Fellgor Ravager: Difference between revisions
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Of course, these are still dangerous and tough meatbags as your typical Fellgor carry a wide library of murderweapons such as a [[Basic Close Combat Weapons#Sword|Shortsword]], a [[Basic Close Combat Weapons#Maul|Maul]], a [[Basic Close Combat Weapons#Hammer|Hammer]] to even a goddamn [[Arc_Weaponry#Shock Whip|Shock Whip]]. For range combat, they are only armed with an [[Autopistol]] and a few [[Grenades & Explosives#Frag Grenade|Frag]] and [[Grenades & Explosives#Krak Grenade|Krak Grenades.]] Some Fellgors are known to carry a gong to signal their presence. | Of course, these are still dangerous and tough meatbags as your typical Fellgor carry a wide library of murderweapons such as a [[Basic Close Combat Weapons#Sword|Shortsword]], a [[Basic Close Combat Weapons#Maul|Maul]], a [[Basic Close Combat Weapons#Hammer|Hammer]] to even a goddamn [[Arc_Weaponry#Shock Whip|Shock Whip]]. For range combat, they are only armed with an [[Autopistol]] and a few [[Grenades & Explosives#Frag Grenade|Frag]] and [[Grenades & Explosives#Krak Grenade|Krak Grenades.]] Some Fellgors are known to carry a gong to signal their presence. | ||
Like the rest of their cohorts, | Like the rest of their cohorts, Fellgors do not wear any bits of armour at all. Relying on a Beastmen's natural acumen for [[Rage|RAEG]] and toughness to shrug off blows that will cripple lesser men. | ||
Overall, Fellgors are essentially meatshields for the more dangerous members like Manglers or Fluxbrays. They are there to literally eat the bullet. | Overall, Fellgors are essentially meatshields for the more dangerous members like Manglers or Fluxbrays. They are there to literally eat the bullet. | ||
{{Clear}} | {{Clear}} | ||
===Fluxbray=== | ===Fluxbray=== | ||
Revision as of 08:40, 16 May 2023
The Fellgor Ravagers are Beastmen hunters, who live aboard Space Hulks such as the Gallowdark and scavenge its technology. They first appeared in Kill Team: Gallowfall, and became the first independent Beastmen faction in 40k for a long ass while.
Overview
Within a Space Hulk lurk many strange cryptids and mutant tribes long forgotten to the wider galaxy. Enclaves of Chaos-worshipping Beastmen dwell in barren outlands, underhives, and Space Hulks as their persecution just goes from worse to shit within the Imperium. However, whilst Beastmen are treated with absolute disdain and are often violent, the most spastically violent of them all are the Fellgor Ravager kill teams.
Fellgor Ravagers are considered the 'elite' of any Chaos-worshipping Beastmen. Whilst they usually hang out by themselves, they are known to be recruited by various members of the Lost and the Damned as shock troops. Do take note that these guys are melee monsters, so whilst they can RIP AND TEAR quite easily, their squishyness makes them vulnerable to ranged combat.
Types of Fellgor Ravager
The role of a Fellgor Ravager is as varied as their mutations have given them, these are:
Ironhorn
The leader of the herd.
Ironhorns act as both military and ideological leaders of a Ravager squad. They kind of act like Bestigors and less like Beastlords from their Warhammer Fantasy counterpart in terms of status.
As the top dog goat of the kill team, Ironhorns are usually more well equipped than the rabble that encompass the Fellgors. They are typically armed with a Bolt Pistol, a Chainsword and a belt of Frag and Krak Grenades.
In terms of armour, they are too poor to even afford Flak Armour. So they go around nearly but-ass naked, with only a piece of gut plate serving as the only source of defence. Not as if that matters much, since Beastmen are known to shrug off pain like an Ork, but it does makes them squishy, especially since they are the top guy. These are murderhobos we are dealing with.
Overall, pretty nasty fellows to face against with in close-range.
Fellgor Shaman
The spiritual leader of the herd.
Just like their Warhammer Fantasy counterparts. Fellgor Shamans guide the rest of the herd to the true path to Chaos. These kooks are drawn from Beastmen who have been blessed with psychic powers and lead the sacrificial rites at their tribe's Herdstone.
A Herdstone is essentially a holy menhir of scrap metal or carved rockcrete meant for your typical religious/cultish/oonga-boonga ceremonies. In combat, they invoke warp magic to support their allies and are armed with not only a standard Force Staff, but Frag and Krak Grenades as well..
Like the rest of their cohorts, Shamans do not wear any bits of armour at all. Relying on a Beastmen's natural acumen for RAEG and toughness to shrug off blows that will cripple lesser men.
Nonetheless, they are squishy wizards, so it is best that they don't kiss the barrel of a melta.
Gorehorn
In a squad of close-combat monsters, the Gorehorn stands apart from their sheer martial expertise.
Gorehorns are the enforcers and champions of Chaos worshiping Beastmen packs. They throw themselves into battle with wild abandon and use axes to cut off the heads of their foes, making them quite sought after by an Ironhorn or any traitor Guardsmen worth their salt.
As aforementioned, Gorehorns have a dual role in combat assault and enforcing some weird sort of law in Chaos-controlled lands (Yeah...law in Chaos...). Their expertise in close-combat makes them not to be underestimated. Whilst it is true that the Battleaxe is their primary weapon and symbol of office, Gorehorns are also known to take a Autopistol for ranged encounters, as well as carrying a belt of Frag and Krak Grenades.
Like the rest of their cohorts, Gorehorns do not wear any bits of armour at all. Relying on a Beastmen's natural acumen for RAEG and toughness to shrug off blows that will cripple lesser men.
Gorehorns are pretty formidable, so they are not to be fucked with.
Fellgor
The typical troop comprising a Ravager kill team.
Fellgors are equipped with a various amount of shit that they scavenged across their journey for Chaos. They are the lowest rank and are akin to the regular Gors from Warhammer Fantasy in terms of their social hierarchy. Since they are the 'runt' of the litter, they are often treated like expendable meatbags for the higher ups.
Of course, these are still dangerous and tough meatbags as your typical Fellgor carry a wide library of murderweapons such as a Shortsword, a Maul, a Hammer to even a goddamn Shock Whip. For range combat, they are only armed with an Autopistol and a few Frag and Krak Grenades. Some Fellgors are known to carry a gong to signal their presence.
Like the rest of their cohorts, Fellgors do not wear any bits of armour at all. Relying on a Beastmen's natural acumen for RAEG and toughness to shrug off blows that will cripple lesser men.
Overall, Fellgors are essentially meatshields for the more dangerous members like Manglers or Fluxbrays. They are there to literally eat the bullet.
Fluxbray
One of the two Beastmen 'gifted' by the mark of Chaos.
Fluxbrays are devout Beastmen that was gifted with a third arm by the Ruinous Powers – or overexposure to leaking power cores from a ship or a Space Hulk. They are considered the 'finesse' (Finesse in the loosest sense of the term) to the Mangler's brute force (Brute force in the weakest sense of the term) and are willing to turn themselves into a living meat blender.
Because they got three arms, Fluxbrays use that to its full advantage. They equip themselves with a trio of [[cleavers of shortswords to go ham at their enemies. Outside of their close-combat weapons, these guys also wear a belt of Frag and Krak Grenades.
Like the rest of their cohorts, Fluxbrays do not wear any bits of armour at all. Relying on a Beastmen's natural acumen for RAEG and toughness to shrug off blows that will cripple lesser men.
Fluxbrays are often used to support the Mangler which acts the tank.
Mangler
One of the two Beastmen 'gifted' by the mark of Chaos.
Manglers are devout Beastmen that, rather than having any substantial outward mutations, has instead had their senses enhanced. Their bodies and souls had become swollen by the Warp. This has granted them the aforementioned enhanced senses, that allow Manglers to track the very souls of their prey.
Manglers are brutes, even by Beastmen standards, and therefore, lack any weapons outside of a small plethora of Frag and Krak Grenades. Instead, the Beastmen unleash their unflagging rage with their bare, nasty-ass claws, which drives them to smash through objects and foes like the goddamn Juggernaught.
Like the rest of their cohorts, Manglers do not wear any bits of armour at all. Relying on a Beastmen's natural acumen for RAEG and toughness to shrug off blows that will cripple lesser men.
Manglers are therefore, treated like living battering rams and are often the first to head into CQC. They are often supported by the Fluxbrays who can pick apart the more elite enemy troops.
Toxhorn
The most technically minded of the herd.
Toxhorns are the closest thing the Beastmen has to a 'dedicated ranged and support unit'. They make use of scavenged technology and chemical brews to sabotage enemy wargear and master their voidcraft habitat. In the heat of battle, they toss odious bombs that cause metal and flesh alike to decay rapidly. So for all intents and purposes, they are grenadiers.
Outside of their canister, they carry a good ol'Shortsword, a Autopistol, and a belt of Frag and Krak Grenades. They also wear a gas mask so they themselves won't get murked by their own experiments.
Like the rest of their cohorts, Toxhorns do not wear any bits of armour at all. Relying on a Beastmen's natural acumen for RAEG and toughness to shrug off blows that will cripple lesser men.
Unlike the majority of their colleagues, Toxhorns aren't really that suited for close-combat, so they often hang out in the back to lob as much shit as possible.
Gnarlscar
The most damaged member of the lot.
Gnarlscars are veterans who have fought for so long and for so hard, that they need to get bionic replacements since they literally punched their way until their punching hand no longer exists. Yeah, pretty hardcore shit.
They are armed with an Autopistol and a few Frag and Krak Grenades. But because of their heavy augmentation, their bionic arm can act as a poor man's version of a powerfist.
Like the rest of their cohorts, Gnarlscars do not wear any bits of armour at all. Relying on a Beastmen's natural acumen for RAEG and toughness to shrug off blows that will cripple lesser men.
Gnarlscars overrall, they are considered as pretty versatile as they don't partake in a niche, they are just there to beat and shoot shit up.