Cryptic
The Cryptic is another of DreamScarred Press' attempts at making original psionic classes. In this case, the Cryptic works as the skill-monkey Rogue, where the Soulknife works as more of the assassin. Though they don't start off with a shit-ton of skills like a Rogue, being an Intelligence-dependent manifester does enable them a decent number of skill ranks to rely on and a class feature makes sure stealth is never an issue. For some reason, their powers are also all in the form of tattoos and they're really good at making traps - if you even bother with those rules.
The Cryptic has a couple different mechanics to work with, each with various levels of effectiveness. Chief among them is "Disrupt Pattern", a psionic laser that requires them to dedicate their psychic focus towards a certain type of enemy (and unlike other classes like Rangers, this preferred enemy isn't dependent on subtype either) as a touch attack. Defensive Pattern is a lesser feature that gives them a couple turns to use on a specific bonus: the ability to hit enemies who hit you, extra AC, or damage resistance - none of them are in grand quantities, but could save the day a bit. Their last feature is the Insights, a large pool of talents with various applications from disrupt debuffs to trap specialties and special skill perks. Unfortunately, they lack any access to the full Rogue talent list.
Archetypes[edit | edit source]
There aren't a great many archetypes for the Cryptic, considering how few psionic supplements there are. That is not to say that the ones that exist are bad, however.
- Brutal Disruptor is probably one of the most used, considering how it enables Disrupt Pattern to be used as part of a melee attack and only sacrifices traps, a welcome offering.
- Distorter sacrifices tattoos and a few insights to become a pro illusionist and mindfucker by screwing with distance perception. They can also give a permanent zone of silence for best sneaking.
- Pattern Breaker sacrifices stealth to break enchantments and locks.
The Classes of Pathfinder 1st Edition | |
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Core Classes: | Barbarian - Bard - Cleric - Druid - Fighter - Monk Paladin - Ranger - Rogue - Sorcerer - Wizard |
Advanced Player's Guide: |
Alchemist - Antipaladin - Cavalier Inquisitor - Oracle - Summoner - Witch |
Advanced Class Guide: |
Arcanist - Bloodrager - Brawler - Hunter - Investigator Shaman - Skald - Slayer - Swashbuckler - Warpriest |
Occult Adventures: |
Kineticist - Medium - Mesmerist Occultist - Psychic - Spiritualist |
Ultimate X: | Gunslinger - Magus - Ninja - Samurai - Shifter - Vigilante |
The Third Party Classes of Pathfinder | |
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Psionics: | Psion - Psychic Warrior - Soulknife - Wilder Aegis - Cryptic - Dread - Marksman - Tactician - Vitalist |
Path of War: | Stalker - Warder - Warlord - Harbinger - Mystic - Zealot |
Akashic Mysteries: | Daevic - Eclipse - Guru - Nexus - Radiant - Rajah - Stormbound - Vizier - Zodiac |
Spheres of Power: | Armorist - Elementalist - Eliciter - Fey Adept - Hedgewitch - Incanter Mageknight - Shifter - Soul Weaver - Symbiat - Thaumaturge - Wraith |
Spheres of Might: | Armiger - Blacksmith - Commander - Conscript Savant - Scholar - Sentinel - Striker - Technician |
Spheres of Guile: | Agent - Courser - Envoy - Mastermind - Professional |
Champions of the Spheres: | Prodigy - Sage - Troubadour - Dragoon - Mountebank - Necros - Reaper Warden - Crimson Dancer |
Pact Magic: | Pactmaker (formerly known as Medium) |