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[[Armiger]] is a [[Spheres_of_Power#Spheres_of_Might|Spheres of Might]] based third party class for [[Pathfinder]]. Armiger's main gimmick is that they can customize their weapons every day, adding temporary talents as long as the weapon is wielded. This makes them prepared casters to the normally spontaneous system. They also gain various other abilities that make them good at switch hitting.
[[Armiger]] is a [[Spheres_of_Power#Spheres_of_Might|Spheres of Might]] based third party class for [[Pathfinder]]. Armiger's main gimmick is that they can customize their weapons every day, adding temporary talents as long as the weapon is wielded. This makes them "prepared" <s>casters</s> practitioners to the normally spontaneous system. They also gain various other abilities that make them good at switch hitting.


If there is a [[Tier System|Tier 1]] Spheres of Might class, this is it. In practice, the fact that the spheres best suited to saying "no" to a problem don't really make sense as being part of a custom weapon (How does changing up your sword teach you how to make a camera?) and the need to have access to a sphere to add a talent to a weapon bring it down from abusable. In practice it's tier 2 (if worked for), tier 3 (if competently played) or very low (due to high customization).
If there is a [[Tier System|Tier 1]] Spheres of Might class, this is it. In practice, the fact that the spheres best suited to saying "no" to a problem don't really make sense as being part of a custom weapon (How does changing up your sword teach you how to make a camera?) and the need to have access to a sphere to add a talent to a weapon bring it down from abusable. In practice it's tier 2 (if worked for), tier 3 (if competently played) or very low (due to high customization).

Revision as of 21:06, 8 September 2020

Armiger is a Spheres of Might based third party class for Pathfinder. Armiger's main gimmick is that they can customize their weapons every day, adding temporary talents as long as the weapon is wielded. This makes them "prepared" casters practitioners to the normally spontaneous system. They also gain various other abilities that make them good at switch hitting.

If there is a Tier 1 Spheres of Might class, this is it. In practice, the fact that the spheres best suited to saying "no" to a problem don't really make sense as being part of a custom weapon (How does changing up your sword teach you how to make a camera?) and the need to have access to a sphere to add a talent to a weapon bring it down from abusable. In practice it's tier 2 (if worked for), tier 3 (if competently played) or very low (due to high customization).

The Classes of Pathfinder 1st Edition
Core Classes: Barbarian - Bard - Cleric - Druid - Fighter - Monk
Paladin - Ranger - Rogue - Sorcerer - Wizard
Advanced
Player's Guide:
Alchemist - Antipaladin - Cavalier
Inquisitor - Oracle - Summoner - Witch
Advanced
Class Guide:
Arcanist - Bloodrager - Brawler - Hunter - Investigator
Shaman - Skald - Slayer - Swashbuckler - Warpriest
Occult
Adventures:
Kineticist - Medium - Mesmerist
Occultist - Psychic - Spiritualist
Ultimate X: Gunslinger - Magus - Ninja - Samurai - Shifter - Vigilante
The Third Party Classes of Pathfinder
Psionics: Psion - Psychic Warrior - Soulknife - Wilder
Aegis - Cryptic - Dread - Marksman - Tactician - Vitalist
Path of War: Stalker - Warder - Warlord - Harbinger - Mystic - Zealot
Akashic Mysteries: Daevic - Eclipse - Guru - Nexus - Radiant - Rajah - Stormbound - Vizier - Zodiac
Spheres of Power: Armorist - Elementalist - Eliciter - Fey Adept - Hedgewitch - Incanter
Mageknight - Shifter - Soul Weaver - Symbiat - Thaumaturge - Wraith
Spheres of Might: Armiger - Blacksmith - Commander - Conscript
Savant - Scholar - Sentinel - Striker - Technician
Spheres of Guile: Agent - Courser - Envoy - Mastermind - Professional
Champions of the Spheres: Prodigy - Sage - Troubadour - Dragoon - Mountebank - Necros - Reaper
Warden - Crimson Dancer
Pact Magic: Pactmaker (formerly known as Medium)