Manticore Launcher Tank: Difference between revisions

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m moved Manticore Rocket Launcher to Manticore Launcher Tank: Per Imperial Armour Volume One Second Edition, it's the Manticore Launcher Tank (and anyway, it launches missiles, not rockets -- rockets are unguided)
1d4chan>Not LongPoster Again
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[[Image:ManticoreRL.jpg|right|thumb|You are [[Awesome|already dead]].]]
[[Image:ManticoreRL.jpg|right|thumb|[[Fist of the North Star|You are already dead]].]]


[[Imperial Guard|The Guard]] has a Manticore.
''[[Imperial Guard|The Guard]] has a Manticore. Your [[Tyranids|numerical superiority]] is [[Rage|irrelevant]].''
Your [[Tyranids|numerical superiority]] is [[Rage|irrelevant]].


The Manticore is one of the <strike>least</strike> most subtle options the Imperial Guard has, second only to the compatible [[Deathstrike Missile Launcher]]. Imagine a [[Basilisk]] that whilst numbering only one unit, fires roughly as much firepower off as an entire artillery battery, and you get why this vehicle is dangerous. It has advantages in that one Manticore can deal about as much damage as an entire battery of Basilisks with a few lucky rolls, but disadvantages in that it both costs more, has less ammo, and is just one model, rendering it much more vulnerable.  Woe betide the unlucky sap who has to face an entire battery of just three of these with his blob army.  For they will surely erase his army off the face of the galaxy.
The '''Manticore Launcher Tank''' is one of the most subtle options the Imperial Guard has, being able to deliver as much firepower as an entire [[Basilisk]] battery from a single unassuming vehicle. It is built on the versatile [[Chimera]] chassis, with a Manticore Missile Launcher attached to its back.


==Overview==
The great advantage of the Manticore is its versatility -- there are missiles available that are appropriate for almost any occasion.  The default armament is the Storm Eagle missile, which breaks apart into high-explosive submunitions as it flies over the enemy. Dedicated artillery [[Imperial Guard Regiment|regiments]] may have more specialized payloads available, like the anti-air Sky Eagle or massive, long-ranged Manticore missile.
The Manticore is an MLRS of sorts; it has a battery of large missiles, which, when launched, scatter into a series of submunitions, raining down a clusterfuck-grade salvo of cluster (ahem) munitions over a huge radius. Whilst it suffers from limited ammo (a mere 4 shots and it flings one per turn) and the usual problems that come with artillery vehicles (weak armor from the sides/back, large minimum range, only other weapon a Heavy [[Bolter]]), there is not a single vehicle in the Imperial Guard that is more feared or loathed. Whilst many vehicles of this category struggle to earn their points back, the Manticore will routinely do so on the opening salvo.


Each Storm Eagle rocket from the Manticore is a barrage weapon that drops 1-3 (it uses a [[d3]]) S10, AP4 Large Ordnance Blast templates with the range of a Basilisk. Because each rocket will threaten virtually every basic infantry with instant death and has reasonably good AP, the Manticore is [[Furry|filthy]] [[FATAL|rape]] to whatever has the misfortune of being on the receiving end - especially [[Dark Eldar]], [[Eldar]], [[Orks]], [[Tyranids]], [[Space Marine|SPESS MEHREEN Scouts]], [[Tau]], and [[Imperial Guard]] troops; even [[Necron|Necron Warriors]] aren't safe any more! Basically, if it's wearing less than powered armor, it's a good bet it just got [[C.S.Goto|raped]] when this thing hits.
The main reasons that the Manticore isn't more widely used are that it is difficult to load (so it is extremely vulnerable once its missiles are all launched) and a finicky machine to operate -- the [[machine spirit]]s of the tracking, guidance, and launch systems are as temperamental as they are advanced.  As such, they are limited in deployment to artillery regiments for the most part, as they are furthest from the front lines and most likely to have the [[tech-priest]] expertise required to maintain them.


Like all artillery, the Manticore is kind of inaccurate, and its randomized number of warheads means it tends to be a bit chunky in regards to whether or not it decides to cooperate. On the other hand, a lucky dice roll or two causing pair of these destroying the overpowering bulk of an enemy's force group first or second turn is not unheard of. If you use one of these, rest assured: the enemy will focus damned-near-everything on its destruction - often to the exclusion of all else.
== Tabletop ==


Just try not to [[Awesome|awesomeface]] when you wipe out 400+ points worth of Orks in a single barrage, or blow up the entire Tyranid armyIn Apocalypse matches, seeing a fuckton of like thirty of these of these aren't that rare, and in one turn, this battery will turn the entire map into a fucking moonscapeWhen 120 Storm Eagle rockets start raining down upon you, you will know the meaning of pain... and let me point out that Iosif Stalin (who was quite bright on occasion, and always brutal) specifically forbade to use his ancient BM-8s and BM-13s in quantities of '''less''' a battery (and thousands upon thousands of rockets), instead outlining the sudden usage of said "fuckton" on a concentration of enemies, killing many and demoralizing and survivors, immediately before sending [[Imperial Guard|wave upon wave of men and tanks]] to grab what's left of the target area, so this "rape" tactic is older than you think. And, according to Soviet reports, it initially scared the shit out of ''their own'' troops.
The basic storm eagle missile drops [[d3]] S10 AP4 5" pie-plates at a range only exceeded by the Basilisk and Colossus artillery gunsWith a lucky roll, this can land 3 templates, as many as a full artillery battery, that will threaten virtually every basic infantry with Instant Death and has reasonably good AP.  Basically, if it's wearing anything less than [[powered armor]] (e.g. [[Dark Eldar]], [[Eldar]], [[Ork]]s, [[Tyranid]]s, [[Scout|Space Marine Scout]]s, [[Tau]], [[Imperial Guard]]smen, [[Necron Warrior]]s), it's a good bet that it will be vaporized when this thing hitsWhile many artillery vehicles struggle to earn their points back, the Manticore will routinely do so with its opening salvo.
 
The limited ammunition and randomness of each salvo (a random number of templates put down each time it fires, and they almost always scatter, especially firing at targets without line-of-sight) make the Manticore a mixed bag, but it's not unheard of for a pair of Manticores to destroy the bulk of an enemy's forces in the first or second turn with a lucky dice roll or two.  Expect the enemy to focus everything on its destruction, even to the exclusion of all else, and make sure that he doesn't get there -- once he's within 24", it's only a single model with a [[heavy bolter]] (which is where the density of firepower becomes a weakness -- one model can unleash tremendous destruction, but the enemy only needs to take out one tank to stop it), and it's AV 10 on the sides and rear.
 
In [[Apocalypse]] matches, though, all bets are off because there are no force organization restrictions.  It's not uncommon to see a battery of thirty or more Manticores turn the battlefield into a moonscape on turn one.  120 Storm Eagles is the true meaning of pain.


==CREEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEED!!!==
==CREEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEED!!!==
A player in a major tournament in New York managed to pull off several bits of undiluted [[Love Can Bloom|win]] when using [[Creed]] to Scout Manticores against [[Ork]] players, enabling them to perfectly get line-of-sight with the enemy army and fire off a barrage. This is widely considered [[Necrons|cheese]], but remains absolutely hilarious and is something that ''needs'' to be witnessed, if only once.
A player in a major tournament in New York managed to pull off several bits of undiluted win when using [[Creed]] to Scout Manticores against [[Ork]] players, enabling them to perfectly get line-of-sight with the enemy army and fire off a barrage. This is widely considered [[Necrons|cheese]], but remains absolutely hilarious and is something that ''needs'' to be witnessed, if only once.


==The Rebellion Begins==
==The Rebellion Begins==
Due to this being an insanely overpriced model - even by the staggering standards of [[Games Workshop]]'s notorious tendency to charge an arm, leg, and testicle for its miniatures - players have resorted to increasingly-clever methods for representing Manticores on the tabletop, the most common way being to either mod a [[Multilasers|Chimera APC]], which costs about half as much, or to go the full Monty and using decidedly [[heresy|not-Games-Workshop miniatures]] in order to represent them on the tabletop. Considerable amusement and much rage from certain [[Neckbeard]]s have ensued.  
Due to the Manticore being an insanely overpriced model - even by the staggering standards of [[Games Workshop]]'s notorious tendency to charge an arm, leg, and testicle for its miniatures - players have resorted to increasingly-clever methods for representing Manticores on the tabletop, the most common way being to either mod a [[Chimera]] APC, which costs about half as much, or to go the full Monty and using decidedly non-Games-Workshop miniatures in order to represent them on the tabletop. Considerable amusement and much [[rage]] from certain [[Neckbeard]]s have ensued.  


Some of the more infamous ones are shown below.
Some of the more infamous ones are shown below.
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{{Template:40k-Imperial-Vehicles}}
[[Category:Warhammer 40,000]][[Category:Imperial]][[Category:Vehicles]]
[[Category:Warhammer 40,000]]
[[Category:Imperial]]
[[Category:Vehicles]]
[[Category:Imperial Guard]]

Revision as of 20:52, 28 January 2013

You are already dead.

The Guard has a Manticore. Your numerical superiority is irrelevant.

The Manticore Launcher Tank is one of the most subtle options the Imperial Guard has, being able to deliver as much firepower as an entire Basilisk battery from a single unassuming vehicle. It is built on the versatile Chimera chassis, with a Manticore Missile Launcher attached to its back.

The great advantage of the Manticore is its versatility -- there are missiles available that are appropriate for almost any occasion. The default armament is the Storm Eagle missile, which breaks apart into high-explosive submunitions as it flies over the enemy. Dedicated artillery regiments may have more specialized payloads available, like the anti-air Sky Eagle or massive, long-ranged Manticore missile.

The main reasons that the Manticore isn't more widely used are that it is difficult to load (so it is extremely vulnerable once its missiles are all launched) and a finicky machine to operate -- the machine spirits of the tracking, guidance, and launch systems are as temperamental as they are advanced. As such, they are limited in deployment to artillery regiments for the most part, as they are furthest from the front lines and most likely to have the tech-priest expertise required to maintain them.

Tabletop

The basic storm eagle missile drops d3 S10 AP4 5" pie-plates at a range only exceeded by the Basilisk and Colossus artillery guns. With a lucky roll, this can land 3 templates, as many as a full artillery battery, that will threaten virtually every basic infantry with Instant Death and has reasonably good AP. Basically, if it's wearing anything less than powered armor (e.g. Dark Eldar, Eldar, Orks, Tyranids, Space Marine Scouts, Tau, Imperial Guardsmen, Necron Warriors), it's a good bet that it will be vaporized when this thing hits. While many artillery vehicles struggle to earn their points back, the Manticore will routinely do so with its opening salvo.

The limited ammunition and randomness of each salvo (a random number of templates put down each time it fires, and they almost always scatter, especially firing at targets without line-of-sight) make the Manticore a mixed bag, but it's not unheard of for a pair of Manticores to destroy the bulk of an enemy's forces in the first or second turn with a lucky dice roll or two. Expect the enemy to focus everything on its destruction, even to the exclusion of all else, and make sure that he doesn't get there -- once he's within 24", it's only a single model with a heavy bolter (which is where the density of firepower becomes a weakness -- one model can unleash tremendous destruction, but the enemy only needs to take out one tank to stop it), and it's AV 10 on the sides and rear.

In Apocalypse matches, though, all bets are off because there are no force organization restrictions. It's not uncommon to see a battery of thirty or more Manticores turn the battlefield into a moonscape on turn one. 120 Storm Eagles is the true meaning of pain.

CREEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEED!!!

A player in a major tournament in New York managed to pull off several bits of undiluted win when using Creed to Scout Manticores against Ork players, enabling them to perfectly get line-of-sight with the enemy army and fire off a barrage. This is widely considered cheese, but remains absolutely hilarious and is something that needs to be witnessed, if only once.

The Rebellion Begins

Due to the Manticore being an insanely overpriced model - even by the staggering standards of Games Workshop's notorious tendency to charge an arm, leg, and testicle for its miniatures - players have resorted to increasingly-clever methods for representing Manticores on the tabletop, the most common way being to either mod a Chimera APC, which costs about half as much, or to go the full Monty and using decidedly non-Games-Workshop miniatures in order to represent them on the tabletop. Considerable amusement and much rage from certain Neckbeards have ensued.

Some of the more infamous ones are shown below.

Gallery

Vehicles of the Imperium of Man
Walkers Brutalis Dreadnought - Contemptor-Galatus Dreadnought - Contemptor-Incaendius Dreadnought
Death Company Dreadnought - Deathwatch Dreadnought - Dreadnought - Nemesis Dreadknight
Doomglaive Dreadnought - Furioso Dreadnought - Ironstrider Ballistarius - Invictor Tactical Warsuit
Librarian Dreadnought - Mortifier - Mortis Dreadnought - Onager Dunecrawler - Penitent Engine
Redemptor Dreadnought - Sentinel - Space Wolves Venerable Dreadnought - Sydonian Dragoon
Telemon Heavy Dreadnought - Throne of Judgement - Wulfen Dreadnought - Paragon Warsuit
Arachni-rig - Ballistus Dreadnought - Eldthursar - Hrimthursar - Ridge Walker
Unmanned
Robots
Auto-Gurney - Ambot - Castellan-class robot - Cataphract-class robot - Colossus-class robot
Conqueror-class robot - Crusader-class robot - Cyclops Demolition Vehicle - CATs - Nuncio-Aquila
Robot Crawler - Sanctioner Pattern Automaton - Servo-Automata - Servo-skull - Scyllax-class robot
Thanatar-class robot - Thunderfire Cannon - Vultarax stratos-automata
Transports Aurox - Chimera - Coronus Grav Carrier - Crassus Armored Assault Transport - Chronos Pattern Ironcrawler
Goliath Truck - Gorgon Armored Assault Transport - Hades Breaching Drill - Immolator - Impulsor - Macro-Hauler
Pegasus AAV - Razorback Transport - Repressor - Rhino - Road-Wheeler - Taurox - Testudo - Titan Train
Trojan Support Vehicle - Triaros Armoured Conveyer - Tunneling Transport Vehicles
Light
Vehicles
Atlas Recovery Tank - Achilles Ridgerunner - Bane Wolf - Bike Squad - Cargo-8 Ridgehauler - Centaur Utility Vehicle
Devil Dog - Field Ordnance Battery - Galvanic Servohauler - Goliath Mauler - Heavy Quad-Launcher - Hellhound
Invader ATV - Land Crawler - Outrider Quad - Pegasus AFV - Salamander Reconnaissance Tank - Scylla Light Tank
Siegfried - Squat Bike - Squat Trike - Tauros - Tectonic Fragdrill - Venator - Wolfquad
Battle
Tanks
Castigator Tank - Caladius Grav-Tank - Gladiator Tank - Kratos Heavy Assault Tank - Krios Battle Tank
Land Raider - Leman Russ Battle Tank - Predator - Ragnarok - Repulsor Tank - Rogal Dorn Battle Tank
Sabre Tank Hunter - Sicaran Battle Tank - Spartan Assault Tank - Vindicator
Ordnance Basilisk Artillery Gun - Colossus Bombard - Deathstrike Missile Launcher - Exorcist
Goliath Mega-Cannon - Griffon Heavy Mortar Carrier - Hunter - Hydra Flak Tank
Legion Arquitor Bombard - Manticore Launcher Tank - Medusa Siege Gun
Rapier Armoured Carrier - Stalker - Whirlwind - Wyvern Suppression Tank
Superheavy
Tanks
Astraeus - Baneblade - Capitol Imperialis - Cerberus Heavy Tank Destroyer - Fellblade
Leviathan - Macharius Heavy Tank - Macrocarid Explorator - Malcador Heavy Tank
Mobile Cathedral - Mastodon - Ordinatus - Typhon Heavy Siege Tank
Skimmers Dawneagle Jetbike - Escher Cutter - Gyrfalcon Pattern Jetbike - Imperial Jetbike
Javelin Attack Speeder - Grav-Cutter - Grav-Rhino - Kharon - Kyzagan Assault Speeder
Land Speeder - Land Speeder Vengeance - Pulpit of Saint Holline's Basilica
Skorpius Hover Tank - Stormrider - Storm Speeder - Pallas Grav-Attack - Abeyant
Flyers Archaeocopter - Ares Gunship - Caestus Assault Ram - Container Transporter - Corvus Blackstar
Fire Raptor - Iron Eagle Gyrocopter - Nephilim Jetfighter - Orgus Flyer - Orion Gunship - Overlord Gunship
Sky Talon - Space Marine Landing Craft - Storm Eagle - Stormbird - Stormhawk - Chiropteran
Stormraven - Stormtalon - Stormwolf - Thunderhawk - Whispercutter - Valkyrie - Vendetta - Vulture
Fighters &
Bombers
Avenger Strike Fighter - Lightning Fighter - Marauder Bomber
Stormfang - Thunderbolt Fighter - Xiphon Interceptor
Spacecraft Aquila Lander - Arvus Lighter - Boarding Torpedo - Devourer Dropship - Drop Pod
Faustus Interceptor - Fury Interceptor - Gun-Cutter - Shark Assault Boat
Starhawk Bomber - Tetrarch Heavy Lander - Galaxy Troop Ship
Titans Imperial Knight - Warhound Scout Titan - Dire Wolf Heavy Scout Titan - Reaver Battle Titan
Warbringer Nemesis Titan - Warlord Battle Titan - Warmaster Heavy Battle Titan - Emperor Battle Titan