Viciator: Difference between revisions

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! Weapon !! Range !! Type !! S !! AP !! D !! Abilities  
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities  
|-
|-
| Sything talons || Melee || Melee || +4 || -3 || 6 || You may re-roll failed hit rolls of 1 for this weapon.
| Sything talons || Melee || Melee || +6 || -3 || 2D6 || You may re-roll failed hit rolls of 1 for this weapon.
|-
|-
| Brain leech hive || Pistol 10 || || 3 || 0 || 1 || Any unit which fails a wound roll against this weapon must take a morale test at the end of this round of shooting with a -1 leadership penalty
| Brain leech hive || Pistol 10 || 12” || 3 || 0 || 1 || Any unit which fails a wound roll against this weapon must take a morale test at the end of this round of shooting with a -1 leadership penalty
|}
|}
{| border=1 cellspacing=0 cellpadding=4 align=right
{| border=1 cellspacing=0 cellpadding=4 align=right
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*Unholy speed: Knowledgable opponents know to never take their eyes of a vicator, as to look away is to garentee that the creature will be right behind you in a matter of moments.
*Unholy speed: Knowledgable opponents know to never take their eyes of a vicator, as to look away is to garentee that the creature will be right behind you in a matter of moments.
**This model advances 3D6” when it advances, charges 3D6” and disgardes the lowest dice value, and can charge after advancing.
**This model advances 3D6” when it advances, charges 3D6” and disgardes the lowest dice value, and can charge after advancing.
*Vicators acid maw: The vicator’s mouth drips with the most corrosive of acids, acids specifically designed to dissolve the metals which make up the hills of the tanks of other races. The vicator then coats it’s limbs with this acid in anticipation of any battles it will face.
**Any melee attacks this model assigns against units with the VEHICLE keyword gain an extra -1 to their ap characteristic, eg. Ap -1 would become ap -2.

Revision as of 11:41, 15 January 2018

Behold...the NOT-Xenomorph Queen/NOT-Predalien.

The Viciator is a massive Tyranid Biotitan akin to the more well-known Hierophant. While less known, the Viciator have been identified with its huge crushing claws or long scythe-like blades, cluster spines and other bio-weapons. How the Tyranids have developed such large biological constructs without collapsing on itself via the square cube law remains a mystery to the Imperium's Xenos Biologis.

Smaller than a Hierophant, supposedly a tank/armor hunter. The Viciator is one hideous monstrosity that yet again, took another page out of Ridley Scott's Aliens. What with its mouth-in-mouth look you would think that the Genestealers were enough an homage to one of the granddaddies of Sci-Fi horrors. Even more obviously, it's mandibles probably reference the Predator.

Aside from its humongous mouth, giant scything talons and other bio-weapons, the Viciator is also identified with its somewhat hilarious feet not unlike giant stilettos or high-heels. Turns out that the Hive Mind had a fetish for Drag...

Tabletop Fan-Rules

7th edition

Viciator Pts/model: 950 | WS: 6 | BS: 3 | S: 10 | T: 8 | W: 8 | I:3 | A: 8 | Ld: 10 | Sv: 3+ |

Unit Composition: 1 Viciator

Unit Type: Gargantuan Creature

Weapons and Biomorphs: Scything Talons Acid Maw Brainleech Hive Bonded Exoskeleton

Special Rules: Fearless

Acid Maw: Viciators have a large symbiotic organism that resides within its mouth. In exchange for protection, it produces a coctail of volatile fluids that the Viciator is able to spray over a large area. When a Viciator attacks a vehicle it counts any armour values higher than 12 as 12.

Brainleech Hive: Viciators have a weapon symbiote that resembles a gigantic version of a Devourer that is often seen on smaller Tyranid creatures. The symbiotic organisms fired by the mound, generally resemble the organisms fired from the smaller weapon, though they encorporate a strong sheathing of carapace and acidic ichor to increase their ability to penetrate armour.

Range: 36” Strength: 6 AP: 4 Special: Assault 40

  • If an enemy unit suffers one or more casualties because of the Brainleech Hive it is required to take a Moral check at the end of the phase and suffers a –1 penalty to its Leadership.
Tyrannic Bio-Organisms
Leader Organisms: Broodlord - Hive Tyrant - Neurotyrant - Norn Queen - Tyranid Warrior
Small Creatures: Barbgaunt - Gargoyle - Genestealer - Hormagaunt
Neurogaunt - Ripper - Spinegaunt - Termagant
Medium Size
Creatures:
Biovore - Hive Guard - Lictor - Neurothrope - Parasite of Mortrex - Pyrovore
Ravener - Tyrant Guard - Venomthrope - Von Ryan's Leaper - Zoanthrope
Monstrous Creatures: Carnifex (Screamer-Killer - Stone Crusher - Thornback) - Dimachaeron
Exocrine - Haruspex - Malanthrope - Maleceptor - Mawloc
Psychophage - Tervigon - Toxicrene - Trygon - Tyrannofex
Gargantuan Creatures: Cerebore - Dactylis - Hierodule - Malefactor - Nautiloid - Viragon
Flying Creatures: Harpy - Harridan - Hive Crone - Mucolid Spore
Bio-Titans: Dominatrix - Hierophant - Hydraphant - Viciator
Floral Structures: Capillary Tower - Reclamation Pool
Spaceborne Creatures: Ether-Swimming Brood - Mycetic Spore - Tyrannocyte
Other Organisms: Bio-Weapons - Cortex Leech - Meiotic Spore - Neurocyte
Neuroloid - Spore Mine - Sporocyst - Zoats
Unique Creatures: Deathleaper - Laius Horror - Old One-Eye - The Red Terror - Swarmlord
Auxiliaries: Genestealer Cult

8th edition

Name M WS BS S T W A Ld Sv Pts
Viciator * * * 10 8 28 8 10 3+ 950



Weapon Range Type S AP D Abilities
Sything talons Melee Melee +6 -3 2D6 You may re-roll failed hit rolls of 1 for this weapon.
Brain leech hive Pistol 10 12” 3 0 1 Any unit which fails a wound roll against this weapon must take a morale test at the end of this round of shooting with a -1 leadership penalty
Remaining W M WS BS
13-28+ 18” 2+ 3+
7-12 12” 2+ 4+
1-6 6” 3+ 5+

Abilities:

  • Death incarnate: Even other tyranids fear vicator, and the only thing which prevents guants from fleeing is the iron hard grip of the hive mind.
    • All units (other than this model) suffer a -1 to their leadership characteristic. In addition, this model is a SYNAPSE creature, but it only has a synapse range if 3”.
  • Unholy speed: Knowledgable opponents know to never take their eyes of a vicator, as to look away is to garentee that the creature will be right behind you in a matter of moments.
    • This model advances 3D6” when it advances, charges 3D6” and disgardes the lowest dice value, and can charge after advancing.
  • Vicators acid maw: The vicator’s mouth drips with the most corrosive of acids, acids specifically designed to dissolve the metals which make up the hills of the tanks of other races. The vicator then coats it’s limbs with this acid in anticipation of any battles it will face.
    • Any melee attacks this model assigns against units with the VEHICLE keyword gain an extra -1 to their ap characteristic, eg. Ap -1 would become ap -2.