Conscript: Difference between revisions

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[[Conscript]] is essentially the [[Spheres_of_Power#Spheres_of_Might|Spheres of Might]] counterpart to [[Spheres of Power]]’s [[Incanter]]. Like Incanter, it lacks fixed class features and simply gets more sphere choices. In-fact, Conscript takes it a step further and its chassis can, to some extent, be customized via sphere picks.
[[Conscript]] is essentially the [[Spheres_of_Power#Spheres_of_Might|Spheres of Might]] counterpart to [[Spheres of Power]]’s [[Incanter]]. Like Incanter, it lacks fixed class features and simply gets more sphere choices. In-fact, Conscript takes it a step further and its chassis can, to some extent, be customized via sphere picks.


Conscript is, likewise, a [[Tier System|Tier 2]] class at best, but so subject to a very low skill floor so customization options it could be in almost any tier. The floor is higher than Incanter though, since a full BAB class with two good saves, a d10 HD and likely at least one martial weapon is harder to render unplayable.
Conscript is, likewise, a [[Tier System|Tier 2]] class at best, but so subject to a very low skill floor so customization options it could be in almost any tier. The floor is higher than Incanter though, since a full BAB class with two good saves, a d10 HD and likely at least one martial weapon is harder to render ''totally'' unplayable.


{{Pathfinder-Classes}}
{{Pathfinder-Classes}}
{{PF-3PP-Classes}}
{{PF-3PP-Classes}}

Revision as of 00:50, 5 September 2020

Conscript is essentially the Spheres of Might counterpart to Spheres of Power’s Incanter. Like Incanter, it lacks fixed class features and simply gets more sphere choices. In-fact, Conscript takes it a step further and its chassis can, to some extent, be customized via sphere picks.

Conscript is, likewise, a Tier 2 class at best, but so subject to a very low skill floor so customization options it could be in almost any tier. The floor is higher than Incanter though, since a full BAB class with two good saves, a d10 HD and likely at least one martial weapon is harder to render totally unplayable.

The Classes of Pathfinder 1st Edition
Core Classes: Barbarian - Bard - Cleric - Druid - Fighter - Monk
Paladin - Ranger - Rogue - Sorcerer - Wizard
Advanced
Player's Guide:
Alchemist - Antipaladin - Cavalier
Inquisitor - Oracle - Summoner - Witch
Advanced
Class Guide:
Arcanist - Bloodrager - Brawler - Hunter - Investigator
Shaman - Skald - Slayer - Swashbuckler - Warpriest
Occult
Adventures:
Kineticist - Medium - Mesmerist
Occultist - Psychic - Spiritualist
Ultimate X: Gunslinger - Magus - Ninja - Samurai - Shifter - Vigilante
The Third Party Classes of Pathfinder
Psionics: Psion - Psychic Warrior - Soulknife - Wilder
Aegis - Cryptic - Dread - Marksman - Tactician - Vitalist
Path of War: Stalker - Warder - Warlord - Harbinger - Mystic - Zealot
Akashic Mysteries: Daevic - Eclipse - Guru - Nexus - Radiant - Rajah - Stormbound - Vizier - Zodiac
Spheres of Power: Armorist - Elementalist - Eliciter - Fey Adept - Hedgewitch - Incanter
Mageknight - Shifter - Soul Weaver - Symbiat - Thaumaturge - Wraith
Spheres of Might: Armiger - Blacksmith - Commander - Conscript
Savant - Scholar - Sentinel - Striker - Technician
Spheres of Guile: Agent - Courser - Envoy - Mastermind - Professional
Champions of the Spheres: Prodigy - Sage - Troubadour - Dragoon - Mountebank - Necros - Reaper
Warden - Crimson Dancer
Pact Magic: Pactmaker (formerly known as Medium)