Fharlanghn
Fharlanghn | ||
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Aliases | The Dweller on the Horizon | |
Alignment | 2E/3E: True Neutral (Neutral Good tendencies) 5E: Neutral Good |
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Divine Rank | Intermediate God | |
Pantheon | Oerth (Oeridian) | |
Portfolio | Horizon, Distance, Travel, Roads | |
Domains | 3E: Luck, Protection, Travel 5E: Knowledge, Trickery |
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Home Plane | Prime Material Plane (Oerth) | |
Worshippers | Travelers, builders, explorers | |
Favoured Weapon | Quarterstaff |
Fharlanghn (far-LAHNG-un) is the neutral god of roads, travelers and exploration. Life's a journey, man, and Fharlanghn (Get it? Far-longing?) (Far-lane) (f'tagn) (Fahrvergnügen?) thinks you should just go out there and see the world. He's not hugely popular among fa/tg/uys who like their god to be a bit more extreme and don't like to leave their basements.
His symbol is a the curved line of the horizon, usually with another curved line representing the moon above. Usually this in carved on a wooden amulet, but it's also easy to mark on a cave wall as a sort of medieval Kilroy. His priests are usually of the wandering sort, obviously, and involved with exploring, building bridges, guiding and blessing caravans, and acting as translators and diplomats when their vast worldly knowledge comes in handy. Not so much Terry the Tour Guide as James Bond, though if you want to play your cleric as Terry the Tour Guide then god speed. His temples are usually wayshrines on roads for travelers to rest at, acting as a sort of fantasy truck stop.
Dogma[edit | edit source]
People need to move about and see new things. Be open to travel, as the world may change overnight and you may be in need of a new home or perspective. Look to the horizon for inspiration—the far end of the world has new peoples, new cultures, new magic, and new roads to walk.
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Going where man has and has not gone before.