Mutalith Vortex Beast: Difference between revisions
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The Mutalith Vortex Beast differs from the average [[Chaos Spawn|disgusting thing]] in a striking manner: a vortex of raw Chaos echoing the shape of the 8-pointed star looms up from its back. Nine huge tentacles extend out of its mouth, each of which is dripping with ichor. Finally, it possesses two tails that end in mouths, tongues and claws. It comes with an alternate head that has no tongue; instead there is a grimacing maw and growths protruding from its face. | The Mutalith Vortex Beast differs from the average [[Chaos Spawn|disgusting thing]] in a striking manner: a vortex of raw Chaos echoing the shape of the 8-pointed star looms up from its back. Nine huge tentacles extend out of its mouth, each of which is dripping with ichor. Finally, it possesses two tails that end in mouths, tongues and claws. It comes with an alternate head that has no tongue; instead there is a grimacing maw and growths protruding from its face. | ||
Mutaliths also aren't born (un)naturally in contrast to most [[Chaos Beast]] or God-aligned creatures. Instead, they are formed by the collapsed fusion dance of multiple [[Chaos Spawn|They-Who-Shall-Not-Be-Named.]] Whilst the creation is an entirely unnatural process, they are brought into being by the currents of warp energy that flow over the surface of the [[Sortiarius|Planet of the Sorcerers.]] These abominable conglomerations typically perish quickly, collapsing g under the weight of their own incongruous form into a quivering mound of warp-infused ooze. But on occasion, the will of Tzeentch binds the hyper-mutated flesh and bone together into a monstrous composite far more deadly than the sum of its hideous parts. | Mutaliths also aren't born (un)naturally in contrast to most [[Chaos Beast]] or God-aligned creatures. Instead, they are formed by the collapsed fusion dance of multiple [[Chaos Spawn|They-Who-Shall-Not-Be-Named.]] Whilst the creation is an entirely unnatural process, they are brought into being by the currents of warp energy that flow over the surface of the [[Sortiarius|Planet of the Sorcerers.]] These abominable conglomerations typically perish quickly, collapsing g under the weight of their own incongruous form into a quivering mound of warp-infused ooze. But on occasion, the will of Tzeentch binds the hyper-mutated flesh and bone together into a monstrous composite far more deadly than the sum of its hideous parts. Even more rarely, a champion of Tzeentch may be "rewarded" by becoming one of these instead of achieving daemonhood. | ||
So far, only the [[Thousand Sons]] seem to be able to both tame and master control of these beasts. | So far, only the [[Thousand Sons]] seem to be able to both tame and master control of these beasts. |
Revision as of 18:12, 11 February 2018
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Basically the Chaos version of the Haruspex, if it weren't for this abomination being around before the Haruspex was made. The Mutalith Vortex Beast is a creature that can be found in Warhammer Fantasy/Age of Sigmar and more recently has made its debut in Warhammer 40,000.
Honestly, it is one of the ugliest looking models from the Chaos line, beating out even They-Which-Must-Not-Be-Named. Not even Nurgle can help its ass in the makeover department.
Overview
Mutalith Vortex Beasts are terrifying abominations of nature, which have been mutated beyond all reason by the power of Chaos and is now a conduit of raw abstract and chaotic powers of absolute Bullshit. Because of this, any servant of the Dark Gods who wishes to use these massive clawed and tentacled creatures in battle, risks suffering from mutation or madness.
The Mutalith Vortex Beast differs from the average disgusting thing in a striking manner: a vortex of raw Chaos echoing the shape of the 8-pointed star looms up from its back. Nine huge tentacles extend out of its mouth, each of which is dripping with ichor. Finally, it possesses two tails that end in mouths, tongues and claws. It comes with an alternate head that has no tongue; instead there is a grimacing maw and growths protruding from its face.
Mutaliths also aren't born (un)naturally in contrast to most Chaos Beast or God-aligned creatures. Instead, they are formed by the collapsed fusion dance of multiple They-Who-Shall-Not-Be-Named. Whilst the creation is an entirely unnatural process, they are brought into being by the currents of warp energy that flow over the surface of the Planet of the Sorcerers. These abominable conglomerations typically perish quickly, collapsing g under the weight of their own incongruous form into a quivering mound of warp-infused ooze. But on occasion, the will of Tzeentch binds the hyper-mutated flesh and bone together into a monstrous composite far more deadly than the sum of its hideous parts. Even more rarely, a champion of Tzeentch may be "rewarded" by becoming one of these instead of achieving daemonhood.
So far, only the Thousand Sons seem to be able to both tame and master control of these beasts.
Gallery
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Once this was considered just a joke. Now you can reenact this in an actual game.