Dactylis: Difference between revisions
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! Weapon !! Range !! Type !! S !! AP !! D !! Abilities | ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities | ||
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| Dactylis Birthing Cannon || | | Dactylis Birthing Cannon || - || - || - || - || - || Choose one of this weapons profiles before firing. | ||
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| Gigantic Shovel Limbs || Melee || Melee || +4 || -2 || D3 || Make 3 hit rolls for each attack with this weapon. | | -Arching Shot || 24”-360” || Heavy 3D6 || - || - || - || See “Launched Mines” ability. This attack can hit units out of this models line of sight. | ||
|- | |||
| -Arching Shot || 36” || Heavy 4D6 || - || - || - || See “Launched Mines” ability. Subtract 1 from the hit rolls made with this weapon profile. | |||
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| Gigantic Shovel Limbs || Melee || Melee || +4 || -2 || D3 || Make 3 hit rolls for each attack made with this weapon. | |||
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Abilities: | Abilities: | ||
*Launched Mines: | |||
*Birthing Overload: The Dactylis can send it’s metabolism into overdrive, using its own essential biomass to create even more spore mines to fire at the enemy. | *Birthing Overload: The Dactylis can send it’s metabolism into overdrive, using its own essential biomass to create even more spore mines to fire at the enemy. | ||
**At the beginning of your shooting phase if this model did not move in the preceding movement phase, then you may have this model suffer D3+1 mortal wounds. If so, this you may fire this models Dactylis Birthing Cannon twice (and at different targets if you wish) until your next shooting phase. | **At the beginning of your shooting phase if this model did not move in the preceding movement phase, then you may have this model suffer D3+1 mortal wounds. If so, this you may fire this models Dactylis Birthing Cannon twice (and at different targets if you wish) until your next shooting phase. | ||
*Ruptured Birthing Sack: | *Ruptured Birthing Sack: The death of a Dactilyis is often a violent affair, with swarms of infantry being dissolved in torrents of bio acid as an unfortunate soul ruptured the Dactilyis’ birthing chamber. | ||
**When this model is slain roll a D6. On a 1 nothing happens, remove this model as usual. On a 2-5 place 3D6 Spore Mine models in base contact with this unit, then remove it from the battlefield. On a 6 however the fatal blow has caused the remaining spore mines in the Dactilyis’ birthing camber to exploding, all units with 2D6” of this model suffer D6 mortal wounds. | **When this model is slain roll a D6. On a 1 nothing happens, remove this model as usual. On a 2-5 place 3D6 Spore Mine models in base contact with this unit, then remove it from the battlefield. On a 6 however the fatal blow has caused the remaining spore mines in the Dactilyis’ birthing camber to exploding, all units with 2D6” of this model suffer D6 mortal wounds. | ||
*Titanic monster: We’re talking monster hunter end boss levels of huge here, seriously, the models for these things are huge. | |||
**A model with this rule can Fall Back in the movement phase and still shoot and/or charge during its turn. When this model Falls Back, it can even move over enemy models as long as they possess the INFANTRY keyword and as long as it ends it’s move more than 1” from enemy models. This model may still shoot if there are enemy models within 1” of it as long as they possess the INFANTRY keyword. In this case it can shoot at enemies within 1” of itself or any other visible enemy unit that is not within 1” of a friendly unit. Finally, this model only gains a bonus to its armour save if at least half of it is obscured from the firing unit. | |||
{{Tyranids-Creatures}} | {{Tyranids-Creatures}} |
Revision as of 08:05, 6 September 2018
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The Dactylis is a large and somewhat rare Tyranid. It takes the form of a large slug-like being, sitting at the back of the front lines in a way uncommon with most Tyranids. It uses its two long and multiple-jointed arms to grab parasites called Bile Pods feeding off glands on the back of its cranium and fling them at the enemy, making distinct whip-like cracks with its limbs as it releases them. These Bile Pods then float to the ground much like Spore Mines do, moving around in search of a target. Initial forms of these Bile Pods were more or less identical to Poison Spore Mines, but later versions of the Dactylis had spore-generating colonies that create a variety of payload.
Originating in Epic, the Dactylis got itself a set of rules in Chapter Approved 2001 for 3rd edition 40k. The creature is very useful if you are considering to use a brood of Biovores. Cheaper than two of those with the full set of Spore Mines, the Dactylis has two Spore Mine Dischargers that it can shoot twice in one turn for a significant output. It is also quite tough with T6 W3 and a neat 2+ save, making it quite a bit more durable than a Biovore.
However the looks and function of the Dactylis has been overall retconned now. This time, the Dactylis are Biovores on Steroids and are large enough to be considered as a form of Bio-Titan. What, you would think that the Exocrine should fill in that list, though you'd be rather silly for thinking this as the Exorcine is a direct fire weapons platform while the Dactylis is an indirect bombardment weapon, kind of like the difference between Tank Destroyers and Self Propelled Artillery. Anyways, while its looks and function may differ back in Epic, its role is still the same in that of a Tyranid super-heavy artillery unit.
Fanmade Rules
8th edition
Name | M | WS | BS | S | T | W | A | Ld | Sv | Pts |
---|---|---|---|---|---|---|---|---|---|---|
Dactylis | * | * | * | 8 | 9 | 30 | 3 | 10 | 2+ | 1000 |
Weapon | Range | Type | S | AP | D | Abilities |
---|---|---|---|---|---|---|
Dactylis Birthing Cannon | - | - | - | - | - | Choose one of this weapons profiles before firing. |
-Arching Shot | 24”-360” | Heavy 3D6 | - | - | - | See “Launched Mines” ability. This attack can hit units out of this models line of sight. |
-Arching Shot | 36” | Heavy 4D6 | - | - | - | See “Launched Mines” ability. Subtract 1 from the hit rolls made with this weapon profile. |
Gigantic Shovel Limbs | Melee | Melee | +4 | -2 | D3 | Make 3 hit rolls for each attack made with this weapon. |
Remaining W | M | WS | BS |
---|---|---|---|
21-30+ | 8” | 4+ | 2+ |
8-20 | 6” | 5+ | 2+ |
5-19 | 4” | 6+ | 3+ |
Abilities:
- Launched Mines:
- Birthing Overload: The Dactylis can send it’s metabolism into overdrive, using its own essential biomass to create even more spore mines to fire at the enemy.
- At the beginning of your shooting phase if this model did not move in the preceding movement phase, then you may have this model suffer D3+1 mortal wounds. If so, this you may fire this models Dactylis Birthing Cannon twice (and at different targets if you wish) until your next shooting phase.
- Ruptured Birthing Sack: The death of a Dactilyis is often a violent affair, with swarms of infantry being dissolved in torrents of bio acid as an unfortunate soul ruptured the Dactilyis’ birthing chamber.
- When this model is slain roll a D6. On a 1 nothing happens, remove this model as usual. On a 2-5 place 3D6 Spore Mine models in base contact with this unit, then remove it from the battlefield. On a 6 however the fatal blow has caused the remaining spore mines in the Dactilyis’ birthing camber to exploding, all units with 2D6” of this model suffer D6 mortal wounds.
- Titanic monster: We’re talking monster hunter end boss levels of huge here, seriously, the models for these things are huge.
- A model with this rule can Fall Back in the movement phase and still shoot and/or charge during its turn. When this model Falls Back, it can even move over enemy models as long as they possess the INFANTRY keyword and as long as it ends it’s move more than 1” from enemy models. This model may still shoot if there are enemy models within 1” of it as long as they possess the INFANTRY keyword. In this case it can shoot at enemies within 1” of itself or any other visible enemy unit that is not within 1” of a friendly unit. Finally, this model only gains a bonus to its armour save if at least half of it is obscured from the firing unit.