Azor'alq: Difference between revisions
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|Name = Azor'alq | |Name = Azor'alq | ||
|Symbol = Armed man standing atop a stone summit | |Symbol = Armed man standing atop a stone summit | ||
|Aliases = Banisher of Darkness, Son of Light | |||
|Alignment = Neutral Good | |Alignment = Neutral Good | ||
|Divine Rank = Hero-God | |Divine Rank = Hero-God | ||
Revision as of 08:26, 13 March 2020
| Azor'alq | ||
|---|---|---|
| Armed man standing atop a stone summit | ||
| Aliases | Banisher of Darkness, Son of Light | |
| Alignment | Neutral Good | |
| Divine Rank | Hero-God | |
| Pantheon | Oerth (Baklunish) | |
| Portfolio | Courage, light, purity, strength | |
| Domains | Good, Sun, War | |
| Home Plane | Prime Material Plane (Pinnacles of Azor'alq, Oerth) | |
| Worshippers | Warriors, paladins | |
| Favoured Weapon | Faruk (Scimitar) | |
Azor'alq is the Baklunish hero-god of courage, light, purity, and strength.
History
Azor'alq was a paladin during the Baklunish Heqira, when the baklunish left their homeland and travelled to Flanaess, defending the royal family from the "darkness" that followed them. Eventually he made his way to a group of stone pillars, later named the Pinnacles of Azor'alq, where he sleeps, along with a host of paladins called the Thousand Immortals.
Dogma
Strength grows in the light of courage. The bright sword of Azor'alq, once drawn, may be sheathed again only in victory. A true leader is the first to join in battle, and the last to seek rest. The flame of truth must be tended with good thoughts, good words, and good deeds, so that the purity of its light may dispel the tyranny of darkness.