Incanter: Difference between revisions
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Incanter is likely a [[Tier System|tier 2]] class due to the sheer problem solving some spheres can offer if built for it, especially with Advanced Talents. Incanter is unusual in that its skill floor is extremely low due to the high level of customization and where [[Sorcerer]] can break the game by accident (“this spell looks neat…”) an Incanter will have to work for it. | Incanter is likely a [[Tier System|tier 2]] class due to the sheer problem solving some spheres can offer if built for it, especially with Advanced Talents. Incanter is unusual in that its skill floor is extremely low due to the high level of customization and where [[Sorcerer]] can break the game by accident (“this spell looks neat…”) an Incanter will have to work for it. | ||
==See Also== | |||
* [[Conscript]]: Their Spheres of Might counterpart. | |||
{{Pathfinder-Classes}} | {{Pathfinder-Classes}} | ||
{{PF-3PP-Classes}} | {{PF-3PP-Classes}} | ||
Revision as of 00:42, 5 September 2020
Incanter is the most generic Spheres of Power class. It’s extremely customizable, to the point the only aspects of the class that aren’t customizable are the chassis and the fact that it’s a caster, and even the basics of how casting works can be customized with the additions in Ultimate Spheres of Power. The only truly unique class feature they have is the ability to trade bonus feats for a specialization, and most of those are cribbed from another class.
Incanter is likely a tier 2 class due to the sheer problem solving some spheres can offer if built for it, especially with Advanced Talents. Incanter is unusual in that its skill floor is extremely low due to the high level of customization and where Sorcerer can break the game by accident (“this spell looks neat…”) an Incanter will have to work for it.
See Also
- Conscript: Their Spheres of Might counterpart.
| The Classes of Pathfinder 1st Edition | |
|---|---|
| Core Classes: | Barbarian - Bard - Cleric - Druid - Fighter - Monk Paladin - Ranger - Rogue - Sorcerer - Wizard |
| Advanced Player's Guide: |
Alchemist - Antipaladin - Cavalier Inquisitor - Oracle - Summoner - Witch |
| Advanced Class Guide: |
Arcanist - Bloodrager - Brawler - Hunter - Investigator Shaman - Skald - Slayer - Swashbuckler - Warpriest |
| Occult Adventures: |
Kineticist - Medium - Mesmerist Occultist - Psychic - Spiritualist |
| Ultimate X: | Gunslinger - Magus - Ninja - Samurai - Shifter - Vigilante |
| The Third Party Classes of Pathfinder | |
|---|---|
| Psionics: | Psion - Psychic Warrior - Soulknife - Wilder Aegis - Cryptic - Dread - Marksman - Tactician - Vitalist |
| Path of War: | Stalker - Warder - Warlord - Harbinger - Mystic - Zealot |
| Akashic Mysteries: | Daevic - Eclipse - Guru - Nexus - Radiant - Rajah - Stormbound - Vizier - Zodiac |
| Spheres of Power: | Armorist - Elementalist - Eliciter - Fey Adept - Hedgewitch - Incanter Mageknight - Shifter - Soul Weaver - Symbiat - Thaumaturge - Wraith |
| Spheres of Might: | Armiger - Blacksmith - Commander - Conscript Savant - Scholar - Sentinel - Striker - Technician |
| Spheres of Guile: | Agent - Courser - Envoy - Mastermind - Professional |
| Champions of the Spheres: | Prodigy - Sage - Troubadour - Dragoon - Mountebank - Necros - Reaper Warden - Crimson Dancer |
| Pact Magic: | Pactmaker (formerly known as Medium) |