Boccob: Difference between revisions

From 2d4chan
Jump to navigation Jump to search
1d4chan>Nlstrong
Created page with " == Boccob == The Greyhawk campaign settings (The Uncaring, Lord of All Magic, Archmage of the Deities), N Greater God of Magic, Arcane Knowledge, Foresight, and Balance..."
 
imported>Administrator
m 18 revisions imported
 
(19 intermediate revisions by 9 users not shown)
Line 1: Line 1:
{{dnd-stub}}
{{Infobox Deity
|Name = Boccob
|Symbol = [[File:Boccob04.jpg|200px]]
|Aliases = Al'Zarad, Archmage of the Deities, Lord of All Magic, the Uncaring
|Alignment = True Neutral
|Divine Rank = Greater God
|Pantheon = Core, Oerth
|Portfolio = Magic, Knowledge, Balance, Foresight
|Domains = '''3E:''' Knowledge, Magic, Mind, Oracle, Trickery<br>'''5E:''' Arcana, Knowledge
|Home Plane = ''Library of Lore'' ([[Outlands]])
|Worshippers = [[Mystic Theurge|Theurges]], Wizards, Sorcerers, Arcane Spellcasters in General
|Favoured Weapon = Quarterstaff
}}
[[File:Boccob.jpg|200px|thumb|left|Boccob, the god of magic, knowledge, wizards, and as it appears, The Rock's eyebrow lift.]]
The Uncaring, Lord of All Magic, Archmage of the Deities, '''Boccob''' (BOK-kob) is known throughout the Flanaess, oversees the maintenance of magic’s existence on [[Greyhawk|Oerth]], and is interested in the creation of new magic items and spells (he is said to have a copy of every magic item made by mortals). He sees that [[Oerth]]'s magic is declining and will eventually fade away; he combats this effect and suspects that [[Tharizdun]] is responsible. He is distant from all other gods save his servant [[Zagyg]]. Shown in purple robes with shimmering runes of gold, Boccob carries the first Staff of the Magi; an eye within a pentagram is his symbol.


== Boccob ==
==Dogma==
Seek balance above good, evil, law, or chaos. Fight to push back the encroachment of good just as you would the oppression of evil. Magic is the most important thing on Oerth, and it must be preserved so that the balance can be preserved. Churches are protected from outside interference, and those within devote most of their time to research, particularly prophecies, which they guard carefully lest they fall into the wrong hands. In lands where the forces of Law, Chaos, Good, or Evil grow too strong, churches of Boccob are built to balance those forces.


The [[Greyhawk]] campaign settings
==Worshippers==
Clerics of Boccob create and study magic and divine the future. They leave their churches to root out rumors of lost magic items or spells, or to defend a magical place or item from destruction. Most clerics of Boccob are neutral, as extremism in ethos is frowned upon; they must maintain the balance between all alignments.


(The Uncaring, Lord of All Magic, Archmage of the Deities), N Greater God of Magic, Arcane Knowledge, Foresight, and Balance
==See Also==
*[[Azuth]] & [[Mystra]]: Deities of Spellcasters and Magic ''(respectively)'' in the [[Forgotten Realms]] setting.
*[[Stupid Neutral]]: Which his followers are prone to becoming.


 
{{D&D-Greyhawk-Deities}}
Boccob (BOK-kob) is known throughout the [Flanaess], oversees the maintenance of magic’s existence on [Oerth],
 
and is interested in the creation of new magic items and spells (he is said to have a copy of every magic item made by mortals).
 
 
He sees that [Oerth]’s magic is declining and will eventually fade away;
 
he combats this effect and suspects that [Tharizdun] is responsible. He is distant from all other gods save his servant [Zagyg].
 
Shown in purple robes with shimmering runes of gold, Boccob carries the first staff of the magi;
 
an eye within a pentagram is his symbol.
 
----
 
''Seek balance above good, evil, law, or chaos. Fight to push''
 
 
''back the encroachment of good just as you would the oppression''
 
 
''of evil. Magic is the most important thing on Oerth,''
 
''and it must be preserved so that the balance can be preserved.''
 
''Churches are protected from outside interference,''
 
''and those within devote most of their time to''
 
''research, particularly prophecies, which they guard''
 
''carefully lest they fall into the wrong hands. In lands''
 
''where the forces of Law, Chaos, Good, or Evil grow''
 
''too strong, churches of Boccob are built to balance''
 
''those forces.''
 
----
 
Clerics of Boccob create and study magic and divine the future.
 
They leave their churches to root out rumors of lost magic items or spells, or to defend a magical place or item from destruction.
 
Most clerics of Boccob are neutral, as extremism in ethos is frowned upon;
 
they must maintain the balance between all alignments.
 
Domains Knowledge, Magic, Trickery; Weapons quarterstaff
 
[[Category:Dungeons & Dragons]]

Latest revision as of 14:28, 20 June 2023

This article related to Dungeons & Dragons is a stub. You can help 1d4chan by expanding it
Boccob
Aliases Al'Zarad, Archmage of the Deities, Lord of All Magic, the Uncaring
Alignment True Neutral
Divine Rank Greater God
Pantheon Core, Oerth
Portfolio Magic, Knowledge, Balance, Foresight
Domains 3E: Knowledge, Magic, Mind, Oracle, Trickery
5E: Arcana, Knowledge
Home Plane Library of Lore (Outlands)
Worshippers Theurges, Wizards, Sorcerers, Arcane Spellcasters in General
Favoured Weapon Quarterstaff
Boccob, the god of magic, knowledge, wizards, and as it appears, The Rock's eyebrow lift.

The Uncaring, Lord of All Magic, Archmage of the Deities, Boccob (BOK-kob) is known throughout the Flanaess, oversees the maintenance of magic’s existence on Oerth, and is interested in the creation of new magic items and spells (he is said to have a copy of every magic item made by mortals). He sees that Oerth's magic is declining and will eventually fade away; he combats this effect and suspects that Tharizdun is responsible. He is distant from all other gods save his servant Zagyg. Shown in purple robes with shimmering runes of gold, Boccob carries the first Staff of the Magi; an eye within a pentagram is his symbol.

Dogma[edit | edit source]

Seek balance above good, evil, law, or chaos. Fight to push back the encroachment of good just as you would the oppression of evil. Magic is the most important thing on Oerth, and it must be preserved so that the balance can be preserved. Churches are protected from outside interference, and those within devote most of their time to research, particularly prophecies, which they guard carefully lest they fall into the wrong hands. In lands where the forces of Law, Chaos, Good, or Evil grow too strong, churches of Boccob are built to balance those forces.

Worshippers[edit | edit source]

Clerics of Boccob create and study magic and divine the future. They leave their churches to root out rumors of lost magic items or spells, or to defend a magical place or item from destruction. Most clerics of Boccob are neutral, as extremism in ethos is frowned upon; they must maintain the balance between all alignments.

See Also[edit | edit source]