Scrollhammer

Scrollhammer is a Tabletop Miniatures wargame under development by /tg/, using the same engine and scale as Warhammer Fantasy Battle and Warhammer 40000, that takes place in the Elder Scrolls universe.
History
Scrollhammer began in the early days of 2011, when a fa/tg/uy posted a thread talking about the game as if it existed. Many newbies were disappoint, longing for a chance to do battle with huge swarms of cliff racers. A year went by, and now a project is underway on /tg/ to bring Morrowind and Skyrim to life on the tabletop.
Core Rules
These rules are still in the experimental stage, and are subject to patching based on the results of your playtests. A lot of these rules refer to WHFB and 40k. So post the results!
Designer's Note
These rules will soon no longer by in use. Every Army Book and Supplement currently in existence or in development will be edited to accommodate a more thorough, balanced, and better written rule set, with the declaration of the release of the 1st Edition of Scrollhammer. Anyone who wishes to see the current build in development will find it here:
http://1d4chan.org/wiki/Scrollhammer_Rulebook
Thank you,
-Lolpwnt
Comprehensive Rulebook
(in progress)
Factions
The following is the list of complete codices:
The following is the list of codices in progress:
Holds of Skyrim(not yet updated for 1st edition)
House Dagoth(not yet updated for 1st edition)
If you wish to add a new faction codex, request in discussion or post on forums.
Supplements
Experimental Rules(not yet updated for 1st edition)
Playtesting
These rules and codices are still subject to testing, due to being primarily theorycrafted at this point. The following is a record of various playtests posted on /tg/. You may edit the following page to add your own battle reports that you posted on /tg/.
Scrollhammer: Beta The rules for the previous edition. Not coherent in many places, very vague and thrown-together. They are included here for reference.
FAQ
These FAQs are meant for the beta rules. The 1st Edition has not yet been officially released, and neither will its FAQs, until all the beta army books are updated.
Note: Ward Saves were always instead of the armor save, not alongside the armor save.
Q:When will "X Codex" be released?
A: The next codex currently scheduled to be released will be Great Houses of Morrowind, by Lolpwnt and Duke. If you wish to present your work on a codex, request that it be viewed in the discussion for this page or in a Scrollhammer thread on /tg/.
Q: Do flame weapons prevent regeneration?
A: No, not in Scrollhammer, unless they are specifically noted as doing so.
Q: What if there are multiples of Flame, Frost, Shock or Poison in an attack?
A: Count the attack as a single one of the first three elements. Choose(if you can) whether it will be poisoned or not. If it is poisoned, Poison is the only element, and you proceed to wound on the amount specified by the poison(re-rolling failed wounds against equal or lower toughness)
Q:Do Critical Strikes and powerful flame weapons roll d3 to determine total wounds inflicted before or after rolling to wound? Can the extra wounds be split between models?
A:Unless otherwise specified, they roll to hit and wound and are saved against as normal. For each unsaved wound allocated to a model by the weapon, roll the d3 for that individual model to determine how many wounds it takes. Note that this also applies to items which can roll even higher numbers of wounds, such as Goldbrand.
Q: What rules from WHFB do or do not apply? Can units be within 1" of another friendly unit? Do lone independent characters get a 3+ cover save?
A: Those two rules do not apply.
Q: How does charging work? Clarify?
A: If it's Skirmish/Horde vs Skirmish/Horde, do it like in 40k. Closest model charges the closest, then attackers all attempt to charge as far as their range allows against any models they wish to, and then defenders do the same. After this, the beginning and end of each round of combat, all unengaged models(over 2 ranks away from enemy) pile in, moving as close as possible to the enemy models they are engaged against.
In a Rank vs Rank scenario, one unit charges the other. It may make a side turn to slam into the flank instead of moving for this charge, if it can do a direct rotation and all models in the unit can move that far. Units stay in their columns, but units in columns move in their columns(or rows if flanked) forward towards the enemy. So the battle looks like two 5x5 blocks, each touching the other.
In Skirmish/Horde vs Ranks, if Ranks charge, they charge the closest model. Ranks pile in by column, and then Skirmish pile in. Otherwise, Skirmish closest model charges the Ranks by closest possible route, and then they pile in. Flanking only occurs if the angle from the front of the unit is greater than 45 degrees(think 40k vehicle side armor). Skirmishers charging or being charged by a unit in ranks may not move forward to wrap around the unit past the line of battle. So if Skirmishers charge the front, none of them can move to a point where they would get to count a flank as successful.