Soul Weaver

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Soul Weaver third-party Spheres of Power class for Pathfinder. They're equated to be akin to Clerics as though they lack the BAB and hit die of a Cleric, their usage of the Life and/or Death Spheres as well as Channel Energy make their role familiar. One major difference (besides the lacking of a god's blessing) are their souls following them, whose role are to be used as currency for other Soul Weaver abilities, whether it be summoning spirits, getting a Channel feat for free, improve their Channel Energy, or siphoning health from creatures.

On top of that, they also have benefits that are dependent upon what kind of energy they channel. Channeling Positive Energy grants them Blessings to buff allies, and Channeling Negative Energy gives them Blights to debilitate their foes.

The various archetypes available open up several new powers or augment what they do have.

  • Dual Channeler lets the Soul Weaver use both Positive and Negative energy interchangeably, though this costs them their Bound Nexus.
  • Ghost Sovereign uses the powers of ghostly kings to mark foes to be smote and summon ghastly allies instead of poltergeists.
  • Lichling goes full-hog on the Negative Energy train, being able to use their casting modifier for HP, gaining the Antipaladin's Touch of Corruption instead of Blights (sadly, cruelties must be bought using feats) and eventually even becoming undead enough to be healed by Negative Energy.
  • Pharmakon uses the Life sphere, but instead of the typical business, they use the Restore part of the sphere and gain special add-ons to the Affliction talent to throw all sorts of penalties.
  • Totemist doesn't focus on either Death or Life, instead gaining the Fate sphere and their Channel Energy instead granting fast healing to creatures below half their max HP and dealing bleed damage to those above half HP. As such, they gain their own powers to use instead of Blights or Blessings.

5e[edit | edit source]

Due to the classes being divorced from any dependency on any spheres, the main draw of the Soul Weaver was cut down from being not-clerics to being able to channel spirits to either gaining free magical talents or spell points. Anything besides that is strictly territory for the subclasses available.

  • Path of the Gothi gives access to the Conjuration and Divination spheres as well as plenty of ways to buff their allies.
  • Path of the Lichling gives access to the Death and Destruction spheres, allowing them to deal touch attacks to curse enemies before making them explode.
  • Path of the Medium gives access to the Divination and Fate spheres, using the souls for more purposes, including combat perks and temporary proficiencies, eventually being able to channel multiple souls at once.
  • Path of the Undertaker is the combat-focused subclass that can channel negative energy into attacks. This can provide a way into Spheres of Might.
  • Path of the White Necromancer gives access to the Death and Life spheres, though a lot of its features focus more on healing.
  • Path of the Wraith was originally its own class in PF, here ported over to provide the power to become immaterial and possess others.
The Third Party Classes of Pathfinder
Psionics: Psion - Psychic Warrior - Soulknife - Wilder
Aegis - Cryptic - Dread - Marksman - Tactician - Vitalist
Path of War: Stalker - Warder - Warlord - Harbinger - Mystic - Zealot
Akashic Mysteries: Daevic - Eclipse - Guru - Nexus - Radiant - Rajah - Stormbound - Vizier - Zodiac
Spheres of Power: Armorist - Elementalist - Eliciter - Fey Adept - Hedgewitch - Incanter
Mageknight - Shifter - Soul Weaver - Symbiat - Thaumaturge - Wraith
Spheres of Might: Armiger - Blacksmith - Commander - Conscript
Savant - Scholar - Sentinel - Striker - Technician
Spheres of Guile: Agent - Courser - Envoy - Mastermind - Professional
Champions of the Spheres: Prodigy - Sage - Troubadour - Dragoon - Mountebank - Necros - Reaper
Warden - Crimson Dancer
Pact Magic: Pactmaker (formerly known as Medium)