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==Whirlwind Helios==
==Whirlwind Helios==
[[File:SM Space Marine Whirlwind.jpg|right|thumb|300px|Whirlwind Helios]]
[[File:SM Space Marine Whirlwind.jpg|right|thumb|300px|Whirlwind Helios]]
The default Helios-pattern launcher (named for the [[Forge World]] which manufactures it) fires anti-infantry missiles, giving the Space Marines anti-horde support. They don't use this tank in the way that most [[Imperial Guard]] armies use their artillery; while IG artillery supplies sustained bombardment of static positions (enemy forts, armies, cities, etc.), the Whirlwind fires a quick barrage of devastating firepower to support Space Marines who need it, and then moves on to the next trouble spot.
The default Helios-pattern launcher (named for the [[Forge World]] which manufactures it) fires anti-infantry missiles, giving the Space Marines anti-horde support. They don't use this tank in the way that most [[Imperial Guard]] armies use their artillery; while IG artillery supplies sustained bombardment of static positions (enemy forts, armies, cities, etc.), the Whirlwind fires a quick barrage of devastating firepower to support Space Marines who need it, and then moves on to the next trouble spot.
The launcher has 2 types of missiles. The first, the imposing Vengeance missile is like a baby basilisk cannon at S5 AP4 meaning it will lol straight through any GEQ army but will just bounce off a MEQ. Its little brother, incendiary castellan, is weaker, the same stats as a frag missile, but has the ignores cover special rule. Perfect for taking out those pesky [[Tau]] pathfinders and telling the Daemons of nurgle or Venom/Malanthrope spamming Tyranids exactly which hole they can shove their shrouded up.
The launcher has 2 types of missiles. The first, the imposing Vengeance missile is like a baby basilisk cannon at S5 AP4 meaning it will lol straight through any GEQ army but will just bounce off a MEQ. Its little brother, incendiary castellan, is weaker, the same stats as a frag missile, but has the ignores cover special rule. Perfect for taking out those pesky [[Tau]] pathfinders and telling the Daemons of nurgle or Venom/Malanthrope spamming Tyranids exactly which hole they can shove their shrouded up.


While there aren't rules for them anymore, the launchers can also fire "standard" castellan rounds. These missiles are weighted to burrow into the ground, leaving long sensors trailing from the top. This allows the whirlwind to fire minefields against an approaching foe.
While there aren't rules for them anymore, the launchers can also fire "standard" castellan rounds. These missiles are weighted to burrow into the ground, leaving long sensors trailing from the top. This allows the whirlwind to fire minefields against an approaching foe.


The [[Land Raider Helios]] takes its name from having this type of launcher.
The [[Land Raider Helios]] takes its name from having this type of launcher.


On the tabletop, whirlwind helioi are generally best fielded in units. Taking a squad of three grants Shred and Pinning to the entire group and ruins the day of anything short of a monstrous creature. Adding in a spotting [[land speeder]] gives the group unlimited range and re-rolls to hit.
On the tabletop, Whirlwind Helios are generally best fielded in units. Taking a squad of three grants Shred and Pinning to the entire group and ruins the day of anything short of a monstrous creature. Adding in a spotting [[land speeder]] gives the group unlimited range and re-rolls to hit.


Off the tabletop, these things are hard to get a hold of. It's generally easier and cheaper to get a hold of one of the Forge World variants, and that should tell you something. Converting a Rhino is generally easier.  
Off the tabletop, these things are hard to get a hold of. It's generally easier and cheaper to get a hold of one of the Forge World variants, and that should tell you something. Converting a Rhino is generally easier.


8th Edition
8th Edition
The Whirlwind has lost the ability to be fielded in squads and has to pay command points for the land speeder support. For armament, the vengeance missiles now hit like Autocannons with 2d3 shots and the castellans have lost their incendiary nature but have gone up to S6 with 2d6 shots. The whirlwind cannot change firing modes over the course of the game, however.
The Whirlwind has lost the ability to be fielded in squads and has to pay command points for the land speeder support. For armament, the vengeance missiles now hit like Autocannons with 2d3 shots and the castellans have lost their incendiary nature but have gone up to S6 with 2d6 shots. The whirlwind cannot change firing modes over the course of the game, however.


{{clear}}
{{clear}}
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Unfortunately those are the Hyperios's only advantages as it's basically still only an anti-air krak missile so it has negligible ability to take out a flying vehicle when used unsupported. The Stalker at least fills the air with dakka much like a [[Hydra Flak Tank|Hydra]] does, while the Hunter has added range, Armourbane, AP2 and that crazy homing rule that means it never misses which makes it quite threatening.
Unfortunately those are the Hyperios's only advantages as it's basically still only an anti-air krak missile so it has negligible ability to take out a flying vehicle when used unsupported. The Stalker at least fills the air with dakka much like a [[Hydra Flak Tank|Hydra]] does, while the Hunter has added range, Armourbane, AP2 and that crazy homing rule that means it never misses which makes it quite threatening.


It also costs 35-40 points more than the other two AA tanks that marines get, so basically the Hyperios should be avoided and proxied as a normal whirlwind. To be worth its current points cost it would need to shoot at least three of those krak missiles mathematically, and to be worth an equal cost it would need to shoot at least two.   Of course this isn't accounting for trickier to price factors like interceptor, the split fire capability of the Stalker, or the Homing capacity of the Hunter.
It also costs 35-40 points more than the other two AA tanks that marines get, so basically the Hyperios should be avoided and proxied as a normal whirlwind. To be worth its current points cost it would need to shoot at least three of those krak missiles mathematically, and to be worth an equal cost it would need to shoot at least two. On paper that is doable thanks to interceptor, mean that if it can last until the end of your opponents next turn it can get off that second shot, (having gotten it's first off when the flyer first arrived via interceptor) but even so it's not that potent a shot. Of course this isn't accounting for trickier to price factors like interceptor, the split fire capability of the Stalker, or the Homing capacity of the Hunter.


That said... it's the only AA '''TANK''' that [[Space Wolves]], [[Dark Angels]] and (current) [[Blood Angels]] get access to, since Vanilla marines keep all the cool toys to themselves.
That said... it's the only AA '''TANK''' that [[Space Wolves]], [[Dark Angels]] and (current) [[Blood Angels]] get access to, since Vanilla marines keep all the cool toys to themselves.
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==Deimos Pattern Whirlwind Scorpius==
==Deimos Pattern Whirlwind Scorpius==
[[File:Whirlwind_Scorpius.png|right|thumb|300px|Whirlwind Scorpius]]
[[File:Whirlwind_Scorpius.png|right|thumb|300px|Whirlwind Scorpius]]
The Scorpius pattern is also made by Forge World for the [[Horus Heresy]] line but was added as a "Relic" option for 40k armies, based on the old-style missile launchers from the [[Warhammer 40,000: Rogue Trader]] days (scaled up for a vehicle's size). The so called [[Scorpius Launcher]] is the [[Dakka|machine gun of Imperial Missile Launchers and Missile Ordnance]]. Seriously, this monster shits out so much missiles, a barrage could be reclassified as a carpet bombing.  
The Scorpius pattern is also made by Forge World for the [[Horus Heresy]] line but was added as a "Relic" option for 40k armies, based on the old-style missile launchers from the [[Warhammer 40,000: Rogue Trader]] days (scaled up for a vehicle's size). The so called [[Scorpius Launcher]] is the [[Dakka|machine gun of Imperial Missile Launchers and Missile Ordnance]]. Seriously, this monster shits out so much missiles, a barrage could be reclassified as a carpet bombing.


The only one that could out-Dakka this thing, is the [[Arcus Launcher]] mounted on the [[Sicaran Battle Tank#Sicaran Arcus|Sicaran Arcus artillery tanks]]. Nevertheless, once this thing fires, your tarpits' ass is grass.
The only one that could out-Dakka this thing, is the [[Arcus Launcher]] mounted on the [[Sicaran Battle Tank#Sicaran Arcus|Sicaran Arcus artillery tanks]]. Nevertheless, once this thing fires, your tarpits' ass is grass.


On the tabletop, it stays true to its fluff. It stores S8 AP3 Blast missiles in rapid-firing rotary drums, and can fire 1+1D3 at a time if it sits still, which it should do since it is still a barrage vehicle and can fire over intervening terrain. This design is leagues better then the other designs as it can smash open light vehicles and rip straight through MEQ's due to its superior AP value and ability to fire multiple barrages at once.
On the tabletop, it stays true to its fluff. It stores S8 AP3 Blast missiles in rapid-firing rotary drums, and can fire 1+1D3 at a time if it sits still, which it should do since it is still a barrage vehicle and can fire over intervening terrain. This design is leagues better then the other designs as it can smash open light vehicles and rip straight through MEQ's due to its superior AP value and ability to fire multiple barrages at once.


The design was commissioned by the [[Space Wolves]] to help them take [[xenos]] cities, and was intended to fight on the front lines (which is kind of weird for a barrage artillery vehicle that benefits heavily from staying still), so it has armor plating like the [[Predator Tank]], which makes it beefier than the other patterns.
The design was commissioned by the [[Space Wolves]] to help them take [[xenos]] cities, and was intended to fight on the front lines (which is kind of weird for a barrage artillery vehicle that benefits heavily from staying still), so it has armor plating like the [[Predator Tank]], which makes it beefier than the other patterns.
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{{Template:Marines-Forces}}
{{Template:Marines-Forces}}
{{Chaos Space Marines}}
{{Chaos Space Marines}}
{|align=center border=2 cellspacing=0 cellpadding=4
|-
!colspan=1| Codex-compliant Adeptus Astartes!! Non-compliant Adeptus Astartes
|- valign=top
|
{{Ultramarines}}
{{Imperial Fists}}
{{Iron Hands}}
{{Salamanders}}
|
{{Blood Angels}}
{{Blood Angels}}
{{Dark Angels}}
{{Dark Angels}}
{{Space Wolves}}
{{Space Wolves}}
|}

Latest revision as of 13:03, 23 June 2023

His wrath falls from the heavens.

The Whirlwind Artillery Tank is the standard artillery tank used by the Space Marines.

It starts life as a Rhino chassis, like most Space Marine vehicles, but differs in that its carrying capacity is sacrificed to hold ammunition for the Whirlwind Multiple Missile Launcher on top. It is used to counter hordes of enemies, which the Marines don't deal too well with on their own, and to take out specific targets, such as anti-air emplacements and gun-towers. If your chapter is more... Liberal in their application of firepower, it can also be used in hostage situations.

Fun fact: in the real world, Steel Rain refers to rocket submunitions.

Whirlwind Helios[edit]

Whirlwind Helios

The default Helios-pattern launcher (named for the Forge World which manufactures it) fires anti-infantry missiles, giving the Space Marines anti-horde support. They don't use this tank in the way that most Imperial Guard armies use their artillery; while IG artillery supplies sustained bombardment of static positions (enemy forts, armies, cities, etc.), the Whirlwind fires a quick barrage of devastating firepower to support Space Marines who need it, and then moves on to the next trouble spot. The launcher has 2 types of missiles. The first, the imposing Vengeance missile is like a baby basilisk cannon at S5 AP4 meaning it will lol straight through any GEQ army but will just bounce off a MEQ. Its little brother, incendiary castellan, is weaker, the same stats as a frag missile, but has the ignores cover special rule. Perfect for taking out those pesky Tau pathfinders and telling the Daemons of nurgle or Venom/Malanthrope spamming Tyranids exactly which hole they can shove their shrouded up.

While there aren't rules for them anymore, the launchers can also fire "standard" castellan rounds. These missiles are weighted to burrow into the ground, leaving long sensors trailing from the top. This allows the whirlwind to fire minefields against an approaching foe.

The Land Raider Helios takes its name from having this type of launcher.

On the tabletop, Whirlwind Helios are generally best fielded in units. Taking a squad of three grants Shred and Pinning to the entire group and ruins the day of anything short of a monstrous creature. Adding in a spotting land speeder gives the group unlimited range and re-rolls to hit.

Off the tabletop, these things are hard to get a hold of. It's generally easier and cheaper to get a hold of one of the Forge World variants, and that should tell you something. Converting a Rhino is generally easier.

8th Edition The Whirlwind has lost the ability to be fielded in squads and has to pay command points for the land speeder support. For armament, the vengeance missiles now hit like Autocannons with 2d3 shots and the castellans have lost their incendiary nature but have gone up to S6 with 2d6 shots. The whirlwind cannot change firing modes over the course of the game, however.

Whirlwind Hyperios[edit]

Whirlwind Hyperios

Produced by Forge World, the Hyperios-pattern launcher uses a different targeting system and fires anti-air rockets (after attempts to use anti-air rockets in the Helios launcher proved "disastrous").

Rules are printed in various Imperial Armour (most recent IA2:2nd) and Horus Heresy books by Forgeworld. Unlike the Stalker or Hunter this has both Skyfire and Interceptor, meaning it can take a shot when that pesky enemy flyer arrives on the table and it has the "Heat Seeking" rule, which basically makes it twin-linked against aircraft for added accuracy.

Unfortunately those are the Hyperios's only advantages as it's basically still only an anti-air krak missile so it has negligible ability to take out a flying vehicle when used unsupported. The Stalker at least fills the air with dakka much like a Hydra does, while the Hunter has added range, Armourbane, AP2 and that crazy homing rule that means it never misses which makes it quite threatening.

It also costs 35-40 points more than the other two AA tanks that marines get, so basically the Hyperios should be avoided and proxied as a normal whirlwind. To be worth its current points cost it would need to shoot at least three of those krak missiles mathematically, and to be worth an equal cost it would need to shoot at least two. On paper that is doable thanks to interceptor, mean that if it can last until the end of your opponents next turn it can get off that second shot, (having gotten it's first off when the flyer first arrived via interceptor) but even so it's not that potent a shot. Of course this isn't accounting for trickier to price factors like interceptor, the split fire capability of the Stalker, or the Homing capacity of the Hunter.

That said... it's the only AA TANK that Space Wolves, Dark Angels and (current) Blood Angels get access to, since Vanilla marines keep all the cool toys to themselves.

Deimos Pattern Whirlwind Scorpius[edit]

Whirlwind Scorpius

The Scorpius pattern is also made by Forge World for the Horus Heresy line but was added as a "Relic" option for 40k armies, based on the old-style missile launchers from the Warhammer 40,000: Rogue Trader days (scaled up for a vehicle's size). The so called Scorpius Launcher is the machine gun of Imperial Missile Launchers and Missile Ordnance. Seriously, this monster shits out so much missiles, a barrage could be reclassified as a carpet bombing.

The only one that could out-Dakka this thing, is the Arcus Launcher mounted on the Sicaran Arcus artillery tanks. Nevertheless, once this thing fires, your tarpits' ass is grass.

On the tabletop, it stays true to its fluff. It stores S8 AP3 Blast missiles in rapid-firing rotary drums, and can fire 1+1D3 at a time if it sits still, which it should do since it is still a barrage vehicle and can fire over intervening terrain. This design is leagues better then the other designs as it can smash open light vehicles and rip straight through MEQ's due to its superior AP value and ability to fire multiple barrages at once.

The design was commissioned by the Space Wolves to help them take xenos cities, and was intended to fight on the front lines (which is kind of weird for a barrage artillery vehicle that benefits heavily from staying still), so it has armor plating like the Predator Tank, which makes it beefier than the other patterns.

Gallery[edit]

Vehicles of the Imperium of Man
Walkers Brutalis Dreadnought - Contemptor-Galatus Dreadnought - Contemptor-Incaendius Dreadnought
Death Company Dreadnought - Deathwatch Dreadnought - Dreadnought - Nemesis Dreadknight
Doomglaive Dreadnought - Furioso Dreadnought - Ironstrider Ballistarius - Invictor Tactical Warsuit
Librarian Dreadnought - Mortifier - Mortis Dreadnought - Onager Dunecrawler - Penitent Engine
Redemptor Dreadnought - Sentinel - Space Wolves Venerable Dreadnought - Sydonian Dragoon
Telemon Heavy Dreadnought - Throne of Judgement - Wulfen Dreadnought - Paragon Warsuit
Arachni-rig - Ballistus Dreadnought - Eldthursar - Hrimthursar - Ridge Walker
Unmanned
Robots
Auto-Gurney - Ambot - Castellan-class robot - Cataphract-class robot - Colossus-class robot
Conqueror-class robot - Crusader-class robot - Cyclops Demolition Vehicle - CATs - Nuncio-Aquila
Robot Crawler - Sanctioner Pattern Automaton - Servo-Automata - Servo-skull - Scyllax-class robot
Thanatar-class robot - Thunderfire Cannon - Vultarax stratos-automata
Transports Aurox - Chimera - Coronus Grav Carrier - Crassus Armored Assault Transport - Chronos Pattern Ironcrawler
Goliath Truck - Gorgon Armored Assault Transport - Hades Breaching Drill - Immolator - Impulsor - Macro-Hauler
Pegasus AAV - Razorback Transport - Repressor - Rhino - Road-Wheeler - Taurox - Testudo - Titan Train
Trojan Support Vehicle - Triaros Armoured Conveyer - Tunneling Transport Vehicles
Light
Vehicles
Atlas Recovery Tank - Achilles Ridgerunner - Bane Wolf - Bike Squad - Cargo-8 Ridgehauler - Centaur Utility Vehicle
Devil Dog - Field Ordnance Battery - Galvanic Servohauler - Goliath Mauler - Heavy Quad-Launcher - Hellhound
Invader ATV - Land Crawler - Outrider Quad - Pegasus AFV - Salamander Reconnaissance Tank - Scylla Light Tank
Siegfried - Squat Bike - Squat Trike - Tauros - Tectonic Fragdrill - Venator - Wolfquad
Battle
Tanks
Castigator Tank - Caladius Grav-Tank - Gladiator Tank - Kratos Heavy Assault Tank - Krios Battle Tank
Land Raider - Leman Russ Battle Tank - Predator - Ragnarok - Repulsor Tank - Rogal Dorn Battle Tank
Sabre Tank Hunter - Sicaran Battle Tank - Spartan Assault Tank - Vindicator
Ordnance Basilisk Artillery Gun - Colossus Bombard - Deathstrike Missile Launcher - Exorcist
Goliath Mega-Cannon - Griffon Heavy Mortar Carrier - Hunter - Hydra Flak Tank
Legion Arquitor Bombard - Manticore Launcher Tank - Medusa Siege Gun
Rapier Armoured Carrier - Stalker - Whirlwind - Wyvern Suppression Tank
Superheavy
Tanks
Astraeus - Baneblade - Capitol Imperialis - Cerberus Heavy Tank Destroyer - Fellblade
Leviathan - Macharius Heavy Tank - Macrocarid Explorator - Malcador Heavy Tank
Mobile Cathedral - Mastodon - Ordinatus - Typhon Heavy Siege Tank
Skimmers Dawneagle Jetbike - Escher Cutter - Gyrfalcon Pattern Jetbike - Imperial Jetbike
Javelin Attack Speeder - Grav-Cutter - Grav-Rhino - Kharon - Kyzagan Assault Speeder
Land Speeder - Land Speeder Vengeance - Pulpit of Saint Holline's Basilica
Skorpius Hover Tank - Stormrider - Storm Speeder - Pallas Grav-Attack - Abeyant
Flyers Archaeocopter - Ares Gunship - Caestus Assault Ram - Container Transporter - Corvus Blackstar
Fire Raptor - Iron Eagle Gyrocopter - Nephilim Jetfighter - Orgus Flyer - Orion Gunship - Overlord Gunship
Sky Talon - Space Marine Landing Craft - Storm Eagle - Stormbird - Stormhawk - Chiropteran
Stormraven - Stormtalon - Stormwolf - Thunderhawk - Whispercutter - Valkyrie - Vendetta - Vulture
Fighters &
Bombers
Avenger Strike Fighter - Lightning Fighter - Marauder Bomber
Stormfang - Thunderbolt Fighter - Xiphon Interceptor
Spacecraft Aquila Lander - Arvus Lighter - Boarding Torpedo - Devourer Dropship - Drop Pod
Faustus Interceptor - Fury Interceptor - Gun-Cutter - Shark Assault Boat
Starhawk Bomber - Tetrarch Heavy Lander - Galaxy Troop Ship
Titans Imperial Knight - Warhound Scout Titan - Dire Wolf Heavy Scout Titan - Reaver Battle Titan
Warbringer Nemesis Titan - Warlord Battle Titan - Warmaster Heavy Battle Titan - Emperor Battle Titan
Forces of the Codex Compliant Astartes
Command: Apothecary - Brother-Captain - Brother-Sergeant - Chaplain - Chapter Master
Command Squad - Honour Guard - Librarian - Techmarine
Troops: Assault Squad - Centurion Squad - Chapter Serf - CATs - Devastator Squad
Scout Squad - Servo-skull (Data Skull - Skull Probe) - Tactical Squad
Terminator Squad - Veteran Squad
Great Crusade-era: Breacher Siege Squad - Consul - Despoiler Squad - Destroyer Squad
Legiones Decurion - Legion Herald - Legion Outrider Squad - Legion Vigilator
Moritat - Master of the Signal - Praetor - Reconnaissance Squad - Seeker Squad
Sky Hunter Squad - Tactical Support Squad - Inductii
Structures: Castellum Stronghold
Walkers: Dreadnought (Castraferrum - Contemptor - Deredeo - Leviathan)
Transports: Land Raider - Mastodon Heavy Assault Transport - Razorback Transport
Rhino Transport - Spartan Assault Tank - Termite
Vehicles: Bike Squad - Javelin Attack Speeder - Jetbike - Kratos Heavy Assault Tank
Land Speeder - Predator Tank - Sabre Tank Hunter - Sicaran Battle Tank
Vindicator
Ordnance: Hunter - Legion Arquitor Bombard - Rapier Armoured Carrier - Stalker
Thunderfire Cannon - Whirlwind
Flyers: Caestus Assault Ram - Fire Raptor - Orgus Flyer - Storm Eagle - Stormbird
Stormhawk - Stormraven - Stormtalon - Thunderhawk - Xiphon Interceptor
Superheavy Tanks: Cerberus Heavy Tank Destroyer - Fellblade Super-Heavy Tank
Typhon Heavy Siege Tank
Spacecraft: Boarding Torpedo - Drop Pod - Space Marine Landing Craft
Allied Space Marines: Fallen Angel - Primaris Marine - Blood Angels - Dark Angels
Deathwatch - Grey Knights - Space Wolves - Black Templars
Forces of the Traitor Legions of Chaos
Leaders: Chaos Champion - Chaos Lord - Daemon Prince - Dark Apostle
Master of Execution - Sorcerer - Master of Possession - Lord Discordant
Unaligned: Chaos Chosen - Chaos Raptors - Chaos Space Marine Squad - Chaos Spawn - Chaos Terminators
Cultist - Havocs - Mutilators - Obliterators - Possessed - Tech-Assassin - Warp Talons - Warpsmith
Negavolt Cultist - Greater Possessed - Dark Disciple - Heretek
Faction Aligned: Khorne Berzerkers - Plague Marines - Noise Marines - Rubric Marines
Great Crusade-era: Breacher Siege Squad - Consul - Despoiler Squad - Destroyer Squad - Esoterist Consul - Legiones Decurion
Legion Herald - Legion Outrider Squad - Legion Vigilator - Moritat - Master of the Signal - Praetor
Reconnaissance Squad - Seeker Squad - Sky Hunter Squad - Tactical Support Squad - Inductii
Structures: Noctilith Crown - Skull Altar
Walkers: Chaos Dreadnought (Ferrum Infernus - Chaos Contemptor
Hellforged Leviathan - Hellforged Deredeo
) - Helbrute
Vehicles: Bike Squad - Chaos Land Raider (Land Raider Hades Diabolus) - Infernal Relic Predator
Kratos Heavy Assault Tank - Mastodon - Predator Tank - Rhino Transport - Sicaran Battle Tank
Stalk Tank - Vindicator - Typhon Heavy Siege Tank - Spartan Assault Tank - Rapier Armoured Carrier
Whirlwind Scorpius - Termite - Cerberus Destroyer - Fellblade
Flyers: Harbinger - Hell Blade - Hell Talon - Fire Raptor
Storm Eagle - Xiphon Interceptor - Thunderhawk - Stormbird
Spacecraft: Dreadclaw Assault Pod - Kharybdis - Doomfire Bomber - Swiftdeath Fighter
Titans: Daemon Knights - Chaos Emperor Titan - Feral Scout Titan
Ravager Battle Titan - Chaos Warlord Titan - Woe Machine
Unaligned
Daemon Engines:
Decimator - Defiler - Death Wheel - Forgefiend - Heldrake
Maulerfiend - Soul Grinder - Wirewolf - Venomcrawler - Helstalker
Daemon Engines
of Khorne:
Blood Reaper - Blood Slaughterer - Brass Scorpion - Cauldron of Blood - Death Dealer
Doom Blaster - Kytan - Lord of Skulls - Skull Reaper - Tower of Skulls
Daemon Engines
of Nurgle:
Blight Drone - Contagion - Foetid Bloat-Drone - Myphitic Blight-Hauler
Nurgle Plague Tower - Plague Hulk - Plagueburst Crawler
Daemon Engines
of Slaanesh:
Hell-Scourge - Hell-Knight - Hell-Strider
Questor Scout Titan - Slaanesh Subjugator
Daemon Engines
of Tzeentch:
Aether Ray - Doom Wing - Fire Lord of Tzeentch
Mirrorfiend - Silver Tower of Tzeentch - The Auruntaur
Auxiliaries: Chaos Daemons - Death Guard - Thousand Sons - Emperor's Children - World Eaters - Fallen Angels
Codex-compliant Adeptus Astartes Non-compliant Adeptus Astartes
Forces of the Ultramarines
Command: Apothecary - Brother-Captain - Brother-Sergeant - Chaplain
Chapter Master - Command Squad - Librarian - Techmarine
Ultramarines Honour Guard - Victrix Guard
Troops: Assault Squad - Centurion Squad - Chapter Serf - CATs
Devastator Squad - Scout Squad - Tactical Squad - Terminator Squad
Veteran Squad (Tyrannic War Veterans)
Great Crusade-era: Fulmentarus - Invictus Guard - Locutarus
Nemesis Destroyers - Praetorian Breacher Squad
Walkers: Dreadnought (Castraferrum - Contemptor - Deredeo - Leviathan)
Transports: Land Raider - Land Speeder Storm
Razorback Transport - Rhino Transport
Vehicles: Bike Squad - Javelin Attack Speeder - Land Raider Terminus Ultra
Land Speeder - Predator Tank - Sicaran Battle Tank - Vindicator
Ordnance: Hunter Multi-Launcher Vehicle - Stalker - Thunderfire Cannon - Whirlwind
Superheavy Vehicles: Fellblade (Falchion)
Flyers: Fire Raptor - Storm Eagle - Stormhawk
Stormtalon - Stormraven - Thunderhawk
Spacecraft: Drop Pod - Boarding Torpedo - Space Marine Landing Craft
Allies: Fallen Angels - Space Marines - Primaris Marines
Forces of the Imperial Fists
Command: Apothecary - Brother-Captain - Brother-Sergeant
Chaplain - Chapter Master - Command Squad
Huscarls - Librarian - Techmarine
Troops: Assault Squad - Centurion Squad - Chapter Serf - Devastator Squad
Scout Squad - Tactical Squad - Terminator Squad - Veteran Squad
Great Crusade-era: Breacher Siege Squad - Templar Brethrens - Phalanx Warders
Structures: Castellum Stronghold
Walkers: Dreadnought (Castraferrum - Contemptor - Deredeo - Leviathan)
Vehicles: Bike Squad - Imperial Jetbike - Javelin Attack Speeder
Land Raider (Land Raider Achilles) - Land Speeder - Predator Tank
Razorback Transport - Rhino Transport - Vindicator
Ordnance: Hunter Multi-Launcher Vehicle - Legion Arquitor Bombard
Rapier Armoured Carrier - Stalker - Thunderfire Cannon
Whirlwind
Flyers: Caestus Assault Ram - Storm Eagle - Stormhawk
Stormtalon - Stormraven - Thunderhawk
Special Vehicles: Ætos Dios
Spacecraft: Drop Pod - Boarding Torpedo - Space Marine Landing Craft
Allies: Fallen Angels - Space Marines - Primaris Marines
Forces of the Iron Hands
Command: Apothecary - Brother-Captain - Brother-Sergeant - Chaplain
Command Squad - Iron Father - Librarian - Techmarine
Troops: Assault Squad - Centurion Squad - Chapter Serf - CATs - Devastator Squad
Scout Squad - Tactical Squad - Terminator Squad - Veteran Squad
Great Crusade-era: Breacher Siege Squad - Morlocks - Gorgon Terminators - Medusan Immortals
Walkers: Dreadnought (Castraferrum - Contemptor - Deredeo - Leviathan)
Vehicles: Bike Squad - Imperial Jetbike - Javelin Attack Speeder
Land Raider - Land Speeder - Predator Tank
Razorback Transport - Rhino Transport - Sabre Strike Tank
Sicaran Battle Tank - Vindicator
Ordnance: Hunter Multi-Launcher Vehicle - Legion Arquitor Bombard
Stalker - Thunderfire Cannon - Whirlwind
Flyers: Storm Eagle - Stormhawk - Stormtalon - Stormraven - Thunderhawk
Superheavy Vehicles: Cerberus Heavy Tank Destroyer - Fellblade - Land-Behemoth
Spacecraft: Drop Pod - Boarding Torpedo - Space Marine Landing Craft
Allies: Adeptus Mechanicus - Fallen Angels - Space Marines - Primaris Marines
Forces of the Salamanders
Command: Apothecary - Brother-Captain - Brother-Sergeant - Chaplain - Chapter Master
Command Squad - Forgefather - Librarian - Pyre Guard - Techmarine
Troops: Assault Squad - Centurion Squad - Chapter Serf - CATs - Devastator Squad
Scout Squad - Tactical Squad - Terminator Squad - Veteran Squad
Great Crusade-era: Breacher Siege Squad - Firedrakes - Pyroclasts
Walkers: Dreadnought (Castraferrum - Contemptor - Deredeo - Leviathan)
Transports: Land Raider (Land Raider Redeemer - Land Raider Prometheus
Land Raider Crusader) - Mastodon - Razorback Transport - Rhino
Vehicles: Bike Squad - Predator Tank (Predator Annihilator
Predator Deimos Annihilator - Predator Infernus
)
Vindicator
Ordnance: Hunter Multi-Launcher Vehicle - Stalker - Thunderfire Cannon - Whirlwind
Superheavy Vehicles: Fellblade (Glaive)
Flyers: Storm Eagle - Stormhawk - Stormtalon - Stormraven - Thunderhawk
Spacecraft: Drop Pod - Boarding Torpedo - Space Marine Landing Craft
Allies: Fallen Angels - Space Marines - Primaris Marines
Forces of the Blood Angels
Command: Apothecary - Brother-Captain - Brother-Sergeant - Chaplain
Chapter Master - Librarian - Sanguinary Priest - Techmarine
Troops: Assault Squad - Devastator Squad - Sanguinary Guard - Scout Squad
Tactical Squad - Terminator Squad - Veteran Squad
Death Company: Death Company - Death Company Chaplain - Death Company Terminator
Great Crusade-era: Angel's Tears - Crimson Paladin - Dawnbreaker
Walkers: Contemptor-Furioso Dreadnought - Contemptor-Incaendius Dreadnought
Death Company Dreadnought - Dreadnought - Furioso Dreadnought
Librarian Dreadnought
Transports: Razorback - Rhino
Vehicles: Baal Predator - Land Raider (Land Raider Crusader - Land Raider Phobos
Land Raider Redeemer - Land Raider Angel Infernus
)
Predator Tank - Vindicator - Hunter - Stalker - Whirlwind
Flyers: Stormhawk - Stormraven - Stormtalon - Storm Eagle - Thunderhawk
Spacecraft: Boarding Torpedo - Drop Pod - Space Marine Landing Craft
Allies: Space Marines - Primaris Marines
Forces of the Dark Angels
Command: Apothecary - Company Master - Interrogator-Chaplain
Chaplain - Librarian - Techmarine - Deathwing Knight
Dark Angels Grand Master
Troops: Assault Squad - Deathwing - Deathwing Strikemaster
Devastator Squad - Company Veterans - Scout Squad
Tactical Squad - Ravenwing Black Knight
Watcher in the Dark
Great Crusade-era: Interemptors - Knights Cenobium - Deathwing Companion
Structures: Fortress of Redemption
Walkers: Dreadnought (Deathwing Dreadnought - Contemptor Dreadnought)
Contemptor-Mortis Dreadnought - Mortis Dreadnought
Transports: Land Raider (Land Raider Phobos - Land Raider Crusader
Land Raider Redeemer - Land Raider Ares
Land Raider Solemnus Aggressor) - Rhino
Vehicles: Bike Squad - Razorback - Predator - Vindicator - Hunter
Stalker - Whirlwind - Land Speeder Vengeance
Ravenwing Darkshroud
Flyers: Dark Talon - Nephilim Jetfighter - Stormraven - Storm Eagle
Thunderhawk
Spacecraft: Boarding Torpedo - Drop Pod - Space Marine Landing Craft
Hexagrammaton Deathwing - Dreadwing - Firewing - Ironwing - Ravenwing - Stormwing
Allies: Space Marines - Primaris Marines
Forces of the Space Wolves
Command: Wolf Lord - Wolf Guard
Priesthood: Iron Priest - Rune Priest - Wolf Priest
Troops: Blood Claw - Fenrisian Wolf - Long Fang - Skyclaw
Swiftclaw - Thunderwolf Cavalry - Wulfen - Grey Hunter
Great Crusade-era: Consul-Opsequiari - Deathsworn
Grey Slayer - Jorlund Hunter Pack
Walkers: Dreadnought - Eldthursar - Hrimthursar
Space Wolves Dreadnought - Wulfen Dreadnought
Vehicles: Bike Squad - Rhino - Razorback
Land Speeder - Predator - Vindicator
Whirlwind - Land Raider (Land Raider Crusader
Land Raider Redeemer - Wrath of Mjalnar)
Special Vehicles: Stormrider
Flyers: Stormfang - Stormwolf
Spacecraft: Boarding Torpedo - Drop Pod
Space Marine Landing Craft
Allies: Space Marines - Primaris Marines