Rudd
Rudd | ||
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Aliases | The Charm, The Duelist | |
Alignment | Chaotic Neutral (Chaotic Good tendencies) | |
Divine Rank | Demigoddess | |
Pantheon | Oerth (Oeridian) | |
Portfolio | Chance, good luck, skill | |
Domains | Chaos, Competition, Destiny, Luck | |
Home Plane | House of Cards (Ysgard) | |
Worshippers | Gamblers, rogues | |
Favoured Weapon | Keleshe (Rapier), shortbow |
Rudd is the oeridian demigoddess of chance, good luck, and skill.
History[edit | edit source]
Rudd was born around -400 CY, in what is believed to be Bissel, with her later ascending to godhood with the help of Olidammara. When Zagig Yragerne created his Godtrap to ascend, Rudd was one of the demigods kidnapped by him.
Realm[edit | edit source]
Rudd's realm, the House of Cards, is located on the first layer of Ysgard, but she spends little time there, preferring to wander Flanaess looking for games of skill and chance. She also spends time in Arborea in the realm of Brightwater, and more specifically the Quarter of the Great Wheel, the realm of Tymora.
Dogma[edit | edit source]
Depend upon skill for success, but also on your good fortune. Never rule out the long shot, but don’t count on it. Successful people make their own luck, at a gaming table or in a duel, especially if they buck the odds with expertise. The ability to recognize good luck and seize its possibilities divides the heroes from the fools.