Yondalla
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Yondalla
Greater Goddess (Lawful Good) Yondalla is described in Chapter 6 of the Player’s Handbook.
Portfolio: Halfl ings, explorers.
Domains: Community*, Creation*, Good, Law, Protection.
Cleric Training: Yondalla’s clerics train new followers by borrowing a wagon from a halfling caravan, then “borrowing” the would-be clerics from their families for a month or two. The cleric and her disciples then wander the back roads of the land, seeking sights that none of the pilgrims—teacher and students alike—have ever seen before.
Quests: The safety of the halfling people is Yondalla’s
first concern, but she’s eager to chart new territory for halfling
caravans to visit. Her followers act as guards and guides
for caravans and trading companies, capture the raiders that
plague the highways, and lead expeditions to unexplored
lands.
Prayers: Yondalla’s prayers are models of understatement.
A prayer for healing might begin, “I am in such fine
health, yet…” and a prayer for intercession might begin, “A
minor annoyance is visited upon me…”
Temples: Yondalla’s temples are gathering places for
the halfling population, which is otherwise seminomadic.
They’re storehouses of food, weapons, and everything else
needed to equip a caravan for a long journey. They’ll help a
halfling in need, and her nonhalfling friends as well, if they
seem trustworthy.
Rites: Yondalla’s rites center around family and community,
with weddings having particularly elaborate and joyous
ceremonies. When a halfling caravan pulls into a town near
harvest time, it’s a sure bet that Yondalla’s worshipers plan
to hold a carnivallike Pageant of the First Fruit.
Herald and Allies: Yondalla uses an 18-HD trumpet
archon that resembles a halfling as her herald. Allies are
hound archons, astral devas, and planetars.
Relics: Cornucopia of the needful, map of unseen land.