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Regardless, the Exocrine is the most feared of the ranged firepower creatures in the Tyrannic army.  This is not much of a compliment for a race renowned for poor firepower, on par with the [[Ork]]s and their wild chaotic shooting sprees. Although to be fair, the Exocrine is at least a more [[Awesome|badass and cooler version of the]] [[Biovore|Biovore,]] [[Pyrovore|and at least it is '''MUCH''' more useful then that fiery fuck of Fail.]]
Regardless, the Exocrine is the most feared of the ranged firepower creatures in the Tyrannic army.  This is not much of a compliment for a race renowned for poor firepower, on par with the [[Ork]]s and their wild chaotic shooting sprees. Although to be fair, the Exocrine is at least a more [[Awesome|badass and cooler version of the]] [[Biovore|Biovore,]] [[Pyrovore|and at least it is '''MUCH''' more useful then that fiery fuck of Fail.]]


The Exorcine and the other new Tyranid models represents the apex of a trend of new models in codexes no longer being particularly meta-dominating.  Going from the all new model sets of the Dark Eldar, Grey Knights, and Necrons who all had plenty of fun, to the Baleflamer Heldrake and competetive if situational chaos dinobots and useful as hell Chaos lord kit, to random wonkiness of the new chaos daemons (that were still god-tier if you knew what you were doing), to the meh Tau fliers but annoying as fuck Iontide, to the liked but not overly dominating Wraithknight and situational Eldar fliers, to the pretty good to meh new Space Marine units. 
And now, the new Tyranid Kits of 6e; the Exorcine, Haruspex, Harpy, Hive Crone, Swarmlord, Flyrant, Warrior, and Tyrant/Hive Guard have been judged.  The Exorcine and Hive Crone are useful but not particularly amazing, the Harpy and Haruspex are okay but won't take home any prizes, the Warrior remains terrible, the Swarmlord has been nerfed to a sad; lonely spot low on the totem pole of beatsticks and isn't even a particularly spectacular commander, the Tyrant Guard remains as it always has though some of it's weapons were tweaked (and it now has crushing claws), the Hive Guard got nerfed pretty bad but is still a good light/med vehicle popper, none of the problems with 5e Warriors were fixed in 6e, but the Flyrant got a lateral buff.  It's now more accurate and cheaper and can get the (hilariously overpriced and underwhelming) Tyranid Bio-artefacts and is ML2, but now only has access to a single underwhelming psyker table; so gone are the days of Iron Armed flyrants barring GW releasing a FAQ again (though given that it's been more than year since the last one...) 
The Exorcine's problem on the tabletop can be summed up simply; 24'' range.  It's ability to spam TEQ fucking shots in an army with so few MEQ busting shooting it hurts would be invaluable but despite being a living artillery weapon it has to get within twenty four inches, and thus in the range of other people's plasma shots and most of the weapons TEQs use.  Secondly, cover is fucking everywhere and the Tyranids don't have all the "lol cover saves" options that divinitation spammers, template lovers, and tau players get.  And finally, despite it being an organism evolved solely for ranged combat; it's BS is still kind of sucky. 
All of this has added up to a good unit with a unique role in the Tyranid army, but not one that can hold a candle to the sheer frustration the likes of Iontides or Heldrakes unleashed and exemplifies GW's bad and inconsistent game design. 
== History ==
== History ==



Revision as of 13:30, 11 April 2014

Tyranid artillery: a bigger dick than Eldrad.

The Tyranid Exocrine is a huge living weapon with a carrier beast. This creature is actually two Tyranids in one: The huge gun on its back which can fire a huge ball of plasma or several small streams, and the Exocrine itself, which is just a mule to carry the gun and protect it.

The gun itself controls the exocrine and can only fully concentrate on targeting and firing when it mentally smacks the dull creature to stop moving about. This has led many Imperial observers to believe the gun is actually more intelligent than its carrier and endless lolz in the fanbase as the completely sensible question of why an intelligent, evil overmind like the Hive Mind would create such a weapon with the drawback of being unable to fire if the carrier even twitches a little. Other lesser bio-morph weapons seem to not have the trouble of a mindless oaf to worry about after all. This in turn remind all of us on why the Nids are even considered the "Master of Evolution" if they can't even get their own Artillery Units right, let alone Apocalypse units such as the Harridan which dies the moment it lands, since for some fucktarded reason, having EXBOXHUGE wings is apparently a one-use card now. One must wonder what the flying fuck the Hivemind was smoking when it decided that these "Units" was considered as "A-OK!".

Regardless, the Exocrine is the most feared of the ranged firepower creatures in the Tyrannic army. This is not much of a compliment for a race renowned for poor firepower, on par with the Orks and their wild chaotic shooting sprees. Although to be fair, the Exocrine is at least a more badass and cooler version of the Biovore, and at least it is MUCH more useful then that fiery fuck of Fail.

The Exorcine and the other new Tyranid models represents the apex of a trend of new models in codexes no longer being particularly meta-dominating. Going from the all new model sets of the Dark Eldar, Grey Knights, and Necrons who all had plenty of fun, to the Baleflamer Heldrake and competetive if situational chaos dinobots and useful as hell Chaos lord kit, to random wonkiness of the new chaos daemons (that were still god-tier if you knew what you were doing), to the meh Tau fliers but annoying as fuck Iontide, to the liked but not overly dominating Wraithknight and situational Eldar fliers, to the pretty good to meh new Space Marine units.

And now, the new Tyranid Kits of 6e; the Exorcine, Haruspex, Harpy, Hive Crone, Swarmlord, Flyrant, Warrior, and Tyrant/Hive Guard have been judged. The Exorcine and Hive Crone are useful but not particularly amazing, the Harpy and Haruspex are okay but won't take home any prizes, the Warrior remains terrible, the Swarmlord has been nerfed to a sad; lonely spot low on the totem pole of beatsticks and isn't even a particularly spectacular commander, the Tyrant Guard remains as it always has though some of it's weapons were tweaked (and it now has crushing claws), the Hive Guard got nerfed pretty bad but is still a good light/med vehicle popper, none of the problems with 5e Warriors were fixed in 6e, but the Flyrant got a lateral buff. It's now more accurate and cheaper and can get the (hilariously overpriced and underwhelming) Tyranid Bio-artefacts and is ML2, but now only has access to a single underwhelming psyker table; so gone are the days of Iron Armed flyrants barring GW releasing a FAQ again (though given that it's been more than year since the last one...)

The Exorcine's problem on the tabletop can be summed up simply; 24 range. It's ability to spam TEQ fucking shots in an army with so few MEQ busting shooting it hurts would be invaluable but despite being a living artillery weapon it has to get within twenty four inches, and thus in the range of other people's plasma shots and most of the weapons TEQs use. Secondly, cover is fucking everywhere and the Tyranids don't have all the "lol cover saves" options that divinitation spammers, template lovers, and tau players get. And finally, despite it being an organism evolved solely for ranged combat; it's BS is still kind of sucky.

All of this has added up to a good unit with a unique role in the Tyranid army, but not one that can hold a candle to the sheer frustration the likes of Iontides or Heldrakes unleashed and exemplifies GW's bad and inconsistent game design.

History

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The Exocrine was added in the 6th edition Tyranid Codex. It shares a kit with the Haruspex.

Tyrannic Bio-Organisms
Leader Organisms: Broodlord - Hive Tyrant - Neurotyrant - Norn Queen - Tyranid Warrior
Small Creatures: Barbgaunt - Gargoyle - Genestealer - Hormagaunt
Neurogaunt - Ripper - Spinegaunt - Termagant
Medium Size
Creatures:
Biovore - Hive Guard - Lictor - Neurothrope - Parasite of Mortrex - Pyrovore
Ravener - Tyrant Guard - Venomthrope - Von Ryan's Leaper - Zoanthrope
Monstrous Creatures: Carnifex (Screamer-Killer - Stone Crusher - Thornback) - Dimachaeron
Exocrine - Haruspex - Malanthrope - Maleceptor - Mawloc
Psychophage - Tervigon - Toxicrene - Trygon - Tyrannofex
Gargantuan Creatures: Cerebore - Dactylis - Hierodule - Malefactor - Nautiloid - Viragon
Flying Creatures: Harpy - Harridan - Hive Crone - Mucolid Spore
Bio-Titans: Dominatrix - Hierophant - Hydraphant - Viciator
Floral Structures: Capillary Tower - Reclamation Pool
Spaceborne Creatures: Ether-Swimming Brood - Mycetic Spore - Tyrannocyte
Other Organisms: Bio-Weapons - Cortex Leech - Meiotic Spore - Neurocyte
Neuroloid - Spore Mine - Sporocyst - Zoats
Unique Creatures: Deathleaper - Laius Horror - Old One-Eye - The Red Terror - Swarmlord
Auxiliaries: Genestealer Cult