Ravener: Difference between revisions

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[[image:Ravener.jpg|thumb|350px|right|Peek-a-boo, motherfucker!]]
[[image:Ravener.jpg|thumb|300px|right|Peek-a-boo, motherfucker!]]
A '''Ravener''' is an assault-specialized [[Tyranid]] creature, much like the [[Space Marines]]' [[Assault Squad|Assault Squads]]. They both focus on being in close quarters, they both can ignore difficult terrain (though Raveners do so by digging tunnels through the terrain rather than jumping over it), and they are both ill-suited for dealing with lots of [[dakka]]. Fleet also helps them to harass some unsuspecting targets, but not for any long fights with, say, any [[MEQ]].
A '''Ravener''' is an assault-specialized [[Tyranid]] creature, much like the [[Space Marines]]' [[Assault Squad]]s. They both focus on being in close quarters, they both can ignore difficult terrain (though Raveners do so by running through it rather than jumping over it), and they are both ill-suited for dealing with lots of [[dakka]]. Being Beasts and having Fleet also helps them to harass some unsuspecting targets, but not for any long fights with [[MEQ]]s. Being fitted with Deathspitters allows them to threaten AV10, but given their limited BS and that they need 5+ to damage AV10 this is a last-ditch effort at best.


However, don't count them as being incapable of ranged battle at all. Provided one has enough points, the brood's members can be upgraded spinefists, which give it a good weapon, if not pretty low, a devourer which can chop flimsy guardsmen and trap them there, and the deathspitter, which is largely better than the devourer. Also, they can switch a pair talons for rending claws, which can help cut through the numbers.
While primarily melee units Raveners can still be armed with ranged weapons, albeit at a higher than average cost. Notable is that their weapons are not fused to their limbs: instead they are located in their chests to not reduce any of their melee capabilities. The cheapest weapon Raveners can be armed with is a pair of Spinefists, which is a decent weapon when dealing with large numbers of light infantry like Guardsmen. They can also be fitted with Devourers, which are slightly more expensive and hit harder and at a longer range, but are not twin-linked and lack the AP of the Spinefists. Finally they can be armed with Deathspitters that take the best of both worlds: long range, armor penetration and a threatening Strength 5 at the cost of being twice as expensive as the Devourers. Raveners can also replace one pairof Scything Talons with Rending Claws to give them AP5 on their attacks and become capable of dealing with tougher enemies.


In [[Dawn of War II]], one of the heroes for the nids, the ''Ravener Alpha'' (Essentially just a bigger Ravener), learns to take a page from the Trygon's book and build large tunnels for allied units to crawl through.
In [[Dawn of War II]] one of the heroes for the Tyranids is the ''Ravener Alpha'', which is essentially just a bigger Ravener. It takes a page from the [[Trygon]]'s book and and can build large tunnels for allied units to crawl through.


{{Tyranids-Creatures}}
{{Tyranids-Creatures}}

Revision as of 16:34, 25 October 2016

Peek-a-boo, motherfucker!

A Ravener is an assault-specialized Tyranid creature, much like the Space Marines' Assault Squads. They both focus on being in close quarters, they both can ignore difficult terrain (though Raveners do so by running through it rather than jumping over it), and they are both ill-suited for dealing with lots of dakka. Being Beasts and having Fleet also helps them to harass some unsuspecting targets, but not for any long fights with MEQs. Being fitted with Deathspitters allows them to threaten AV10, but given their limited BS and that they need 5+ to damage AV10 this is a last-ditch effort at best.

While primarily melee units Raveners can still be armed with ranged weapons, albeit at a higher than average cost. Notable is that their weapons are not fused to their limbs: instead they are located in their chests to not reduce any of their melee capabilities. The cheapest weapon Raveners can be armed with is a pair of Spinefists, which is a decent weapon when dealing with large numbers of light infantry like Guardsmen. They can also be fitted with Devourers, which are slightly more expensive and hit harder and at a longer range, but are not twin-linked and lack the AP of the Spinefists. Finally they can be armed with Deathspitters that take the best of both worlds: long range, armor penetration and a threatening Strength 5 at the cost of being twice as expensive as the Devourers. Raveners can also replace one pairof Scything Talons with Rending Claws to give them AP5 on their attacks and become capable of dealing with tougher enemies.

In Dawn of War II one of the heroes for the Tyranids is the Ravener Alpha, which is essentially just a bigger Ravener. It takes a page from the Trygon's book and and can build large tunnels for allied units to crawl through.

Tyrannic Bio-Organisms
Leader Organisms: Broodlord - Hive Tyrant - Neurotyrant - Norn Queen - Tyranid Warrior
Small Creatures: Barbgaunt - Gargoyle - Genestealer - Hormagaunt
Neurogaunt - Ripper - Spinegaunt - Termagant
Medium Size
Creatures:
Biovore - Hive Guard - Lictor - Neurothrope - Parasite of Mortrex - Pyrovore
Ravener - Tyrant Guard - Venomthrope - Von Ryan's Leaper - Zoanthrope
Monstrous Creatures: Carnifex (Screamer-Killer - Stone Crusher - Thornback) - Dimachaeron
Exocrine - Haruspex - Malanthrope - Maleceptor - Mawloc
Psychophage - Tervigon - Toxicrene - Trygon - Tyrannofex
Gargantuan Creatures: Cerebore - Dactylis - Hierodule - Malefactor - Nautiloid - Viragon
Flying Creatures: Harpy - Harridan - Hive Crone - Mucolid Spore
Bio-Titans: Dominatrix - Hierophant - Hydraphant - Viciator
Floral Structures: Capillary Tower - Reclamation Pool
Spaceborne Creatures: Ether-Swimming Brood - Mycetic Spore - Tyrannocyte
Other Organisms: Bio-Weapons - Cortex Leech - Meiotic Spore - Neurocyte
Neuroloid - Spore Mine - Sporocyst - Zoats
Unique Creatures: Deathleaper - Laius Horror - Old One-Eye - The Red Terror - Swarmlord
Auxiliaries: Genestealer Cult