Armorist: Difference between revisions

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Created page with "{{Stub}} Armorist is one of the classes introduced in ''Spheres of Power'', but is a Low-Caster full bab class. Their primary mechanics revolve around the ability to summo..."
 
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Oath of Poverty cheese added
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From there, the get Armor Training (like a fighter), the ability to boost equipment, speedier summoning of equipment and can summon equipment for absolutely free.
From there, the get Armor Training (like a fighter), the ability to boost equipment, speedier summoning of equipment and can summon equipment for absolutely free.
Since they use summoned equipment rather than having to buy gear, taking the Oath of Poverty as an Armorist is a great way to get a nice big chunk of [[cheese]] thrown at your head.


However, one of the absolute most hilarious things an Armorist can do is take the Spirit Blade archetype, and become a sentient weapon.
However, one of the absolute most hilarious things an Armorist can do is take the Spirit Blade archetype, and become a sentient weapon.

Revision as of 01:54, 20 June 2022

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Armorist is one of the classes introduced in Spheres of Power, but is a Low-Caster full bab class. Their primary mechanics revolve around the ability to summon equipment, bonding with certain pieces of their equipment and enhacning equipment. To a large extent, this makes the class a little strange and its enhancement abilities easily give it comparisons to a Magus's Arcane Pool. However, its ability to summon allows it to pull things completely from the ether. They can trade enhancement bonuses for special qualities since their leveling would put them with at least +6 enhancement, a no-no in Pathfinder's magic weapon and armor rules. As an Armorist levels up, they gain Arsenal Tricks, which lets them bind with more pieces of equipment, obtaining animal companions, get extra feats, add more weapon abilities, and boost their equipment further.

From there, the get Armor Training (like a fighter), the ability to boost equipment, speedier summoning of equipment and can summon equipment for absolutely free.

Since they use summoned equipment rather than having to buy gear, taking the Oath of Poverty as an Armorist is a great way to get a nice big chunk of cheese thrown at your head.

However, one of the absolute most hilarious things an Armorist can do is take the Spirit Blade archetype, and become a sentient weapon.

The Classes of Pathfinder 1st Edition
Core Classes: Barbarian - Bard - Cleric - Druid - Fighter - Monk
Paladin - Ranger - Rogue - Sorcerer - Wizard
Advanced
Player's Guide:
Alchemist - Antipaladin - Cavalier
Inquisitor - Oracle - Summoner - Witch
Advanced
Class Guide:
Arcanist - Bloodrager - Brawler - Hunter - Investigator
Shaman - Skald - Slayer - Swashbuckler - Warpriest
Occult
Adventures:
Kineticist - Medium - Mesmerist
Occultist - Psychic - Spiritualist
Ultimate X: Gunslinger - Magus - Ninja - Samurai - Shifter - Vigilante
The Third Party Classes of Pathfinder
Psionics: Psion - Psychic Warrior - Soulknife - Wilder
Aegis - Cryptic - Dread - Marksman - Tactician - Vitalist
Path of War: Stalker - Warder - Warlord - Harbinger - Mystic - Zealot
Akashic Mysteries: Daevic - Eclipse - Guru - Nexus - Radiant - Rajah - Stormbound - Vizier - Zodiac
Spheres of Power: Armorist - Elementalist - Eliciter - Fey Adept - Hedgewitch - Incanter
Mageknight - Shifter - Soul Weaver - Symbiat - Thaumaturge - Wraith
Spheres of Might: Armiger - Blacksmith - Commander - Conscript
Savant - Scholar - Sentinel - Striker - Technician
Spheres of Guile: Agent - Courser - Envoy - Mastermind - Professional
Champions of the Spheres: Prodigy - Sage - Troubadour - Dragoon - Mountebank - Necros - Reaper
Warden - Crimson Dancer
Pact Magic: Pactmaker (formerly known as Medium)