Conscript: Difference between revisions
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[[Conscript]] is essentially the [[Spheres_of_Power#Spheres_of_Might|Spheres of Might]] counterpart to [[Spheres of Power]]’s [[Incanter]]. Like Incanter, it lacks fixed class features and simply gets more sphere choices. In-fact, Conscript takes it a step further and its chassis can, to some extent, be customized via sphere picks. | [[Conscript]] is essentially the [[Spheres_of_Power#Spheres_of_Might|Spheres of Might]] counterpart to [[Spheres of Power]]’s [[Incanter]]. Like Incanter, it lacks fixed class features and simply gets more sphere choices. In-fact, Conscript takes it a step further and its chassis can, to some extent, be customized via sphere picks. | ||
Conscript is, likewise, a [[Tier System|Tier 2]] class at best, but so subject to a very low skill floor so customization options it could be in almost any tier. The floor is higher than Incanter though, since a full BAB class with two good saves, a d10 HD and likely at least one martial weapon is harder to render unplayable. | Conscript is, likewise, a [[Tier System|Tier 2]] class at best, but so subject to a very low skill floor so customization options it could be in almost any tier. The floor is higher than Incanter though, since a full BAB class with two good saves, a d10 HD and likely at least one martial weapon is harder to render ''totally'' unplayable. | ||
{{Pathfinder-Classes}} | {{Pathfinder-Classes}} | ||
{{PF-3PP-Classes}} | {{PF-3PP-Classes}} |
Revision as of 00:50, 5 September 2020
Conscript is essentially the Spheres of Might counterpart to Spheres of Power’s Incanter. Like Incanter, it lacks fixed class features and simply gets more sphere choices. In-fact, Conscript takes it a step further and its chassis can, to some extent, be customized via sphere picks.
Conscript is, likewise, a Tier 2 class at best, but so subject to a very low skill floor so customization options it could be in almost any tier. The floor is higher than Incanter though, since a full BAB class with two good saves, a d10 HD and likely at least one martial weapon is harder to render totally unplayable.
The Classes of Pathfinder 1st Edition | |
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Core Classes: | Barbarian - Bard - Cleric - Druid - Fighter - Monk Paladin - Ranger - Rogue - Sorcerer - Wizard |
Advanced Player's Guide: |
Alchemist - Antipaladin - Cavalier Inquisitor - Oracle - Summoner - Witch |
Advanced Class Guide: |
Arcanist - Bloodrager - Brawler - Hunter - Investigator Shaman - Skald - Slayer - Swashbuckler - Warpriest |
Occult Adventures: |
Kineticist - Medium - Mesmerist Occultist - Psychic - Spiritualist |
Ultimate X: | Gunslinger - Magus - Ninja - Samurai - Shifter - Vigilante |
The Third Party Classes of Pathfinder | |
---|---|
Psionics: | Psion - Psychic Warrior - Soulknife - Wilder Aegis - Cryptic - Dread - Marksman - Tactician - Vitalist |
Path of War: | Stalker - Warder - Warlord - Harbinger - Mystic - Zealot |
Akashic Mysteries: | Daevic - Eclipse - Guru - Nexus - Radiant - Rajah - Stormbound - Vizier - Zodiac |
Spheres of Power: | Armorist - Elementalist - Eliciter - Fey Adept - Hedgewitch - Incanter Mageknight - Shifter - Soul Weaver - Symbiat - Thaumaturge - Wraith |
Spheres of Might: | Armiger - Blacksmith - Commander - Conscript Savant - Scholar - Sentinel - Striker - Technician |
Spheres of Guile: | Agent - Courser - Envoy - Mastermind - Professional |
Champions of the Spheres: | Prodigy - Sage - Troubadour - Dragoon - Mountebank - Necros - Reaper Warden - Crimson Dancer |
Pact Magic: | Pactmaker (formerly known as Medium) |