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[[File:Aventi Eberron.webp|thumb|right|300px]]
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The '''Aventi''' are an obscure [[Dungeons & Dragons]] playable race race introduced in ''Stormwrack'', the oceanic & underwater adventures splatbook for third edition.
The '''Aventi''' are an obscure playable race race introduced in [[Stormwrack]], the oceanic & underwater adventures [[splatbook]] for [[Dungeons & Dragons 3rd Edition]].


In a nutshell, aventi are essentially D&D Atlanteans: the descendants of an ancient and mighty human empire that, when sunk into the ocean, magically adapted and survived by turning into amphibious but otherwise near-perfectly human (pale-blue skin and tiny fins on the forearms and calves aside) creatures, essentially being more humanoid and amphibious [[merfolk]]. Season with elf-style arrogance and a conviction of their own superiority despite usually coming from a place nobody has heard about, and you have them in a nutshell.
In a nutshell, Aventi are essentially [[Dungeons & Dragons|D&D]] [[Atlantis|Atlanteans]]: the descendants of an ancient and mighty [[human]] empire that, when sunk into the ocean, magically adapted and survived by turning into amphibious, but otherwise near-perfectly [[human]] (pale-blue skin and tiny fins on the forearms and calves aside), creatures; essentially being more humanoid and amphibious [[merfolk]]. Season with elf-style arrogance and a conviction of their own superiority —despite usually coming from a place nobody has heard about—, and you have them in a nutshell.


If you want to play an aventi in 5th edition, it's really easier to just grab a [[triton]]: the triton's stats do pretty much everything you want out of the aventi, and they even match up in terms of fluff and, mostly, experience.
If you want to play an Aventi in 5th edition, it's really easier to just grab a [[Triton]]: the [[Triton|Triton's]] stats do pretty much everything you want out of the Aventi, and they even match up in terms of fluff and, mostly, experience.


===Statblock===
::Medium
::Medium
::Humanoid (Aquatic)
::Humanoid (Aquatic)
Line 17: Line 18:
::Favored Class: Any
::Favored Class: Any


==Gillmen==
{{D&D3e-Races}}
The basic idea of the aventi was, of course, re-used in [[Pathfinder]] with the oh-so-imaginatively named Gillmen. These guys are almost identical to Aventi in every way that matters, bar being somewhat more cosmopolitan, having more interaction with surfacers, and being unwitting sleeper agents for the [[aboleth]]s.


...Actually, in many ways, the Gillmen are worse, because not only do they have this annoying railroading "plot hook" built into every single character, but they miss the point of Aventi by having the Water Dependent racial weakness, which is one of the reasons why [[merfolk]] and [[triton]]s have traditionally been ignored.
==Pathfinder==
The basic idea of the Aventi was, of course, re-used in [[Pathfinder]] with the oh-so-imaginatively named [[Gillman]]. These guys are almost identical to Aventi in every way that matters, bar being somewhat more cosmopolitan, interacting more with surfacers, and being unwitting sleeper agents for the [[Aboleth]].


::+2 Constitution, +2 Charisma, -2 Wisdom
... Actually, in many ways, the Gillmen are worse, because not only do they have this annoying railroading "plot hook" built into every single character, but they miss the point of Aventi by having the Water Dependent racial weakness, which is one of the reasons why [[merfolk]] and [[triton]]s have traditionally been ignored.
::Medium
::Humanoid (Aquatic)
::Base Land Speed: 30 feet
::Swim Speed 30 feet
::Can move in water without needing to attempt a Swim check, Swim is always a class skill.
::Amphibious: Can breathe air and water equally well.
::Enchantment Resistance: +2 racial bonus on saving throws vs. Enchantment spells and effects.
::Servitor: All gillmen are unwitting slaves of the aboleths, and so even a gillman PC has some orders they are unconsciously compelled to follow. Additionally, their Enchantment Resistance is changed to a -2 penalty against Enchantment spells and effects used by aboleths.
::Water Dependent: Must completely submerse in fresh or salt water once per day. If they fail to do so, they have 4d6 hours to to get submersed or they will die from dehydration.


==Gallery==
==Gallery==
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File:Aventi stormwrack.jpg
File:Aventi stormwrack.jpg
</gallery>
</gallery>
[[Category: Dungeons & Dragons]] [[Category: Dungeons & Dragons Races]] [[Category: Pathfinder]] [[Category: Monsters]]

Latest revision as of 21:32, 17 June 2023

The Aventi are an obscure playable race race introduced in Stormwrack, the oceanic & underwater adventures splatbook for Dungeons & Dragons 3rd Edition.

In a nutshell, Aventi are essentially D&D Atlanteans: the descendants of an ancient and mighty human empire that, when sunk into the ocean, magically adapted and survived by turning into amphibious, but otherwise near-perfectly human (pale-blue skin and tiny fins on the forearms and calves aside), creatures; essentially being more humanoid and amphibious merfolk. Season with elf-style arrogance and a conviction of their own superiority —despite usually coming from a place nobody has heard about—, and you have them in a nutshell.

If you want to play an Aventi in 5th edition, it's really easier to just grab a Triton: the Triton's stats do pretty much everything you want out of the Aventi, and they even match up in terms of fluff and, mostly, experience.

Statblock[edit | edit source]

Medium
Humanoid (Aquatic)
Amphibious (Ex): Can breath air and water with equal ease.
Base land speed: 30 feet
Swim speed: 30 feet
+8 racial bonus on Swim checks to perform a special action or avoid a hazard, can always take 10 on a Swim check, can use the Run action whilst swimming in a straight line.
Water Spell Power (Ex): +1 caster level when casting spells with the Water descriptor.
Human Blood: For all effects related to race, treat an aventi as a human.
Favored Class: Any
Dungeons & Dragons 3rd Edition races
Player's Handbook Dwarf • Elf • Gnome • Half-Elf • Half-Orc • Halfling • Human
Monster Manual I Aasimar • Blink Dog • Bugbear • Centaur • Giant, Hill • Gnoll • Goblin • Hobgoblin • Kobold • Lizardfolk • Minotaur • Ogre • Ogre Mage • Orc • Pixie • Tiefling • Satyr • Troglodyte • Troll • Unicorn
Forgotten Realms Campaign Setting Aasimar • Dwarf, Gold • Dwarf, Gray • Dwarf, Shield • Elf, Dark • Elf, Moon • Elf, Sun • Elf, Sun • Elf, Wild • Elf, Wood • Genasi, Air • Genasi, Earth • Genasi, Fire • Genasi, Water • Gnome, Deep • Gnome, Rock • Half-Elf • Half-Orc • Halfling, Ghostwise • Halfling, Lightfoot • Halfling, Strongheart • Human • Tiefling
The Manual of the Planes Bariaur • Canoloth • Githyanki • Githzerai • Spinagon • Uridezu
Oriental Adventures Bakemono • Dwarf • Elf • Gnome • Hengeyokai • Human • Kappa • Korobokuru • Naga, Asp • Naga, Chameleon • Naga, Cobra • Naga, Constrictor • Naga, Greensnake • Nezumi • Spirit Folk, Bamboo • Spirit Folk, River • Spirit Folk, Sea • Tasloi • Tengu, Crow-headed • Tengu, Human-headed • Tsuno • Vanara • Wang-Liang • Yeti • Yuki-onna
Epic Level Handbook Mercane
Monster Manual II Abeil, Queen • Abeil, Soldier • Abeil, Vassal • Avolakia • Bladeling • Braxat • Chaond • Desmodu • Durzagon • Firbolg • Fomorian • Giant, Forest • Giant, Mountain • Giant, Ocean • Giant, Sun • Glimmerskin • Ixitxachitl • Ixitxachitl, Vampiric • Loxo • Neogi • Ocean Strider • Scorpionfolk • Thri-kreen • Yak Folk • Zenythri
Book of Vile Darkness Jerren • Vashar
Savage Species Desmodu† • Half-Ogre • Loxo† • Thri-Kreen†
Races of Faerun Aarakocra • Bugbear • Centaur • Dwarf, Arctic • Dwarf, Urdunnir • Dwarf, Wild • Elf, Aquatic • Elf, Winged • Fey'ri • Gnome, Forest • Goblin • Goblin, Dekanter • Half-Elf, Aquatic • Half-Elf, Dark • Hobgoblin • Kir-Lanan • Lizardfolk • Orc, Deep • Orc, Gray • Orc, Mountain • Tanarukk • Wemic • Yuan-ti Pureblood
Fiend Folio Abrian • Canomorph, Haraknin • Canomorph, Shadurakul • Canomorph, Vultivore • Dark Creeper • Dark Stalker • Ethergaunt, Black • Ethergaunt, Red • Ethergaunt, White • Fensir • Fensir, Rakka • Feytouched • Jackal Lord • Kaorti • Keeper • Khaasta • Maeluth • Maug • Mechanatrix • Mongrelfolk • Nerra, Karaleem • Nerra, Sillit • Nerra, Varoot • Rilmani, Aurumach • Rilmani, Cuprilach • Rilmani, Ferrumach • Selkie • Shadar-kai • Shyft • Skulk • Spriggan • Wispling • Yuan-ti Anathema • Yurian
Unapproachable East Elf, Star • Gnoll • Hagspawn • Nilshai • Spirit Folk, Mountain • Spirit Folk, River • Taer • Troll, Ice • Troll, Demon • Uthraki • Volodni
v3.5 revision
Shining South Cyclops† • Loxo • Tasloi • Thri-Kreen
Races of Stone Dwarf • Gnome • Goliath
Frostburn Domovoi† • Glacier Dwarf • Frost Folk† • Ice Gnome • Neanderthal • Snow Elf • Snow Goblin† • Tundra Halfling • Uldra
Races of Destiny Half-Elf • Half-Orc • Human • Illumian
Races of the Wild Elf • Halfling • Raptoran
Sandstorm Asherati • Badlands Dwarf • Bhuka • Crucian† • Painted Elf • Scablands Half-Orc
Stormwrack Aquatic Elf • Aquatic Half-Elf • Aventi • Darfellan • Hadozee • Seacliff Dwarf • Shoal Halfling • Wavecrest Gnome
Races of the Dragon Dragonborn • Draconic • Half-Dragon • Kobold • Spellscale
Dragon Magazine 339 (Giff • Insectare • Scro)
† Pseudo-Playable

Pathfinder[edit | edit source]

The basic idea of the Aventi was, of course, re-used in Pathfinder with the oh-so-imaginatively named Gillman. These guys are almost identical to Aventi in every way that matters, bar being somewhat more cosmopolitan, interacting more with surfacers, and being unwitting sleeper agents for the Aboleth.

... Actually, in many ways, the Gillmen are worse, because not only do they have this annoying railroading "plot hook" built into every single character, but they miss the point of Aventi by having the Water Dependent racial weakness, which is one of the reasons why merfolk and tritons have traditionally been ignored.

Gallery[edit | edit source]