Erythnul: Difference between revisions
1d4chan>Nlstrong Created page with " == ERYTHNUL == (The Many), CE (CN) intermediate god of Hate, Envy, Malice, Panic, Ugliness, and Slaughter {{Dnd-stub}} Erythnul (eh-RITH-nul) is the undisciplined counterpa..." |
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== ERYTHNUL == | == ERYTHNUL == | ||
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(The Many), CE (CN) intermediate god of Hate, | (The Many), CE (CN) intermediate god of Hate, | ||
Envy, Malice, Panic, Ugliness, and Slaughter | Envy, Malice, Panic, Ugliness, and Slaughter | ||
Erythnul (eh-RITH-nul) is the undisciplined | Erythnul (eh-RITH-nul) is the undisciplined |
Revision as of 22:42, 25 August 2014
ERYTHNUL
(The Many), CE (CN) intermediate god of Hate, Envy, Malice, Panic, Ugliness, and Slaughter
Erythnul (eh-RITH-nul) is the undisciplined counterpart to Hextor, possibly predating him and losing worshipers to his ordered and intelligent rival.
This Oeridian god is a terrible sight to behold, with
ruddy skin, red garments, a brutally strong build, and a
great stone mace that is pierced to cause a fear-inducing
shriek when he swings it.
His title comes from his appearance in battle, as his features change between human, gnoll, bugbear, ogre, and troll, and his spilled blood becomes an allied creature of like type.
His symbol is a red blood drop or a hideous mask.
Destroy anyone who would take what is yours away from you. Covet that which you do not own. Blessed is he who can take something from a rival. Maim those you cannot destroy, and cause fear in the hearts that you cannot maim. Bloodshed for its own sake is reason enough, and if you can shed the blood of a hated enemy, so much the better. When Erythnul’s gift of blood rage comes upon you, be sure to use it well.
Any site where great bloodshed has occurred is considered a holy place by the church.
Erythnul’s clerics are cruel, sadistic, and hateful.
They foment rebellion, murder, and riots in civilized
areas, lead troops of bandits, raiders, or nonhumans,
and commit murder when they grow bored.
They deface beautiful things and disfigure attractive people for fun.
They aren’t above betraying their own allies to suit their own motives or protect their own hides. They travel to bring ugliness and strife to pleasant places or to escape those that would persecute them.
Domains Chaos, Evil, Trickery, War;
Weapons heavy mace