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[[image:Ravener.jpg|thumb|300px|right|Peek-a-boo, motherfucker!]]
[[image:Ravener.jpg|thumb|300px|right|Peek-a-boo, motherfucker!]]
A '''Ravener''' is an assault-specialized [[Tyranid]] creature, much like the [[Space Marines]]' [[Assault Squad]]s. They both focus on being in close quarters, they both can ignore difficult terrain (though Raveners do so by running through it rather than jumping over it), and they are both ill-suited for dealing with lots of [[dakka]]. Being Beasts and having Fleet also helps them to harass some unsuspecting targets, but not for any long fights with [[MEQ]]s. Being fitted with Deathspitters allows them to threaten AV10, but given their limited BS and that they need 5+ to damage AV10 this is a last-ditch effort at best.
A '''Ravener''' is an assault-specialized [[Tyranid]] creature, much like the [[Space Marines]]' [[Assault Squad]]s. They both focus on being in close quarters, they can [[Deep Strike]], and they are both ill-suited for dealing with lots of [[dakka]]. While primarily melee units Raveners can still be armed with ranged weapons, albeit at a higher than average cost. Notable is that their weapons are not fused to their limbs: instead they are located in their chests to not reduce any of their melee capabilities. The cheapest weapon Raveners can be armed with is Spinefists, which is a decent weapon when dealing with large numbers of light infantry with saves below 4+ like Guardsmen. They can also be fitted with Devourers, which are slightly more expensive and hit harder and at a longer range, but have one shot less. Finally they can be armed with Deathspitters: long range, AP-1 and a threatening Strength 5 at the cost of being twice as expensive as the Devourers. Raveners can also replace one pairof Scything Talons with Rending Claws to give them the capability of dealing with tougher enemies.


While primarily melee units Raveners can still be armed with ranged weapons, albeit at a higher than average cost. Notable is that their weapons are not fused to their limbs: instead they are located in their chests to not reduce any of their melee capabilities. The cheapest weapon Raveners can be armed with is a pair of Spinefists, which is a decent weapon when dealing with large numbers of light infantry like Guardsmen. They can also be fitted with Devourers, which are slightly more expensive and hit harder and at a longer range, but are not twin-linked and lack the AP of the Spinefists. Finally they can be armed with Deathspitters that take the best of both worlds: long range, armor penetration and a threatening Strength 5 at the cost of being twice as expensive as the Devourers. Raveners can also replace one pairof Scything Talons with Rending Claws to give them AP5 on their attacks and become capable of dealing with tougher enemies.
Appearance-wise, Raveners are serpentine creatures, looking essentially like the Hive Mind stuck the upper torso of a [[Tyranid Warrior]] on the body of a giant alien snake, [[Lamia]] style.
 
They have the distinct honor of being one of the two strains to initially have special characters, in the form of the Red Terror - much like how the [[Carnifex]] genus had Old One eye. The Red Terror was a unique-looking blood-red Ravener with multiple sets of scything claws and the, at the time, unique ability to burrow under the ground to ambush other models and to swallow its victims whole.


In [[Dawn of War II]] one of the heroes for the Tyranids is the ''Ravener Alpha'', which is essentially just a bigger Ravener. It takes a page from the [[Trygon]]'s book and and can build large tunnels for allied units to crawl through.
In [[Dawn of War II]] one of the heroes for the Tyranids is the ''Ravener Alpha'', which is essentially just a bigger Ravener. It takes a page from the [[Trygon]]'s book and and can build large tunnels for allied units to crawl through.
Appearance-wise, Raveners are serpentine creatures, looking essentially like the Hive Mind stuck the upper torso of a [[Tyranid Warrior]] on the body of a giant alien snake, [[Lamia]] style.
They have the distinct honor of being one of the two strains to initially have special characters, in the form of the Crimson Terror - much like how the [[Carnifex]] genus had Old One eye. The Crimon Terror was a unique-looking blood-red Ravener with multiple sets of scything claws and the, at the time, unique ability to burrow under the ground to ambush other models and to swallow its victims whole.


{{Tyranids-Creatures}}
{{Tyranids-Creatures}}

Revision as of 10:20, 14 September 2017

Peek-a-boo, motherfucker!

A Ravener is an assault-specialized Tyranid creature, much like the Space Marines' Assault Squads. They both focus on being in close quarters, they can Deep Strike, and they are both ill-suited for dealing with lots of dakka. While primarily melee units Raveners can still be armed with ranged weapons, albeit at a higher than average cost. Notable is that their weapons are not fused to their limbs: instead they are located in their chests to not reduce any of their melee capabilities. The cheapest weapon Raveners can be armed with is Spinefists, which is a decent weapon when dealing with large numbers of light infantry with saves below 4+ like Guardsmen. They can also be fitted with Devourers, which are slightly more expensive and hit harder and at a longer range, but have one shot less. Finally they can be armed with Deathspitters: long range, AP-1 and a threatening Strength 5 at the cost of being twice as expensive as the Devourers. Raveners can also replace one pairof Scything Talons with Rending Claws to give them the capability of dealing with tougher enemies.

Appearance-wise, Raveners are serpentine creatures, looking essentially like the Hive Mind stuck the upper torso of a Tyranid Warrior on the body of a giant alien snake, Lamia style.

They have the distinct honor of being one of the two strains to initially have special characters, in the form of the Red Terror - much like how the Carnifex genus had Old One eye. The Red Terror was a unique-looking blood-red Ravener with multiple sets of scything claws and the, at the time, unique ability to burrow under the ground to ambush other models and to swallow its victims whole.

In Dawn of War II one of the heroes for the Tyranids is the Ravener Alpha, which is essentially just a bigger Ravener. It takes a page from the Trygon's book and and can build large tunnels for allied units to crawl through.

Tyrannic Bio-Organisms
Leader Organisms: Broodlord - Hive Tyrant - Neurotyrant - Norn Queen - Tyranid Warrior
Small Creatures: Barbgaunt - Gargoyle - Genestealer - Hormagaunt
Neurogaunt - Ripper - Spinegaunt - Termagant
Medium Size
Creatures:
Biovore - Hive Guard - Lictor - Neurothrope - Parasite of Mortrex - Pyrovore
Ravener - Tyrant Guard - Venomthrope - Von Ryan's Leaper - Zoanthrope
Monstrous Creatures: Carnifex (Screamer-Killer - Stone Crusher - Thornback) - Dimachaeron
Exocrine - Haruspex - Malanthrope - Maleceptor - Mawloc
Psychophage - Tervigon - Toxicrene - Trygon - Tyrannofex
Gargantuan Creatures: Cerebore - Dactylis - Hierodule - Malefactor - Nautiloid - Viragon
Flying Creatures: Harpy - Harridan - Hive Crone - Mucolid Spore
Bio-Titans: Dominatrix - Hierophant - Hydraphant - Viciator
Floral Structures: Capillary Tower - Reclamation Pool
Spaceborne Creatures: Ether-Swimming Brood - Mycetic Spore - Tyrannocyte
Other Organisms: Bio-Weapons - Cortex Leech - Meiotic Spore - Neurocyte
Neuroloid - Spore Mine - Sporocyst - Zoats
Unique Creatures: Deathleaper - Laius Horror - Old One-Eye - The Red Terror - Swarmlord
Auxiliaries: Genestealer Cult