Deathwatch Dreadnought: Difference between revisions

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As rare as it is for a Space Marine to be interred inside a [[METAL BAWKSES|METAL BAWKS]], it is even rarer for a Space Marine from the Deathwatch, an organization so hardcore they tend even more to fight on when wounded until actually killed, to be given the dubious honor of being interred in one. This is down to three major factors: the circumstances [[Kill Team|kill-teams]] fight under make it a nightmare to retrieve a critically injured marine and stabilize them in time. If this is achieved, the Space Marine must be worthy and willing to remain with the Deathwatch ''in perpetuity'', essentially preventing them from ever returning to their Chapter. Finally, the Space Marine's own Chapter needs to sign off on allowing him to remain with the Deathwatch.
As rare as it is for a Space Marine to be interred inside a [[METAL BAWKSES|METAL BAWKS]], it is even rarer for a Space Marine from the Deathwatch, an organization so hardcore they tend even more to fight on when wounded until actually killed, to be given the dubious honor of being interred in one. This is down to three major factors: the circumstances [[Kill Team|kill-teams]] fight under make it a nightmare to retrieve a critically injured marine and stabilize them in time. If this is achieved, the Space Marine must be worthy and willing to remain with the Deathwatch ''in perpetuity'', essentially preventing them from ever returning to their Chapter. Finally, the Space Marine's own Chapter needs to sign off on allowing him to remain with the Deathwatch.


Unsurprisingly, these guys are rare - the special xeno-killing snowflakes of special xeno-killing snowflake Alaska. Most of these Old Ones (No, not ''those'' [[Old Ones (Warhammer)|Old Ones]]) are preserved for their unique knowledge of [[RIP AND TEAR|ripping apart]] the myriad of xenos that the Imperium has fought across the millennia. It's surprisingly common for [[Tau|warp storms to dissipate to reveal xenos species otherwise thought eradicated to reappear]], or for alien species to come back from the interstellar dark to menace the Imperium once again; the Old Ones remember every last detail of what was done to bring them down, as opposed to the few half-lost records the Administratum can dig up.
Unsurprisingly, these guys are rare - the special xeno-killing snowflakes of special xeno-killing snowflake Alaska. Most of these Old Ones (No, not ''those'' [[Old Ones (Warhammer)|Old Ones]]) are preserved for their unique knowledge of [[RIP AND TEAR|ripping apart]] the myriad of xenos that the Imperium has fought across the millennia. It's surprisingly common for [[Tau|warp storms to dissipate to reveal xenos species otherwise thought eradicated to reappear]], or for alien species to come back from the interstellar dark to menace the Imperium once again; the Old Ones remember every last detail of what was done to bring them down, as opposed to the few half-lost records the Administratum can dig up.


Most Deathwatch Dreadnoughts follow the traditional weapon configurations handed down over uncounted centuries, like the [[Deredeo Dreadnought|Deredeo]] with its [[Power weapon#Dreadnought Power Claw|power claws]] and [[Heavy Flamer|heavy flamers]], or the Furibundus with its twin-linked [[lascannon]] and [[Cyclone Missile Launcher|Cyclone missile launcher]]. At times of special need, however, Deathwatch [[Forge Master|Forge Masters]] have created many of their own armament variants based on these designs, adding in bits to better equip them against specific targets or environments. In ages past, Deathwatch Dreadnoughts have been equipped with [[Miscellaneous Weapons#Seismic Hammer|siege hammers]] expressly for the purpose of overcoming [[Ork]] fortifications, outfitted with quad [[autocannon]]s for bringing down [[Eldar]] raiders and mounted with additional [[flamer]] batteries for clearing [[Hrud]] warrens.  
Most Deathwatch Dreadnoughts follow the traditional weapon configurations handed down over uncounted centuries, like the [[Deredeo Dreadnought|Deredeo]] with its [[Power weapon#Dreadnought Power Claw|power claws]] and [[Heavy Flamer|heavy flamers]], or the Furibundus with its twin-linked [[lascannon]] and [[Cyclone Missile Launcher|Cyclone missile launcher]]. At times of special need, however, Deathwatch [[Forge Master|Forge Masters]] have created many of their own armament variants based on these designs, adding in bits to better equip them against specific targets or environments. In ages past, Deathwatch Dreadnoughts have been equipped with [[Miscellaneous Weapons#Seismic Hammer|siege hammers]] expressly for the purpose of overcoming [[Ork]] fortifications, outfitted with quad [[autocannon]]s for bringing down [[Eldar]] raiders and mounted with additional [[flamer]] batteries for clearing [[Hrud]] warrens.


A Kill-team with Dreadnought support can face some unique challenges. A silent approach, for example, becomes almost impossible without extensive use of Stummers or other specialist sound-muffling equipment. The local terrain must also be capable of supporting the tremendous weight of the machine. In practice a Dreadnought is commonly kept in reserve, coordinating operations from an orbiting vessel. Once the enemy has been located the Dreadnought is normally inserted directly into combat via drop pod, Thunderhawk gunship or teleportarium [[FATAL|to let it rip.]]
A Kill-team with Dreadnought support can face some unique challenges. A silent approach, for example, becomes almost impossible without extensive use of Stummers or other specialist sound-muffling equipment. The local terrain must also be capable of supporting the tremendous weight of the machine. In practice a Dreadnought is commonly kept in reserve, coordinating operations from an orbiting vessel. Once the enemy has been located the Dreadnought is normally inserted directly into combat via drop pod, Thunderhawk gunship or teleportarium [[FATAL|to let it rip.]]
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==Notable Deathwatch Dreadnoughts==
==Notable Deathwatch Dreadnoughts==
*'''Horest Cain''' - Supposedly a former [[Novamarines]] member who operates in the Jericho Reach. "Supposedly", because the Novamarines themselves say they never sent any marine by that name to the Deathwatch, and the reasons for him never returning to his home Chapter have been lost to history. Sounds like [[Dark Angels|some secret dickery]] might be afoot...
*'''Horest Cain''' - Supposedly a former [[Novamarines]] member who operates in the Jericho Reach. "Supposedly", because the Novamarines themselves say they never sent any marine by that name to the Deathwatch, and the reasons for him never returning to his home Chapter have been lost to history. Sounds like [[Dark Angels|some secret dickery]] might be afoot...
* '''Goremann the Elder''' - Former [[Crimson Fists]] Veteran, [[Awesome|who served with the Deathwatch on fifteen separate secondments before he ended up in a Dreadnought]]. This guy was a master of [[rip and tear]] to the point where even the fucking [[Ork]]s chanted his name after he broke their [[Warboss]] in half in single combat (and this was ''before'' his Dreadnoughting, mind you!); fittingly enough, his chassis packs [[Power_weapon#Dreadnought_Power_Fist|twin Dreadnought-sized power fists]] with underslung flamers for maximum powerfisting potential. He really, really hates being used as a source of knowledge by his brothers and would love to get back into action.
* '''Goremann the Elder''' - Former [[Crimson Fists]] Veteran, [[Awesome|who served with the Deathwatch on fifteen separate secondments before he ended up in a Dreadnought]]. This guy was a master of [[rip and tear]] to the point where even the fucking [[Ork]]s chanted his name after he broke their [[Warboss]] in half in single combat (and this was ''before'' his Dreadnoughting, mind you!); fittingly enough, his chassis packs [[Power_weapon#Dreadnought_Power_Fist|twin Dreadnought-sized power fists]] with underslung flamers for maximum powerfisting potential. He really, really hates being used as a source of knowledge by his brothers and would love to get back into action, but his nature as a Dreadnought heavily restricts him.
* '''Szobczak''' - [[Grandpa Dreadnought]]. No, seriously: he's a former [[Imperial Fists]] [[Techmarine]] who's been part of the Deathwatch since the 35th Millennium, and will seize on any opportunity to go on long-winded rants about battles long fought, brothers long dead, and why space marines in his day were simply better at everything; he also tends to get [[Neckbeard|surprisingly pissed off very easily if he thinks you're trying to provoke him]]. About the only reason the Deathwatch keep him around is his sheer loyalty, prowess in battle, and incredible experience.
* '''Szobczak''' - [[Grandpa Dreadnought]]. No, seriously: he's a former [[Imperial Fists]] [[Techmarine]] who's been part of the Deathwatch since the 35th Millennium, and will seize on any opportunity to go on long-winded rants about battles long fought, brothers long dead, and why space marines in his day were simply better at everything; he also tends to get [[Neckbeard|pissed off very easily if he thinks you're trying to provoke him]]. About the only reason the Deathwatch keep him around is his sheer loyalty, prowess in battle, and incredible experience.
* '''Xenomortis''' - You know how much [[Ortan Cassius]] hates [[Tyranids]]? Turn that hatred up to the point where even an [[Angry Marine]] would offer a cold one to CALM YOU THE FUCK DOWN, then apply it to every last alien race in the galaxy. Seriously his name literally means "Alien-Death". Xenomortis lost any sense of his identity long ago, supposedly due to putting aside any knowledge that isn't related to xenos and how to kill them; whenever he's deployed, he immediately looks to destroy the enemy's leader as quickly and effectively as possible. He's also hard as fucking nails; when a bunch of [[Ur-Ghul|Ur-Ghuls]] [[Rip and Tear|butchered a full Kill-Team sent after them]], [[Awesome|a thoroughly pissed-off Xenomortis replied by storming into their lair and emerged several months later, every last inch of his hull dripping with Ur-Ghul blood.]] Though this sounds [[awesome]], the [[Deathwatch Chaplain|Deathwatch Chaplains]] are quite understandably afraid that he's going to go completely fucking nuts - the big guy's had every inch of hull covered with the blood of a thousand different types of alien scum, and he still [[RAGE|RAGES]] just as hard as ever toward them.
* '''Xenomortis''' - You know how much [[Ortan Cassius]] hates [[Tyranids]]? Turn that hatred up to the point where even an [[Angry Marine]] would offer a cold one to CALM YOU THE FUCK DOWN, then extend it to every last alien race in the galaxy. (Seriously, his name literally means "Alien-Death". Subtle, GW!) Xenomortis [[grimdark|lost any sense of his identity long ago]], supposedly due to putting aside any knowledge that isn't related to xenos and how to kill them; whenever he's deployed, he immediately looks to destroy the enemy's leader as quickly and effectively as possible. He's also hard as fucking nails: when a bunch of [[Ur-Ghul|Ur-Ghuls]] [[Rip and Tear|butchered a full Kill-Team sent after them]], [[Awesome|a thoroughly pissed-off Xenomortis replied by storming into their lair and emerged several months later, every last inch of his hull dripping with Ur-Ghul blood.]] Though this sounds [[awesome]], the [[Deathwatch Chaplain|Deathwatch Chaplains]] are quite understandably afraid that he's going to go completely fucking nuts - the big guy's had every inch of hull covered with the blood of a thousand different types of alien scum too many times to count, and he still [[RAGE|RAGES]] just as hard as ever toward them.
{{Deathwatch}}
{{Deathwatch}}
{{40k-Imperial-Vehicles}}
{{40k-Imperial-Vehicles}}
[[Category: Walkers]]
[[Category: Walkers]]

Latest revision as of 17:02, 20 June 2023

Why am I not surprised that the ammo for that Assault Cannon just so happens to be firing Gauss Shuriken rounds.

Deathwatch Dreadnoughts are different from the "standard" Space Marine Dreadnoughts in some respects and are thus, 'special'. First, unlike other Marines who are seconded to the Deathwatch, Dreadnoughts are separated from their parent Chapters forever - while they can still contact them and are not struck from the records like a Blackshield, their decision to take the Long Vigil means they will never fight beside their brothers again. Secondly, they may wield unconventional combinations of weaponry or equipment (read: advanced Necron and Eldar tech that is so heretical it would give a member of the Mechanicus a brain aneurysm), to exploit the weaknesses of a particular Xenos foe.

Overview[edit | edit source]

As rare as it is for a Space Marine to be interred inside a METAL BAWKS, it is even rarer for a Space Marine from the Deathwatch, an organization so hardcore they tend even more to fight on when wounded until actually killed, to be given the dubious honor of being interred in one. This is down to three major factors: the circumstances kill-teams fight under make it a nightmare to retrieve a critically injured marine and stabilize them in time. If this is achieved, the Space Marine must be worthy and willing to remain with the Deathwatch in perpetuity, essentially preventing them from ever returning to their Chapter. Finally, the Space Marine's own Chapter needs to sign off on allowing him to remain with the Deathwatch.

Unsurprisingly, these guys are rare - the special xeno-killing snowflakes of special xeno-killing snowflake Alaska. Most of these Old Ones (No, not those Old Ones) are preserved for their unique knowledge of ripping apart the myriad of xenos that the Imperium has fought across the millennia. It's surprisingly common for warp storms to dissipate to reveal xenos species otherwise thought eradicated to reappear, or for alien species to come back from the interstellar dark to menace the Imperium once again; the Old Ones remember every last detail of what was done to bring them down, as opposed to the few half-lost records the Administratum can dig up.

Most Deathwatch Dreadnoughts follow the traditional weapon configurations handed down over uncounted centuries, like the Deredeo with its power claws and heavy flamers, or the Furibundus with its twin-linked lascannon and Cyclone missile launcher. At times of special need, however, Deathwatch Forge Masters have created many of their own armament variants based on these designs, adding in bits to better equip them against specific targets or environments. In ages past, Deathwatch Dreadnoughts have been equipped with siege hammers expressly for the purpose of overcoming Ork fortifications, outfitted with quad autocannons for bringing down Eldar raiders and mounted with additional flamer batteries for clearing Hrud warrens.

A Kill-team with Dreadnought support can face some unique challenges. A silent approach, for example, becomes almost impossible without extensive use of Stummers or other specialist sound-muffling equipment. The local terrain must also be capable of supporting the tremendous weight of the machine. In practice a Dreadnought is commonly kept in reserve, coordinating operations from an orbiting vessel. Once the enemy has been located the Dreadnought is normally inserted directly into combat via drop pod, Thunderhawk gunship or teleportarium to let it rip.

Notable Deathwatch Dreadnoughts[edit | edit source]

Forces of the Deathwatch
Command: Forge Master - Keeper - Deathwatch Chaplain
Watch Captain - Watch Master - Deathwatch Epistolary
Deathwatch Librarian
Troops: Deathwatch First Company Veteran - Deathwatch Champion
Terminator Squad - Veteran Squad - Kill Team - Kill Marine
Blackshield
Walkers: Venerable Dreadnought - Deathwatch Dreadnought
Vehicles: Bike Squad - Rhino - Razorback
Land Raider (Land Raider Redeemer - Land Raider Crusader)
Flyers: Corvus Blackstar
Spacecraft: Kill-Ship - Boarding Torpedo
Drop Pod - Space Marine Landing Craft
Allies: Space Marines - Primaris Marines
Vehicles of the Imperium of Man
Walkers Brutalis Dreadnought - Contemptor-Galatus Dreadnought - Contemptor-Incaendius Dreadnought
Death Company Dreadnought - Deathwatch Dreadnought - Dreadnought - Nemesis Dreadknight
Doomglaive Dreadnought - Furioso Dreadnought - Ironstrider Ballistarius - Invictor Tactical Warsuit
Librarian Dreadnought - Mortifier - Mortis Dreadnought - Onager Dunecrawler - Penitent Engine
Redemptor Dreadnought - Sentinel - Space Wolves Venerable Dreadnought - Sydonian Dragoon
Telemon Heavy Dreadnought - Throne of Judgement - Wulfen Dreadnought - Paragon Warsuit
Arachni-rig - Ballistus Dreadnought - Eldthursar - Hrimthursar - Ridge Walker
Unmanned
Robots
Auto-Gurney - Ambot - Castellan-class robot - Cataphract-class robot - Colossus-class robot
Conqueror-class robot - Crusader-class robot - Cyclops Demolition Vehicle - CATs - Nuncio-Aquila
Robot Crawler - Sanctioner Pattern Automaton - Servo-Automata - Servo-skull - Scyllax-class robot
Thanatar-class robot - Thunderfire Cannon - Vultarax stratos-automata
Transports Aurox - Chimera - Coronus Grav Carrier - Crassus Armored Assault Transport - Chronos Pattern Ironcrawler
Goliath Truck - Gorgon Armored Assault Transport - Hades Breaching Drill - Immolator - Impulsor - Macro-Hauler
Pegasus AAV - Razorback Transport - Repressor - Rhino - Road-Wheeler - Taurox - Testudo - Titan Train
Trojan Support Vehicle - Triaros Armoured Conveyer - Tunneling Transport Vehicles
Light
Vehicles
Atlas Recovery Tank - Achilles Ridgerunner - Bane Wolf - Bike Squad - Cargo-8 Ridgehauler - Centaur Utility Vehicle
Devil Dog - Field Ordnance Battery - Galvanic Servohauler - Goliath Mauler - Heavy Quad-Launcher - Hellhound
Invader ATV - Land Crawler - Outrider Quad - Pegasus AFV - Salamander Reconnaissance Tank - Scylla Light Tank
Siegfried - Squat Bike - Squat Trike - Tauros - Tectonic Fragdrill - Venator - Wolfquad
Battle
Tanks
Castigator Tank - Caladius Grav-Tank - Gladiator Tank - Kratos Heavy Assault Tank - Krios Battle Tank
Land Raider - Leman Russ Battle Tank - Predator - Ragnarok - Repulsor Tank - Rogal Dorn Battle Tank
Sabre Tank Hunter - Sicaran Battle Tank - Spartan Assault Tank - Vindicator
Ordnance Basilisk Artillery Gun - Colossus Bombard - Deathstrike Missile Launcher - Exorcist
Goliath Mega-Cannon - Griffon Heavy Mortar Carrier - Hunter - Hydra Flak Tank
Legion Arquitor Bombard - Manticore Launcher Tank - Medusa Siege Gun
Rapier Armoured Carrier - Stalker - Whirlwind - Wyvern Suppression Tank
Superheavy
Tanks
Astraeus - Baneblade - Capitol Imperialis - Cerberus Heavy Tank Destroyer - Fellblade
Leviathan - Macharius Heavy Tank - Macrocarid Explorator - Malcador Heavy Tank
Mobile Cathedral - Mastodon - Ordinatus - Typhon Heavy Siege Tank
Skimmers Dawneagle Jetbike - Escher Cutter - Gyrfalcon Pattern Jetbike - Imperial Jetbike
Javelin Attack Speeder - Grav-Cutter - Grav-Rhino - Kharon - Kyzagan Assault Speeder
Land Speeder - Land Speeder Vengeance - Pulpit of Saint Holline's Basilica
Skorpius Hover Tank - Stormrider - Storm Speeder - Pallas Grav-Attack - Abeyant
Flyers Archaeocopter - Ares Gunship - Caestus Assault Ram - Container Transporter - Corvus Blackstar
Fire Raptor - Iron Eagle Gyrocopter - Nephilim Jetfighter - Orgus Flyer - Orion Gunship - Overlord Gunship
Sky Talon - Space Marine Landing Craft - Storm Eagle - Stormbird - Stormhawk - Chiropteran
Stormraven - Stormtalon - Stormwolf - Thunderhawk - Whispercutter - Valkyrie - Vendetta - Vulture
Fighters &
Bombers
Avenger Strike Fighter - Lightning Fighter - Marauder Bomber
Stormfang - Thunderbolt Fighter - Xiphon Interceptor
Spacecraft Aquila Lander - Arvus Lighter - Boarding Torpedo - Devourer Dropship - Drop Pod
Faustus Interceptor - Fury Interceptor - Gun-Cutter - Shark Assault Boat
Starhawk Bomber - Tetrarch Heavy Lander - Galaxy Troop Ship
Titans Imperial Knight - Warhound Scout Titan - Dire Wolf Heavy Scout Titan - Reaver Battle Titan
Warbringer Nemesis Titan - Warlord Battle Titan - Warmaster Heavy Battle Titan - Emperor Battle Titan