Skinner
Skinners are the main foot soldiers of a Corpse Grinder Cult in Necromunda.
Overview[edit | edit source]
The Skinners are the most numerous members of a Corpse Grinder Cult, meaning that they use sheer numbers and batshit crazy RAEG to ignore pain and dive straight into the clusterfuck. When an Grinder Initiate proves himself to the cult, he usually gets promoted into a Skinner.
As the regular joes of the cult, Skinners carry comparatively mundane weapons and equipment. This includes Chainswords, Chainaxes, Butcher's Cleavers, Chain Cleavers, Heavy Chain Cleavers, Axes, or a Rotary Flensing Saw. They can also come with a selection of Frags and Krak Grenades.
Crunch[edit | edit source]
On Necromunda, if the Cutter is considered the Butcher-lite, than the Skinner is the Cutter-light. As such, although better close combat fighters than most Gangers, they aren’t necessarily guaranteed to kill something on the charge unless you give them the Heavy Chain Cleaver(s). However their mask only gives the chance to stall close combat attacks against them, not shooting.
Together with their weaker statline and the fact you’re almost certainly taking 2 Cutters and a Butcher at gang creation, Skinners just aren't as important to a successful cult as having plenty of Initiates to cover the big guys. Skinners are certainly good enough that you can add some more in over the course of the campaign. They will help give you that close combat dominance over other gangs when your champions can’t be everywhere at once, or are in Recovery. But on paper, they aren’t the big strength of the list.
At the very least, they are pretty cheap to recruit so you’ll want to make them a good supporting unit to the Initiates being the bedrock of your gang.
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Command: | Harvest Lord - Butcher |
Troops: | Cutter - Initiate - Skinner |
Constructs: | Ambot |
Vehicles: | Cargo-8 Ridgehauler Chronos Pattern Ironcrawler |
Hired Guns & Neutrals: |
Bone Scrivener - Corpse Grinder Pale Consort |