Chronomancer: Difference between revisions
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{{ | {{Disambiguation|Necron Crypteks who can manipulate time|other people who can control time|Chronomancy}} | ||
[[File:Chronomancer.jpg|300px|right|thumb|200 | [[File:Chronomancer.jpg|300px|right|thumb|200 million years of Rubik's Cube mastery coming straight for your ass]] | ||
Chronomancers are a sub-class of [[Necron]] [[Cryptek | '''Chronomancers''' are a sub-class of [[Necron]] [[Cryptek]]s, who, as their name implies, like to fuck around with time for work and pleasure. They are armed with [[Aeonstave|Aeonstaves]] and a bunch of [[Grenades & Explosives#Countertemporal Nanomine|Countertemporal Nanomine]]s. A subsect of Chronomancy is known as '''Astromancy''', whose disciples are able to use the stars to divine the future. [[Orikan the Diviner]] is one of the most famous astromancers, although he is a master of chronomancy as well. | ||
== Overview == | == Overview == | ||
Officially called the '''Harbingers of Eternity''', Chronomancers are pretty much exactly what you'd expect. Guys who mess around with the flow of time in the battlefield to give their metallic buddies an advantage over their fleshy opponents. Doing stuff like slowing down incoming fire from the enemy so their own troops can just stroll past without a scratch. | Officially called the '''Harbingers of Eternity''', Chronomancers are pretty much exactly what you'd expect. Guys who mess around with the flow of time in the battlefield to give their metallic buddies an advantage over their fleshy opponents. Doing stuff like slowing down incoming fire from the enemy so their own troops can just stroll past without a scratch. | ||
In terms | On their off times, they usually try to play techno-fortune telling for their superiors, a bit like the [[Farseer|Farseers]] from the [[Eldar]], but with [[EPIC FAIL|less probability of getting it wrong and fucking everyone up.]] | ||
==Crunch== | |||
In terms of the delicious crunch, the Chronometron piece of equipment has been made their main gimmick ability. With it allowing you to select a friendly unit during your command phase to reroll charge rolls and grant it a 5+ invuln save. Note that his buff target does not need to be a Core unit. They also happen to move at the same pace as a certain new Destroyer Cult unit... | |||
Also gets a choice of staff, either an 18" anti-tank (with D3+3 damage!) or an assault D3 anti-infantry that ignores invulnerable saves. Extremely good alongside big squads of Warriors or Scarabs, as a 5++ makes those objective campers a nightmare to remove. And then they reanimate on 5's, rerolling 1s because of """Their Number is Legion.""" | |||
[[Category: Warhammer 40,000]] | [[Category: Warhammer 40,000]] |
Latest revision as of 15:09, 20 June 2023
This page is for Necron Crypteks who can manipulate time. If you are looking for the page about other people who can control time, please see Chronomancy.
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Chronomancers are a sub-class of Necron Crypteks, who, as their name implies, like to fuck around with time for work and pleasure. They are armed with Aeonstaves and a bunch of Countertemporal Nanomines. A subsect of Chronomancy is known as Astromancy, whose disciples are able to use the stars to divine the future. Orikan the Diviner is one of the most famous astromancers, although he is a master of chronomancy as well.
Overview[edit | edit source]
Officially called the Harbingers of Eternity, Chronomancers are pretty much exactly what you'd expect. Guys who mess around with the flow of time in the battlefield to give their metallic buddies an advantage over their fleshy opponents. Doing stuff like slowing down incoming fire from the enemy so their own troops can just stroll past without a scratch.
On their off times, they usually try to play techno-fortune telling for their superiors, a bit like the Farseers from the Eldar, but with less probability of getting it wrong and fucking everyone up.
Crunch[edit | edit source]
In terms of the delicious crunch, the Chronometron piece of equipment has been made their main gimmick ability. With it allowing you to select a friendly unit during your command phase to reroll charge rolls and grant it a 5+ invuln save. Note that his buff target does not need to be a Core unit. They also happen to move at the same pace as a certain new Destroyer Cult unit...
Also gets a choice of staff, either an 18" anti-tank (with D3+3 damage!) or an assault D3 anti-infantry that ignores invulnerable saves. Extremely good alongside big squads of Warriors or Scarabs, as a 5++ makes those objective campers a nightmare to remove. And then they reanimate on 5's, rerolling 1s because of """Their Number is Legion."""