Screamers of Tzeentch

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Scream! Scream my pretties!

Screamers, often referred to as Sky-sharks, are the Daemonic Beasts of Tzeentch. They soar through the warp in groups in search for souls. They look more like flying manta rays than sharks in all honesty though.

Screamers are very agile due to their ability of flight and possess a feral but cunning intellect. Though they are able to use magic-based attacks, their greatest weapons are their so-called Warp Jaws which allow them to chew through all kinds of solid matter, even the armoured hide of a space ship. In a direct confrontation there are few that can withstand their jaws or outrun their wings. How these daemons remain aloft is something of a mystery, and they can navigate planetary atmospheres, the void of space, and the Immaterium with equal ease and speed. Some have theorized that they fly upon or swim through ambient Warp energy rather than upon actual air or water. As they fly, Screamers leave behind contrails of multi-colored sparks, and they emit the piercing, high-frequency whine that gives these creatures their name. Whatever it is, Emperor's Children Noise Marines have always dreamt of owning one as part of their cocaine fueled band of ROCK'N ROLL! But alas, the Master of Change always denies access to his magical zoo creatures, watching in delight as the Slaaneshi Space Marines throw a temper tantrum. Just as Planned!

Large packs of Screamers can often be found outside the realm of Tzeentch where they hunt after ships that traverse the Warp. Like all Daemons the only real burden they have to face with man-made vehicles are the Gellar Fields, which they systematically probe for weak spots. In the Realm of Chaos, Screamers roam the tides of magic, preying upon the shadow-souls of mortal creatures, lone Chaos Furies and other unfortunate magical ephemera. Once the Screamers catch their doomed prey it is torn to pieces in an eye blink, the gossamer shreds of its soul-stuff offered up as a gift to Tzeentch.

When manifesting in the Materium, Screamers hunt with a cunning that belies their rather base intellect. From this vantage point they search the ground below for worthy sacrifices to their master. Once they have located suitable prey, the Screamers dive down from on high, emitting unnatural arcs of warp lightning. Anything left standing after their initial slashing attack is snatched up in the Screamer’s jaws, to be either devoured on the wing or dropped from great heights to smash into the ground far below. As they possess only a modicum of intelligence, Screamers are often used as scouts and skirmishers by other, more powerful daemons or ambitious sorcerers. However, if control ever lapses, the Screamers return to their more instinctive behaviour and are likely to turn on their former master.

Screamers that are chosen to serve as mounts for a Champion of Tzeentch are bound in magnificent bands and blades and turned into a Disc of Tzeentch. These flying Daemonic Steeds are tied to the will of their masters, combining great mobility and calculated thinking.

Daemonic Forces of Chaos
Gods Greater Daemons Lesser Daemons Daemonic Beasts Daemonic Steeds Cavalry of Chaos Chariots of Chaos
Bloodthirster Bloodletter Flesh Hound
Slaughterbrute
Juggernaut Bloodcrushers Blood Throne
Skull Cannon
Great Unclean One Plaguebearer
Nurgling
Beast of Nurgle
Plague Toads
Molluscoid
Battle Fly
Rot Fly
Plague Drones
Pox Riders
Palanquin of Nurgle
Keeper of Secrets Daemonette Fiends of Slaanesh Steeds of Slaanesh Seekers of Slaanesh Hellflayer Chariots
Seeker Chariots
Lord of Change Flamers of Tzeentch
Gaunt Summoners
Horror
Screamers
Mutalith Vortex Beast
Disc of Tzeentch Burning Chariots
Verminlord
K'daai Great Taurus
Lammasu
Bull Centaur
Daemon Prince Fury
Daemon Brute
Infernus Abomination
Chaos Beast
Chaos Hound
Forces of the Thousand Sons
Leaders: Chaos Champion - Lord of Tzeentch - Chaos Sorcerer
Daemon Prince - Exalted Sorcerers - Infernal Master
Troops: Chaos Spawn - Rubric Marines - Rubric Terminators
Great Crusade-era: Hidden Ones - Khenetai Occult
Numerologist - Scarab Occult
Legio
Cybernetica:
Castellax-Achea Class Battle-Automata
Walkers: Contemptor-Osiron Dreadnought - Helbrute
Vehicles: Chaos Dreadnought - Chaos Land Raider
Predator - Rhino - Vindicator
Spacecraft: Dreadclaw Assault Pod - Kharybdis
Daemon
Engines:
Silver Tower of Tzeentch - Forgefiend - The Auruntaur
Heldrake - Maulerfiend - Defiler - Aether Ray
Fire Lord - Doom Wing - Mirrorfiend
Daemons: Flamers of Tzeentch - Horror - Screamers of Tzeentch
Mutalith Vortex Beast
Auxiliaries: Cultists - Prospero Spireguard - Thrall Wizards
Tzaangors - Tzaangor Enlightened - Tzaangor Shaman
Tzaangor Skyfire
Allies: Chaos Daemons - Chaos Space Marines