Wulfen Dreadnought: Difference between revisions
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[[File:WulfenDreadnought.jpg|300px|right|thumb|No one can escape the grimdark fate of turning into a [[Furry|fursona]]. NO ONE!]] | [[File:WulfenDreadnought.jpg|300px|right|thumb|No one can escape the grimdark fate of turning into a [[Furry|fursona]]. NO ONE!]] | ||
[[Lolwut|A werewolf Dreadnought]]. We wish we were joking, but this is exactly what the [[Wulfen]] Dreadnought is. This piece of unit is one walking chunk of [[Tzeentch|contradictions]] and just plain [[Wat]]. The Space Wolves have their heads shoved so up the ass on canid fetishes that even in death, | [[Lolwut|A werewolf Dreadnought]]. We wish we were joking, but this is exactly what the [[Wulfen]] Dreadnought is. This piece of unit is one walking chunk of [[Tzeentch|contradictions]] and just plain [[Wat]]. The Space Wolves have their heads shoved so up the ass on canid fetishes that even in death, the Wulfen curse gets a hold on some of them and transform them into a [[furry]]. [[Lolwut|No, we are not making this shit up,]] [[Fail|it is as sad as one can imagine.]] | ||
==Wait? What! How!?== | ==Wait? What! How!?== | ||
Yeah. So apparently the whole 'conquering the beast within you' | Yeah. So apparently the whole 'conquering the beast within you' schtick of the Canis Helix is all [[Bullshit]]. When a Space Wolf initiate successfully subdues the curse on becoming a four legged yiffer, they theoretically conquer it permanently even when entombed in a Dreadnought. But for some...''unfortunate'' Space Wolves, the Canis Helix within them was not permanently resisted, instead these Wolves temporarily made these genes dormant. So when their body becomes too weak to sustain the injuries and are entombed in a Sarcophagi...[[RIP AND TEAR|all Hell breaks loose.]] | ||
How and why this happens...we have no idea. But it is pretty damned embarrassing, especially when you consider that the [[Wulfen]] is one of the most closely guarded secrets of the [[Space Wolves]], so having one of your Venerable Dreadnoughts suddenly go up and running on all fours and shagging the nearest lamp post is gonna create a ''ton'' of questions. How the Space Wolves excuse this blatant [[Heresy]] when one of their giant METHUL BAWKS starts to growl at the nearest [[Inquisitor]], we have no fucking clue. | How and why this happens...we have no idea. But it is pretty damned embarrassing, especially when you consider that the [[Wulfen]] is one of the most closely guarded secrets of the [[Space Wolves]], so having one of your Venerable Dreadnoughts suddenly go up and running on all fours and shagging the nearest lamp post is gonna create a ''ton'' of questions. How the Space Wolves excuse this blatant [[Heresy]] when one of their giant METHUL BAWKS starts to growl at the nearest [[Inquisitor]], we have no fucking clue. | ||
So when a Dreadnought loses its shit, the [[Iron Priest|Iron Priests]] have to refit the machine to better reflect its new condition. Because of this, their typical weaponry is replaced with close-range weapons such as Fenrisian axes and | So when a Dreadnought loses its shit, the [[Iron Priest|Iron Priests]] have to refit the machine to better reflect its new condition. Because of this, their typical weaponry is replaced with close-range weapons such as [[Power weapon#Fenrisian Great Axe|Fenrisian axes]] and [[Power weapon#Dreadnought Power Claw|Great Wolf Claws.]] | ||
[[Tl;dr]], the [[Space Wolves]] version of the [[Blood Angels]] [[Death Company Dreadnought]]. | [[Tl;dr]], the [[Space Wolves]] version of the [[Blood Angels]] [[Death Company Dreadnought]]. | ||
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==Tabletop== | ==Tabletop== | ||
The Furioso Dreadnoughts aren't the only melee specialist dreads now. Only has a single storm bolter or heavy flamer as standard, but its paired axe and wolf claw make it a death machine in melee and it can re-roll failed charges. Going for single-wound infantry? Flamer and axe, since he gets to swing eight times with it. Going for anything else? Flamer and claw, since you re-roll failed to-wounds and always deal 3 damage in assault. | The Furioso Dreadnoughts aren't the only melee specialist dreads now. Only has a single storm bolter or heavy flamer as standard, but its paired axe and wolf claw make it a death machine in melee and it can re-roll failed charges. Going for single-wound infantry? Flamer and axe, since he gets to swing eight times with it. Going for anything else? Flamer and claw, since you re-roll failed to-wounds and always deal 3 damage in assault. | ||
Be careful about which armies you pit him against. He's not that good compared to the Forgeworld Dreadnoughts. While the axe is a more expensive Power Fist. His save isn't that great either. Save points for Murderfang or a Chaplain Dread if you want a melee monster. | Be careful about which armies you pit him against. He's not that good compared to the Forgeworld Dreadnoughts. While the axe is a more expensive Power Fist. His save isn't that great either. Save points for Murderfang or a Chaplain Dread if you want a melee monster. | ||
{{Space Wolves}} | {{Space Wolves}} | ||
{{40k-Imperial-Vehicles}} | |||
[[Category: Walkers]] | |||
[[Category: FAIL]] | |||
Latest revision as of 17:14, 23 June 2023

A werewolf Dreadnought. We wish we were joking, but this is exactly what the Wulfen Dreadnought is. This piece of unit is one walking chunk of contradictions and just plain Wat. The Space Wolves have their heads shoved so up the ass on canid fetishes that even in death, the Wulfen curse gets a hold on some of them and transform them into a furry. No, we are not making this shit up, it is as sad as one can imagine.
Wait? What! How!?[edit | edit source]
Yeah. So apparently the whole 'conquering the beast within you' schtick of the Canis Helix is all Bullshit. When a Space Wolf initiate successfully subdues the curse on becoming a four legged yiffer, they theoretically conquer it permanently even when entombed in a Dreadnought. But for some...unfortunate Space Wolves, the Canis Helix within them was not permanently resisted, instead these Wolves temporarily made these genes dormant. So when their body becomes too weak to sustain the injuries and are entombed in a Sarcophagi...all Hell breaks loose.
How and why this happens...we have no idea. But it is pretty damned embarrassing, especially when you consider that the Wulfen is one of the most closely guarded secrets of the Space Wolves, so having one of your Venerable Dreadnoughts suddenly go up and running on all fours and shagging the nearest lamp post is gonna create a ton of questions. How the Space Wolves excuse this blatant Heresy when one of their giant METHUL BAWKS starts to growl at the nearest Inquisitor, we have no fucking clue.
So when a Dreadnought loses its shit, the Iron Priests have to refit the machine to better reflect its new condition. Because of this, their typical weaponry is replaced with close-range weapons such as Fenrisian axes and Great Wolf Claws.
Tl;dr, the Space Wolves version of the Blood Angels Death Company Dreadnought.
Tabletop[edit | edit source]
The Furioso Dreadnoughts aren't the only melee specialist dreads now. Only has a single storm bolter or heavy flamer as standard, but its paired axe and wolf claw make it a death machine in melee and it can re-roll failed charges. Going for single-wound infantry? Flamer and axe, since he gets to swing eight times with it. Going for anything else? Flamer and claw, since you re-roll failed to-wounds and always deal 3 damage in assault.
Be careful about which armies you pit him against. He's not that good compared to the Forgeworld Dreadnoughts. While the axe is a more expensive Power Fist. His save isn't that great either. Save points for Murderfang or a Chaplain Dread if you want a melee monster.
| Forces of the Space Wolves | |
|---|---|
| Command: | Wolf Lord - Wolf Guard |
| Priesthood: | Iron Priest - Rune Priest - Wolf Priest |
| Troops: | Blood Claw - Fenrisian Wolf - Long Fang - Skyclaw Swiftclaw - Thunderwolf Cavalry - Wulfen - Grey Hunter |
| Great Crusade-era: | Consul-Opsequiari - Deathsworn Grey Slayer - Jorlund Hunter Pack |
| Walkers: | Dreadnought - Eldthursar - Hrimthursar Space Wolves Dreadnought - Wulfen Dreadnought |
| Vehicles: | Bike Squad - Rhino - Razorback Land Speeder - Predator - Vindicator Whirlwind - Land Raider (Land Raider Crusader Land Raider Redeemer - Wrath of Mjalnar) |
| Special Vehicles: | Stormrider |
| Flyers: | Stormfang - Stormwolf |
| Spacecraft: | Boarding Torpedo - Drop Pod Space Marine Landing Craft |
| Allies: | Space Marines - Primaris Marines |