chaos is so potent that it dispels the powerful spells of even a Lord of Change. In one incident, a Maiden was seen in her modest form, bisecting a Keeper of Secrets with a single swing of her spear.
Maidens are often found within the Eternal Mansion of Malal acting as teachers, scholars and practitioners of the dark arts towards aspiring mortals.
Hook Horror
Hook Horrors otherwise known as Hooked Carrions are the Lesser Daemons of Malal. These fiendish daemons act as carrion in the realm of the Lost God, consuming the flesh and souls of those Malal had deemed as failures. Like carrion eaters, Hook Horrors resemble a skeletal vulture with their iconic hooks for hands. Hook Horrors form the basis of Malal's army. Acting as fast cannon fodder, Hook Horrors leap from the battlefield; their hooks sharp enough to pierce the hulls of the mighty Land Raider.
While Hook Horrors are considered as 'cannon fodder', they are not to be underestimated. Like the Guardians of Contradictions, Hook Horrors leek an aura of dread that infects both Chaos and Psykers alike. They are unpredictably fast and agile, evading bullet fire and closing in on their prey. Hook Horrors are also sadistic. However they differ from the sadism of Slaaneshi followers in that, while Slaaneshi followers indulge on the pain on others, Hook Horrors indulge on irony. What this means is that they enjoy the frustrations and pain of a subject being prevented from showcasing his/her talents.
In this case, Daemonettes are a favored prey for the Hook Horrors. Turning the hunter into the hunted. It is common to see Hook Horrors carrying Daemonettes into their lairs, placing them in a magical cage which nullify all sensation from the maidens of the Dark Prince. The lack of sensation humiliates and starve the pink succubi daemons as they slowly reduce into nothing more than a anorexic shell of their former selves, suffering eternally from pain, and not the good form of pain that they seek. In the mean time the Hook Horrors cackle in delight of the ironic situation.
Pandemonic Paradox of Malal
The Pandemonic Paradox of Malal are the beasts that spawns from the Rogue God himself. These abominations are a horrifying mishmash of fangs, arachnids, mouths and ferocity. They are utilized as beasts of war, scurrying across the battlefield as their sharp pincers, claws and enlarge maw rip apart any poor and unfortunate soul. These beasts are sometimes confused with that of a Chaos Spawn due to their horrific appearance.
Pandeminic Paradoxes are often unleashed in swarms. Their relatively large size means that they can devour a entire Space Marine whole if it wanted it to. There has been cases were Paradoxes have even eaten an entire Terminator whole while there are other cases of the beasts ripping apart formations of Chaos Obliterators.
Within the realm of Malal, these arachnids hang around in Malal's Nest of Ironies. Here the beasts spin webs of fine silk stronger than reinforced ceramite. The webs are constructed in such a way that it can trap even the very fundamental ideas and thoughts of individuals traveling through the warp itself. In this case, followers of Tzeentch must be cautious when traversing through the warp as they are likely to be tangled and devoured by the beasts like a fly through a spiders web.
Limbo-Ticks of the Anti-God
Often shortened as to just Limbo-Ticks, Limbo-Ticks otherwise known as Parasite Ticks are the main steeds of Malal. As their name suggests, these monstrosities resemble overgrown ticks the size of a horse. To further install its nightmarish nature, these abominations have the eery resemblances of a human skull with its legs made from human-like hands.
Despite its size, these steeds are lightning fast, outrunning even the best horses the Imperium can provide. Most often than not, these daemonic Ticks utilize its speed to hunt down and feast on the corpses of Nurglings, mulching down on their soft and plump flesh.
While this will greatly anger a Great Unclean One, they can't do much as their rot doesn't affect these steeds, if anything it further alerts the Ticks on who is a bigger target to feast upon. Limbo-Ticks infest the Moving Towers of Malal, living in every crevice and hole in the crumbling tower. Striking at whoever gets too close.
Because of their ferocity and immunity to Nurgle's rot, it has been seen as a favored mount among the followers of Malal. Limbo-Ticks are considered as the 'light' steed in contrast to the Knightmare's 'heavy' steed. This is because Limbo-Ticks despite their ferocity are relatively weak, to the point where even a humble Lasgun is enough to penetrate the light carapace of these terrors of the dark. Thus they are used in numbers to overcompensate their fragility.
Nightmares
Nightmares also known as the horses of Malal are another steed of Malal. Looking more akin to the horses employed by Imperium Rough Riders, these beasts are not to be underestimated for their appetite can only be quenched by the flesh of Malal's foes in contrast to the more benign and herbivorous horses found in the Mataerium. The Knightmares are as stubborn and as viscous as any inhabitants of Malal's domain and it shows. Sporting wicked talons on their hoofs, sharp jagged teeth in its maw and a weaponized tail of either a mace or a scorpions stinger, these mounts are as easily able to crush and maim their own riders as its enemies.
Nightmares are incredibly temperamental and only the most powerful herald of Malal would have the willpower and strength to subdue the beast. In battle, Nightmares are effective long-distance runners and a more powerful alternative than the Limbo-Ticks. While Nightmares are on a whole much slower than the Limbo-Ticks, they made it up by being as tough as a Imperial Tank. Indeed it is common to see Lascannon fire simply being deflected through the ethereal skin of a Knightmare, dissipating the photonic bursts from the Lascannon into harmless light. It is of this reason why the most accomplished of Malal's followers are given the gift of this versatile mount.
Nightmares can be found free roaming the plateaus and plains of the Barbed Forests of Doubt where every tree and every grass are warped into cruel, spiked barbs that can cut deep into a person. Anyone who upsets Malal get sent here where they will be viciously ripped to pieces by the forest if the Nightmares themselves did not torn them apart.
Parasite Riders
Parasite Riders, also known as Doomriders, are heralds of Malal favored enough to be given the privileged to mount on the steeds known as Limbo-Ticks or Nightmares. These relentless Calvary of the Anti-God shows no equal, mercilessly punishing the ranks of Chaos without even a hint of stopping.
Parasite Riders often form in groups of three but can sometime form in a lance of eleven to further complement Malal. They often are used to scout a place and provide flanking attacks and supporting fire to other forces of Malal.
When a Parasite Rider becomes accomplished enough, he/she will be promoted to a Doomhunter. These Doomhunters act as leaders of a Calvary charge, often equipped with the best anti-Chaos weapons. Doomhunters are notorious for skewering multiple enemies at once, before chucking their lifeless bodies aside like mannequins. In the realm of Malal, Doomhunters and Parasite Riders often train with one another in the Great Oval of Unbelief.