Incanter: Difference between revisions

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Incanter is likely a [[Tier System|tier 2]] class due to the sheer problem solving some spheres can offer if built for it, especially with Advanced Talents. Incanter is unusual in that its skill floor is extremely low due to the high level of customization and where [[Sorcerer]] can break the game by accident (“this spell looks neat…”) an Incanter will have to work for it.  
Incanter is likely a [[Tier System|tier 2]] class due to the sheer problem solving some spheres can offer if built for it, especially with Advanced Talents. Incanter is unusual in that its skill floor is extremely low due to the high level of customization and where [[Sorcerer]] can break the game by accident (“this spell looks neat…”) an Incanter will have to work for it.  
==See Also==
* [[Conscript]]: Their Spheres of Might counterpart.


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{{Pathfinder-Classes}}
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{{PF-3PP-Classes}}

Revision as of 00:42, 5 September 2020

Incanter is the most generic Spheres of Power class. It’s extremely customizable, to the point the only aspects of the class that aren’t customizable are the chassis and the fact that it’s a caster, and even the basics of how casting works can be customized with the additions in Ultimate Spheres of Power. The only truly unique class feature they have is the ability to trade bonus feats for a specialization, and most of those are cribbed from another class.

Incanter is likely a tier 2 class due to the sheer problem solving some spheres can offer if built for it, especially with Advanced Talents. Incanter is unusual in that its skill floor is extremely low due to the high level of customization and where Sorcerer can break the game by accident (“this spell looks neat…”) an Incanter will have to work for it.

See Also

  • Conscript: Their Spheres of Might counterpart.
The Classes of Pathfinder 1st Edition
Core Classes: Barbarian - Bard - Cleric - Druid - Fighter - Monk
Paladin - Ranger - Rogue - Sorcerer - Wizard
Advanced
Player's Guide:
Alchemist - Antipaladin - Cavalier
Inquisitor - Oracle - Summoner - Witch
Advanced
Class Guide:
Arcanist - Bloodrager - Brawler - Hunter - Investigator
Shaman - Skald - Slayer - Swashbuckler - Warpriest
Occult
Adventures:
Kineticist - Medium - Mesmerist
Occultist - Psychic - Spiritualist
Ultimate X: Gunslinger - Magus - Ninja - Samurai - Shifter - Vigilante
The Third Party Classes of Pathfinder
Psionics: Psion - Psychic Warrior - Soulknife - Wilder
Aegis - Cryptic - Dread - Marksman - Tactician - Vitalist
Path of War: Stalker - Warder - Warlord - Harbinger - Mystic - Zealot
Akashic Mysteries: Daevic - Eclipse - Guru - Nexus - Radiant - Rajah - Stormbound - Vizier - Zodiac
Spheres of Power: Armorist - Elementalist - Eliciter - Fey Adept - Hedgewitch - Incanter
Mageknight - Shifter - Soul Weaver - Symbiat - Thaumaturge - Wraith
Spheres of Might: Armiger - Blacksmith - Commander - Conscript
Savant - Scholar - Sentinel - Striker - Technician
Spheres of Guile: Agent - Courser - Envoy - Mastermind - Professional
Champions of the Spheres: Prodigy - Sage - Troubadour - Dragoon - Mountebank - Necros - Reaper
Warden - Crimson Dancer
Pact Magic: Pactmaker (formerly known as Medium)