Primordial Evolution Game
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Primordial Evolution Game is a series of evolution, tribal and civ games being run in /tg/.
This article will be expanded with pictures and descriptions of the creatures created by the participants, as well as timelines, lineages, tribes, and technologies connected to them. As soon as I dredge up the foolz archives and suptg archives.
Ocean
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Progenitors
Sluck
Slow-moving bottom-dweller which eats primitive moss and detritus. The Sluck creature evolved to avoid predators and improve locomotion around the ocrean floor. The Sluck first manifested an odd pigment which resembles a smiley face on its tail in hope that future predators would only eat that non-vital portion of the creature. They mutated a membrane sack on their backs in order to float over the ocean floor and predators. They then developed a slight membrane on the sides of their bodies which they flap to help them maneuver. As they float more, the Sluck developed a crude dorsal fin and began to eat the pieces of less fortunate Sluck. The last mutation was a pair of light sensitive organs to avoid fus.
Worem
Slightly faster bottom-dweller which sometimes dig into the substrate. Eats detritus and substrate. Segmented. The first mutation in this species was to develop a pair of feathered scoopers for better sifting through the substrate for delicious nutrients.
Fus
A slow-swimming jellyfish that eats plankton. The first mutation in this species was to grow two fins and an elongated flagella-like tentacle for better movement.
Sluck Evolution
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Armor Sluck progenitor: Sluck
After generations of being preyed on, the most active Sluck developed armored shells to ward off stings and bites. The limp membranes along the side of its body became more robust and braced with bony spurs. This facilitated greater control in its locomotion. The rear end developed into a powerful fin increasing the creature's acceleration.
Mandible Sluck progenitor: Armor Sluck
After hardening the species' defenses, the creatures mutation turn offensive. The first mutation of this form was to develop offensive mandibles that bite through other species' armor. The next change was bony armor protrusions. The protrusions were used for attacking and walking on the surface floor. Over the next generations, the bony protrusions became more articulated and provide more locomotion until they break the surface of the ocean. They often clash with Blade Worem.
Land Sluck progenitor: Mandible Sluck
The Sluck that have arrived on land slighted evolved. The side membranes atrophied. They became a part of the slucks armoring. Finally its air sac has receded into its body. However, no armor has developed over it, leaving a vital weak point. They are frequently in competition with Shield Worems and Colonyfus.
Balloon Sluck progenitor: Sluck
The Sluck that did not develop hard shell, instead grew a tough hide that is strong but flexible. They inflated themselves to increase their buoyancy and floating ability. They also grew pelvic fins. As they began to float towards the water's surface, they began to develop the beginning stages of aerobic respiration, as well as two harpoon tentacles which fire at prey below. These Slucks break the surface and bring their prey above water to suffocate them. Slucks reproductive cycle changed becoming plant-like, females released spores which land on males feeding off of them like parasites until they mature. The next evolution greatly improved its harpoons and made an extremely acidic enzyme. These harpoons now sucked out the inside of prey and liquefied it with the acidic enzyme. The enzyme could also be secreted from the Sluck's skin as a defense mechanism. The Sluck reproductive cycle changes again. Females had a third harpoon used to implant Sluck spores in a living host body. The spores grow inside the host and devour its organs, bursting from the body when fully mature.
Airborne Sluck progenitor: Balloon Sluck
The Lurking Sluck changed its appearance radically from its progenitor. It became round and black surrounded by thick poisonous goo with spores clinging to its hide. These Slucks become airborne. This mutation also saw an increase in its awareness of its environment. It developed eyes on its stalks to provide precise vision, and its harpoons became electrically sensitive which it used as sensors as well as weapons. The reach of their harpoons increased as well, allowing them to stab prey in the ocean and on land without descending. Due to lack of predators and high population the AirBorne Slucks brain is developed at an increased rate organizing themselves into small groups. In the last mutation, their bodies elongated to provide room for more harpoons and internal organs.
Dragon Sluck progenitor: Airborne Sluck
The Dragon Sluck lost most of its harpoons and instead but grew larger. The enzyme secreting glands moved from the creature's skin to the stomach to facilitate digestion. The brain size decreased. And finally, the Dragon Sluck started laying eggs removing the need for the spore sac harpoon.
Western Continent
Animals
Adoni
Boomers
Bord
Chuflouz
Fluz
Fluzpuff
Hoppas
Ramel
Plants
Evola
Frilla
Hrass
Mevola
Rasig
Yantar
Tribes
Island Archipelago
Animals
Plants
Frilla
Hrass
Central Continent
Tribes
Eastern Continent
Tribes
Ca'rethil: Joord tribe played by NOTRIPFORTHEHIVE (also known as NO TRIP and formerly as Burrahn)
Gwiliak: Govkar tribe played by Nad (formerly known as Nad'lun)
Kaze: Skulk tribe played by Gaghiel EXTINCT
Kharum: Govkar tribe played by Onolkeshan
Mohu'awane: Gantu tribe played by FortuneHost
Silith: Govkar tribe played by Solomon
Za'zas'iel: Skulk tribe played by nongent
Sama'Guchy: Skulk tribe played by Kilo
Great Bord Empire
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Gallery
{SectionalPromotions}} Left broken for now.
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SHOGUN GLUND ORDERS YOU TO WORK ON THIS PAGE.
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No, Nad, No!
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It was Bords.
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Don't ever forget it.
Archived Thread Links
EVOLUTION GAMES
1. Primordial Ocean foolz archive
2. Primordial Land part 1 foolz archive
6. Tundra part 2 foolz archive
7. Ancient Abyss foolz archive
8. Ancient Desert part 1 foolz archive
9. Ancient Desert part 2 foolz archive
10. Ancient Desert part 3 foolz archive
11. Sandbar Island foolz archive
12. Ancient Reef part 1 foolz archive
16. East Continent part 2 foolz archive
TRIBAL GAMES
1. Western Continent I foolz archive
2. Western Continent II foolz archive
3. Western Continent III foolz archive
4. Western Continent IV foolz archive
5. Central Continent I foolz archive
6. Central Continent II foolz archive
7. Central Continent III foolz archive
8. Eastern Continent I foolz archive
9. Eastern Continent II foolz archive
10. Eastern Continent III foolz archive
11. Eastern Continent IV foolz archive
Miscellaneous
Discussion Thread foolz archive
Fortune Evolution Game Discussion Thread 6 Contains some discussion on the Bord.
Ancient East Tribal Discussion I
Ancient East Tribal Discussion II foolz archive Technically the beginning of Tribal, but for the most part until the end, it's discussion.