Tome of Beasts

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The Tomes of Beasts are a series of Monster Manuals for Dungeons & Dragons 5th Edition written and published by Kobold Press. Whilst officially setting neutral, all of the creatures entered in these books have an official presence in the Midgard setting, and often include small sidebars addressing lore specific to that setting.

Currently, there are three books in the series; the Tome of Beasts, the Tome of Beasts II, and the Creature Codex, which despite its different name is officially a "Tome of Beasts 1.5", with a number of monsters that expand upon entries seen in the first Tome of Beasts.

Tome of Beasts

Aboleth, Nihileth: Planeswalking aboleths transformed into monstrous undead versions of themselves that can shift between corporeal and ethereal states.

Abominable Beauty: A twisted form of nymph that is not only so beautiful as to blind with a look, deafen with a word and burn to ashes with a touch, but which is also murderously jealous of other beautiful creatures around it.

Accursed Defiler: Curse-born undead created from the damned souls of a desert tribe that desecrated a sacred oasis, doomed to thirst forever.

Ala: Monstrous fey that are half air elemental and half hag, which are spawned from parasitic galls that form on the trunks of treants. They worship thunderstorms and crave flesh. Based on a Slavic monster.

Algorith: Strange extradimensional beings, not quite angel and not quite golem, algoriths are living manifestations of pure math and universal physical laws which exist to battle extreme manifestations of chaos and tangles in the skeins of fate.

Alseid: A forest-dwelling centaur-like creature resembling a hybrid of elf and deer.

Amphiptere: A tiny serpentine relative of the wyvern, essentially its dragonette counterpart.

Andrenjinyi: Massive celestials in the form of gargantuan black-headed rainbow-scaled snakes, these ageless fertility spirits are taken from Australian Aboriginal mythology.

Angatra: Undead created when the mummified remains of a tribal ancestor who was ceremonially excommunicated and then executed for breaking taboos has its family killed or otherwise stopped before they can complete the generations-long process of redeeming its soul. The result is a creature that looks like a mummy, but wields raking talons and a gaze that inflicts incredible pain. It particularly yearns to hunt down and kill its living descendants and members of its former tribe.

Angel

  • Chained: Angels captured by fiends and tortured into serving the forces of devil.
  • Fidele: Paired angels born from the souls of devoted lovers who exist to protect and succor love.

Angler Worm: A giant worm that uses a combination of sticky silk threads and enthralling magical lights to lure prey into its corrosive coils.

Ant, Giant: Your basic giant version of an ant, portrayed here as roughly pony-sized.

Anubian: A sandy elemental that takes the form of a humanoid jackal, frequently summoned as a guardian of tombs and treasures.

Arboreal Grappler: An aberration that resembles an ape whose limbs have been warped into absurdly long prehensile tentacles. Carnivores with a particular taste for humanoids in general and elves in particular.

Aridni: A shadow-tainted pixie offshoot, distinguished by their ashen coloration and moth-like wings. They use their innate ability to enchant arrows to become bandits, kidnappers, and slavers. They're one of four races that Kobold Press provided PC stats for on their website; +2 Dexterity, +1 Charisma, Small, Speed 20 feet, Fly speed 40 feet (Light or No Armor only), Darkvision 60 feet, free proficiencies in Stealth, Deception, Dagger and Shortbow, and the racial traits Blood of Your Ancestors (Detect Magic 1/day, with Charm Person 1/day at 3rd level and Invisibility 1/day at 5th, all keying off of Charisma), Flight of the Aridni (once per short rest, spend a Reaction to impose Disadvantage on an Opportunity Attack against you), and Quick Witted (Advantage on Int and Cha saves vs. magic).

Asanbosam: A hairy abberation that resembles a half-ape, half-ogre with iron fangs and claws, and elongated legs that end in talon-toed prehensile feet. Likes to live in treetrops and snatch creatures up that pass below, but has enough intelligence to build a tribal society.

Azza Gremlin: A [[goblin]-like fey with an almost elemental affinity for lightning. Mischievous pests whose obsessesion with zapping people makes them dangerous.

Baba Yaga's Horsemen: Three enchanted warriors who serve as emissaries, scouts and soldiers for the ur-witch. Each has authority during a particular time of day, and can only manifest on the material plane during that time; Bright Day (dawn to noon), Red Sun (noon to dusk) and Black Night (dusk to dawn).

Bagiennik:' A strange aberration that looks like a mass of wood, moss and fungus in the form of a hideous mockery of a man, oozing oily black slime from its nostril slits. Spends most of its time bathing in springs, rivers and marshes, but randomly wanders out to do either good (healing the injured and sick) or mischief (ranting like a maniac and attacking anybody it sees with jets of acid and ripping claws).

Bastet Temple Cat: An ordinary cat specially bred over generations to serve as a sacred guardian for the faith of Bastet.

Bearfolk: Viking-flavored humanoid bears.

Behtu: Savage, cannibalistic monsters resembling tusked mandrills, mutated by demonic influence from tribes of pygmies that succumbed to the worship of Mechuiti, Demon Lord of Apes and Cannibals.

Beli: Malicious sprites native to arctic environments.

Bereginyas: Malevolent fairies that resemble humanoid masses of mist with protruding insect wings.

Blemmyes: A race of voraciously cannibalistic ogres with no heads, instead having eyes and mouths set directly into their headless torsos.

Boloti: A water fey that resembles a Tiny-sized humanoid frog with wings made of jellyfish flesh. They like to drown the unsuspecting so they can rob them of shiny objects and then eat their corpses.

Bone Collective: A mass of disparate bone shards animated into a single undead creature of surprisingly high intelligence.

Bone Crab: A voracious scavenging crab with a limited hive mind that likes to use bones as armor, ala a more macabre hermit crab. They carry the deadly disease White Ghost Shivers.

Bone Swarm: An enormous mass of skeletal remains from defeated undead that spontaneously rekindle to unlife and go on the rampage.

Boreas: A powerful and highly malevolent elemental spirit of wind, cold and storms.

Bouda: A gluttonous shapechanging fiend version of a werehyena, able to assume the form of a human, a hyena, or a gnollish humanoid hyena. It can secrete a noxious defiling slime, its claws brim with poisonous parasites, and it can heal itself by devouring the organs of corpses.

Broodiken: A noxious fleshy construct created by particularly demented beings, who literally impregnate themselves and give birth to these twisted, unearthly children. Broodiken possess an empathic link with their "mother" (who may not actually be a woman) and want to keep them happy.

Bucca: A malevolent underground fairy that resmbles a cross between a bat and an imp, notorious for creating small, trap-guarded caches of precious minerals, gems, and valuables stolen from miners.

Bukavac: A bizarre monstrosity that resembles a giant, six-legged toad with claws, fangs, and gnarled horns. In addition to being a fast-moving and physical powerhouse, this toad-like monster can emit a thunderous croak that can kill and deafen those around it.

Buraq: An angelic creature that remsembles a pegasus with a human face, renowned for its speed, determination, righteousness and honorable nature.

Burrowling: A race of sapient, bipedal, tool-using prairie dogs. They're one of four races that Kobold Press provided PC stats for on their website; +2 Dexterity, +1 Wisdom, Small, Speed 30 feet, Burrow 10 feet, Darkvision 60 feet, free proficiency in the Sling, and the racial traits Natural Attacks (spend an action to make a melee weapon attack with either your clawss or your bite; both have a range of 5 feet, hit 1 target and do 1d5 damage, but claws are Slashing and bite is Piercing), Burrow Awareness (from 2nd level, gain Advantage on Perception checks if a burrowling or an ally is awake and within 10 feet), and Pack Tactics (from 3rd level, gain Advantage on attack rolls against a target that is adjacent to at least one other ally).

Cactid: A predatory cactus bred by a long-lost nomadic druid sect, which preys on animals to feed its need for fluids using thorny tendrils and projectile thorns.

Cambium: A many-armed fiend that drains humanoids of the four humors to concoct fiendish serums and drugs, often building short-lived cults of addicts.

Carrion Beetle: A particular species of carrion and fungus-eating giant beetle native to the Underdark, often domesticated by denizens of that place.

Cavelight Moss: Carnivorous moss that uses bioluminscence to lure living creatures in range of its strength-sapping tendrils so it can kill and devour them.

Chelicerae: Aberrations that resmeble giant ogre spiders with humanoid intelligence. They hunt wizards above all else, because though they have a natural ability to cast spells, they can only replace spent mana by siphoning mana and/or life-force from living creatures, and spellcasters are the most efficient "batteries".

Chernomoi: A strange tiny fey creature that may be descended from Half-Dragon Pixies; they look like little elf-like humanoids with dragon wings and often fulfil a role in dragon or dragonborn homes similar to that of a brownie. They're one of four races that Kobold Press provided PC stats for on their website; +2 Dexterity, +1 Charisma, Tiny, Speed 20 feet, Fly 20 feet (Light or No armor only), Darkvision 60 feet, and the racial traits Draconic Heritage (can cast Mage Hand, Prestidigitation, Mending and Message, plus Invisibility 1/day from 5th level, all off of Charisma) and Shriek (1/day, inflict 3d6 Thunder damage on all creatures within 60 feet; a Con save vs. your spell save DC halves the damage).

Child of the Briar: Tiny goblin-like humanoid plants covered in spikes and thorns that cultivate dense fortresses of briars and thorny thickets. Often used as agents of the darker fey, they are capricious, wicked, and have a taste for blood.

Chronalmental: An elemental of time.

Cikavak: An ugly but surprisingly intelligent magical bird summoned by hedge witches and ambitious peasantry to steal valuable fluids - traditionally honey, milk, beer and wine - from their neighbors.

Clockwork - Assorted constructs made up of clockwork technology.

  • Abomination: The disastrous result of binding a devil into a clockwork or steam-driven construct.
  • Beetle: A tiny clockwork animal in the shape oef a beetle, usually used as a familiar. Some have the unique ability to evolve into a different clockwork creature. Masterless clockwork beetles can gather into dangerous swarms.
  • Hound: Artificial hounds typically used for law enforcement.
  • Huntsman: A humanoid clockwork golem created to serve as a hunter and tracker, be it of animals or people.
  • Myrmidon: A powerful humanoid clockwork golem created as an elite shock trooper.
  • Watchman: A humanoid clockwork golem created as an artificial guardian and law enforcer.
  • Weaving Spider: A spidery clockwork construct created to assist tailors and weavers.

Clurichaun: The mean-spirited drunkard cousin of the more famous Leprechaun, which makes a nuisance of itself by haunting butteries and wine cellars and playing pranks. Some do choose to make themselves useful by driving off thieves and drunkards who invade "their" storehouses, but generally they are more trouble than they're worth.

Cobbleswarm: Strange insectile creatures that look like animated paving stones, and which use that to disguise themselves until they can ambush prey.

Corpse Mound: An enormous mass of dead bodies, typically the products of a mass grave, animated as a single animate pile that seeks only to kill any living creature it encounters and assimilate them into its mass.

Dau: Desert-dwelling relatives of sprites and pixies, dau are lazy, mischievous, hedonistic creatures who are normally welcoming of guests, but who can turn notoriously cruel if their byzantine codes of etiquette are breached. They're one of four races that Kobold Press provided PC stats for on their website; +2 Charisma, +1 Dexterity, Small, Speed 20 feet, Fly 60 feet (Light or No armor only), Darkvision 60 feet, Telepathy 60 feet, free proficiency with Deception, and the racial traits Illusory Awareness (Advantage on saves vs. Illusion Magic), Magically Deceptive (Detect Thoughts 1/day, Mirror Image 1/day from 3rd level, Invisibility 1/day from 5th level, all keying off of Charisma), and Tangible Illusion (1/day, an illusion of an object no larger than 5 cubic feet can be turned into a real, non-magical object that lasts for 10 minutes and then dissipates).

Death Butterfly Swarm: A swarm of carrion-eating butterflies mutated by consuming the flesh of a dead fiend, imbuing them with a necrotizing toxin that can even rot away the undead, which they actually prefer to eat.

Deathwisp: A breath-stealing spectral undead created from the violent death of a Shadow Fey or any evil fey.

Deep Ones: Everybody's favorite Lovecraftian fishman race.

Demons

  • Apau Perape: Black-furred carnivorous fiendish gorillas with noxiously diseased blood and the ability to summon walls of flame, favored servants of Mechuiti.
  • Berstuc: A murderous green-skinned giant with a thick mane of moss, which likes to pretend to be a peaceful woodland spirit to lure victims within reach.
  • Kishi: A gluttonous cannibalistic seducer and hedonist which looks like a handsome man with a demonic hyena's head sprouting from the back of his skull.
  • Malakbel: A destructive fiend in the form of a malformed, fire-wreathed skeleton sent to convey the messages of demon lords and dark gods, but which tends to just kill everyone it meets.
  • Psoglav: One-eyed demons with mechanical jaws bred as abyssal bodyguards.
  • Rubezahl: Humanoid black-furred stag-demons that love to fatally trick and deceive others.

Demon Lords

Derro

  • Fetal Savant: A derro baby with incredible innate psychic abilities, to the point it can swap bodies with other creatures. Carried into battle in an enchanted cage as a combination of living god and living weapon.
  • Shadow Antipaladin: A derro blackguard devoted to Mythosian gods.

Arch-Devils

Devils

  • Automata: A kyton promoted into an infernal cyborg that rules over hellish prisons and factories. Also known as "Castigas".
  • Chort: Pigfaced but otherwise generic looking devils that revel in first tricking people into making faustian pacts with them, and then humiliating them by revealing this to others.
  • Crystalline: Gem-studded gargoyle-like devils that can transform into jewels, servants of Mammon.
  • Gilded: Your typical-looking devil, but with bronze/gold skin, the primary servants of Mammon.
  • Ink: A small, inky-black wingless imp that serve as hellish accountants, record keepers, translators and note takers.
  • Harvester: Fiendish warriors with four arms and three scorpion tails bred by Arbeyach, whose sting can transform other creatures, even demons, into lemures. Also known as "Koralks".
  • Lunar: Bat-like ghostly devils who live to corrupt druids and other faiths that center around moon-worship, as well as leading packs of werewolves.
  • Orobas: Powerful devilish tacticians and mages that look like humanoid nightmares.
  • Salt: Reptilian-looking devils with skin coated in salt crystals, particularly associated with the creation and stocking of slave markets and salt mines.

Dinosaurs

  • Mbielu: A partially amphibious stegosaurus-like dinosaur whose back sports large bony blates brimming with toxic algae colonies. Based on the "surviving dinosaur cryptid" of the same (but triply-repeated) name.
  • Ngobu:' A pugnacious, six-horned, ceratopsian dinosaur with a serious bad attitude, a territorial streak, and a major hatred for elephants. Also based on a "surviving dinosaur cryptid" of the same name.
  • Spinosaurus: An actual dinosaur, a theropod adapted to a primarily aquatic-focused hunting style.

Dipsa: A poisonous [slime]] that naturally looks like an eyeless snake or a monstrous leech made out of yellowish-green jelly. Its bite injects an anesthetic venom that slowly liquifies a victim's organs.

Dissimortuum: A three-armed, skull-masked Flesh Golem-like undead construct created to harvest body-parts and assist its master in experiments.

Dogmole: Giant starnosed moles bred by dwarves as loyal pets and beasts of burden. Derro breed hideously mutated and abuse-warped giant versions, known as "Juggernauts".

Domovoi: The Slavic fey, envisioned here as a Medium sized, goblin-like humanoid with oversized heads and elongated arms, who are used as enforcers by more civilized fey races.

Doppelrat: A rat subjected to an experiment with a Clone spell gone horribly wrong, creating a rat that can magically generate shortlived clones of itself, turning into a living plague with rapid speed.

Dorreq: Starfaring aberrations that look like an octopus with a grotesquely human face growing around its beak. Devoted servants to more powerful and intelligent aberrations.

Dragons

  • Cave: Eyeless dragons of the Underdark whose wings mutate into secondary arms as they age, stripping them or their limited flight abilities.
  • Flame: Capricious, arrogance, jealous and fiery-tempered dragons with a cat-like view of the world, regarding all other creatures as prey and all prey as toys to be played with. This sadism only grows more sophisticated as they mature.
  • Mithral: Hyper-durable dragons who exploit their defensive abilities and aptitude for spellcasting to try and promote peace across the world.
  • Sea: A limbless, finned dragon with an appearance reminiscent of a shark crossed with an eel crossed with a dragon, with a surprisingly whimsical and playful attitude. Unfortunately, their great size and strength means their play can be deadly.
  • Void: Starfaring dragons who look like living chunks of the night sky, but whose expeditions through the depths of space tend to slowly drive them mad.
  • Wind: Nomadic dragons with an innate ability to control the weather, but notorious as braggarts and bullies, even by draconic standards.

Dragon Eel: Giant eels with distant draconic ancestry that gives them surprising intelligence and a number of electrical powers.

Dragonleaf Tree: Trees magically bonded to a single dragon, granting them rudimentary minds and the ability to attack with pounding limbs, razor-sharp steel-hard projectile leaves, and the ability to replicate their master's breath weapon.

Drakes

  • Alehouse: Gregarious but mischievous drakes with emotional manipulating abilities that can be boon or bane to the bars, taverns and inns they feel so drawn to.
  • Ash: Fireproof drakes who regard ash the way a cat regards catnip, notoriously obnoxious little nuisances.
  • Coral: An oceanic drake that looks like a cross between a dragon, a sea snake, and a lionfish, covered in venomous spines. They incubate their young inside of throat pouches, but also use them as weapons against assailants.
  • Crimson: Malicious, arrogant drakes that often disguise themselves as pseudodragons.
  • Deep: Long-legged and sinister drakes native to the underdark, which prefer the company of aberrations and the undead, but still sometimes bond with others, especially necromancers.
  • Elder Shadow: Unusually large and powerful shadow drakes.
  • Paper: Strange paper-like creatures that blur the line between origami construct and living creature.
  • Rust: A tatter-winged drake which sheds rust constantly from its rust-hued scales, carries a deadly tetanus-like disease in its bite, and can vomit shards of jagged scrap metal at its foes.
  • Star: A drake warped into a powerful star-colored form by traveling across the planes. It now views itself as a protector of the Material Plane from extraplanar meddlers.

Drakon: A giant winged snake with a body-melting gaze attack and an acid vapor breath weapon.

Dream Eater: A manipulative fiend that uses dens of vice supplemented with illusions to lure victims in so they can strip them of all their emotions.

Drowned Maiden: The vengeful undead created when a woman dies in water due to a doomed romance.

Dryad, Duskthorn: A relative of the dryad that is spiritually connected to thorn-bearing creper vines. They use dead trees as a support frame for their vines.

Dullahan: The iconic Irish psychopomp, here presented as a monstrous fey rider that can be mistaken for a headless undead ogre.

Dune Mimic: A giant desert-dwelling relative of the mimic that disguises itself as dunes, date palm groves, riverbanks, boulders and other large landscape shapes.

Eala: An extraplanar bird resembling a fire-breathing swan with metal feathers.

Eater of Dust: A bizarre aberration that looks like a baroque knight in full-plate, wielding a greatsword adorned with slavering fanged mouths.

Edimmu: The hateful spirit of an exile desert or plains tribe criminal returned as a water-sapping ghost of malevolent wind.

Eel Hound: A fey-bred hunting beast resembling an eel with four limbs, allowing it to hunt on land.

Einherjar: The spirit of a warrior chosen to an afterlife of eternal battle in Valhalla by a valkyrie.

Eleinomae: A nymph-like fey that inhabits wetlands, typically maintaining a perverse aquatic cemetary filled with the preserved corpses of past lovers.

Elemental Locus: The living spirit of a tract of land or other major geographical feature.

Elf, Shadow Fey: A corrupt branch of the elf family tree representing the Unseelie archetype.

Emerald Eye: A "speaking crystal" that has gone rogue, killed its master, and now wanders the world as it sees fit.

Empty Cloak: A cloak animated as a guardian construct.

Eonic Drifter: A humanoid from a dying civilization that tried to seek help through time travel, only to lose itself in the timestream and become unable to find its way home.

Erina: A shy and reclusive race of humanoid hedgehogs.

Far Darrig: Gnome-like fey who serve as the hunters, herders and equerry of fey society.

Fate Eater: Bizarre, centipede-like aberrations that literally consume the threads of Fate itself.

Fear Smith (Fiarsidhe): Loathesome unseelie fey who relish in torturing mortals.

Fellforged: Construct bodies animated by trapped wraiths.

Fext Fallen warlocks commanded to return from the grave as undead servitors for their patrons.

Fey Lords & Ladies

  • Bear King
  • Lord of the Hunt
  • Moonlit King
  • Queen of Night and Magic
  • Queen of Witches
  • River King
  • Snow Queen

Feyward Tree: A construct of metal in the shape of a tree, created to guard against and slay the fey.

Firebird: A fiery-feathered avian angel that seeks to redeem those whose hearts are stained by darkness.

Firegeist: The vengeful pseudo-undead remnants of a fire elemental that was destroyed away from its home plane in a particularly humiliating manner.

Flutterflesh: A repulsive undead construct resembling a twisted parody of a giant moth made of skulls, lumbs, and wings of flayed skin.

Folk of Leng: The degenerate, satyr-like slavers from the Dreamlands.

Forest Marauder: Brutish, forest-dwelling ogre-kin with a particular tendency to work alongside orcs and goblins.

Fraughashar: A goblin-like race of wintery fey with a particularly strong territorial streak.

Frostveil: Strange, deadly floating carnivorous plants that are found in artic environments.

Garroter Crab: A large (but not giant) crab which has a right claw specially adapted to function like a grappling whip.

Gbhali: Terrestrial crocodilians with chameleonic camouflage abilities.

Gearforged Templar: An elite gearforged champion.

Genie, Al-Aeshma: A corrupted djinn warped by being tortured for 1,0001 years by the efreet for refusing to grant wishes to a mortal.

Gerridae: A giant water-strider bred by elves to serve as water-crossing steeds.

Ghouls

  • Beggar: Weak, emaciated lesser strain of ghoul, often created from a stronger strain that is starved of flesh.
  • Bonepowder: A ghoul starved until it has crumbled into an animate mass of dust and teeth.
  • Darakhul: An intelligent, civilized ghoul strain with dreams of world domination.
  • Emperor: The ruler of all darakhul.
  • Imperial: A more intelligent ghoul strain bred by darakhul as shock troopers.
  • Iron: Elite strain of intelligent ghoul soldiers that serve the darakhul as NCOs, officers and standard-bearers.

Giants

  • Desert Giant: Desert-dwelling giant nomads, the last remnants of a fallen empire, that record their knowledge in secret designs on their skin.
  • Flab Giant: A bizarre, morbidly obese lesser strain of giant. Dumber and lazier even than Hill Giants.
  • Hraesvelgr: A unique god-blooded giant who can transform into a roc.
  • Jotun: A divine-blooded strain of giants, similar to Titans.
  • Thursir: Greedy, competitive and naturally adept at metalworking, almost like an oversized parody of the darkest aspects of dwarfdom.

Glass Gator: A bizarre aquatic predator that resembles a gator-headed water-dwelling giant centipede with translucent flesh.

Gnarljak: A bear trap animated into a simple yet murderous construct.

Gnoll, Havoc Runner: An elite gnoll raider.

Goat-Man: A twisted half-man, half-goat monster created from wretches foolish enough to spy on sacred women-only rites in worship of Shub-Niggurath.

Goblin, Dust: A goblin strain native to wastelands ruined by the presence of mighty aberrations.

Golems

  • Eye: A statue adorned with embedded eyes and enchanted eye sigils that allow it to create blinding flashes of light.
  • Hoard: A dragon-created golem that animates a mass of gold and treasures into its own anti-theft guardian.
  • Salt: An animated statue of salt typically built by druids or residents of coastal or desert regions.
  • Smaragdine: A golem built of dark green glass with potent innate occult abilities.
  • Steam: A steam-fueled mechanical golem that requires a constant supply of fuel to function.

Gray Thirster: Water-sapping undead born of those who died of dehydration in the badlands and deserts.

Gremlin, Rum: A booze-loving and mischievous goblin-like fey typically found around port towns.

Grim Jester: Malevolent undead created from jesters who seek to prolong their unlife by amusing their creator deities through acts of murder and slaughter.

Gug: The foul cannibalistic giants of the underworld and Dreamlands.

Hags

  • Blood: Face-stealing hags with an insatiable thirst for blood, children of red hags and vampires.
  • Mirror: Hideously ugly hags who can lay a disfiguring curse on any who recoil from their vile visage.
  • Red: Blood mages and dark druids, these hags resemble crimson skinned elves rather than the usual hideous women.
  • Sand: Desert-dwelling hags that loathe beauty and peace.

Harpy, Owl: A more powerful strain of harpy with innate darkness-creating abilities and superpowerful hearing.

Haugbui: An undead spirit that guards a burial mound or barrow, and acts like a protective spirit to nearby mortals - so long as they regularly pay its tribute.

Herald of Blood: 20ft tall fiends who resemble purple-skinned, blood blister-covered giants, save for when they revert to their true form; a swirling vortex of blood, bone and raw magical power. They feed on ley line magic and the black blood of the earth, and found dark apocalyptic druidic cults dedicated to humanoid sacrifice and the murder of innocents.

Herald of Darkness: Powerful fiends native to the Shadow Realm which can transform mortals into Shadow Fey if they accept their touch. They disguise themselves as beautiful dark-haired fey, but their hearts are foul and treacherous.

Horakh: A vile insect-like monstrosity that favors eyeballs above all other foods; the eyes it has eaten can be seen floating in a translucent sac on its back.

Hound of the Night: Frost-breathing fey wolves bred by the Shadow Fey.

Hulking Whelp: A fey beast that normally looks like a nervous little puppy, but can transform into a giant brute when it feels threatened.

Hundun: Celestials devoted to the cosmic concept of Chaos that resemble four-armed people with a giant toothless mouth in lieu of a head. Their hearts are Eggs of Worlds, some of the most powerful creative artifacts in all existence.

Ice Maiden: Blue-skinned fey creatures of ice and cold that paradoxically yearn for love, but which will melt into nothingness should their hearts ever fill with genuine love.

Idolic Deity: The diminished remnant of an ancient godspawn, sealed in a small, demonic idol as punishment for trying to usurp the worship owed its mightier progenitor.

Imy-ut Ushabti: A guardian mummy created when a loyal servant willingly allows themselves to be mummified alive and consumed by flesh-eating scarabs so they may guard a deceased master for all eternity.

Isonade: A gargantuan oceanic monstrosity that seeks to slake a ravenous hunger on anything on, in or near the ocean.

Jaculus: A forest and jungle-dwelling dragonet that seeks to steal whatever shiny or reflective ites it can to add to its hoard.

Kalke: A fiendish pest rsembling a monkey with the head of a goat. Obsessed with magic, they combine the social grace of a baboon with the pretensions of a scholar.

Kikimora: A malevolent fey resembling a weird cross between a crow and a bird, they infiltrate houses and make a nuisance of themselves by tormenting the occupants.

Kobolds

  • Alchemist
  • Chieftain
  • Trapsmith

Kongamato: A jungle-dwelling beast that resembles a pterodactyl, it has a peculiar tendency to attack boats that enter its territory.

Koschei: A fallen wizard-king whose fear of death led him to remove his own soul, becoming a creature somewhere between a lich and a demon.

Kot Bayun: Sinister fey cats with a cruel streak, dedicated enemies of elves and Blink Dogs. They can put enemies to slumber with their song, but they can also heal others of ailments by telling them poems and stories.

Krake Spawn: A nightmarish blend of giant squid and spider, these warped relatives of the kraken have the ability to attack the land by scuttling over it with their spider-like legs.

Lantern Dragonette: A Tiny-sized relatively friendly dragon that feeds on candle wax and can emit light from its torso. Believed by some to be the result of magically fusing a radiant spirit and a paper drake.

Lemurfolk (Kaguani): A race of intelligent tribal humanoids resembling ringtailed lemurs with the patagia of flying squirrels. Led by spellcasting elders called "Greyfurs". Essentially a royalty-evading Phanaton.

Leshy: A monstrous humanoid that resembles a wild man with solid green eyes and leafy vines for hair and beard. They see themselves as guardians of the forest against civilization, and loathe metal in aprticular.

Library Automaton: A strange construct fashioned to organize and defend libraries, especially those of wizards.

Lich Hound: A vile undead hound created from the mutilated spirit of a celestial hound.

Likho: A powerful and vicious organ-eating monstrous humanoid that resembles a claw-digited cyclopean goblin.

Lindwurm: An animalistic member of the dragon family native to frozen reaches and icy seas, resembling an elongated, serpentine crocodile.

Liosalfar: Strange elementals that resemble elves made of solidified ever-shifting rainbow colored light.

Living Wick: A relatively cheaply made construct of wax animated by a magical taper that extrudes from its back.

Lorelei: Malevolent river nymphs with siren-like powers that seek to torment and slay males of all races.

Loxoda: Savage centaur-like creatures that resemble a cross between an ogre and an elephant. Far cleverer than they appear, loxodas are still voracious cannibals and pitiless raiders.

Mahoru: A vicious aquatic predator of the arctic regions resembling a snake-necked hybrid of orca and wolf.

Mallqui: A wind-dried undead corpse created to preserve the knowledge of respected ancestors.

Malphas (Storm Crow): Shadow Fey warriors which resemble kenku, but serve as fey knights.

Mamura: Former sprites twisted into bizarre babbling aberrations.

Mask Wight: Powerful fiendish undead warriors created to annihilate all demonkind.

Mavka: Undead dryads corrupted into twisted, nightmare-riding vampires.

Mi-Go: The iconic fungus-based space-faring winged lobster-things of H.P. Lovecraft.

Millitaur: A jungle-dwelling race of insectoids, with a humanoid upper-torso mounted centaurstyle on the body of a giant millipede.

Mimic, Map: An infant mimic that disguises itself as a map to lure humanoid prey into the jaws of its progenitor.

Mindrot Thrall: A humanoid utterly consumed by a mind-controlling fungus, which exists only to spread its infection across the multiverse.

Mirager: A desert-dwelling nymph that feeds, vampire-like, on the blood and bodily juices of mortals.

Miremal: A malicious race of goblin-like fey, distinguished by its long claws, constant bloody tears, and the thick coating of moss and fungus that grows from its flesh.

Mngwa: A lion with distant Ethereal Plane-touched ancestry, granting it increased intelligence and a limited ability to shift between the material and ethereal.

Monolith Champion: A powerful warrior construct built by the Shadow Fey.

Monolith Footman: A servant construct built by the Shadow Fey.

Mordant Snare: A gargantuan starfish-like aberration that burrows under the ground and deploys filaments that let it control corpses as zombie-like puppets, which it uses to try and lure prey into reach.

Morphoi: Shapeshifting four-eyed humanoid plants that hate all intelligent animal life. They can assume a humanoid form, but cannot hide their second pair of eyes.

Moss Lurker: A gnome-like creature with green skin and hair that can poison food and drink with a touch. These reclusive hunters regard all other races as prey.

Mummy, Venomous: A strain of mummy created by cults that revere patrons associated with poison, resulting in the creation ritual being changed to incorporate deadly toxins into the preservative bandages.

Myconid, Deathcap: An offshoot branch of the myconid race with particularly venomous spores.

Myling: A spectal undead created from the souls of youths who died of abandonment or exposure and were never buries.

Naina: A strange shapeshifting and all-female branch of the dragon family that can shift between the form of an old humanoid woman or their true form, which resembles a scaled and plumed drake with three different kinds of noxious gas breath weapons.

Nichny: A highly xenophobic and gleefully carnivorous forest-dwelling fey that resembles a humanoid cat. Though they have powerful luck-granting and oracular powers, they are loathe to share them.

Nightgarm: A magically spawned worg variant that appears as a crimson-furred humanoid wolf. By devouring humanoid corpses, they can become pregnant with and give birth to living clones that are compelled to serve them loyally - but one in 13 of these "falsemen" go rogue.

Nkosi: A race of leonic humanoids that can shapeshift into the form of normal lions.

Noctiny: A humanoid that has sworn an oath to serve the undead fext in exchange for power and the chance to become a fext in turn.

Oculo Swarm: A spell gone horribly wrong birthed these aberrations, which resemble swarms of torn-out eyeballs jammed into a single fleshy mass. They constantly seek out new eyes to add to themselves.

Oozasis: A giant ooze that disgusies itself as a peaceful, pristine watering hole to lure victims close.

Ooze, Corrupting: A mass of foul-smelling, acidic slime that can assume a grotesquely humanoid form.

Ostinato: A malicious aberration born of living music that feeds off the vitality and personality of mortals.

Pombero: An obnoxious fey trickster that loves to steal, but at the same time is viciously protective of animals and trees in its territory.

Possessed Pillar: A powerful golem made by animating the large statue of an animal-headed deity or fiendish patron.

Putrid Haunt: A noxious, leech-infested, muck-shrouded zombie-like undead that arises from individuals who died lost in the depths of a swamp or marsh.

Qwyllion: Fallen nymphs warped into bloated, ugly parodies of their former selves with deadly gaze attacks.

Ramag: A human subspecies warped into long-limbed, magically resistant creatures due to their ancient magocracy.

Rat King: A massive rat swarm physically melded into a single humanoid shape by demonic blessings.

Ratatosk: A squirrel-like celestial with a trickster's mentality and a messenger's abilities.

Ratfolk: A race of nimble and canny survivors who just happen to be humanoid rats.

Ravenala: A tropical cousin of the treant made from a tropical palm.

Ravenfolk: Humanoid flightless ravens that claim descent from the magical raven servants of Odin.

Redcap: A dark gnome-like fey that must routinely dip its cap in the blood of the living in order to sustain its own existence.

Rift Swine: Hideously mutated pigs touched by the energies of portals to alien dimensions.

Rime Worm: An icy elemental that resembles a giant slug.

Risen Reaver: A twisted undead that arises from the ruins of warriors slain on the battlefield. It almost resembles a skinless parody of a centaur, with four human legs attached to an otherwise human upper torso, with the whole creature studded with jagged blades.

Roachling: Repulsive humanoid insects that combine the worst qualities of human and cockroach.

Rotting Wind: A terrible undead elemental; an unliving mass of cold, noxious air that can rot away whatever it touches.

Rusalka: The vengeful undead born from a woman who dies of drowning and now seeks to drown the living in turn.

Sand Silhouette: The spectral undead born of somebody who died in desperation in sandy ground, buried during a sandstorm, thrown into dry wells, or swallowed by a collapsing dune. It now commands the sand itself as its avatar for vengeance.

Sandman: Strange celestials that specialize in bringing intense dreams to mortals in order to strengthen the Plane of Dreams.

Sandwyrm: A bestial branch of the dragon family that dwells in the desert, using the ribcage-like protrusions on its back to lure prey in reach of its paralytic stinging tail.

Sap Demon: A malevolent body-stealing ooze that sometimes forms from cuts or injuries dealt to enchanted trees.

Sarcophagus Slime: Slime-like undead made of ectoplasm that are used as dangerous guardians for valuable tombs.

Sathaq Worm: Enormous and dangerous worm-like predators from the Elemental Plane of Earth.

Savager: Bizarre, rage-filled beasts that resemble a cross between a grizzly and a porcupine. They loathe all life so intensely that they routinely bite and scratch themselves until they can find something else to attack.

Scheznyki: A malevolent dwarf-like fey that haunts abandoned quarries and ancient ruins to rob and kill any who stumble into their reach.

Scorpion:

  • Night: A giant scorpion with blinding venom.
  • Stygian Fat-Tailed: A "small" giant scorpion (1ft long) with incredibly powerful venom.

Selang: Malevolent Shadow Fey that resemble a satyr-style blend of elf and cricket. Worshippers of dark gods, they seek to bring their malevolent patrons through the void between worlds into the realms of mortals.

Serpopard: A long, sinewy beast that blends elements of a leopard and a serpent.

Shabti: A construct created to act as the servant of a deceased noble in the afterlife.

Shadhavar: A shadowy fey beast that resembles an undead unicorn that uses hypnotic music to lure prey in for the kill. Despite their fearsome meins and demand to be treated well, they are not inherently evil.

Shadow Beast: A Shadow Fey warped into a ghostly, skull-faced form. These twisted creatures yearn to snuff out all light.

Shellycoat: A fey cousin of the troll with a froggish mein that wears a magical cloak of shells that lets it breathe underwater.

Shoggoth: The most iconic H.P.Lovecraft slime.

Shroud: A spectral undead that represents the "intermediate state" between spirit and shadow.

Skein Witch: A celestial that acts as a curator of destiny and an enforcer of waht must be.

Skeletons

  • Sharkjaw: Blending the line between skeleton and bone golem, this undead creature is made up of shark jaws interwoven into a parody of a humanoid form.
  • Vine Troll: A skeleton animated by a powerful magical plant that grants it troll-like regenerative abilities.

Skitterhaunt: A parasitic ooze that inhabits the hollowed-out carapaces of giant bugs, using them for defense and camouflage.

Slow Storm: A chaotic and unpredictable elemental of time.

Snakes:

  • Swamp Adder: A large (Small Beast) swamp-dwelling snake with powerful paralytic venom.
  • Zanskaran Viper: A giant snake noted for extremely powerful venom.

Son of Fenris: A monstrous beast that resembles a part-dragon wolf with two snakes in lieue of tongues. Though violent and destructive, they are far smarter than they appear and wield powerful magic.

Soul Eater: A spirit-eating fiend often summoned as a tracker or assassin.

Spark: A tiny elemental of electricity that can form symbiotic links with a mortal host.

Spectral Guardian: An undead created when an ancient warrior or noble breaks an oath, commits an act of terrible cowardice or is otherwise cursed by the gods and then dies before achieving redeption. Their spirit returns, bound to serve in death as they failed to do in life.

Sphinx, Gypsosphinx: Malevolent carrion-eating sphinx-kin that resemble lions with the heads and wings of vultures.

Spiders:

  • Ghostwalk: Giant spiders descended from magically mutated phase spiders, letting them create ghostly webbing that exists partially between the material and etheral planes.
  • J'ba Fofi: A giant spider that resembles a tarantula with exaggeratedly long legs, and with the power to telepathically control other normal spiders.
  • Red-Banded Line: A hand-to-dog sized spider that uses its web like a swingline to pounce on prey.
  • Sand: A giant trapdoor spider that burrows beneath the sand and uses its spiky legs to impale prey that gets too close.

Spider of Leng: A malevolent, highly intelligent race of giant spider wizards native to the Dreamlands.

Spider Thief: A spider-shaped, dog-sized clockwork construct that is highly prized amongst thieves and rogues.

Spire Walker: Rough-and-tumble fey with an affinity for electricity, commonly seen dancing on high peaks during thudnerstorms or hanging around monsters with lightning-based powers.

Star-Spawn of Cthulhu: Another iconic Call of Cthulhu monster.

Stryx: A horrifying monstrosity that looks like an owl with a wide mouth full of alarmingly human teeth hidden behind its beak. Created as spies and servants by the insane archfey known as the Moonlit King.

Stuhac: Malevolent fiends that disguise themselves as old human or dwarven men living a hermit's life to lure victims close so they can rip the ligaments and tendons from their bodies and weave them into a cloak.

Subek: A cursed race of crocodile-folk who are peaceful, friendly and highly intelligent during the dry season, but become mindless berserker feral animals during the flood season.

Suturefly: Dragonfly-like magical bugs that attack anyone who speaks a lie and attempts to sew their mouths shut.

Swarms

  • Fire Dancers: Tiny fire elementals resembling blue skulls.
  • Manabane Scarabs: Turquoise beetles that seek out and consume magical energy and the flesh of those who wield it.
  • Prismatic Beetles: Brilliantly colored beetles who, in a massive swarm, can hypnotize victims until they can kill them with euphoria-inducing poisonous bites.
  • Sluagh: Malevolent fey that look like a lamia-style crosos between a vampire sprite and a giant maggot.
  • Wolf Spirits: The vengeful ghosts of an entire pack of slain wolves.

Temple Dog: A bestial celestial that resembles a mixture of dog and lion, which devotes itself to guarding holy sites and temples.

Theullai: An elemental of ice and wind that resembles a cross between a blizzard and a werewolf.

Titans

  • Ancient: A Gargantuan demigod, and one of the last survivors of a long-fallen Celestial civilization.
  • Degenerate: A Titan that has mentally broken, leaving it little better than a crazed killer that is a pale, bloodthirsty shadow of its former glory.

Titaoboa: A constrictor snake of absolutely enormous size.

Tophet: A horrifying golem created by animating a a special hollow statue filled with flames into which humans are fed for punishment or as religious sacrifices.

Tosculi: A race of humanoid wasps native to Midgard.

Treacle: A blood-drinking ooze that disguises itself as harmless, appealing forms in order to lure victims close enough that it can start draining their blood through their skin.

Treant, Weeping: A strain of treant found in certain dark, shadowy forests, mostly distinguished by the constant stream of corrosive black sap that weeps from around their eyes.

Troll, Lake: A freshwater-dwelling troll that can only be killed by applying both fire and frost damage simultaneously.

Trollkin Reaver: A trollkin who has gone a-viking.

Tusked Skyfish: A peaceful aberration that looks like an enormous flying jellyfish with massive "tusks" emerging from its bell.

Uraeus: A celestial beast that resembles a fire-breathing, metal-scaled cobra with feathered wings.

Urochar (Strangling Watcher): A monstrous giant cyclopean leech-like aberration that inhabits the underdark and feeds on the final moments of the dying.

Ushabti: An Egyptian-themed golem created to guard a tomb against defilers.

Vaettir: A Norse-themed undead that is a combination of an ancestral spirit and a land spirit.

Valkyrie: Celestials in the guise of warrior women riding winged wolves that are sent by Odin to collect the souls of the courageous slain.

Vampire, Umbral: A strange vampire-like shadowy fiend created from the denizens of a city that fell under a terrible curse.

Vapor Lynx: A sapient lynx with the ability to assume a gaseous form and exhale poisonous mists.

Vesiculosa: A desert-dwelling species of giant pitcher plant that uses water tainted with sweet-smelling, soporific venom and tentacles to ensnare prey.

Vila: A nymph-like fey creature resembling an elf-maid with deer antlers and some dryad-like abilities, which she uses to guard forests from trespass and harm.

Vile Barber: The Siahbra, to give them their proper name, are sadistic unseelie fey who act as assassins, torturers and executors of vengeance against those who offend the Archfey.

Vine Lord: A former plantfolk subsumed by a malevolent vegetative parasite, now seeking to expand and empower forests and jungles in the service of some patron god or demon.

Voidling: A writhing mass of tentacles and eerie green light summoned from the cold space between the stars.

Wampus Cat: A magical beast that resembles a mountain lioness with the head of a beautiful woman. Driven by a hatred of all males, they wield hypnotically beautiful voices as weapons to slay their foes.

Water Leaper: A weird aquatic predator that resembles a giant snake with the head of a giant frog and a set of vestigial wings that let it make spectacular leaps out of the water.

Wharfling: An ugly, hairless, aquatic-adapted raccoon-like animal with an annoying penchant for thievery.

White Ape: The bitter descendants of a species of gorillas that were uplifted to sapience to serve a magocracy, only to become hated by all humanoids after they became the vectors for a deadly plague that is especially lethal to magic-users.

Witchlight: A construct created to serve as a familiar, consisting of a tiny shaped piece of levitating quartz that emits a spherical aura of light, akin to a will-o-wisp.

Wormhearted Suffragan: Repulsive worm-infested female undead created from the loyal devotees of Qorgeth, Demon Lord of Worms, whom they believe is the servant and forerunner of a dark goddess of worms and decay.

Xanka: A small, spidery construct created to break down garbage and refuse by converting it into energy.

Xhkarsh: Twisted insectile aberrations from some alien cosmic cycle that have the power to manipulate fate and destiny.

Ychen Bannog: An ox that stands over 40 feet tall at the shoulder.

Zaratan: A stony-shelled turtle the size of a good-sized island.

Zimwi: A distant relative of the troll that resembles a humanoid lion with barely prehensile hands. Cursed with stomachs that are extradimensional pockets akin to bags of holding, they never feel sated.

Zmey: Three-headed dragons that inhabit the deepest forest and serve to protect it from would-be desecrators.

Creature Codex

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Tome of Beasts II

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