Thaumaturge: Difference between revisions
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===Pathfinder 2nd=== | ===Pathfinder 2nd=== | ||
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coming out of [[Dark Archives]], the Thaumaturge is the spiritual successor to the [[Occultist]] with some [[ | coming out of [[Dark Archives]], the Thaumaturge is the spiritual successor to the [[Occultist]] with some [[Slayer#pathfinder]] and [[Inquisitor]] elements mixed in. Your a guy that hunts monsters and the supernatural of all flavors, using every scrap of obscure mystical lore and paraphernalia you have scrounged together to do so. If sherlock Homes is a [[investigator]], then Van Helsing is a Thaumaturge. | ||
Your training lets know a lot of being proficient will all the magic traditional skills and lore about every kind of creature, in addition to almost as many additional skills as the rogue. All this knowledge manifest in combat in two ways, first is finding or creating creature weakness, letting your stikes automatically deal extra weakness damage, making the Thaumaturge one of the most consistent of Marshall classes. The second, inspired by the [[Occultist]], is your implements, mystical knickknacks that do things while you hold them. Starting with 1 and gaining up to 3 as you level. | Your training lets know a lot of being proficient will all the magic traditional skills and lore about every kind of creature, in addition to almost as many additional skills as the rogue. All this knowledge manifest in combat in two ways, first is finding or creating creature weakness, letting your stikes automatically deal extra weakness damage, making the Thaumaturge one of the most consistent of Marshall classes. The second, inspired by the [[Occultist]], is your implements, mystical knickknacks that do things while you hold them. Starting with 1 and gaining up to 3 as you level. | ||
Revision as of 16:19, 1 July 2022
In Spheres of Power, Thaumaturges are a High Caster like Incanter, but have an incredibly slow talent progression (getting their first bonus talent at level 2 and then getting them every other level). They're also medium or 3/4 BAB; the combination of these two traits makes them strangely comparable to the Spheres Cleric; which advances in this regard. However, Thaumaturges use their Forbidden Lore and Invocation abilities to enhance their abilities, and can even be relatively survivable in combat encounters.
Pathfinder 2nd
coming out of Dark Archives, the Thaumaturge is the spiritual successor to the Occultist with some Slayer#pathfinder and Inquisitor elements mixed in. Your a guy that hunts monsters and the supernatural of all flavors, using every scrap of obscure mystical lore and paraphernalia you have scrounged together to do so. If sherlock Homes is a investigator, then Van Helsing is a Thaumaturge.
Your training lets know a lot of being proficient will all the magic traditional skills and lore about every kind of creature, in addition to almost as many additional skills as the rogue. All this knowledge manifest in combat in two ways, first is finding or creating creature weakness, letting your stikes automatically deal extra weakness damage, making the Thaumaturge one of the most consistent of Marshall classes. The second, inspired by the Occultist, is your implements, mystical knickknacks that do things while you hold them. Starting with 1 and gaining up to 3 as you level.
| The Classes of Pathfinder 2nd Edition | |
|---|---|
| Core Classes: | Alchemist - Barbarian - Bard - Champion - Cleric - Druid Fighter - Monk - Ranger - Rogue - Sorcerer - Wizard |
| Advanced Player's Guide: | Investigator - Oracle - Swashbuckler - Witch |
| Secrets of Magic: | Magus - Summoner |
| Guns and Gears: | Gunslinger - Inventor |
| Dark Archive: | Psychic - Thaumaturge |
| Other: | Archetypes |
| The Classes of Pathfinder 1st Edition | |
|---|---|
| Core Classes: | Barbarian - Bard - Cleric - Druid - Fighter - Monk Paladin - Ranger - Rogue - Sorcerer - Wizard |
| Advanced Player's Guide: |
Alchemist - Antipaladin - Cavalier Inquisitor - Oracle - Summoner - Witch |
| Advanced Class Guide: |
Arcanist - Bloodrager - Brawler - Hunter - Investigator Shaman - Skald - Slayer - Swashbuckler - Warpriest |
| Occult Adventures: |
Kineticist - Medium - Mesmerist Occultist - Psychic - Spiritualist |
| Ultimate X: | Gunslinger - Magus - Ninja - Samurai - Shifter - Vigilante |
| The Third Party Classes of Pathfinder | |
|---|---|
| Psionics: | Psion - Psychic Warrior - Soulknife - Wilder Aegis - Cryptic - Dread - Marksman - Tactician - Vitalist |
| Path of War: | Stalker - Warder - Warlord - Harbinger - Mystic - Zealot |
| Akashic Mysteries: | Daevic - Eclipse - Guru - Nexus - Radiant - Rajah - Stormbound - Vizier - Zodiac |
| Spheres of Power: | Armorist - Elementalist - Eliciter - Fey Adept - Hedgewitch - Incanter Mageknight - Shifter - Soul Weaver - Symbiat - Thaumaturge - Wraith |
| Spheres of Might: | Armiger - Blacksmith - Commander - Conscript Savant - Scholar - Sentinel - Striker - Technician |
| Spheres of Guile: | Agent - Courser - Envoy - Mastermind - Professional |
| Champions of the Spheres: | Prodigy - Sage - Troubadour - Dragoon - Mountebank - Necros - Reaper Warden - Crimson Dancer |
| Pact Magic: | Pactmaker (formerly known as Medium) |