Nazarn

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Revision as of 08:47, 14 March 2020 by 1d4chan>The Hat That Was
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Nazarn
Chain wrapped around a shortsword
Aliases The Gladiator
Alignment True Neutral
Divine Rank Hero-God
Pantheon Oerth
Portfolio Formal and public combat
Domains Luck, War
Worshippers Duelists, gladiators, arena judges
Favoured Weapon Crowdpleaser (Shortsword)

Nazarn (pronounced NAZZ-arn) is the hero-god of formal and public combat.

History

Nazarn was once a half-orc gladiator slave owned by a member of the Scarlet Brotherhood. He eventually escaped form his master, to find a better place in the world for himself. In his travels he came across a half-giant descendant of Kord and convinced Kord to elevate him to godhood after defeating all opponents in a Hepmonaland arena run by Yuan-ti.

Dogma

Answer a challenge with honor and bravery. Never fight at anything but your best. Know when you should please the crowd and when you should focus on your foe, for a flamboyant warrior often ends up dead if he underestimates his adversary. Avoid dirty fighting unless it is purely for sport. Offer mercy to a defeated foe if you can, but finish them if they have fought without honor or broken the combat's accepted rules of conduct. Be inspiring to those who fight on your side and those who would emulate you in the future, for your legacy will survive you.